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> From: Simon Beresford <sb@sophron.demon.co.uk>
> To: James Frediani <ferpo@netdex.com>
> Cc: g2-list <g2-list@rt.com>; design@pbm.com
> Subject: Re: Automated Times
> Date: Friday, April 17, 1998 9:59 AM
>
> In message <01bd6861$be0a3ba0$LocalHost@pavilion>, James Frediani
> <ferpo@netdex.com> writes
> >The recent question of whether or not some was was _really_ attacked or
not
> >reminds me of something I'd like to see added to the Times: a _game_
> >generated
> >section. This would be "news" that we would know to be true, as
compared to
> >player generated reports which may or may not be wholely fabricated.
> >
> >The program would have to be ammended where certain events triggered
> >"flags".
> >Castles being attacked. Battles where very large troop numbers were
> >involved.
> >There might be a size limitation. On turns where "flagged" events did
not
> >exceed
> >the size limitation, the computer would randomly select events from
player
> >reports to
> >fill up the space. Things like "Joe Blow bought 2 riding horses in Harn
for
> >130 gold". Or quests. Or visions. Or movement. Or studying.
> >
> >If this is too hard to program in, I can live without it. Afterall, I
don't
> >see the need for
> >Rich to have to comb through turn reports to generate something like
this by
> >hand.
> >Major events, however, should be major news, and from a source you can
> >trust.
>
> This is an interesting point, what would be better though would be for
> rumours to be generated by the game system, but the larger the number of
> men and beasts and casualties taking part the higher the chance that the
> event would be noticed and reported on.
>
> For example, a movement of 1000 figures might have a 10% chance of being
> reported on, while one of 100 only 1%. Movements into or our of a city
> could have a higher percentage chance (maybe 3x)
>
> After a battle you could take the total number of participants and for
> each 100 participants give a 10% chance of it being reported on. This
> would mean that a battle involving 1000 figures would certainly be
> reported, but that is no bad thing.
>
> In a similar way the movement of figures with very high reported aura
> could be reported on, so a character whose title was "6th black circle"
> who moved would have a 5% chance/turn of actions being reported.
>
> Other title could be delt with in a similar way, so a lord might have a
> .1% chance per turn of their actions being reported, while a duke would
> have a .6% chance (i.e. .1% per level)
>
> The reports should be vague, much as a marketplace rumour, indeed
> perhaps they sould be limited to being recieved by players who have a
> noble in a city for part of a turn.
>
> Some market place rumours would be quite false, and some (perhaps 70%)
> would have some element of the report false.
>
> For example "Oleg, duke, with 50 centaurs and 30 blessed soldiers moved
> into the city of Azrain". The numbers of troops, the city name, and the
> noble name could all be wrong...
>
> In reality this will not happen in g2. But it could happen in TAG...
>
> I have cross posted this to the design list where I feel this dicussion
> should continue.
>
> Regards
>
> Simon
> --
> Simon Beresford