This is an interesting point, what would be better though would be for
rumours to be generated by the game system, but the larger the number of
men and beasts and casualties taking part the higher the chance that the
event would be noticed and reported on.
For example, a movement of 1000 figures might have a 10% chance of being
reported on, while one of 100 only 1%. Movements into or our of a city
could have a higher percentage chance (maybe 3x)
After a battle you could take the total number of participants and for
each 100 participants give a 10% chance of it being reported on. This
would mean that a battle involving 1000 figures would certainly be
reported, but that is no bad thing.
In a similar way the movement of figures with very high reported aura
could be reported on, so a character whose title was "6th black circle"
who moved would have a 5% chance/turn of actions being reported.
Other title could be delt with in a similar way, so a lord might have a
.1% chance per turn of their actions being reported, while a duke would
have a .6% chance (i.e. .1% per level)
The reports should be vague, much as a marketplace rumour, indeed
perhaps they sould be limited to being recieved by players who have a
noble in a city for part of a turn.
Some market place rumours would be quite false, and some (perhaps 70%)
would have some element of the report false.
For example "Oleg, duke, with 50 centaurs and 30 blessed soldiers moved
into the city of Azrain". The numbers of troops, the city name, and the
noble name could all be wrong...
In reality this will not happen in g2. But it could happen in TAG...
I have cross posted this to the design list where I feel this dicussion
should continue.
Regards
Simon
-- Simon Beresford