Separate experience factor for NPCs: Someone has to code this, and it
doesn't sound easy. :)
--jon
Eridanus
On Fri, 25 Jul 1997, Michael S. Merrell wrote:
> >I have always felt that you should be able to train workers, sailors,
> >soldiers, and crossbowmen to one of the other professions. When the other
> >option is to be laid off, I am sure that some percentage of these people
> >would change professions with no change in pay. I would probably set the
> >percentage to 50 percent. So if you want to train workers to soldiers, it
> >would take 2 workers to get one soldier. The TRAIN order would now look
> >like this:
> >
> >TRAIN <kind> [days] [input men]
>
> Most definately! I would imagine that you should be able to train any type
> of NPC into any profession. One might say that the change would only be
> accepted if there is no loss in pay, and into a profession that one of
> their previous professions are eligible for.
>
> So, you could train:
>
> soldier -> worker
> sailor -> soldier
> swordsman -> archer
> etc.
>
> but not:
>
> archer -> sailor
> swordsman -> worker
>
> --Mike
>
> ps. I could bring up the matter of adding a seperate experience factor for
> NPCs...
>
>