Re: Workers Suggestions

Michael S. Merrell (llamas@mindspring.com)
Fri, 25 Jul 1997 15:54:44 -0400

At 02:39 PM 7/25/97 -0400, you wrote:
>On Fri, 25 Jul 1997, Basil A. Daoust wrote:
>I remember these conversations in the past of what to do with those extra
>workers.
>
>I have always felt that you should be able to train workers, sailors,
>soldiers, and crossbowmen to one of the other professions. When the other
>option is to be laid off, I am sure that some percentage of these people
>would change professions with no change in pay. I would probably set the
>percentage to 50 percent. So if you want to train workers to soldiers, it
>would take 2 workers to get one soldier. The TRAIN order would now look
>like this:
>
>TRAIN <kind> [days] [input men]

Most definately! I would imagine that you should be able to train any type
of NPC into any profession. One might say that the change would only be
accepted if there is no loss in pay, and into a profession that one of
their previous professions are eligible for.

So, you could train:

soldier -> worker
sailor -> soldier
swordsman -> archer
etc.

but not:

archer -> sailor
swordsman -> worker

--Mike

ps. I could bring up the matter of adding a seperate experience factor for
NPCs...

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