Re: Workers Suggestions

Bill Lee (billl@petitt.phy-astr.gsu.edu)
Fri, 25 Jul 1997 14:39:33 -0400 (EDT)

On Fri, 25 Jul 1997, Basil A. Daoust wrote:

> DakaFalB@aol.com wrote:
> >
> > Mike Wallace makes the following suggestions for discussion:
> >
> > Why not allow nobles to convert peaseants into workers, then into
> > craftsmen? They would furnish a small amount in income/tariff taxes
> > (say one gold per 10). Allow them to be convertable to soldiers as
> > needed (make it expensive - must replace lost income of family).
>
> This sounds like a good idea, as gives something to do with large number
> of workers once the castle is completed. I would worry that any income
> could be to much however. One reason the garrison incomes were reduced
> was in G1 everyone had large surpluses of cash after only a few turns.
>

I remember these conversations in the past of what to do with those extra
workers.

I have always felt that you should be able to train workers, sailors,
soldiers, and crossbowmen to one of the other professions. When the other
option is to be laid off, I am sure that some percentage of these people
would change professions with no change in pay. I would probably set the
percentage to 50 percent. So if you want to train workers to soldiers, it
would take 2 workers to get one soldier. The TRAIN order would now look
like this:

TRAIN <kind> [days] [input men]

Bill

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