Re: Inner location reports

delong@netscape.com
Mon, 28 Apr 97 13:33:43 -0700

> Okay, here's how it works. You can see characters and other structures
> inside sub-locations one level below where you are(i.e. you can see a sewer
> from a city, and a tunnel from a sewer, but not the tunnel from the city).
> The reason you can't see into cities from provinces is because there are too
> many people and structures in cities to make out distict ones without being
> in the city. The reason you get detailed reports for cities and tunnels,
> and only lists for other sub-locations is that other sublocations have
> nothing in them worth talking about in detail.
>
> Yours truly,
> William Weigand
> Clan Dragonsbane
>

Thank you for your courteous reply. If I understand what your saying,
it's that everything is a special case. Depending on whether or not
it's inside a city, it's interesting, and/or has sub sublocations.

So if I'm in a province I should see ( based on the way it is working,
not on what the rule claim ) is the city, the cave, the grove, etc...
plus what's in the cave and grove (assuming a sturcture(s) is) and who's
inside the structure(s). Because the grove and cave are not interesting?
Because once I know there's a grove, the stucture becomes obvious, along
with the owner (if occupied)? Because that's the way we like it?

We already know it's not because the rules are set that way.

On the other hand if I enter the city, despite the fact I'm walking
past on the street outside there's no way for me to see who owns the
inn, controls the sewer, etc. Unless it's a ship in which case every
one aboard, is running around on deck with name tags big enough to
be read from the dock.

.......... Look, everyone, I know I'm sounding harsh (and a little
thick headed perhaps), and thats not what I want. I'm not looking
to run anybody down, or send them up in flame. Or have the same
happen to me.

The thing is you see, I've read the rules, I like the rules, I want
to play the game described by the rules. Unless there is a good
reason (not rationalization) of why the turn reports are blabbing
inner location information to every passerby, I'd like it to stop.

If there's a grove, then fine, tell me there's a grove. Just leave out
the fact that there's two temples and 60 troops inside until I go look.

And if I do check give me a location report for it. Not just another
tag line under the province report.

If we're going to make special exception to the general rule (like for
ships say) then let's update the rules.

PS: I can see the ship thing as justified IE. The harbor master gets
a crew/cargo/passenger list before the ship can dock. May provide a
new (existing?) use for stealth skills.

To restate:

The way I would like to see the location portion of the turn reports
behave is:

1: When you enter a location you get a report section for that location.
2: The location section of the turn report only includes those things
that are visable, and/or known hidden.
3: The location section of the turn report does not contain information
about who or what is in a sublocation.

exceptions:

If entrance to a sublocation is attempted (succesfull or not) or if
you end the turn inside the sublocation, the owner information is
included for that turn.

All crew and passengers (non stealthed or otherwise hidden) are made
known to the authorities each time a ship enter (but not leaves) the
harbor. IE Added to the report of Who's Who for the city.

As far as I can tell this is what the game rules describe. (Or at least
a lot closer) And I think would make a better game.

Doug D.




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