Re: Two long-term problems

Kevin Connery (kevin@hardrock-e2)
Wed, 28 Sep 1994 10:42:50 +0800

Regarding Civ-creep:

How about -just- reducing the ripple effect? Rather than the absolute
Civ - 1 boundaries (i.e. if main province is civ 5, adjacent is civ 4,
adjacent to that is civ 3, etc.) you could use Civ/2, rounding down.
The heavily civilized areas still get a bonus which distributes, but
the curve is steeper, and the effects stop sooner.

A linear example:

0 0 0 0 0 0 1 2 5 10 5 2 1 0 0 0 0 0 0 rather than

1 2 3 4 5 6 7 8 9 10 9 8 7 6 5 4 3 2 1

--kdc


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