<joke>
On Wed, 21 Sep 1994, Rich Skrenta wrote:
> > Now that I understand what Carl is saying, I like the idea. Since
> > there seems to be some confusion, let me re-state what I think Carl
> > is saying (Carl, please confirm/deny that this is what you really mean!)
>
> I was confused by this rule at first also. The floating-point
> explanations didn't help. :-) So I asked Carl to describe the smasher
> change in terms of the existing rules, and this is what he provided:
>
>
> 3. The chance that the attacker will score any hit against the target is:
>
> A = attacker's attack rating
> B = target's defense rating
>
> A / (A + B)
>
> The chance that the attacker will score a critical hit against the target is:
>
> A / (A + 10 * B)
>
> For example:
>
> A (attack=90) vs. B (defense=45) A has a 2/3 chance of hitting B
> at all and a 1/6 chance of
> critically hitting B
>
> A (attack=90) vs. B (defense=90) A has a 1/2 chance of hitting B
> at all and a 1/11 chance of
> critically hitting B
>
> Also append to rule 4:
>
> "A critical hit has the same effect on the defender as any other hit, but it
> allows the attacker to attack again immediately."
>
> --
> Rich Skrenta <skrenta@pbm.com>
>