Faction trees

C. Patrick Simons (UD078317@VM1.NoDak.EDU)
Sun, 19 Jul 92 13:19:26 CDT

Ok. I'm just popping this one off, seems there is a ton of mail
waiting for me to read all of a sudden...:)

On trees/PC death/Heirs:

How about having trees set up, and if the PC dies, the Heir keeps those
units tree'd under it, and (hmm) the others either swear over to the
Heir at a marked loss of loyalty, or become independant?

Kinda like the Boss's son runs part of the business, and when the old man
dies, the kid gets the part he's been running, and the other MotB get the
departments they've been running.

Half baked, I know, but it's been a wild two days..

Allister 506

---------------------------------------------------------------------------
C. Patrick Simons /-------------------------/ (Good luck, for some)
P.O. Box 7224 / Any target, My price. / (reason I'm never )
University Station / / (home..I'm always )
Grand Forks, ND 58202 / Metzadan Mercenary Corps/ (on a computer!! )
(701) 772-3947 /-------------------------/
===========================================================================
Real Programers don't take long to write the code, they're too eager to get
to the latest game they picked up!
(All opinions spawned from a sleep starved mind, mine!)
===========================================================================
BITNET: UD078317 at NDSUVM1.BITNET (*Please note the numeric zero. My
ARPA: UD078317 at vm1.nodak.edu (*postmast here is upset about all the*)
(*stuff he finds in the bit-bucket that's meant for me! danke *)


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