A couple of comments:
> o SWEAR <unit> swears fealty to the specified character.
> The character must be present.
and
> (It could SWEAR fealty to another character, but only if it
> visited its new lord -- you can't swear to someone who isn't
> present.)
I would like to see this change, with or without faction trees.
> o The player character still cannot be persuaded.
Along the same lines, under faction trees || heir system what would be the
difference between the main PC and other units?
> o Since only the immediate lord can be determined from a
> character, even with good observation, it becomes harder to
> tell what player a character belongs to.
This sounds good; right now information flows a little to freely in Olympia.
Greg S.
scheidel@sumter.cso.uiuc.edu