Re: Bug report

Dominick Vansevenant (domme@pandora.be)
Sun, 20 Jun 1999 17:12:45 +0200

I think it worked in G2 already, but I am not sure.

Has anybody done this yet?

Dominick

----- Original Message -----
From: James Frediani <ferpo@netdex.com>
To: Dominick Vansevenant <domme@pandora.be>; <g2-list@pbm.com>
Sent: Sunday, June 20, 1999 5:14 PM
Subject: Re: Bug report

> Naval combat is tricky. The program assumes you cannot truely see who
> is on a ship. Setting the passangers as Hostile does not work, for
> example, you have to set the SHIP id as hostile.
>
>
> So I guess maybe the system might have designed it so that nobles in
> ships are immune to Aura Blasts. This might not be a bug.
>
>
> g1 vets, help me out on this. Were people on ships immune to Aura
Blasting
> in g1 as well?
>
>
> Jim
>
> -----Original Message-----
> From: Dominick Vansevenant <domme@pandora.be>
> To: James Frediani <ferpo@netdex.com>; g2-list@pbm.com <g2-list@pbm.com>
> Date: Sunday, June 20, 1999 6:46 AM
> Subject: Re: Bug report
>
>
> >No, we had the farcast set on the right location. We were already doing
> this
> >the right way.
> >
> >Dominick
> >
> >
> >----- Original Message -----
> >From: James Frediani <ferpo@netdex.com>
> >To: Dominick Vansevenant <domme@pandora.be>; <g2-list@pbm.com>
> >Sent: Sunday, June 20, 1999 11:31 AM
> >Subject: Re: Bug report
> >
> >
> >> I believe this is related to the wierd way ship combat works.
> >> Try targeting the noble with the target location as being the ship.
> >> I may have this wrong here, having never done an Aura Blast, but I
> >> believe you have to treat a ship as if it were a city or castle
> >> [Inner Location].
> >>
> >>
> >> If I am incorrect and you are already doing this, then it is truely
> >> a bug.
> >>
> >>
> >>
> >> Jim Frediani
> >>
> >>
> >>
> >>
> >> -----Original Message-----
> >> From: Dominick Vansevenant <domme@pandora.be>
> >> To: g2-list@pbm.com <g2-list@pbm.com>
> >> Date: Sunday, June 20, 1999 2:14 AM
> >> Subject: Bug report
> >>
> >>
> >> >Olympians,
> >> >
> >> >We have encountered another rare fenomenon (sounds like Star Trek)
but
> >it
> >> >is a serious problem...
> >> >
> >> >One of us had his Farcast projected on a boat and tried to Aurablast a
> >> >noble (and later all nobles aboard) but got the message that target
"can
> >> >not be seen here"...
> >> >
> >> >We thought it had something to do with movement, but this time the
ship
> >> >didn't move and still we didn't succeed to Aurablast him. Our
projected
> >> >cast is still on the boat and we still have the same amount of aura.
> >> >
> >> >We tried to mail Rich but apparently he's very "busy" so now we mail
> this
> >> >to the list. We know it's dangerous to start another round of
> >name-calling
> >> >but we think this is a bug that is unbalancing the game very much.
> >> >
> >> >We will try to keep the conversation civil and to the point.
> >> >
> >> >Hoping for a quick response
> >> >
> >> >
> >> >
> >>
> >>
> >
> >
>
>

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