While you're at it, why don't you just take some time to give EVERYONE
their np's back. Shouldn't be so hard. In my opinion, you could write a few
lines of code to do it for you. Just check who's not got enough np's, then
give
them back to them. Simple as that.
Christophe
At 22:19 15/05/99 -0700, Bron Nelson wrote:
>> There is, you see, an NP bug that denies some players their NP's
>> when their nobles die.
>..
>> Your missin, Rich, if you wish to accept it, is to fix this bug
>
>If I remember our previous email exchange correctly, the bug you
>are complaining about was in fact fixed quite some time ago. The
>only remaining problem is that you didn't get your missing noble
>points back.
>
>While on this topic: my current best information from the last
>2 turns indicates that all the "lose an NP" bugs that I have been
>made aware of *have* been fixed. Further, transfering a control
>artifact does NOT transfer an NP any longer (closing that NP loophole
>as well). Resurrections still do NOT cost an NP.
>
>On the "terrorize" front: I recieved 2 reasonably complete reports,
>which lead to an interesting hypothesis: it appeared as if when the
>check was made to see if the terrorizing faction had enough NP's to
>gain control of the character, the game was checking the NP's of the
>character who was *doing* the terrorizing, rather than the noble
>*being* terrorized. If other people could check to confirm or deny
>this hypothesis, I'd appreciate it. Note however it is only the
>preliminary check which seems to be bad: if you pass the check, then
>the correct number of NP's get transfered when the noble actually
>changes sides.
>
>
>--
>Please use bron-oly2@bronze.corp.sgi.com for Oly2 correspondence.
>Use bron@sgi.com only if you require fast response.
>These statements are my own, not those of Silicon Graphics.
>