I don't know if this bug has been reported or not, but this is definately a
bug.
1)
I had a double traderoute running about 30 turns ago. First one of the
tradegoods
disappeared, then the second one. But both markets for the tradegoods
stayed.
At first I thought they would disappear aswell if I just waited long enough.
They
didn't. So last turn I finally decided to try to open a market anyway
(although 2
already existed) just in case one of them would disappear when a new market
is
opened.
Result: the new market was opened, but neither of the previous two markets
disappeared. So now I have 3 markets, of which 2 are useless.
## This is what I call a _feature_, not a bug. It is a result of the
bug fix Rich did when the trade goods never disappeared.
There is a "1-sale" grace period for all trade goods. This allows
you the opportunity to make one sale of an item after the time limit
expires. This is to be a bit fair to someone who bought a full load
of the cargo and it expired while he was en route to the market.
Merely selling 1 of these trade goods in your city will remove the
now "lost" market.
2)
I received this message in my faction report:
30: Bruce [xxxx] has passed on. Gained 0 NPs.
This could be related to the bug I reported about a runaway noble not
returning
noble points.
Cappy
## Jim Frediani