However, as long as we are having fun, We, the Undying Banner will fight
for whats ours, thus in the long run alliances built like HC (RIP) are
stronger than alliances focusing on bugs, features or rule issues to win
petty things like a battle here and there.
My honour is my life
The Undying Banner
>From: Cappy <cappy@skynet.be>
>To: Mordekai <apenney@lpr.com.au>, "Neal" <NGPhillippi@email.msn.com>
>CC: g2-list@pbm.com
>Subject: Re: Harn and safe havens in general
>Date: Mon, 29 Mar 1999 12:50:26 +0200
>
>I thought a safe haven was supposed to be available to everyone.
>As long as we're not standing outside it waiting to bash every
>newbie's head in, what's the problem?
>You'd be a stupid man NOT to use the advantage of a combat-safe
>zone, as long as you don't bother anyone with it.
>
>On the other hand, YOU put up a barrier in front of a safe haven.
>Wars have been fought (and lost) for issues like that.
>
>Cappy
>
>PS: Mordekai is a poofter (I owe U $20,000)
>
>
>At 09:46 28/03/99 +1000, Mordekai wrote:
>>
>>> I agree that Mordekai's comments might not be that realistic:
>>> i.e., to not use safe havens for recruitment. All sides of THE
>>> war (and other wars, as well as neutrals and newbies) use
>>> safe havens in this manner.
>>
>>It is not recruitment per se but the permanent stationing of a large
>>force there and using it as a staging point to accumulate troops in
>>safety from the surrounding area and then shipping them out while
>>being safe from attack.
>>
>>
>>
>>
>>Mordekai
>>Marshal
>>Brotherhood of the Red God
>>
>
>
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