Re: Bug List: Resurrection

James Frediani (ferpo@netdex.com)
Thu, 7 Jan 1999 06:28:43 -0800

I concur. My understanding was that the rules changes were suppossed to
prevent players from _stealing_ NPs from other factions. The rule
for Resurrection [as published] causes the caster's faction to lose
a NP, while _not_ gaining the noble thus "saved".

Jim

-----Original Message-----
From: Capricorn <cappy@skynet.be>
To: Humakt2@aol.com <Humakt2@aol.com>; lindahl@pbm.com <lindahl@pbm.com>;
ken.scott@pobox.com <ken.scott@pobox.com>
Cc: g2-list@pbm.com <g2-list@pbm.com>
Date: Thursday, January 07, 1999 3:29 AM
Subject: Re: Bug List: Resurrection

>You are right about the fact that there's a bug...
>But the only thing that should be fixed is the gold IMO.
>As Rich set up the revised rules for g2, he decided that NP's
>should be a fixed # for every player, with the occasional gain
>(every 8 turns). So it would be wrong to have to pay for a ressurection
>with a noble point. I think the money should be enough.
>
>Bruce
>
>At 22:31 06/01/99 -0500, Humakt2@aol.com wrote:
>>
>>Resurrection is just plain not working. On turn 99 we failed to resurrect
a
>>body with 1 noble point invested, using a priest with >3 available noble
>>points. He had lots of gold. The failure message read:
>>
>>Don't have the required 1,000 gold for an offering.
>>
>>We have determined with previous failures that the amount of gold is
>detemined
>>by the number of noble points invested in the body. However, this is an
>>optimum test: adequate gold, adequate noble points available, use 753
done
>>first. Resurrection just plain isn't working.
>>
>>Lord Maltar
>>Rimmon Musketeers
>>
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> Life's a bitch...
> but it does mean a free trip around the sun
>
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