>I wouldn't call the NP transfer a bug or a feature...
>I'm guessing Rich gave the matter some thought and decided that a NPC was
>like a noble and had to cost a NP when transferred to another faction. And
>it's a very logical decision he has made. The thing that is really a bug
>is that when an NPC dies, you never get a NP for it.
>This is correct when you acquired the NPC in a normal fashion, by questing.
> But when you took it from someone in conquest or as a present, and that
>NPC should die, then there's a problem. You paid a NP for it, you should
>get one back when the NPC dies.
>
>my 2 cents
>
>Cappy
>
Now _there's_ a bug that should be fixed, alright. Excellant point.
Have not had that happen to me.
Jim