(Unofficial) Cannonical List of Oly-G2 Bugs

Bron Nelson (bron-oly2@bronze.corp.sgi.com)
Fri, 12 Jun 1998 11:16:32 -0700

I've added the Resurrection bug to this list. Can someone tell
me exactly *how much* gold they are charged when doing a resurrection?
And/or confirm that if you *do* have enough, then the resurrection
*fails* ?

Also, if someone confirms that the fix Rich put in for the "feral
noble NP loss" bug actually works, let me know so I can strike it
from the list.

====================================================================

Olympia G2: Known Bugs Version 0.2
---------------------------------------

A noble that has renounced loyalty and goes independent (e.g.
by having their contract run out), and is then killed while
still independent, does not return its NP(s) to the original
owner when the body dissolves or is Laid to Rest.
(source: various g2-list posters)
Rich Skrenta has supposedly fixed this bug. At this time
there has been no player verification of the fix.

A noble that has paid NP(s) to begin study of a skill, but is
killed before fully learning that skill, does not return the NP(s)
for the partially learned skill when the body dissolves or is
Laid to Rest.
(source: bpenright@mindspring.com)

Healing potions always cure all wounds; the rules state
that only a portion of the wounds should be cured.
(source: bron-oly2@bronze.corp.sgi.com)

The "Fierce Winds" spell always fails with the message:
Storm XXXX is not a rain storm.
(source: apenney@lpr.com.au)

EXECUTE does not give the body to the executor; the body
appears in the province.
(source: anonymous)

Ship landings and [dis]embarking are visible in Fog.
(source: MrWayne@mindspring.com)

The command "breed 81 81" always fails.
(source: bron-oly2@bronze.corp.sgi.com)

BREED takes one day less when you are a journeyman or better,
while the supposedly equivalent "USE 654" takes one day less
when you are an adept or better.
(source: bron-oly2@bronze.corp.sgi.com)

There are conflicting reports surrounding the expiration of trade
goods from markets. There definitely were changes made in this
area partway into the game, and goods that existed before the changes
appear to have different behavior than ones created at this time.
There are no substantiated reports of bugs for recently created trade
goods, although the behavior of the trade route is non-intuitive; see
"Clarifications" below.

Resurrections do not cost the priest a NP. Instead, an attempt
is made to charge the priest an amount of gold. (No one has
told me just *how much* gold). However, if the priest is *not*
holding enough gold, the resurrection proceeds anyway at no charge.
I recieved one unconfirmed report that if you *are* holding enough
gold, then the resurrection is aborted (as if the sense test in the
code were backwards).
(source: jdgbobr@piglet.cc.utexas.edu, lindahl@pbm.com, et. al.)

Clarifications:
---------------

Trade:
(These clarifications apply to newly created trade goods. As mentioned
above, pre-existing trade goods may behave differently.)

When a city begins selling a trade good, the expiration timer does not
begin ticking until a market is established for that good in at least
one other city. Therefore, the trade good will persist forever if no
one ever finds a market for it.
(source: Humakt2@aol.com)

When a trade good expires, the selling city will sell one final lot of
the good, and the buying city will purchase one final lot of the good.
This final transaction will remain "on the books" indefinitely in those
cities until it is satisfied. However, this final outstanding transaction
of the expired trade good does *not* count against the 2 good limit in
either city.
(source: ralek@mail.telenet.pt)

The lore sheet for Find Market for Tradegood [733] states:
"For a given tradegood, there is a 50%
chance that a city will purchase it."
This does *not* mean that there is a 50% chance with each use of 733.
The skill always "succeeds" in the sense that you always find out for
sure if the city will purchase the given trade good or not (50% chance).
If the city did not purchase the good on the first try, it never will,
regardless of how many times 733 is used.
(source: skrenta@pbm.com)

Fast Study:
There is no requirement that Fast Study be done in multiples of 7
days. Fast Study does not "revert" to normal study if less than 7
days are specified. Fast Study takes zero time and results in the
character learning the specified number of days of the given skill
(e.g. "study 733 1" takes zero time and studies 1 day of skill 733).
Characters must have the gold and/or NP's required to begin study of
a new skill even if that skill is begun using Fast Study points.
Fast Study does not count against 14day per month study limit.

--
Please use  bron-oly2@bronze.corp.sgi.com  for Oly2 correspondence.
Use  bron@sgi.com  only if you require fast response.
These statements are my own, not those of Silicon Graphics.

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