Re: NP bug

Rich Skrenta (skrenta@pbm.com)
Thu, 4 Jun 1998 10:04:43 -0700 (PDT)

> When a noble goes "feral" (i.e. their loyalty runs out)
> the game clearly remembers who the previous owner of the
> noble was. You can bribe them back into your faction
> at no NP cost. If someone else bribes them into their
> faction, you recieve the NP's for the loss. However, if
> the noble is killed while still feral, and the body is
> LR'd or dissolves then the NP's are *not* returned to the
> original owner, rather, they are lost.

Ah. I think I have fixed the NP bug. Let me know if you still see it.

*** u.c- Thu Jun 4 09:29:57 1998
--- u.c Thu Jun 4 10:01:34 1998
***************
*** 1836,1842 ****
int pl = body_old_lord(item);

if (pl == indep_player)
! pl = p_char(who)->prev_lord;

if (kind(pl) == T_player)
{
--- 1836,1842 ----
int pl = body_old_lord(item);

if (pl == indep_player)
! pl = p_char(item)->prev_lord;

if (kind(pl) == T_player)
{

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