Carl Burke wrote:
> At 07:05 PM 5/5/98 +0200, you wrote:
> >
> >At 08:19 05/05/98 -0700, you wrote:
> >>Trade goods aren't always disappearing. I've had a functioning route
> >>for over 40 turns now.
> >
> >I think these are tradegoods that were originally in a safe-haven or city
> >right from the start of the game. They do not dissapear after 36 turns
>
> Not necessarily; we've recently found some routes where goods were
> discovered during the game, but one end of the route still exists
> long after the expiration date. In at least one case, a city is still
> purchasing a good more than 50 turns after it was first sold, and it
> has long since disappeared from the selling city. In another case,
> a trade good is still being sold, but the buying city stopped buying
> it many turns ago.
>
> Maybe these will just go away over time (but more time than stated
> in the rules); guess we'll just have to wait and see. The first case
> is more worrisome, since goods that never drop from a buying market
> when they _do_ drop from the selling market will eventually eliminate
> trade within the game. Markets that never stop selling a good are less
> of a problem; you just need to find another market if the first one stops
> buying it.
-- Lord Ralek Arkham Speaker for the House of Lords Kingdom of Cragstan http://www.telenet.pt/~dl0363/HoL.htm