Re: Bug Fixes

Rogerio Alecrim (ralek@mail.telenet.pt)
Tue, 05 May 1998 21:56:46 +0100

I've done some experimenting with this one. What seems to be happening is that the tradegood will be on sale in the city
until someones sells it (or buys) one more time after that route expired. What is interesting is that this tradegood
does not count againts the 2 tradegood limit when the time expires, but you can still use it one more time.

Carl Burke wrote:

> At 07:05 PM 5/5/98 +0200, you wrote:
> >
> >At 08:19 05/05/98 -0700, you wrote:
> >>Trade goods aren't always disappearing. I've had a functioning route
> >>for over 40 turns now.
> >
> >I think these are tradegoods that were originally in a safe-haven or city
> >right from the start of the game. They do not dissapear after 36 turns
>
> Not necessarily; we've recently found some routes where goods were
> discovered during the game, but one end of the route still exists
> long after the expiration date. In at least one case, a city is still
> purchasing a good more than 50 turns after it was first sold, and it
> has long since disappeared from the selling city. In another case,
> a trade good is still being sold, but the buying city stopped buying
> it many turns ago.
>
> Maybe these will just go away over time (but more time than stated
> in the rules); guess we'll just have to wait and see. The first case
> is more worrisome, since goods that never drop from a buying market
> when they _do_ drop from the selling market will eventually eliminate
> trade within the game. Markets that never stop selling a good are less
> of a problem; you just need to find another market if the first one stops
> buying it.

--
    Lord Ralek Arkham
    Speaker for the House of Lords
    Kingdom of Cragstan
    http://www.telenet.pt/~dl0363/HoL.htm

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