Bug Fixes

Bron Nelson (bron@bronze.corp.sgi.com)
Mon, 4 May 1998 23:52:58 -0700

Since the riding speed movement bug is getting fixed, this seems
like a good opportunity to try and compile a list of known bugs.
This list could be posted now and then, and also sent to newbies
when they appear in the "New Players" section of the turn report.
And also we can wave it like a red flag and hope to get some action.

I am volunteering to administer this, although if someone else
would like the job they are welcome to it.

I will start the ball rolling with the bugs that have been posted
to this list, or that I personally know about:

1) The riding speed movement bug

2) A noble that has renounced loyalty and goes independent
(e.g. by having their contract run out), and is then killed
while still independent, does not return its NPs to the original
owner when the body dissolves or is Laid to Rest.

3) Healing potions always cure all wounds; the rules state
that only a portion of the wounds should be cured.

4) The command "breed 81 81" always fails.

5) Many skills take less time as you get better at them.
However, when you use "breed", the time needed to breed an
animal falls by 1 day when you become a journeyman. If you
use "USE 654", it still takes the full time when you are a
journeyman and falls by one day when you are an adept. It
seems that the two methods should be the same.

There was also a vague allusion in the Times way back that the Trade
skills would work even for cities less than 8 provinces apart. Can
anyone confirm/deny ?

A number of other bugs (e.g. IMPROVE) have already been fixed, and
I won't list them here.

Others?

--
Bron Campbell Nelson      bron@sgi.com  or possibly  uunet!sgi.com!bron
These statements are my own, not those of Silicon Graphics.
    "I had a nice day."   Al Bester, Babylon-5

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