2a) I noticed, a turn back or so, in one of the Public turn
reports, the Deastmastery dosen't seem to cost an NP anymore.
On that same turn, a dead noble of mine (he had contract-100
when he died), who new Beastmastery, passed on. He should have
returned 2 NP's (1 for form, one for Beastmastery), but only
returned 1.
> 3) Healing potions always cure all wounds; the rules state
> that only a portion of the wounds should be cured.
>
> 4) The command "breed 81 81" always fails.
>
> 5) Many skills take less time as you get better at them.
> However, when you use "breed", the time needed to breed an
> animal falls by 1 day when you become a journeyman. If you
> use "USE 654", it still takes the full time when you are a
> journeyman and falls by one day when you are an adept. It
> seems that the two methods should be the same.
>
>There was also a vague allusion in the Times way back that the Trade
>skills would work even for cities less than 8 provinces apart. Can
>anyone confirm/deny ?
>
>A number of other bugs (e.g. IMPROVE) have already been fixed, and
>I won't list them here.
>
>Others?
>
>--
>Bron Campbell Nelson bron@sgi.com or possibly uunet!sgi.com!bron
>These statements are my own, not those of Silicon Graphics.
> "I had a nice day." Al Bester, Babylon-5
>