Re: movement bug

Bruce Glassco (esglasb@es.cc.va.us)
Wed, 15 Apr 1998 14:39:40 -0400

At 11:17 AM 4/15/98 -0700, Keith Hearn wrote:
>On Apr 15, 2:02pm, Bruce Glassco wrote:
>> Subject: Re: movement bug
>> One thing about this bug...if it ever does get fixed, should ghost warriors
>> count as men as they currently are? If so it would really cut down on
>> their utility.
>
>Hmmm, good question. The rules say that "Stacks with large numbers of
> figures relative to the number of nobles travel slower." They define
> a figure as "either a man or something that fights, but does not
> include beasts without combat attack or defense values."
>
>A ghost warrior has an attack and defense value of zero, is not (IMO)
> a man nor a beast, and does participate in combat (but doesn't
> attack).
>
>I think it qualifies as "something that fights," but I don't think it
> would be too terrible to not count them for movement penalties.
>
>It could go wither way. A strict interpretation of the rules says they
> should count against you, but I think it'd be reasonable to not
> count them against you.
>
>How are they treated now? It should be simple enough to summon 10
> ghost warriors and try walking (not riding) someplace and see if a
> penalty occurs.
>
>Hmmm, I see that they don't weigh anything, which means they have a
> big movement advantage already (they don't require mounts if the rest
> of the stack is mounted).
>
> Keith

At present, they slow you down when you move into or out of a city, the
same as other mounted figures.

bg

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