but think that only a percentage of the money should go to the
local land baron. I say 30-50%. This allows the kingdom to
collect money for the markets they control/defend/maintain but not
lockout other traders without costing themselves. After all
attempts to enforce/collect taxes are going to cost something.
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I think linking civ-level to trade while emotionaly and intellectually
satifying does not add enough to the game to be worth it. (I am willing
to be convinced otherwise)
Instead.....
I would like to have the number of goods bought and sold be based
on the civ-level (a reverse of previous suggestions) IE as the
civ-level goes up so does the number of goods bought/sold. I would
propose that for every 3 levels an additional good be bought/sold.
( 2 at civ 1,2,3 )
( 3 at civ 4,5,6 )
( 4 at civ 8+ )
I also note that all the proposed taxing/tarifs can already be done.
It just requires diplomacy/email/enforcment/mostly honest traders/etc..
What people are really proposing is to make collecting it easier. This
is fine with me, but think there should be a cost. You don't want to take
the loss, then do the negotiating/collection/enforcement directly.
==========================
As a seperate proposal I would like to see the citys buy(and sell) more
common items (wood, iron, stone, yew .......)
the price and quantity may be fixed and small, but it could be a way for
small and/or new factions to make a little extra cash. The bigger more
established player and groups are unlikely to bother.
for example:
10 wood at 3 gold per
5 iron at 10 gold per
20 stone at 2 gold per
This would also provide more options to players with limited access to
large numbers of cities and provinces, as well as travlers/traders who
don't have time/inclination to dig a mine/harvest a yew grove/....