Re: Trade: A Modest Proposal

Jim Frediani (ferpo@netdex.com)
Tue, 03 Feb 1998 10:06:35 -0800

Quite honestly, if its not a headache to program, this is the best
suggested change I've seen so far.

It allows for players to use the different forms of concealment to avoid
the tarriffs.

It allows flexibility.

And it makes control of a city valuable to the landholder.

One other item I would like to see, though. I would like to see the
ability to sell a Trade Good in any city beyond the 8 region minimum
for a 1-2 gold markup over what it was purchased for. This way no one
is _stuck_ holding goods they cannot sell. Realistic as that possibil-
ity is, I don't think it much "fun" from a player's point of view.

Jim

Rodgers, Robert wrote:
>
> OK, after reading tons of ideas, here is a concrete proposal:
>
> Create a new order:
>
> TARIFF <city> <rate> <id+>
>
> TARIFF sets a tax rate on transactions in the city identified. It can
> only be set by the castle owner who controls the province, and defaults
> to zero for uncontrolled cities. The rate can be anywhere from 0 to
> 100, representing the percentage of the transaction the seller pays for
> the privelege of trading in the city. Thus, nobles buying riding horses
> from a city do not pay a tariff, but traders selling rare goods (or
> other items, such as pikes and ships) do. Also, the castle owner can
> identify factions and individual nobles using the <id> parameter that do
> not have to pay the tariff.
>
> Then, add a flag to the sell command to pay tariff or ignore tariff.
> This allows the trader to ignore the tariff in a city, but the castle
> owner is notified of the transaction. Traders who choose not to pay
> tariffs run the risk of gaining a bad reputation, but this is their
> option. The flag should default to paying the tariff.
>
> Three other changes--
>
> I'd raise the number of rare items that a city can trade to four
> I'd make each rare item bought by a city increase the civ level by .25,
> thus allowing a total possible increase of 1.
> I'd change the profit structure to reflect distance, so routes of 8
> provinces get 50% of the listed profit, increasing by .0625 for each
> additonal province until routes of 16 provinces or more would get the
> full amount.
>
> Comments? I think this would allow landholders the option of
> restricting trade in their cities if they so chose, and even better, the
> option of restricting trade to those they have an agreement with. It
> also encourages trade by the civ level bonus. It encourages interaction
> by allowing players to open their cities to trade--advertising a 5%
> tariff might make you quite popular with the merchant class. Finally,
> the distance factor would encourage interfaction trade routes.
>
> EXAMPLE:
>
> Yellowleaf buys Chocolate for 34 gold, quantity 100. The city has a
> tariff of 10%. Schlomo wishes to sell his chocolate to the city, and
> chooses to be a good citizen and pay the tariff. Thus, when the
> transaction is completed, Schlomo gets 3,060 gold instead of 3,400, and
> Moishe, the owner of Yelloleaf, gets 340. If Schlomo bought his
> chocolate only 8 provinces away then his profit is pretty diminished--he
> should find another market farther away, or cut a deal with Moishe to
> lower the tariff if he promises to increase the volume of trade.
>
> Rob

Main Index  |  Olympia  |  Arena  |  PBM FAQ  |  Links