Re: Trade in G2

Jim Frediani (ferpo@netdex.com)
Mon, 26 Jan 1998 12:38:27 -0800

Rodgers, Robert wrote:
>
> >What do players think of the new Trade system in G2?
> >I'm referring to the aspect of trade where you search
> >for a new tradegood which is generated on-the-fly, and
> >then hunt for a market for the tradegood.
> >
> >In previous Olympias a static set of goods was bought
> >and sold between cities, but I was never able to tune
> >such a system to be properly game balanced.
>
> I think it is working out well, but as more of land-ownership oriented
> player I'm a bit concerned with the great disparity in revenue between
> trade and castle ownership. Max revenue from a castle has decreased
> from G1, while the trade revenue has increased enormously. I would hate
> to see players who concentrate on trade reach a point where they can be
> overwhelming militarily simply because of the gold they can generate.
>
> I don't know what the solution is. Perhaps a built-in tax on trade,
> where a city owner gets a percentage of the profits?
>
> Just my thoughts, Rob

My understanding of why changes were made was because castle ownership
generated big $ in g1, and trade was usually a waste of time unless you
could teleport the goods to the best market available. Hence transport
became a trivial issue...at least if you were the AOO :-)

I had always thought that a % [and 15% is way too high] of every
transaction should go to the city fathers. Say 2%-5%. If no one "owns"
it, it goes "poof". Otherwise it goes to the castle owner.

As far as sailing around the world with trade goods, what happens when
that item is no longer for sale? After a certain time, existing markets
disappear. Can you find a _new_ market for a trade good that no longer
exists anywhere in Olympia other than in your inventory?

Or did that change also make the trade goods themselves go "poof" at the
end of the "grace" period?

Jim

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