Re: control artifacts

jdgbobr@ccwf.cc.utexas.edu
Wed, 10 Dec 1997 11:27:48 -0600 (CST)

So, this is a way to transfer NPs between factions, then. Cute, but
useless.

(Say, if I knew of this faction that was planning to drop. . . .)

((Will prisoners accept all?))

(((Now I'm short *two* fu%&$#* NPs.)))

--jon
Eridanus

> At 12:54 AM 12/10/97 -0500, you wrote:
> >> Control devices cost a NP? Why? So much for one of the more desirable
> >> treasures in the game if this isn't a bug or a mistake?
> >
> >If this is true -- I haven't found one yet, neither have my allies --
> >I wouldn't be that surprised. Controlled creatures can do much of
> >what you'd have a contract noble do, except they don't cost any
> >gold to keep loyal. What's the proper value of that service in NP's?
> >If you don't like the price, you can sell it to a player who
> >does like that price.
> >
> Note -- they don't cost an NP when you find them in the wild. However,
> they are considered to be worth an NP when transferred between factions, so
> the faction who gives one away gains one NP and the faction who receives it
> loses one. In general, then, the person who found it will tend to stick
> with it.
>
> bg

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