Re: Behind orders

Michael S. Merrell (llamas@mindspring.com)
Fri, 15 Aug 1997 11:28:30 -0400

At 11:13 AM 8/15/97 -0400, you wrote:
>In a message dated 97-08-15 09:02:37 EDT, you write:
>
><<
> At 08:26 PM 8/14/97 -0400, you wrote:
> >Large combat stacks are already penalized by the 1 noble/10 figures
>movement
> >penalty. They should be able to dress their lines in a rational manner.
>
> I don't know...it seems like the issue with combat is the same issue as
> with movement: leadership. You need to have a certain number of leaders
> to coordinate the troops. You can't have one leader (adequately)
> controlling pikemen to the front and archers 50 meters to the rear.
>
> Perhaps a sergeant unit type? (Just to make things more complicated <grin>)

>There is something like this. As the game progresses most players will gain
>control over a non player unit like a savage or a barbarian. These make
>excellent 'sergeants'.

I wasn't aware that savages or barbarians functioned as a commandable unit
(as opposed to an 'owned' unit). Now that I think of it, they do have unit
numbers, don't they?

In any event, this would seem to be a good solution to the problem. Of
course, to find these type of units, you would have to venture out of
civilized areas. Perhaps someone could open a non-commissioned officer
academy, and sell savages for this purpose. <grin>

--Mike

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