DescriptionWelcome to the world of the Wondergreens, a land full of nonsensically named creatures, magic from beyond the pale, and wise fools on a journey to the fabled city of Zim-ta-zar. About the Game -To play, you will be asked to create a character with a short questionnaire. This will determine your values and the kinds of moves you will most likely make. Email game.wondergreens@gmail.com with the words Character Application in your subject line. I will send the questionnaire to you, along with basic game rules and themes. -Combat is minimal, with swift resolution and a focus on the consequences. -In the Wondergreens, people have beaks, horns, or other animal characteristics which will typically aid their path. -Among the Wondergreens is a fantasy role-playing game which uses a token trading system called Wonder to determine success and failure. There are no dice, only narration and the trade of Wonder for awesome success. Wonder is awarded for superb roleplay. -The Game Master is not the law, but a referee who happens to control NPCs. While the campaign will focus on travelers on their way to the spiraling city Zim-ta-zar, it is almost guaranteed to go anywhere from there. Whether you encounter a wounded wumpus or have to parley with the Prince of the Pines, there is a fine path to tread on the way! Onward, Wonderers!
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Played the game? You can send me comments to be placed on this page by writing lindahl@pbm.com. But don't write me attempting to join the game -- write the GM, whose address is above.
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Greg Lindahl