DescriptionOur writing group contains several forums from various settings. Each has become it's own fan-driven universe based on the creativity of our writers.
We do have RULES HERE and we already have active memberships. So, it's good to do some research before submitting a character. We write collaboratively with one another to build the story so that all writers can enjoy it.
The Outsiders (DC COMICS RPG) - The past five years have been remarkably difficult. There was a Crisis...or two. Other Universes. Magic. Alien Invasions. Guardians of the Universe. People learned that we were being monitored, and...oddly enough...anti-monitored. The world has become more volatile, angrier; society is changing and at the forefront of every battle, every peace talk, and every campaign to save the Earth and the planets beyond...was...is...will be...the Justice League. And yet, there are those such as Lex Luthor, whose place as the US representative on the United Nations Security Council, has brought about remarkably strict sanctions concerning what the Justice League can and cannot do. There are also those, on the League, who believe that all members should be held accountable for all of their activities, so as to ensure that the name of the League not be tarnished. Unfortunately, things are falling through the cracks. When gods spend too much time looking to the sky, they ignore the people in the streets. There is one member of the League that realizes that there is work to be done in the cities of the world; work that is being neglected. He will move outside the League, call in favors, and create a team that's willing the to do what it takes...to get the job done...
The Hellions (Marvel Comics RPG) - The stories of a younger set of heroes, looking to be the next X-team... facing the challenges of young adults away from their previous, comfortable school setting. At the John Proudstar Outreach Center, on the edge of the Harlem River, a center for educating everyone about mutant history while performing community services for mutants in the area - they go about their everyday lives. However, hidden beneath that place is a facility designed by the best and brightest from materials not just of this Earth. Mentored not just by the X-men, but by X-Force as well, this new guard is handling things not even on the radar of their predecessors. And there for support, and to go on some adventures of their own, is a team that have been there and done that...(BTDT) - a team of all ages and experiences that have come together organically while helping out.
Marvel Knights (Marvel Comics/Urban Fantasy RPG) - A faction set in our version of the Marvel Universe (same one as the Hellions), this group of heroes is constantly changing according to what the Book of Fate spells out. They defend the mundane world from magical and supernatural blunders, machinations, and catastrophes, and they do it for the most part without even letting humans or mutants know that such things exist.
We also plan to open other creative boards within our game in the future and take suggestions from our writers seriously. Our RPG rating is 3/3/3 (ADULTS ONLY).
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Played the game? You can send me comments to be placed on this page by writing lindahl@pbm.com. But don't write me attempting to join the game -- write the GM, whose address is above.
Are you the GM? You can update your listing by writing lindahl@pbm.com. If you have something new to say about your game, for example an opening for new players, you can create an announcement for your game.
Don't see your favorite game? Then you can add an entry for it.
Greg Lindahl