DescriptionI am basically testing this for interest.
The Masks of Destiny!
...Within the masks hold the power of all magic: divination, illusion, evocation, necromancy, abjuration, conjuration, enchantment, and alteration. With such, one can rule the world...
The masks were created long ago by the Teng, a race of powerful sorcerers. The Teng had come to fear the greatest among them, who was named Xoth. Xoth had become too powerful even for a race of sorcerers. His nearest rivals could not come near to matching him in power.
A plan was devised that would drain away the powers of Xoth and his conspirators would gain them. 8 masks were created, one for each of the schools of magic. Each mask would drain away the properties of that school of magic from Xoth, leaving him powerless before his enemies.
However they underestimated Xoth's powers, he was caught unaware but not completely helpless. A titanic battle occurred with the sorcerers making use of the power they drained from Xoth. In the end Xoth was seemingly destroyed, but his enemies had themselves been absorbed by the masks leaving them mindless husks.
This is a FULL campaign, meaning if you just want to do an adventure or two, then do not apply. There will be 13 full modules to go through to finish this Campaign.
I am setting the age minimum to 18.
Any questions just ask.
Any 3.5 books are allowed, and players start at lvl 3. |
Played the game? You can send me comments to be placed on this page by writing lindahl@pbm.com. But don't write me attempting to join the game -- write the GM, whose address is above.
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Greg Lindahl