DescriptionWelcome to the world of Barsaive. These are dark times. World was struck by Scourge. Astral beings, also known as Horrors, came to our dimension and destroyed everything that came under their hands. Those, who Horrors didn't kill, were marked and let run throughout the world to continue to spread evil. Beings of this world have united and built a protective Kaers - underground fortresses, which, were hoped to protect them. But they were not as effective as thought. The Scourge took a hundred of years, until it finally stopped. Nobody knows why, but the majority don't care. Now most Kaers are open and there is a brisk trade among them. Dwarven Kingdom took over the world of Barsaive. However, the surface is still not safe. Horrors and the beasts still affected by them cruise the meadows, forests and mountains of Barsaive. In addition, empire Thera, northeast of Barsaive, decided to conquer Barsaive. Because of that, Theran units are beginning to penetrate the country. There are only a few safe places. These include Capital Bartertown, built around the entrance of Throal Kingdom of dwarfs, Kratas, Iopos, Jerris and Travar. However, safety does not bring wealth or fame. Abandoned and destroyed Kaers are full of treasures, as well as hastily abandoned cities on the surface. And these treasures only await brave heroes like yourselves to come and take them. Will you dare? First choose a race: Dwarf Elf Human Ork Obsidiman Troll T'skrang Windling Then choose a class: Archer - Classic archer. Important Attributes Dexterity and Perception. Racial Restrictions: Obsidiman Beastmaster - The one, who controls the beasts of the world. Important Attributes Charisma and Toughness. Racial Restrictions: Obsidiman, T'Skrang Elementalist - Master of four elements. Important Attributes Willpower and Perception. Racial Restrictions: None Illusionist - Master of illusions. Important Attributes Willpower and Perception. Racial Restrictions: None Nethermancer - Nethermancers communicate with other planes and use spirits for help and battle. Important Attributes Willpower and Perception. Racial Restrictions: Windling Swordmaster - Masters in melee fight. Important Attributes Dexterity and Charisma. Racial Restrictions: Obsidiman Thief - Thieves use magic for improving their sneaking a stealing abilities. Important Attributes Dexterity and Perception. Racial Restrictions: Obsidiman and Troll Then register at the site and post your character creation at the Earthdawn setup page! That easy! We hope to see you soon. :) |
Played the game? You can send me comments to be placed on this page by writing lindahl@pbm.com. But don't write me attempting to join the game -- write the GM, whose address is above.
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Greg Lindahl