DescriptionI want to run a short (month or two)fantasy game, with following characteristics: - 8 or 10 players needed to play in two opposite teams of 4 or 5; -You create a character from set relatively simple rules I will list on the website. You set the profession, race, etc. and I role some dices, finish and return you the character; -Two groups are formed, one good one evil, but "evil" group is not obliged to do evil acts or will have much chance, it is simply to color the distinction. In first group, players will choose characters between wizards, clerics, monks, rangers, knights, etc. and in other group you have berserker, assassins, rogues, shape-changers, sorcerers, witches and so on. -Two groups are set in different ends of map, with the same objective in the middle. They journey to there, and, if both teams finish, meet head on head in special setting, which will almost be a new game. Even on the road groups will have chance to influence the advance of the other group. -Every four days a general situation of your team is described. Several choices are given by me, listing a,b,c,d...For example, choice A may be: "Enter the village in style and try to win or scare the people, fight a duel if required, but evade fighting the whole village". For this choice there will be an additional list o subchoices - aa, ab, ac, ad, ae...like, for example AA: "Maximize the fear/respect effect by parading with flag, summoned elemental, enchanted swords...talk big things to try to persuade the villagers that you are of a great importance" -Next to all the variants and sub variants will be the list of skills that can be used on that occasion. As each character will have a list of about 10 skills he/she knows, you can guess what chances you have (a mostly fighting oriented group will have a little chance with A-AA plan as they want have anybody with diplomacy, public speaking or similar skills ).Choice between options are made by voting, with everybody required to say his best option and alternative. Mostly, clerics will always opt for visiting a nearby temple, but I hope you will show team spirit alike; -Now, why would cleric opt for going to temple or ranger suggested a scouting mission? Every other four days the execution phase is to come, (so you are active every two days) when I write you what happened, which skills who employed, with what result and what is the mid-execution situation. Here, you are again asked, but with fewer options like a-stay and fight, b-run, c-surrender with plans to escape, d - try to buy your way out...Again, vote is made and I inform you of the outcome. If all goes well, those who passed skills successfully will earn exp (characters will advance 2-4 levels during the game), your inventory will be changed, etc. -Only in situation turn (not in execution turn) you can change equipment, prepared spells, exchange items between players, look for herbs and so on. -If someone is killed (group and private faith points will try to counter that), game can be continued as long as there is no big difference in number of survivors on both side. ALL WHO ARE INTERESTED, CONTACT ME ON *****SHONEAC@YAHOO.COM*****, IF THERE IS ENOUGH OF YOU, I WILL IMMEDIATELY GET TO THE PREPARATIONS, WRITE THE CHARACTER BUILDING RULES AND SET THE GAME. DO NOT GO TO THE SITE BEFORE, YOU WANT FIND ANYTHING THERE. By the way, I am Nenad from Serbia, professional journalist with long gaming history and a little time to spare. Glad to meet you, and don't mind my English grammar.
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Played the game? You can send me comments to be placed on this page by writing lindahl@pbm.com. But don't write me attempting to join the game -- write the GM, whose address is above.
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Greg Lindahl