The Tetrad

This entry is part of the PBM List.

Costs: Free
Email: jjwbenso@hotmail.com [ok]
Frequency: Usually once per day
Type: Undead-Slaying Campaign
Last-Update: 2005Jun03
Keywords: free, open-ended, email, human, fantasy, rpg, abstract

Description

This campaign has followed the two original characters, Thail Grimrose and Agnar deBride, from their humble beginnings as stonemason and doctor in the Norse village of Canmore, to their current struggles as owners of a recently reconstructed Temple of Hel (formerly a keep) during an escalating border war. They're looking to carve out a place they can call home, but are only now finding out that this ancient fortress isn't the sanctuary they were hoping it would be...

The campaign has been in existence for about six years now, starting out as a standard face-to-face format and after a year transforming into a strictly PBEM format. We follow our own style of play; all die-rolling is performed by the DM, for example, which reduces the correspondence and speeds up the game (turns generally happen on a roughly daily basis). New players are always welcome after the appropriate probationary period--we want to make sure not only that you'd fit in with the group, but also that this type of campaign is really what you're looking for.

Although the title of this listing describes the campaign as having an undead-slaying theme, the game is far from being limited to this single aspect. While the Ravenloft atmosphere is adequately represented, at times the story can take on a Dungeon Crawl, Birthright or even Planescape theme as well. The world (a semi-original creation, with patchworks of Greyhawk and Forgotten Realms sewn in) is expansive, spanning multiple continents and several distinct historical cultures. While the party is Norse by birth, they've encountered Greek, Roman, Lapp and Celtic cultures as well, and there are provisions for Near and Far East, Egyptian, Sumerian and Maztica cultures as well. There are more than one hundred full-scale adventures to be found within this world, and the choice of which ones will be undertaken is entirely up to the players (and, of course, fate).

Ideal candidates for the group would be intelligent, committed, mature individuals who understand that a quality campaign doesn't necessarily mean high fantasy. We prefer content over flash, role playing over hack and slash (although there's plenty of the latter to sate the bloodthirsty among you) and hope to develop multi-dimensional characters rather than cookie-cutter stereotypes. While the rules we play by are mostly 2nd edition (with a healthy helping of 1st edition and house rules thrown in where they're needed), a knowledge of these rules is not at all critical; what's more important to us is enthusiasm for the game as a whole. Players entirely new to the game are most definitely welcome, and in fact are encouraged, as many of the adventures undertaken come from modules which experienced players may already have seen. We generally write on a daily basis, so candidates should be able to interact with this frequency under normal circumstances, or inform the rest of the group of absences ahead of time.

Campaign Specifics:

Character Levels: We're in a unique phase of the campaign at present that should suit new players nicely: while the story has been unfolding for several years now, one of the existing Characters (Agnar) has gone into semi-retirement, while the other (Thail) has switched classes and is now 1st level. With three characters recently added to the party, one at first level and two training for 2nd level, the party as a whole is effectively 1st level on average, despite its rich history. New players will start at 1st level.

Race Requirements: Generally human (this being low fantasy, such races are introduced sparingly), but elves, half elves, half orcs and dwarves are acceptable alternatives. Further flexibility is also possible--feel free to make suggestions!

Class Restrictions: None (we're using 2nd edition rules here for class creation).

Alignment Restrictions: I'm very loose with alignment, as I find it restricts character development. The general tenor of the campaign is non-evil, however.

Religious Restrictions: While the original characters are of the Norse faith, they've traveled to areas populated by Greco-Roman and Celtic cultures as well. Either of these alternatives are suitable, and non-human pantheons are, of course, acceptable for other races.

We're looking for two or three new players to be integrated into the campaign, so feel free to email me if you have any questions and/or would like to apply. Thanks for reading!

      


Played the game? You can send me comments to be placed on this page by writing lindahl@pbm.com. But don't write me attempting to join the game -- write the GM, whose address is above.


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Greg Lindahl