Olympia G2 turn 10 Report for Silverhelms [em8].

Season "Snowmelt", month 2, in the year 2.

Rules The Olympia Times Previous Turn
Game totals: Players: 156 Controlled units: 765 Other units: 542 Faction [em8] rank ------------- ---- Characters: 2 137th Men: 25 87th Gold: 357 72nd Land controlled: 0 6th Skills known: 1/74 140th Spells known: 0/79 108th Provinces visited: 0/31,919 138th Noble points: 10 (0 gained, 2 spent) The next NP will be received at the end of turn 16. The next five nobles formed will be: 6101 3879 8470 3384 9105 79 fast study days are left. unit where loyal heal B CA gold peas work sail figh under name ---- ----- ----- ---- - -- ---- ---- ---- ---- ---- ----- ---- 5000 t75 o2 100 0 311 3 18 Zola 2535 t75 c500 100 0 46 4 5000 Dicembre ==== ==== ==== ==== ==== 357 7 18 Location Stack -------- ----- Provinia Forest [dm50] Harn [t75] Zola [5000] Dicembre [2535] stack total wt walk ride fly ----- -------- ----------- ----------- ----------- 5000 4,300 1,100 59% 2535 500 500 0% Silverhelms [em8]
Unclaimed items: qty name weight --- ---- ------ 1,975 gold [1] 0 100 stone [78] 10,000 Zola [5000]
1: > Public 1: Received 100 CLAIM gold. 1: > claim 1 900 1: Claimed 900 gold. 1: > study 600 7 1: Paid 100 gold to begin study. 1: Using 7 fast study days to accelerate learning of Shipcraft. 1: > study 610 1 1: Paid 100 gold to begin study. 1: Using 1 fast study day to accelerate learning of Combat. 1: > study 630 1 1: Paid 100 gold to begin study. 1: Using 1 fast study day to accelerate learning of Stealth. 1: > study 680 1 1: Paid 100 gold to begin study. 1: Using 1 fast study day to accelerate learning of Construction. 1: > study 700 1 1: Paid 100 gold to begin study. 1: Using 1 fast study day to accelerate learning of Forestry. 1: > study 730 1 1: Paid 100 gold to begin study. 1: Using 1 fast study day to accelerate learning of Trade. 1: > study 800 1 1: Paid 100 gold to begin study. 1: Deducted one noble point to begin study. 1: Using 1 fast study day to accelerate learning of Magic. 1: > buy 261 1 50 1: Try to buy one pitch [261] for 50 gold. 1: Bought one pitch [261] from Harn [t75] for 50 gold. 1: > form 2535 "Dicembre" 7: Dicembre [2535] stacks beneath us. 8: > give 2535 10 13 8: Gave 13 peasants to Dicembre [2535]. 8: > claim 77 50 8: Claimed 50 wood. 8: > study 600 8: Study Shipcraft for seven days. 15: > study 600 15: Study Shipcraft for seven days. 17: Received nine workers [11] from Dicembre [2535]. 21: Learned Shipcraft [600]. 22: > train 11 9 30: Trained nine workers. 30: Paid maintenance of 39 gold. Location: Harn [t75], in province Forest [dm50], in Provinia Loyalty: Oath-2 Stacked over: Dicembre [2535] Health: 100% Combat: attack 80, defense 80, missile 0 behind 0 (front line in combat) Break point: 50% Skills known: Shipcraft [600] Partially known skills: Combat [610], 1/21 Stealth [630], 1/28 Construction [680], 1/21 Forestry [700], 1/21 Trade [730], 1/21 Magic [800], 1/28 Inventory: qty name weight --- ---- ------ 311 gold [1] 0 3 peasants [10] 300 cap 300 (1,1,0) 18 workers [11] 1,800 cap 1,800 (1,1,0) 50 wood [77] 1,500 1 pitch [261] 100 ====== 3,700 Capacity: 1,600/2,200 land (72%) Dicembre [2535]
7: Dicembre [2535] stacks beneath Zola [5000]. 8: Received 13 peasants [10] from Zola [5000]. 8: > claim 1 250 8: Claimed 250 gold. 8: > study 600 7 8: Paid 100 gold to begin study. 8: Using 7 fast study days to accelerate learning of Shipcraft. 8: > study 730 1 8: Paid 100 gold to begin study. 8: Using 1 fast study day to accelerate learning of Trade. 8: > train 11 9 16: Trained nine workers. 17: > give 5000 11 9 17: Gave nine workers to Zola [5000]. 17: > study 600 17: Study Shipcraft for seven days. 24: > study 600 24: Study Shipcraft for seven days. 30: Learned Shipcraft [600]. 30: Paid maintenance of 4 gold. Location: Harn [t75], in province Forest [dm50], in Provinia Loyalty: Contract-500 Stacked under: Zola [5000] Health: 100% Combat: attack 80, defense 80, missile 0 behind 0 (front line in combat) Break point: 50% Skills known: Shipcraft [600] Partially known skills: Trade [730], 1/21 Inventory: qty name weight --- ---- ------ 46 gold [1] 0 4 peasants [10] 400 cap 400 (1,1,0) ====== 400 Capacity: 0/500 land (0%) Forest [dm50], forest, in Provinia, safe haven, civ-3
1: Reginald Foursquare [6306], with eight sailors, went west, 1: accompanied by: 1: Hakkonson the Black [5058], with four soldiers, eight sailors 1: It has begun to rain. 15: Wynnspur the Drunkard [5680], with five workers, arrived from 15: Harn [t75]. 16: Wynnspur the Drunkard [5680], with five workers, went west. 16: The Bastard Heron [1424], with 18 peasants, seven workers, arrived from 16: the west, accompanied by: 16: Ill-Drooned Geordie [6365] 16: Kinmont Willie [2747] 17: The Bastard Heron [1424], with 18 peasants, seven workers, entered 17: Harn [t75], accompanied by: 17: Ill-Drooned Geordie [6365] 17: Kinmont Willie [2747] 30: It is no longer windy. Routes leaving Forest: North, to Plain [dk50], 7 days East, to Forest [dm51], 8 days South, to Ocean [dn50], Great Sea, impassable West, to Forest [dm49], 8 days Inner locations: Harn [t75], port city, safe haven, 1 day It is raining. Seen here: Villiam [8646], with ten workers Harn [t75], port city, in province Forest [dm50], safe haven
1: Harn [t75] bought 15 woven baskets [94] from Romulus [7104] for 45 gold. 1: Lt. Greldik [6095] bought one pitch [261] from Harn [t75] for 50 gold. 1: Magister Ludi [4903] entered Sirius [3450], accompanied by: 1: Lt. Greldik [6095], with seven soldiers 1: Korodullin [7085] 1: Zola [5000] bought one pitch [261] from Harn [t75] for 50 gold. 12: Sirius [3450], roundship, 12% loaded, defense 10, departed for 12: Ocean [dn50]. 15: Wynnspur the Drunkard [5680], with five workers, exited Harn [t75]. 17: The Bastard Heron [1424], with 18 peasants, seven workers, arrived from 17: Forest [dm50], accompanied by: 17: Ill-Drooned Geordie [6365] 17: Kinmont Willie [2747] 19: Golden Hind Quarters [1885], galley, 73% loaded, defense 20, 5% damaged, 19: arrived from Ocean [dn50], owner: 19: Hearty Seafaring Man [2205], with 14 sailors, two riding horses 20: Hearty Seafaring Man [2205], with 14 sailors, two riding horses, exited 20: Golden Hind Quarters [1885]. 20: Hearty Seafaring Man [2205], with 14 sailors, entered Golden Hind 20: Quarters [1885]. 20: Golden Hind Quarters [1885], galley, 32% loaded, defense 20, 5% damaged, 20: departed for Ocean [dn50]. 25: There are rumors that a thief is loose in the city. Routes leaving Harn: South, to Ocean [dn50], Great Sea, 1 day Out, to Forest [dm50], 1 day Cities rumored to be nearby: Sweetwood [p73], in Forest [dm48] Skills taught here: Shipcraft [600], Combat [610], Stealth [630], Construction [680], Forestry [700], Trade [730], Magic [800], Gatecraft [860] Market report: trade who price qty wt/ea item ----- --- ----- --- ----- ---- buy t75 129 6 50 hides [99] buy t75 2 100 2 fish [87] buy t75 4 15 1 woven baskets [94] sell 6988 2 30 1 woven baskets [94] sell 7104 3 2 1 woven baskets [94] sell 2311 4 16 1 woven baskets [94] sell 6988 215 4 1,000 riding horses [52] sell t75 50 10 100 pitch [261] sell t75 15 25 30 wood [77] sell t75 10 25 100 salt [b111] sell t75 32 38 100 honey [v247] Inner locations: Weather Vane [3831], tower, defense 40, owner: Tornado [9998], with 14 workers It is raining. Seen here: * Zola [5000], with three peasants, 18 workers, accompanied by: * Dicembre [2535], with four peasants Drayden [1929], with 25 peasants Terror [3336], with 25 peasants Gordar [5435] Ganawid [7777], with four peasants Romulus [7104], with 15 peasants, seven soldiers Tallarasia [2311], conjurer Donkey Boy [6988], with four riding horses Ivory [3931], "Friendly advice to new arrivals" The Bastard Heron [1424], with 18 peasants, seven workers, accompanied by: Ill-Drooned Geordie [6365] Kinmont Willie [2747] Ships docked at port: Anbeorn [3961], galley, 36% loaded, defense 20, owner: Genrilan [1560], with eight workers, seven sailors Wayfarer [8352], galley, 28% loaded, defense 20, owner: Gazbar [4105], with ten sailors Valandric Tahar [7494], with one peasant Lore sheets
Shipcraft [600] --------------- All skills concerning ocean travel fall under this category. Shipcraft encompasses the building and repair of ships, training of sailors, and navigation at sea. The following skills may be studied directly once Shipcraft is known: num skill time to learn --- ----- ------------- 601 Sailing two weeks 602 Shipbuilding two weeks 603 Fishing two weeks Combat [610] ------------ The student of combat learns the training of soldiers and how to lead them well in battle. With study and experience, the battle lord will find strategies to be used in difficult combat situations. The following skills may be studied directly once Combat is known: num skill time to learn --- ----- ------------- 611 Survive fatal wound four weeks 612 Fight to the death four weeks 613 Construct catapult two weeks 614 Defense two weeks 615 Archery three weeks 616 Swordplay two weeks 617 Weaponsmithing two weeks Stealth [630] ------------- Stealth includes the arts of theft, spying, assassination, kidnapping, and other covert activities. Most stealth skills will not make use of soldiers or other followers, instead relying on the sneakiness of a lone character. The following skills may be studied directly once Stealth is known: num skill time to learn --- ----- ------------- 631 Petty thievery two weeks 632 Determine inventory of character two weeks 633 Determine skills of character two weeks 634 Determine character's lord two weeks 635 Conceal faction four weeks Further skills may be found through research. Construction [680] ------------------ The domain of engineers, builders and architects, Construction concerns the erection of inns, castles, city walls, and other fortifications. The following skills may be studied directly once Construction is known: num skill time to learn --- ----- ------------- 681 Construct siege tower two weeks 682 Stone quarrying two weeks Forestry [700] -------------- Forestry is skill at managing forests and harvesting their products, such as timber, yew, and rare foliage. The following skills may be studied directly once Forestry is known: num skill time to learn --- ----- ------------- 701 Construct battering ram two weeks 702 Harvest lumber two weeks 703 Harvest yew two weeks 704 Collect rare foliage two weeks 705 Harvest mallorn wood two weeks Further skills may be found through research. Trade [730] ----------- Trade provides the skills necessary to discover and develop markets in rare tradegoods. The following skills may be studied directly once Trade is known: num skill time to learn --- ----- ------------- 731 Conceal identity of trader two weeks 732 Find tradegood for sale two weeks 733 Find market for tradegood two weeks Magic [800] ----------- No apprentice magician can rightfully don the robes of his order without some knowledge of Magic [800]. Magic contains many spells useful on their own, as well as in conjunction with spells from the other schools of sorcery. The following skills may be studied directly once Magic is known: num skill time to learn --- ----- ------------- 801 Meditate two weeks 802 Perform common tasks for gold two weeks 803 Appear common two weeks 804 View current aura level of others three weeks 805 Reveal abilities of another mage two weeks Further skills may be found through research. New players
jx6 the truth keith brice ws3 wolf joe gy7 killerron Ryan Lamb qd7 Obsidian Order Claude Comer Order template
begin em8 unit em8 # Silverhelms unit 5000 # Zola in Harn [t75] unit 2535 # Dicembre in Harn [t75] end