Olympia G2 turn 119 Report for Peregrine's Nest [bh7].

Season "Waning days", month 7, in the year 15.

Rules The Olympia Times Previous Turn
Game totals: Players: 307 Controlled units: 2,366 Other units: 6,104 Faction [bh7] rank ------------- ---- Characters: 6 181st Men: 25 206th Gold: 275 249th Land controlled: 0 182nd Skills known: 0/74 266th Spells known: 2/79 217th Provinces visited: 0/31,919 255th Noble points: 2 (0 gained, 10 spent) The next NP will be received at the end of turn 125. The next five nobles formed will be: 91638 130066 96110 108825 105901 58 fast study days are left. unit where loyal heal B CA gold peas work sail figh under name ---- ----- ----- ---- - -- ---- ---- ---- ---- ---- ----- ---- 144373 d21 o2 100 0 2 25 Peregrine 128886 d21 o1 100 0 144373 Ramza Krimble 121738 d21 o1 100 0 175 128886 Udjat 110749 d21 o1 100 0 128886 Serin 149092 d21 o1 100 0 144373 Bren Krimble 137695 d21 c500 100 0 100 149092 Amen Ra ==== ==== ==== ==== ==== 275 25 Location Stack -------- ----- Provinia Forest [bs51] Greyfell [d21] Peregrine [144373] Ramza Krimble [128886] Udjat [121738] Serin [110749] Bren Krimble [149092] Amen Ra [137695] stack total wt walk ride fly ----- -------- ----------- ----------- ----------- 144373 3,100 3,100 0% 128886 300 300 0% 121738 100 100 0% 110749 100 100 0% 149092 200 200 0% 137695 100 100 0% Peregrine's Nest [bh7]
0: > public 0: Received 100 CLAIM gold. Unclaimed items: qty name weight --- ---- ------ 2,425 gold [1] 0 50 wood [77] 1,500 100 stone [78] 10,000 Peregrine [144373]
1: > accept 0 0 1: > form 128886 "Ramza Krimble" 7: Ramza Krimble [128886] stacks beneath us. 8: > form 149092 "Bren Krimble" 14: Bren Krimble [149092] stacks beneath us. 15: > study 800 29 15: Paid 100 gold to begin study. 15: Deducted one noble point to begin study. 15: Using 28 fast study days to accelerate learning of Magic. 15: Learned Magic [800]. 15: Maximum aura now 1. 15: > study 802 14 15: Paid 100 gold to begin study. 15: Using 14 fast study days to accelerate learning of Perform common tasks 15: for gold. 15: Learned Perform common tasks for gold [802]. 15: Maximum aura now 2. 15: > use 802 16 15: Magic may not be used in safe havens. 30: Paid maintenance of 25 gold. Location: Greyfell [d21], in province Forest [bs51], in Provinia Loyalty: Oath-2 Stacked over: Ramza Krimble [128886] Bren Krimble [149092] Health: 100% Combat: attack 80, defense 80, missile 0 behind 0 (front line in combat) Break point: 50% Current aura: 2 Maximum aura: 2 Skills known: Magic [800] Perform common tasks for gold [802], apprentice Inventory: qty name weight --- ---- ------ 25 peasants [10] 2,500 cap 2,500 (1,1,0) ====== 2,500 Capacity: 0/2,600 land (0%) Ramza Krimble [128886]
7: Ramza Krimble [128886] stacks beneath Peregrine [144373]. 8: > accept 0 0 8: > oath 1 8: Ramza Krimble [128886] now bound with oath-1. 9: > form 121738 "Udjat" 15: Udjat [121738] stacks beneath us. 16: > form 110749 "Serin" 22: Serin [110749] stacks beneath us. 23: > claim 1 100 23: Claimed 100 gold. 23: > study 630 23: Paid 100 gold to begin study. 23: Study Stealth for seven days. Location: Greyfell [d21], in province Forest [bs51], in Provinia Loyalty: Oath-1 Stacked under: Peregrine [144373] Stacked over: Udjat [121738] Serin [110749] Health: 100% Combat: attack 80, defense 80, missile 0 behind 0 (front line in combat) Break point: 50% Skills known: none Partially known skills: Stealth [630], 7/28 Ramza Krimble [128886] has no possessions. Capacity: 0/100 land (0%) Udjat [121738]
15: Udjat [121738] stacks beneath Ramza Krimble [128886]. 16: > accept 0 0 16: > oath 1 16: Udjat [121738] now bound with oath-1. 17: > claim 1 200 17: Claimed 200 gold. 17: > study 650 7 17: Instruction in [650] is not available here. 17: > study 652 17: Beastmastery [650] must be learned before [652] can be known. Location: Greyfell [d21], in province Forest [bs51], in Provinia Loyalty: Oath-1 Stacked under: Ramza Krimble [128886] Health: 100% Combat: attack 80, defense 80, missile 0 behind 0 (front line in combat) Break point: 50% Skills known: none Inventory: qty name weight --- ---- ------ 175 gold [1] 0 ====== 0 Capacity: 0/100 land (0%) Serin [110749]
22: Serin [110749] stacks beneath Ramza Krimble [128886]. 23: > accept 0 0 23: > oath 1 23: Serin [110749] now bound with oath-1. 24: > claim 1 100 24: Claimed 100 gold. 24: > study 610 24: Paid 100 gold to begin study. 24: Study Combat for seven days. Location: Greyfell [d21], in province Forest [bs51], in Provinia Loyalty: Oath-1 Stacked under: Ramza Krimble [128886] Health: 100% Combat: attack 80, defense 80, missile 0 behind 0 (front line in combat) Break point: 50% Skills known: none Partially known skills: Combat [610], 7/21 Serin [110749] has no possessions. Capacity: 0/100 land (0%) Bren Krimble [149092]
14: Bren Krimble [149092] stacks beneath Peregrine [144373]. 15: > accept 0 0 15: > oath 1 15: Bren Krimble [149092] now bound with oath-1. 16: > form 137695 "Amen Ra" 22: Amen Ra [137695] stacks beneath us. 23: > claim 1 100 23: Claimed 100 gold. 23: > study 610 23: Paid 100 gold to begin study. 23: Study Combat for seven days. Location: Greyfell [d21], in province Forest [bs51], in Provinia Loyalty: Oath-1 Stacked under: Peregrine [144373] Stacked over: Amen Ra [137695] Health: 100% Combat: attack 80, defense 80, missile 0 behind 0 (front line in combat) Break point: 50% Skills known: none Partially known skills: Combat [610], 7/21 Bren Krimble [149092] has no possessions. Capacity: 0/100 land (0%) Amen Ra [137695]
22: Amen Ra [137695] stacks beneath Bren Krimble [149092]. 23: > accept 0 0 23: > claim 1 200 23: Claimed 200 gold. 23: > study 700 23: Paid 100 gold to begin study. 23: Study Forestry for seven days. 30: > study 702 14 30: Forestry [700] must be learned before [702] can be known. Location: Greyfell [d21], in province Forest [bs51], in Provinia Loyalty: Contract-500 Stacked under: Bren Krimble [149092] Health: 100% Combat: attack 80, defense 80, missile 0 behind 0 (front line in combat) Break point: 50% Skills known: none Partially known skills: Forestry [700], 7/21 Inventory: qty name weight --- ---- ------ 100 gold [1] 0 ====== 0 Capacity: 0/100 land (0%) Forest [bs51], forest, in Provinia, safe haven, civ-3
0: Garrison [p664], garrison, with ten soldiers, 18 workers, 16 pikemen, 0: 14 crossbowmen guards Forest [bs51]. 1: Wallace [j858], with ten peasants, arrived from Greyfell [d21]. 4: Wallace [j858] cut 30 wood. 5: Wallace [j858], with ten workers, entered Greyfell [d21]. 8: Wallace [j858], with ten workers, arrived from Greyfell [d21]. 11: Durian the Stink [a602], marquess, with 21 pikemen, one riding horse, 11: one peasant, ten workers, arrived from the west. 12: Durian the Stink [a602], marquess, with four pikemen, one riding horse, 12: one peasant, went west. 12: Gromit [w346] arrived from the south. 13: Gromit [w346], with 15 workers, entered Greyfell [d21]. 16: Omir The Giant [7897], with five workers, 14 sailors, five oxen, arrived 16: from Greyfell [d21]. 17: Omir The Giant [7897], with five workers, 14 sailors, five oxen, went 17: south. 17: It has begun to rain. 18: Wallace [j858] recruited ten peasants. 23: Moe [j231], with one ox, arrived from the south. 24: Moe [j231], with one ox, entered Greyfell [d21]. Province controlled by The Noble House [9047], castle, in the Capitol of Ergoth [bz51] Ruled by Regent Elthar of Greyfell [z059], earl Routes leaving Forest: North, to Ocean [br51], Great Sea, impassable East, to Ocean [bs52], Great Sea, impassable South, plain, to Nation Of Ergoth [bt51], 7 days West, plain, to Nation Of Ergoth [bs50], 7 days Inner locations: Greyfell [d21], port city, safe haven, 1 day It is raining. Seen here: Garrison [p664], garrison, on guard, with 20 soldiers, three workers, 33 pikemen, 14 crossbowmen Mayfair [k998] Pawel Buk [z205], with two peasants, five riding horses, five winged horses, four oxen, six centaurs, eight sailors Wallace [j858], "Carrying a pendant of Sean the Sheep", with ten peasants, ten workers Greyfell [d21], port city, in province Forest [bs51], safe haven
0: dotti [a489] melts into the ground and vanishes. 0: Fright Knite [94204] melts into the ground and vanishes. 0: Joab [114716] melts into the ground and vanishes. 0: Adino the Eznite [143229] melts into the ground and vanishes. 0: New noble [122751] melts into the ground and vanishes. 1: Greyfell [d21] bought 90 fish [87] from WMC Sales Agent [7001] for 1: 180 gold. 1: Greyfell [d21] bought ten fish [87] from Buchanan [g371] for 20 gold. 1: Greyfell [d21] bought nine clay pots [95] from Brude son of 1: Melcho [d682] for 36 gold. 1: Sailor Roberts [d720], with ten sailors, one winged horse, entered 1: s604 [2977]. 1: Taggart the Grey [p060], mage, with one winged horse, exited The 1: Forestal [q910]. 1: Greyfell [d21] bought 48 tea [r285] from Howler [z867] for 3,552 gold. 1: Howler [z867] bought four winged horses [54] from Brude son of 1: Melcho [d682] for 1,000 gold. 1: Howler [z867] bought 43 incense [149296] from Greyfell [d21] for 1: 1,118 gold. 1: Howler [z867], with four pikemen, 51 winged horses, two nazgul, arrived 1: from the east. 6: Wallace [j858], with ten workers, arrived from Forest [bs51]. 7: Wallace [j858], with ten workers, entered Fluffys Fleet II [4312]. 7: Wallace [j858], with ten workers, exited Fluffys Fleet II [4312]. 7: Wallace [j858], with ten workers, exited Greyfell [d21]. 7: There are rumors that a thief is loose in the city. 12: Distant Drummer [w983], galley, 39% loaded, defense 20, 8% damaged, 12: arrived from Ocean [bs52], owner: 12: Fiddle Mord [b200], with one worker, 15 sailors 14: Gromit [w346], with 15 workers, arrived from Forest [bs51]. 14: S.A.S. Vengence [d573], roundship, 73% loaded, defense 10, 5% damaged, 14: arrived from Ocean [br51], owner: 14: Omir The Giant [7897], with five workers, 14 sailors, five oxen 15: Sailor Roberts [d720], with ten sailors, one winged horse, exited 15: s604 [2977]. 15: Brude son of Melcho [d682], marquess, with 13 peasants, eight sailors, 15: six winged horses, four centaurs, entered s604 [2977]. 15: Sailor Roberts [d720], with ten sailors, one winged horse, entered 15: Aquarian [9088]. 15: Omir The Giant [7897], with five workers, 14 sailors, five oxen, exited 15: S.A.S. Vengence [d573]. 15: Omir The Giant [7897], with five workers, 14 sailors, five oxen, exited 15: Greyfell [d21]. 18: Connor Eire [149572] recruited four peasants. 19: Finn McCool [139936] recruited five peasants. 24: Moe [j231], with one ox, arrived from Forest [bs51]. 29: Brude son of Melcho [d682], marquess, with 13 peasants, eight sailors, 29: six winged horses, four centaurs, exited s604 [2977]. Routes leaving Greyfell: North, to Ocean [br51], Great Sea, 1 day East, to Ocean [bs52], Great Sea, 1 day Out, to Forest [bs51], 1 day Cities rumored to be nearby: Adalgar [k65], in the Capitol of Ergoth [bz51] Alaris [p05], in Mountain [bk51] Anniun [t65], in Forest [bt55] Northwood [z47], in Nation Of Ergoth [bv51] Skills taught here: Shipcraft [600], Combat [610], Stealth [630], Construction [680], Forestry [700], Trade [730], Magic [800], Gatecraft [860] Market report: trade who price qty wt/ea item ----- --- ----- --- ----- ---- buy 89823 17 5 3 yew [68] buy 7001 16 25 3 yew [68] buy 7001 22 25 3 longbows [72] buy 7001 60 1 1,000 wild horse [51] buy 7001 15 5 10 crossbows [85] buy 7001 75 3 2,000 oxen [76] buy z867 250 18 1,000 winged horses [54] buy z867 26 177 30 incense [149296] buy j231 10 45 65 plum wine [a606] buy j231 200 2 1,000 centaurs [271] buy j231 4 75 1,000 winged horses [54] buy d21 2 100 2 fish [87] buy d21 7 9 5 clay pots [95] buy d21 74 48 43 tea [r285] sell g371 2 152 2 fish [87] sell 149572 3 7 1 woven baskets [94] sell z680 3 5 1 woven baskets [94] sell 7524 3 100 1 woven baskets [94] sell 7001 3 66 1 woven baskets [94] sell n204 3 8 1 woven baskets [94] sell 109806 4 15 5 clay pots [95] sell 141433 4 33 5 clay pots [95] sell 88520 4 33 5 clay pots [95] sell 103102 4 26 5 clay pots [95] sell 83109 4 10 5 clay pots [95] sell j231 4 14 5 clay pots [95] sell n204 5 62 30 wood [77] sell 139936 7 14 5 clay pots [95] sell 149572 7 7 5 clay pots [95] sell 7001 7 90 30 wood [77] sell w587 20 5 10 crossbows [85] sell 7524 25 10 100 peasants [10] sell z867 74 95 43 tea [r285] sell 7524 75 1 1,000 wild horse [51] sell j231 100 5 65 plum wine [a836] sell 7524 300 1 2 drum [98] sell d21 110 34 100 jade [q787] sell d21 50 10 100 pitch [261] sell d21 120 39 100 ivory [x371] sell d21 11 25 30 wood [77] sell d21 26 43 30 incense [149296] Inner locations: The Tower [5334], tower, defense 40, owner: Spud [1193], with eight peasants, one worker, four swordsmen, two riding horses The Forestal [q910], tower, defense 40 s604 [2977], tower, defense 40 It is raining. Seen here: Pumpkin Jack [110991], with 25 peasants, accompanied by: Leopold the Lost [132511] Knuckles Malone [86692] Karl Eskimoeater [103032] * Peregrine [144373], with 25 peasants, accompanied by: * Ramza Krimble [128886] * Udjat [121738] * Serin [110749] * Bren Krimble [149092] * Amen Ra [137695] Merin ad Berath [89823], with three peasants, ten soldiers, accompanied by: Finn McCool [139936], with five peasants, four workers Connor Eire [149572], with four peasants Guiness [122056], with four peasants, four workers Marc [124669], with 16 peasants ODX [a058], with 25 peasants, accompanied by: Graybeard [b485] Blackbeard [n144] Redbeard [g515] Whitebeard [w405] De Iberville [p141], accompanied by: Tchoupitoulas [c747] Decatur [r035] Moostafa [v102] Joss the Raven [w587], with one peasant, accompanied by: Erik [z680] Jonah [f442] Shadow [m839] Meeko al-Ajami [q502], accompanied by: Alawi' al-Taqi [p408] Umara bint-Egraal [c069] 'Imran Abdegraal [s996] AcidDragon [h083] morfix [1970] Traveling Man [3392], with three peasants, two wild horses, 15 centaurs Red Phoenix [7524], mage, "Items for sale until day 14 of next round", with 15 peasants, one soldier, 13 swordsmen, one wild horse, two riding horses, 13 centaurs O Great Relief [6098], with three workers, one battering ram WMC Sales Agent [7001], "A Western Merchant Captain", with three wild horses Lord Ahab [n204], with 17 peasants, eight sailors Archan fer Targad [109806], accompanied by: Ghorgon Bey [141433] Riannon [88520] Scaragh [103102] Serg [83109] Kariya [141407] Lady Adina [120795], with three winged horses Buchanan [g371], with ten sailors, one winged horse Taggart the Grey [p060], mage, with one winged horse Howler [z867], "Eldrad's Taken", with four pikemen, 50 winged horses, two nazgul Gromit [w346], "Carrying a pendant of Sean the Sheep", with 15 workers Moe [j231], with one ox Brude son of Melcho [d682], earl, with 13 peasants, eight sailors, six winged horses, four centaurs Ships docked at port: Olympus [1098], galley-in-progress, 8% completed, 0% loaded Griffon Flight [8872], galley, 0% loaded, defense 20, 18% damaged Beast Trader [3752], roundship-in-progress, 39% completed, 0% loaded Torra Negra [s896], roundship-in-progress, 39% completed, 0% loaded Fluffys Fleet I [a237], roundship, 0% loaded, defense 10 Boca Junket [1864], roundship, 77% loaded, defense 10, owner: Scurvy Joe [d601], with 17 workers, ten riding horses, four winged horses, 11 sailors Fluffys Fleet II [4312], roundship-in-progress, 73% completed, 7% loaded, owner: Ambassador Apricot [p885], "of the Nation of Ergoth", with nine workers Lady Cuthbur [2935], roundship, 12% loaded, defense 10, owner: Krzysztof [s492], with ten workers Nefarious occult Entity [6625], roundship, 0% loaded, defense 10, 28% damaged Aquarian [9088], roundship, 9% loaded, defense 10, 4% damaged, owner: Sailor Roberts [d720], with ten sailors, one winged horse S.S. Sunderland [6422], galley, 0% loaded, defense 20 Distant Drummer [w983], galley, 39% loaded, defense 20, 8% damaged, "flying the flag POR", owner: Fiddle Mord [b200], "Drummers Captain", with one worker, 15 sailors S.A.S. Vengence [d573], roundship, 0% loaded, defense 10, 5% damaged Lore sheets
Combat [610] ------------ The student of combat learns the training of soldiers and how to lead them well in battle. With study and experience, the battle lord will find strategies to be used in difficult combat situations. The following skills may be studied directly once Combat is known: num skill time to learn --- ----- ------------- 611 Survive fatal wound four weeks 612 Fight to the death four weeks 613 Construct catapult two weeks 614 Defense two weeks 615 Archery three weeks 616 Swordplay two weeks 617 Weaponsmithing two weeks Stealth [630] ------------- Stealth includes the arts of theft, spying, assassination, kidnapping, and other covert activities. Most stealth skills will not make use of soldiers or other followers, instead relying on the sneakiness of a lone character. The following skills may be studied directly once Stealth is known: num skill time to learn --- ----- ------------- 631 Petty thievery two weeks 632 Determine inventory of character two weeks 633 Determine skills of character two weeks 634 Determine character's lord two weeks 635 Conceal faction four weeks Further skills may be found through research. Forestry [700] -------------- Forestry is skill at managing forests and harvesting their products, such as timber, yew, and rare foliage. The following skills may be studied directly once Forestry is known: num skill time to learn --- ----- ------------- 701 Construct battering ram two weeks 702 Harvest lumber two weeks 703 Harvest yew two weeks 704 Collect rare foliage two weeks 705 Harvest mallorn wood two weeks Further skills may be found through research. Magic [800] ----------- No apprentice magician can rightfully don the robes of his order without some knowledge of Magic [800]. Magic contains many spells useful on their own, as well as in conjunction with spells from the other schools of sorcery. The following skills may be studied directly once Magic is known: num skill time to learn --- ----- ------------- 801 Meditate two weeks 802 Perform common tasks for gold two weeks 803 Appear common two weeks 804 View current aura level of others three weeks 805 Reveal abilities of another mage two weeks Further skills may be found through research. Perform common tasks for gold [802] ----------------------------------- Usage: USE 802 [days] Required aura: none Time to cast: as given Even powerful magicians sometimes require gold to further their plans. This skill allows the magician to perform trivial or common tasks for the local population of a city or province to earn gold. Examples of common tasks are curing runny noses, concocting love potions, dowsing for water, or performing conjuring tricks. This skill earns 10 gold per day for the mage, while work at common tasks is available. Cities and provinces support 5 days of work at common tasks for each point of civilization level. For example, a civ-2 city will allow a mage to work for 10 days at common tasks, earning 100 gold. If multiple mages work the same location, they compete for the available work. Two mages who each began using 802 on the first day of the month in a civ-2 province would each work for five days, and each would earn 50 gold. See the COLLECT order for more details regarding competition for resources. New players
gu7 Gyro Mark Elliott <zmark@tpg.com.au> ed2 Wee Li'l Balrogs Jonathan Spore <sporro@prodigy.com> cx7 Trinity Terry Hoffman <tlhoff@earthlink.net> pb4 Overlanders Jacqueline De Taey <odhynn@hotmail.com> hh6 Ithorians Geno Arindaeng <GArindaeng@federalapd.com> rk2 Tenser's Trading Alliance E. van der Koogh <rupert@mediaport.org> Order template
begin bh7 unit bh7 # Peregrine's Nest unit 144373 # Peregrine in Greyfell [d21] unit 128886 # Ramza Krimble in Greyfell [d21] unit 121738 # Udjat in Greyfell [d21] unit 110749 # Serin in Greyfell [d21] unit 149092 # Bren Krimble in Greyfell [d21] unit 137695 # Amen Ra in Greyfell [d21] end