Olympia G2 turn 71 Report for The Black Spiral [br6].

Season "Waning days", month 7, in the year 9.
Account summary
Account: br6 16-jun-98 new account 0.00 16-jun-98 olympia G2 signup -2.50 16-jun-98 check #956 30.00 23-jun-98 olympia g2 turn 71 -2.50 Balance: $25.00
Rules The Olympia Times Previous Turn
Game totals: Players: 328 Controlled units: 1,938 Other units: 4,285 Faction [br6] rank ------------- ---- Characters: 4 204th Men: 25 177th Gold: 475 204th Land controlled: 0 157th Skills known: 0/74 236th Spells known: 0/79 192nd Provinces visited: 0/31,919 230th Noble points: 4 (0 gained, 8 spent) The next NP will be received at the end of turn 77. The next five nobles formed will be: q525 q351 c462 c134 z870 30 fast study days are left. unit where loyal heal B CA gold peas work sail figh under name ---- ----- ----- ---- - -- ---- ---- ---- ---- ---- ----- ---- c328 d80 o2 100 0 275 25 Flesh Craft w777 d80 o1 100 0 200 c328 Darvag n690 d80 o1 100 0 w777 Yorak f440 d80 o1 100 0 c328 Molock ==== ==== ==== ==== ==== 475 25 Location Stack -------- ----- Provinia Forest [cc23] Drassa [d80] Flesh Craft [c328] Darvag [w777] Yorak [n690] Molock [f440] stack total wt walk ride fly ----- -------- ----------- ----------- ----------- c328 2,900 2,900 0% w777 200 200 0% n690 100 100 0% f440 100 100 0% The Black Spiral [br6]
Unclaimed items: qty name weight --- ---- ------ 1,625 gold [1] 0 50 wood [77] 1,500 100 stone [78] 10,000 Flesh Craft [c328]
1: > form w777 Darvag The Butcher 7: Darvag [w777] stacks beneath us. 8: > form f440 Molock ChildKiller 14: Molock [f440] stacks beneath us. 15: > claim 1 400 15: Claimed 400 gold. 15: > study 610 7 15: Paid 100 gold to begin study. 15: Using 7 fast study days to accelerate learning of Combat. 15: > study 612 7 15: Combat [610] must be learned before [612] can be known. 15: > study 800 7 15: Paid 100 gold to begin study. 15: Deducted one noble point to begin study. 15: Using 7 fast study days to accelerate learning of Magic. 15: > study 860 7 15: Paid 100 gold to begin study. 15: Deducted one noble point to begin study. 15: Using 7 fast study days to accelerate learning of Gatecraft. 30: Paid maintenance of 25 gold. Location: Drassa [d80], in province Forest [cc23], in Provinia Loyalty: Oath-2 Stacked over: Darvag [w777] Molock [f440] Health: 100% Combat: attack 80, defense 80, missile 0 behind 0 (front line in combat) Break point: 50% Skills known: none Partially known skills: Combat [610], 7/21 Magic [800], 7/28 Gatecraft [860], 7/35 Inventory: qty name weight --- ---- ------ 275 gold [1] 0 25 peasants [10] 2,500 cap 2,500 (1,1,0) ====== 2,500 Capacity: 0/2,600 land (0%) Darvag [w777]
7: Darvag [w777] stacks beneath Flesh Craft [c328]. 8: > form n690 Yorak High Priest of the Cathedral of Flesh 14: Yorak [n690] stacks beneath us. 15: > oath 1 15: Darvag [w777] now bound with oath-1. 16: > claim 300 16: (assuming you meant CLAIM 1 300) 16: Claimed 300 gold. 16: > study 610 7 16: Paid 100 gold to begin study. 16: Using 7 fast study days to accelerate learning of Combat. 16: > study 617 7 16: Combat [610] must be learned before [617] can be known. 16: > study 615 7 16: Combat [610] must be learned before [615] can be known. 16: > train 12 5 16: Requires Combat [610]. Location: Drassa [d80], in province Forest [cc23], in Provinia Loyalty: Oath-1 Stacked under: Flesh Craft [c328] Stacked over: Yorak [n690] Health: 100% Combat: attack 80, defense 80, missile 0 behind 0 (front line in combat) Break point: 50% Skills known: none Partially known skills: Combat [610], 7/21 Inventory: qty name weight --- ---- ------ 200 gold [1] 0 ====== 0 Capacity: 0/100 land (0%) Yorak [n690]
14: Yorak [n690] stacks beneath Darvag [w777]. 15: > oath 1 15: Yorak [n690] now bound with oath-1. 16: > claim 1 300 16: Claimed 300 gold. 16: > study 610 7 16: Paid 100 gold to begin study. 16: Using 7 fast study days to accelerate learning of Combat. 16: > study 630 7 16: Paid 100 gold to begin study. 16: Using 7 fast study days to accelerate learning of Stealth. 16: > study 680 7 16: Paid 100 gold to begin study. 16: Using 7 fast study days to accelerate learning of Construction. 16: > train 12 5 16: Requires Combat [610]. Location: Drassa [d80], in province Forest [cc23], in Provinia Loyalty: Oath-1 Stacked under: Darvag [w777] Health: 100% Combat: attack 80, defense 80, missile 0 behind 0 (front line in combat) Break point: 50% Skills known: none Partially known skills: Combat [610], 7/21 Stealth [630], 7/28 Construction [680], 7/21 Yorak [n690] has no possessions. Capacity: 0/100 land (0%) Molock [f440]
14: Molock [f440] stacks beneath Flesh Craft [c328]. 15: > oath 1 15: Molock [f440] now bound with oath-1. 16: > claim 1 400 16: Claimed 400 gold. 16: > study 610 16: Paid 100 gold to begin study. 16: Study Combat for seven days. 23: > study 600 7 23: Paid 100 gold to begin study. 23: Using 7 fast study days to accelerate learning of Shipcraft. 23: > study 700 7 23: Paid 100 gold to begin study. 23: Using 7 fast study days to accelerate learning of Forestry. 23: > study 730 7 23: Paid 100 gold to begin study. 23: Using 7 fast study days to accelerate learning of Trade. 23: > train 12 5 23: Requires Combat [610]. Location: Drassa [d80], in province Forest [cc23], in Provinia Loyalty: Oath-1 Stacked under: Flesh Craft [c328] Health: 100% Combat: attack 80, defense 80, missile 0 behind 0 (front line in combat) Break point: 50% Skills known: none Partially known skills: Shipcraft [600], 7/21 Combat [610], 7/21 Forestry [700], 7/21 Trade [730], 7/21 Molock [f440] has no possessions. Capacity: 0/100 land (0%) Forest [cc23], forest, in Provinia, safe haven, civ-3
0: Garrison [9100], garrison, with ten soldiers guards Forest [cc23]. 1: taz the slow minded [2476] went south. 4: John McClaine [4248], with 21 soldiers, three blessed soldiers, 4: one riding horse, arrived from Drassa [d80]. 5: It has begun to rain. 14: John McClaine [4248] recruited ten peasants. 15: John McClaine [4248], with 21 soldiers, three blessed soldiers, 15: one riding horse, ten peasants, went east. 15: Mikaru [7738] arrived from Drassa [d80]. 16: Mikaru [7738] went east. 16: It has become quite foggy. Province controlled by The Icy Black Castle [9729], castle, in TIB Territory [cf24] Ruled by Icy Black President [3722], duke Routes leaving Forest: North, to Ocean [cb23], Great Sea, impassable East, plain, to Icy Black Holy Land [cc24], 7 days South, to Forest [cd23], 8 days West, to Ocean [cc22], Great Sea, impassable Inner locations: Drassa [d80], port city, safe haven, 1 day It is raining. The province is blanketed in fog. No one can be seen through the fog. Drassa [d80], port city, in province Forest [cc23], safe haven
1: Drassa [d80] bought 15 woven baskets [94] from Mistral [g799] for 1: 60 gold. 1: John McClaine [4248] sold five opium [93] for 5 gold. 1: Mistral [g799] bought eight sailors [19] from WMC Sales Agent [7850] for 1: 120 gold. 1: John McClaine [4248] sold ten opium [93] for 150 gold. 1: Stewart [v979], with five peasants, eight workers, exited Ailsa 1: Craig [h321]. 1: Sabacos [s373], with six soldiers, arrived. 1: Mistral [g799], with eight sailors, entered Illyria [b465]. 1: Arm'n Hammah [c460] entered Illyria [b465]. 1: Heracles [r930], with five workers, entered Illyria [b465]. 1: Stonewall [s449] entered Illyria [b465]. 1: Sabacos [s373], with six soldiers, entered Illyria [b465]. 2: John McClaine [4248], with 21 soldiers, three blessed soldiers, 2: one riding horse, exited Drassa [d80]. 8: Illyria [b465], roundship, 18% loaded, defense 10, departed for 8: Ocean [cc22]. 10: Stewart [v979] recruited three peasants. 15: Mikaru [7738] exited Drassa [d80]. 24: Foxwife [1131], with 24 riding horses, five centaurs, arrived from 24: Forest [cc23]. 25: Drassa [d80] bought 25 jeweled eggs [a879] for 5,150 gold. 26: Stewart [v979], with eight sailors, entered Ailsa Craig [h321]. Routes leaving Drassa: North, to Ocean [cb23], Great Sea, 1 day West, to Ocean [cc22], Great Sea, 1 day Out, to Forest [cc23], 1 day Skills taught here: Shipcraft [600], Combat [610], Stealth [630], Construction [680], Forestry [700], Trade [730], Magic [800], Gatecraft [860] Market report: trade who price qty wt/ea item ----- --- ----- --- ----- ---- buy d80 138 37 72 chocolate [t074] buy d80 2 100 2 fish [87] buy d80 4 15 1 woven baskets [94] sell 7850 3 94 30 wood [77] sell 6147 4 15 5 clay pots [95] sell h570 4 17 1 woven baskets [94] sell 6147 10 7 5 pikes [75] sell 7850 10 8 100 workers [11] sell 6147 15 5 1 woven baskets [94] sell 7850 20 4 10 crossbows [85] sell 7850 20 6 5 pikes [75] sell 7850 20 5 100 soldiers [12] sell 7850 35 5 100 pikemen [16] sell 7850 35 3 100 crossbowmen [21] sell 7850 150 2 2,000 oxen [76] sell 7850 200 3 1,000 riding horses [52] sell d80 50 10 100 pitch [261] sell d80 14 25 30 wood [77] sell d80 108 27 100 obsidian [p674] sell d80 142 41 45 silk [h094] Inner locations: Tower of Iniquity [5508], tower, defense 40 Wuthering Height [6755], tower, defense 40 The dreaming spire [j269], tower, defense 40, owner: Airvu [s215] It is raining. The province is blanketed in fog. Seen here: * Flesh Craft [c328], with 25 peasants, accompanied by: * Darvag [w777] * Yorak [n690] * Molock [f440] Myst [d489], with 25 peasants Dweezal [w201], with two peasants Cyran Drumminhill [w329], with one peasant bob [n139] Daemon [h064] Kylaren [8158] Tofu [2720] loving [8802] Buzzy [4866] Asia [4287] Pimpdady [6788] Bran Azante [7927] killer [4356] Fergus Battlerunner [6147] Esain Farren [8272] leonardo [9974] Helena [9405] carlos [5488] WMC Sales Agent [7850], "A Western Merchant Captain", with eight workers, five soldiers, five pikemen, 18 sailors, three crossbowmen, 13 riding horses, two oxen Lord Otaner [h570] Ishmael [3946], "A Western Merchant Captain", with ten sailors Raven [p604], with eight workers Shipwright Gorton [6514], "A Western Merchant Captain", with nine workers Sterling [x125], with eight workers Foxwife [1131], "TIBs Alliance", with 24 riding horses, five centaurs Ships docked at port: The Ariel [1587], roundship, 4% loaded, defense 10, owner: Kron Battlerunner [3869] Otanerian Pride [7370], roundship, 10% loaded, defense 10, owner: Lord Osordep [z344], with six peasants, eight workers, eight sailors Lady Adnax [k076], conjurer Lord Roinuj [h079] Ailsa Craig [h321], roundship, 4% loaded, defense 10, owner: Stewart [v979], with eight sailors Fisherman's Toy [5828], roundship, 0% loaded, defense 10, 5% damaged, owner: Queequeg [4962], "A Western Merchant Captain" Lore sheets
Shipcraft [600] --------------- All skills concerning ocean travel fall under this category. Shipcraft encompasses the building and repair of ships, training of sailors, and navigation at sea. The following skills may be studied directly once Shipcraft is known: num skill time to learn --- ----- ------------- 601 Sailing two weeks 602 Shipbuilding two weeks 603 Fishing two weeks Combat [610] ------------ The student of combat learns the training of soldiers and how to lead them well in battle. With study and experience, the battle lord will find strategies to be used in difficult combat situations. The following skills may be studied directly once Combat is known: num skill time to learn --- ----- ------------- 611 Survive fatal wound four weeks 612 Fight to the death four weeks 613 Construct catapult two weeks 614 Defense two weeks 615 Archery three weeks 616 Swordplay two weeks 617 Weaponsmithing two weeks Stealth [630] ------------- Stealth includes the arts of theft, spying, assassination, kidnapping, and other covert activities. Most stealth skills will not make use of soldiers or other followers, instead relying on the sneakiness of a lone character. The following skills may be studied directly once Stealth is known: num skill time to learn --- ----- ------------- 631 Petty thievery two weeks 632 Determine inventory of character two weeks 633 Determine skills of character two weeks 634 Determine character's lord two weeks 635 Conceal faction four weeks Further skills may be found through research. Construction [680] ------------------ The domain of engineers, builders and architects, Construction concerns the erection of inns, castles, city walls, and other fortifications. The following skills may be studied directly once Construction is known: num skill time to learn --- ----- ------------- 681 Construct siege tower two weeks 682 Stone quarrying two weeks Forestry [700] -------------- Forestry is skill at managing forests and harvesting their products, such as timber, yew, and rare foliage. The following skills may be studied directly once Forestry is known: num skill time to learn --- ----- ------------- 701 Construct battering ram two weeks 702 Harvest lumber two weeks 703 Harvest yew two weeks 704 Collect rare foliage two weeks 705 Harvest mallorn wood two weeks Further skills may be found through research. Trade [730] ----------- Trade provides the skills necessary to discover and develop markets in rare tradegoods. The following skills may be studied directly once Trade is known: num skill time to learn --- ----- ------------- 731 Conceal identity of trader two weeks 732 Find tradegood for sale two weeks 733 Find market for tradegood two weeks Magic [800] ----------- No apprentice magician can rightfully don the robes of his order without some knowledge of Magic [800]. Magic contains many spells useful on their own, as well as in conjunction with spells from the other schools of sorcery. The following skills may be studied directly once Magic is known: num skill time to learn --- ----- ------------- 801 Meditate two weeks 802 Perform common tasks for gold two weeks 803 Appear common two weeks 804 View current aura level of others three weeks 805 Reveal abilities of another mage two weeks Further skills may be found through research. Gatecraft [860] --------------- Long ago the Ancients, a race of wise men who ruled the land with the aid of powerful magic, constructed a network of teleportation gateways to connect distant cities. As the reach of their magical portals grew, so grew the reach of their armies and knowledge. At their height the rule of the Ancients extended to every corner of the known world, and beyond. With the passing of the Ancients, the system of gates fell into disuse and decay, and now retains only a hint of its former majesty. Gatecraft, once practiced by the most common among the Ancients, has since been forgotten by nearly all men. The school of Gatecraft retains the only knowledge of the use of these mystical portals. Because knowledge of Gates can be a powerful tool or weapon, Gatecraft spells are jealously guarded even within the school. Some aspects of Gatecraft, such as the secret of their construction, have been completely lost. The following skills may be studied directly once Gatecraft is known: num skill time to learn --- ----- ------------- 861 Teleport two weeks 862 Detect gates two weeks Further skills may be found through research. New players
pc7 Astari Cabal David Mukerjee <David.Mukerjee@ercgroup.com> dr4 The Flying Red Horses Joshua Rodman <mistahboombastic@hotmail.com> na5 Akbarh Christoph Ritterson <ccr1@erols.com> nt4 Shadow Magnus Fjeld <Kariola@vt.telia.no> nm7 Grim Harvest Jacques Hofman <thelich@iname.com> ft9 flyboy Justin Parker <natasha@javanet.com> mg6 The Shadows Chad L. Shipley <LShipley29@aol.com> yq4 EARTH SIN YIK CHEONG, ALAN <alan@ontime.com.hk> us6 Lion Guild Maria Angela Bussoloti <maranja@sti.com.br> Order template
begin br6 # The Black Spiral unit br6 # The Black Spiral unit c328 # Flesh Craft in Drassa [d80] unit w777 # Darvag in Drassa [d80] unit n690 # Yorak in Drassa [d80] unit f440 # Molock in Drassa [d80] end