Olympia G2 turn 71
Report for The Black Spiral [br6].
Season "Waning days", month 7, in the year 9.
Account summary
Account: br6
16-jun-98 new account 0.00
16-jun-98 olympia G2 signup -2.50
16-jun-98 check #956 30.00
23-jun-98 olympia g2 turn 71 -2.50
Balance: $25.00
Rules The Olympia Times Previous Turn
Game totals:
Players: 328
Controlled units: 1,938
Other units: 4,285
Faction [br6] rank
------------- ----
Characters: 4 204th
Men: 25 177th
Gold: 475 204th
Land controlled: 0 157th
Skills known: 0/74 236th
Spells known: 0/79 192nd
Provinces visited: 0/31,919 230th
Noble points: 4 (0 gained, 8 spent)
The next NP will be received at the end of turn 77.
The next five nobles formed will be: q525 q351 c462 c134 z870
30 fast study days are left.
unit where loyal heal B CA gold peas work sail figh under name
---- ----- ----- ---- - -- ---- ---- ---- ---- ---- ----- ----
c328 d80 o2 100 0 275 25 Flesh Craft
w777 d80 o1 100 0 200 c328 Darvag
n690 d80 o1 100 0 w777 Yorak
f440 d80 o1 100 0 c328 Molock
==== ==== ==== ==== ====
475 25
Location Stack
-------- -----
Provinia
Forest [cc23]
Drassa [d80] Flesh Craft [c328]
Darvag [w777]
Yorak [n690]
Molock [f440]
stack total wt walk ride fly
----- -------- ----------- ----------- -----------
c328 2,900 2,900 0%
w777 200 200 0%
n690 100 100 0%
f440 100 100 0%
The Black Spiral [br6]
Unclaimed items:
qty name weight
--- ---- ------
1,625 gold [1] 0
50 wood [77] 1,500
100 stone [78] 10,000
Flesh Craft [c328]
1: > form w777 Darvag The Butcher
7: Darvag [w777] stacks beneath us.
8: > form f440 Molock ChildKiller
14: Molock [f440] stacks beneath us.
15: > claim 1 400
15: Claimed 400 gold.
15: > study 610 7
15: Paid 100 gold to begin study.
15: Using 7 fast study days to accelerate learning of Combat.
15: > study 612 7
15: Combat [610] must be learned before [612] can be known.
15: > study 800 7
15: Paid 100 gold to begin study.
15: Deducted one noble point to begin study.
15: Using 7 fast study days to accelerate learning of Magic.
15: > study 860 7
15: Paid 100 gold to begin study.
15: Deducted one noble point to begin study.
15: Using 7 fast study days to accelerate learning of Gatecraft.
30: Paid maintenance of 25 gold.
Location: Drassa [d80], in province Forest [cc23], in Provinia
Loyalty: Oath-2
Stacked over: Darvag [w777]
Molock [f440]
Health: 100%
Combat: attack 80, defense 80, missile 0
behind 0 (front line in combat)
Break point: 50%
Skills known:
none
Partially known skills:
Combat [610], 7/21
Magic [800], 7/28
Gatecraft [860], 7/35
Inventory:
qty name weight
--- ---- ------
275 gold [1] 0
25 peasants [10] 2,500 cap 2,500 (1,1,0)
======
2,500
Capacity: 0/2,600 land (0%)
Darvag [w777]
7: Darvag [w777] stacks beneath Flesh Craft [c328].
8: > form n690 Yorak High Priest of the Cathedral of Flesh
14: Yorak [n690] stacks beneath us.
15: > oath 1
15: Darvag [w777] now bound with oath-1.
16: > claim 300
16: (assuming you meant CLAIM 1 300)
16: Claimed 300 gold.
16: > study 610 7
16: Paid 100 gold to begin study.
16: Using 7 fast study days to accelerate learning of Combat.
16: > study 617 7
16: Combat [610] must be learned before [617] can be known.
16: > study 615 7
16: Combat [610] must be learned before [615] can be known.
16: > train 12 5
16: Requires Combat [610].
Location: Drassa [d80], in province Forest [cc23], in Provinia
Loyalty: Oath-1
Stacked under: Flesh Craft [c328]
Stacked over: Yorak [n690]
Health: 100%
Combat: attack 80, defense 80, missile 0
behind 0 (front line in combat)
Break point: 50%
Skills known:
none
Partially known skills:
Combat [610], 7/21
Inventory:
qty name weight
--- ---- ------
200 gold [1] 0
======
0
Capacity: 0/100 land (0%)
Yorak [n690]
14: Yorak [n690] stacks beneath Darvag [w777].
15: > oath 1
15: Yorak [n690] now bound with oath-1.
16: > claim 1 300
16: Claimed 300 gold.
16: > study 610 7
16: Paid 100 gold to begin study.
16: Using 7 fast study days to accelerate learning of Combat.
16: > study 630 7
16: Paid 100 gold to begin study.
16: Using 7 fast study days to accelerate learning of Stealth.
16: > study 680 7
16: Paid 100 gold to begin study.
16: Using 7 fast study days to accelerate learning of Construction.
16: > train 12 5
16: Requires Combat [610].
Location: Drassa [d80], in province Forest [cc23], in Provinia
Loyalty: Oath-1
Stacked under: Darvag [w777]
Health: 100%
Combat: attack 80, defense 80, missile 0
behind 0 (front line in combat)
Break point: 50%
Skills known:
none
Partially known skills:
Combat [610], 7/21
Stealth [630], 7/28
Construction [680], 7/21
Yorak [n690] has no possessions.
Capacity: 0/100 land (0%)
Molock [f440]
14: Molock [f440] stacks beneath Flesh Craft [c328].
15: > oath 1
15: Molock [f440] now bound with oath-1.
16: > claim 1 400
16: Claimed 400 gold.
16: > study 610
16: Paid 100 gold to begin study.
16: Study Combat for seven days.
23: > study 600 7
23: Paid 100 gold to begin study.
23: Using 7 fast study days to accelerate learning of Shipcraft.
23: > study 700 7
23: Paid 100 gold to begin study.
23: Using 7 fast study days to accelerate learning of Forestry.
23: > study 730 7
23: Paid 100 gold to begin study.
23: Using 7 fast study days to accelerate learning of Trade.
23: > train 12 5
23: Requires Combat [610].
Location: Drassa [d80], in province Forest [cc23], in Provinia
Loyalty: Oath-1
Stacked under: Flesh Craft [c328]
Health: 100%
Combat: attack 80, defense 80, missile 0
behind 0 (front line in combat)
Break point: 50%
Skills known:
none
Partially known skills:
Shipcraft [600], 7/21
Combat [610], 7/21
Forestry [700], 7/21
Trade [730], 7/21
Molock [f440] has no possessions.
Capacity: 0/100 land (0%)
Forest [cc23], forest, in Provinia, safe haven, civ-3
0: Garrison [9100], garrison, with ten soldiers guards Forest [cc23].
1: taz the slow minded [2476] went south.
4: John McClaine [4248], with 21 soldiers, three blessed soldiers,
4: one riding horse, arrived from Drassa [d80].
5: It has begun to rain.
14: John McClaine [4248] recruited ten peasants.
15: John McClaine [4248], with 21 soldiers, three blessed soldiers,
15: one riding horse, ten peasants, went east.
15: Mikaru [7738] arrived from Drassa [d80].
16: Mikaru [7738] went east.
16: It has become quite foggy.
Province controlled by The Icy Black Castle [9729], castle, in TIB
Territory [cf24]
Ruled by Icy Black President [3722], duke
Routes leaving Forest:
North, to Ocean [cb23], Great Sea, impassable
East, plain, to Icy Black Holy Land [cc24], 7 days
South, to Forest [cd23], 8 days
West, to Ocean [cc22], Great Sea, impassable
Inner locations:
Drassa [d80], port city, safe haven, 1 day
It is raining.
The province is blanketed in fog.
No one can be seen through the fog.
Drassa [d80], port city, in province Forest [cc23], safe haven
1: Drassa [d80] bought 15 woven baskets [94] from Mistral [g799] for
1: 60 gold.
1: John McClaine [4248] sold five opium [93] for 5 gold.
1: Mistral [g799] bought eight sailors [19] from WMC Sales Agent [7850] for
1: 120 gold.
1: John McClaine [4248] sold ten opium [93] for 150 gold.
1: Stewart [v979], with five peasants, eight workers, exited Ailsa
1: Craig [h321].
1: Sabacos [s373], with six soldiers, arrived.
1: Mistral [g799], with eight sailors, entered Illyria [b465].
1: Arm'n Hammah [c460] entered Illyria [b465].
1: Heracles [r930], with five workers, entered Illyria [b465].
1: Stonewall [s449] entered Illyria [b465].
1: Sabacos [s373], with six soldiers, entered Illyria [b465].
2: John McClaine [4248], with 21 soldiers, three blessed soldiers,
2: one riding horse, exited Drassa [d80].
8: Illyria [b465], roundship, 18% loaded, defense 10, departed for
8: Ocean [cc22].
10: Stewart [v979] recruited three peasants.
15: Mikaru [7738] exited Drassa [d80].
24: Foxwife [1131], with 24 riding horses, five centaurs, arrived from
24: Forest [cc23].
25: Drassa [d80] bought 25 jeweled eggs [a879] for 5,150 gold.
26: Stewart [v979], with eight sailors, entered Ailsa Craig [h321].
Routes leaving Drassa:
North, to Ocean [cb23], Great Sea, 1 day
West, to Ocean [cc22], Great Sea, 1 day
Out, to Forest [cc23], 1 day
Skills taught here:
Shipcraft [600], Combat [610], Stealth [630], Construction [680],
Forestry [700], Trade [730], Magic [800], Gatecraft [860]
Market report:
trade who price qty wt/ea item
----- --- ----- --- ----- ----
buy d80 138 37 72 chocolate [t074]
buy d80 2 100 2 fish [87]
buy d80 4 15 1 woven baskets [94]
sell 7850 3 94 30 wood [77]
sell 6147 4 15 5 clay pots [95]
sell h570 4 17 1 woven baskets [94]
sell 6147 10 7 5 pikes [75]
sell 7850 10 8 100 workers [11]
sell 6147 15 5 1 woven baskets [94]
sell 7850 20 4 10 crossbows [85]
sell 7850 20 6 5 pikes [75]
sell 7850 20 5 100 soldiers [12]
sell 7850 35 5 100 pikemen [16]
sell 7850 35 3 100 crossbowmen [21]
sell 7850 150 2 2,000 oxen [76]
sell 7850 200 3 1,000 riding horses [52]
sell d80 50 10 100 pitch [261]
sell d80 14 25 30 wood [77]
sell d80 108 27 100 obsidian [p674]
sell d80 142 41 45 silk [h094]
Inner locations:
Tower of Iniquity [5508], tower, defense 40
Wuthering Height [6755], tower, defense 40
The dreaming spire [j269], tower, defense 40, owner:
Airvu [s215]
It is raining.
The province is blanketed in fog.
Seen here:
* Flesh Craft [c328], with 25 peasants, accompanied by:
* Darvag [w777]
* Yorak [n690]
* Molock [f440]
Myst [d489], with 25 peasants
Dweezal [w201], with two peasants
Cyran Drumminhill [w329], with one peasant
bob [n139]
Daemon [h064]
Kylaren [8158]
Tofu [2720]
loving [8802]
Buzzy [4866]
Asia [4287]
Pimpdady [6788]
Bran Azante [7927]
killer [4356]
Fergus Battlerunner [6147]
Esain Farren [8272]
leonardo [9974]
Helena [9405]
carlos [5488]
WMC Sales Agent [7850], "A Western Merchant Captain", with
eight workers, five soldiers, five pikemen, 18 sailors,
three crossbowmen, 13 riding horses, two oxen
Lord Otaner [h570]
Ishmael [3946], "A Western Merchant Captain", with ten sailors
Raven [p604], with eight workers
Shipwright Gorton [6514], "A Western Merchant Captain", with
nine workers
Sterling [x125], with eight workers
Foxwife [1131], "TIBs Alliance", with 24 riding horses,
five centaurs
Ships docked at port:
The Ariel [1587], roundship, 4% loaded, defense 10, owner:
Kron Battlerunner [3869]
Otanerian Pride [7370], roundship, 10% loaded, defense 10, owner:
Lord Osordep [z344], with six peasants, eight workers, eight sailors
Lady Adnax [k076], conjurer
Lord Roinuj [h079]
Ailsa Craig [h321], roundship, 4% loaded, defense 10, owner:
Stewart [v979], with eight sailors
Fisherman's Toy [5828], roundship, 0% loaded, defense 10, 5% damaged,
owner:
Queequeg [4962], "A Western Merchant Captain"
Lore sheets
Shipcraft [600]
---------------
All skills concerning ocean travel fall under this category.
Shipcraft encompasses the building and repair of ships,
training of sailors, and navigation at sea.
The following skills may be studied directly once Shipcraft is known:
num skill time to learn
--- ----- -------------
601 Sailing two weeks
602 Shipbuilding two weeks
603 Fishing two weeks
Combat [610]
------------
The student of combat learns the training of soldiers and how
to lead them well in battle. With study and experience, the
battle lord will find strategies to be used in difficult combat
situations.
The following skills may be studied directly once Combat is known:
num skill time to learn
--- ----- -------------
611 Survive fatal wound four weeks
612 Fight to the death four weeks
613 Construct catapult two weeks
614 Defense two weeks
615 Archery three weeks
616 Swordplay two weeks
617 Weaponsmithing two weeks
Stealth [630]
-------------
Stealth includes the arts of theft, spying, assassination,
kidnapping, and other covert activities. Most stealth
skills will not make use of soldiers or other followers,
instead relying on the sneakiness of a lone character.
The following skills may be studied directly once Stealth is known:
num skill time to learn
--- ----- -------------
631 Petty thievery two weeks
632 Determine inventory of character two weeks
633 Determine skills of character two weeks
634 Determine character's lord two weeks
635 Conceal faction four weeks
Further skills may be found through research.
Construction [680]
------------------
The domain of engineers, builders and architects, Construction
concerns the erection of inns, castles, city walls, and other
fortifications.
The following skills may be studied directly once Construction is known:
num skill time to learn
--- ----- -------------
681 Construct siege tower two weeks
682 Stone quarrying two weeks
Forestry [700]
--------------
Forestry is skill at managing forests and harvesting their
products, such as timber, yew, and rare foliage.
The following skills may be studied directly once Forestry is known:
num skill time to learn
--- ----- -------------
701 Construct battering ram two weeks
702 Harvest lumber two weeks
703 Harvest yew two weeks
704 Collect rare foliage two weeks
705 Harvest mallorn wood two weeks
Further skills may be found through research.
Trade [730]
-----------
Trade provides the skills necessary to discover and
develop markets in rare tradegoods.
The following skills may be studied directly once Trade is known:
num skill time to learn
--- ----- -------------
731 Conceal identity of trader two weeks
732 Find tradegood for sale two weeks
733 Find market for tradegood two weeks
Magic [800]
-----------
No apprentice magician can rightfully don the robes of his order without
some knowledge of Magic [800]. Magic contains many spells useful on
their own, as well as in conjunction with spells from the other schools
of sorcery.
The following skills may be studied directly once Magic is known:
num skill time to learn
--- ----- -------------
801 Meditate two weeks
802 Perform common tasks for gold two weeks
803 Appear common two weeks
804 View current aura level of others three weeks
805 Reveal abilities of another mage two weeks
Further skills may be found through research.
Gatecraft [860]
---------------
Long ago the Ancients, a race of wise men who ruled the land with
the aid of powerful magic, constructed a network of teleportation
gateways to connect distant cities. As the reach of their magical
portals grew, so grew the reach of their armies and knowledge. At
their height the rule of the Ancients extended to every corner of
the known world, and beyond.
With the passing of the Ancients, the system of gates fell into
disuse and decay, and now retains only a hint of its former majesty.
Gatecraft, once practiced by the most common among the Ancients, has
since been forgotten by nearly all men.
The school of Gatecraft retains the only knowledge of the use of
these mystical portals. Because knowledge of Gates can be a powerful
tool or weapon, Gatecraft spells are jealously guarded even within
the school. Some aspects of Gatecraft, such as the secret of their
construction, have been completely lost.
The following skills may be studied directly once Gatecraft is known:
num skill time to learn
--- ----- -------------
861 Teleport two weeks
862 Detect gates two weeks
Further skills may be found through research.
New players
pc7 Astari Cabal
David Mukerjee <David.Mukerjee@ercgroup.com>
dr4 The Flying Red Horses
Joshua Rodman <mistahboombastic@hotmail.com>
na5 Akbarh
Christoph Ritterson <ccr1@erols.com>
nt4 Shadow
Magnus Fjeld <Kariola@vt.telia.no>
nm7 Grim Harvest
Jacques Hofman <thelich@iname.com>
ft9 flyboy
Justin Parker <natasha@javanet.com>
mg6 The Shadows
Chad L. Shipley <LShipley29@aol.com>
yq4 EARTH
SIN YIK CHEONG, ALAN <alan@ontime.com.hk>
us6 Lion Guild
Maria Angela Bussoloti <maranja@sti.com.br>
Order template
begin br6 # The Black Spiral
unit br6 # The Black Spiral
unit c328 # Flesh Craft in Drassa [d80]
unit w777 # Darvag in Drassa [d80]
unit n690 # Yorak in Drassa [d80]
unit f440 # Molock in Drassa [d80]
end