Olympia G2 turn 259 Report for Skill list [202].

Season "Blossom bloom", month 3, in the year 33.
Lore sheets
item name weight land ride fly ---- ---- ------ ---- ---- --- 1 gold 0 0 0 0 10 peasant 100 100 0 0 11 worker 100 100 0 0 12 soldier 100 100 0 0 13 archer 100 100 0 0 14 knight 1,100 100 100 0 15 elite guard 1,100 100 100 0 16 pikeman 100 100 0 0 17 blessed soldier 100 100 0 0 18 ghost warrior 0 0 0 0 19 sailor 100 100 0 0 20 swordsman 100 100 0 0 21 crossbowman 100 100 0 0 22 elite archer 100 100 0 0 23 angry peasant 100 100 0 0 24 pirate 100 100 0 0 25 elf 100 100 0 0 26 spirit 100 100 0 0 31 undead 100 100 0 0 32 savage 100 100 0 0 33 skeleton 100 100 0 0 34 barbarian 100 100 0 0 51 wild horse 1,000 -1 -1 0 52 riding horse 1,000 150 150 0 53 warmount 1,000 150 150 0 54 winged horse 1,000 150 150 150 55 nazgul 1,500 150 150 150 59 flotsam 30 0 0 0 60 battering ram 300 0 0 0 61 catapult 300 0 0 0 62 siege tower 300 0 0 0 63 ratspider venom 0 0 0 0 64 lana bark 1 0 0 0 65 avinia leaf 1 0 0 0 66 spiny root 1 0 0 0 67 farrenstone 1 0 0 0 68 yew 3 0 0 0 69 elfstone 1 0 0 0 70 mallorn wood 30 0 0 0 71 pretus bones 1 0 0 0 72 longbow 3 0 0 0 73 plate armor 5 0 0 0 74 longsword 5 0 0 0 75 pike 5 0 0 0 76 ox 2,000 1,500 -1 0 77 wood 30 0 0 0 78 stone 100 0 0 0 79 iron 10 0 0 0 80 leather 30 0 0 0 81 ratspider 1 0 0 0 82 mithril 5 0 0 0 83 gate crystal 1 0 0 0 84 blank scroll 2 0 0 0 85 crossbow 10 0 0 0 87 fish 2 0 0 0 93 opium 1 0 0 0 94 woven basket 1 0 0 0 95 clay pot 5 0 0 0 96 tax cookie 0 0 0 0 98 drum 2 0 0 0 99 hide 50 0 0 0 101 mob cookie 0 0 0 0 102 lead 10 0 0 0 261 pitch 100 0 0 0 271 centaur 1,000 150 150 0 272 minotaur 800 -1 -1 0 273 undead cookie 0 0 0 0 274 fog cookie 0 0 0 0 275 wind cookie 0 0 0 0 276 rain cookie 0 0 0 0 277 mage menial cookie 0 0 0 0 278 giant spider 500 -1 -1 0 279 rat 50 -1 -1 0 280 lion 750 -1 -1 0 281 giant bird 1,500 -1 -1 -1 282 giant lizard 1,000 -1 -1 0 283 bandit 100 100 0 0 284 chimera 800 -1 -1 0 285 harpie 500 -1 -1 -1 286 dragon 2,500 -1 -1 -1 287 orc 100 100 -1 0 288 gorgon 200 -1 -1 0 289 wolf 100 -1 -1 0 290 crystal orb 1 0 0 0 291 cyclops 200 200 0 0 292 giant 200 200 0 0 293 faery 10 10 0 0 294 petty thief cookie 0 0 0 0 295 hound 65 -1 0 0 401 Imperial Throne 500 0 0 0 402 Crown of Prosperity 10 0 0 0 403 Skull of Bastrestric 10 0 0 0 2313 dead body 100 0 0 0 3345 dead body 100 0 0 0 3780 dead body 100 0 0 0 4190 dead body 100 0 0 0 4678 dead body 100 0 0 0 6538 dead body 100 0 0 0 6541 dead body 100 0 0 0 7089 dead body 100 0 0 0 7231 dead body 100 0 0 0 8000 dead body 100 0 0 0 8116 dead body 100 0 0 0 8194 dead body 100 0 0 0 8586 dead body 100 0 0 0 8633 dead body 100 0 0 0 9135 dead body 100 0 0 0 a000 walnuts 100 0 0 0 a004 ivory 100 0 0 0 a005 ale 50 0 0 0 a006 deathly black cloak 1 0 0 0 a010 Scroll 1 0 0 0 a013 Scroll 1 0 0 0 a024 Scroll 1 0 0 0 a029 Golden ring 1 0 0 0 a033 ancient scroll 5 0 0 0 a035 saffron 27 0 0 0 a036 cassava 100 0 0 0 a046 Strange potion 1 0 0 0 a049 saffron 27 0 0 0 a050 Magic potion 1 0 0 0 a051 dead body 100 0 0 0 a056 beans 100 0 0 0 a058 Scroll 1 0 0 0 a059 Barba's Ring 2 0 0 0 a060 Staff of Antresk 10 0 0 0 a067 crystal longsword 10 0 0 0 a074 flax 100 0 0 0 a077 rose perfume 15 0 0 0 a079 cinnabar 55 0 0 0 a081 869 Scroll 1 0 0 0 a083 Golden ring 1 0 0 0 a085 orange 100 0 0 0 a086 Scroll 1 0 0 0 a108 Staff of Hope 1 0 0 0 a110 Orb 1 0 0 0 a111 Strange potion 1 0 0 0 a112 elven helm 10 0 0 0 a115 Crown of the Barbarians 0 0 0 0 a117 d319 1 0 0 0 a128 myrrh 28 0 0 0 a132 Scroll 1 0 0 0 a135 Scroll 1 0 0 0 a141 Orb 1 0 0 0 a149 Mandrake's Ring 2 0 0 0 a150 Golden idol of the Orcs 0 0 0 0 a151 Nantua Ring 2 0 0 0 a154 845 Scroll 1 0 0 0 a155 Scroll 1 0 0 0 a156 ancient scroll 5 0 0 0 a157 Magic potion 1 0 0 0 a158 farcast br68 1 0 0 0 a160 enchanted dagger 10 0 0 0 a161 Healing Potion 1 0 0 0 a169 ivory 100 0 0 0 a173 Conceal self 641 1 0 0 0 a177 Scroll 1 0 0 0 a179 Healing Potion 1 0 0 0 a180 Banner of the Skeletons 0 0 0 0 a198 saffron 27 0 0 0 a201 Scroll 1 0 0 0 a206 Magic Abacus 1 0 0 0 a208 Strange potion 1 0 0 0 a212 dx58 1 0 0 0 a216 cardamom 23 0 0 0 a224 crystal staff 10 0 0 0 a231 chocolate 72 0 0 0 a232 864 scroll 1 0 0 0 a234 Scroll 1 0 0 0 a237 Scroll 1 0 0 0 a250 walnuts 100 0 0 0 a260 flax 100 0 0 0 a266 obsidian 100 0 0 0 a273 ancient scroll 5 0 0 0 a277 Scroll 1 0 0 0 a280 jade 100 0 0 0 a295 Javelin of Pentara 10 0 0 0 a307 Crown of the Barbarians 0 0 0 0 a310 Scroll 1 0 0 0 a315 Orb 1 0 0 0 a327 887 Scroll 1 0 0 0 a335 plum wine 65 0 0 0 a336 Eldrad 637 1 0 0 0 a341 vinegar 38 0 0 0 a345 Golden ring 1 0 0 0 a347 Scroll 1 0 0 0 a352 soap 50 0 0 0 a353 Scroll 1 0 0 0 a354 magic bow 10 0 0 0 a360 Scroll 1 0 0 0 a361 Scroll 1 0 0 0 a362 639 Scroll 1 0 0 0 a363 A57G 1 0 0 0 a369 obsidian 100 0 0 0 a372 tea 43 0 0 0 a373 heal 1 0 0 0 a384 812 scroll 1 0 0 0 a387 Scroll 1 0 0 0 a392 purple cloth 100 0 0 0 a404 894 scroll 1 0 0 0 a413 889 scroll 1 0 0 0 a424 soap 50 0 0 0 a431 farcast q46 1 0 0 0 a437 Crown of the Undead lord 0 0 0 0 a438 Crown of the Undead lord 0 0 0 0 a440 cassava 100 0 0 0 a442 magic sword 10 0 0 0 a443 806 Scroll 1 0 0 0 a448 Golden ring 1 0 0 0 a455 Strange potion 1 0 0 0 a460 Crown of the Barbarians 0 0 0 0 a462 Scroll 1 0 0 0 a464 863 Scroll 1 0 0 0 a467 Horns of a Dilema 10 0 0 0 a470 pipeweed 62 0 0 0 a471 heal 1 0 0 0 a475 Scroll 1 0 0 0 a477 enchanted sword 10 0 0 0 a489 Scroll 1 0 0 0 a498 Strange potion 1 0 0 0 a502 provdog 1 0 0 0 a512 Scroll 1 0 0 0 a515 pipeweed 62 0 0 0 a522 enchanted staff 10 0 0 0 a523 Scroll 1 0 0 0 a530 pipeweed 62 0 0 0 a535 jeweled egg 30 0 0 0 a541 Scroll 1 0 0 0 a546 Healing Potion 1 0 0 0 a557 Heal Potion 1 0 0 0 a559 crystal armor 10 0 0 0 a566 Scroll 1 0 0 0 a569 Scroll 1 0 0 0 a570 Eldrad 697 1 0 0 0 a573 honey 100 0 0 0 a577 walnuts 100 0 0 0 a580 cardamom 23 0 0 0 a588 ochre 75 0 0 0 a606 plum wine 65 0 0 0 a613 incense 30 0 0 0 a616 Orb 1 0 0 0 a617 myrrh 28 0 0 0 a618 Scroll 1 0 0 0 a620 Scroll 1 0 0 0 a628 ancient scroll 5 0 0 0 a634 The Black Raven 2 0 0 0 a643 silk 45 0 0 0 a648 potion of healing 1 0 0 0 a660 Orb 1 0 0 0 a661 Magic potion 1 0 0 0 a662 Orb 1 0 0 0 a663 honey 100 0 0 0 a667 sugar 100 0 0 0 a668 Palantir 2 0 0 0 a669 Magic Bow 10 0 0 0 a674 Scroll 1 0 0 0 a675 cassava 100 0 0 0 a697 ink 50 0 0 0 a702 Orb 1 0 0 0 a703 Scroll 1 0 0 0 a710 Banner of the Skeletons 0 0 0 0 a713 linen 100 0 0 0 a714 ivory 100 0 0 0 a716 Scroll 1 0 0 0 a725 Golden ring 1 0 0 0 a726 Golden ring 1 0 0 0 a728 ink 50 0 0 0 a734 Golden ring 1 0 0 0 a736 Runes of Evil 1 0 0 0 a740 Scroll 1 0 0 0 a741 Orb 1 0 0 0 a746 farcast cc56 1 0 0 0 a755 Sendek's Ring 3 0 0 0 a759 farcast ca55 1 0 0 0 a762 Dagger of Urvil 10 0 0 0 a763 linen 100 0 0 0 a779 ancient scroll 5 0 0 0 a783 Scroll 1 0 0 0 a786 cinnabar 55 0 0 0 a790 Potion 1 0 0 0 a793 myrrh 28 0 0 0 a804 Crown of the Undead lord 0 0 0 0 a806 cassava 100 0 0 0 a807 Strange potion 1 0 0 0 a809 purple cloth 100 0 0 0 a812 plum wine 65 0 0 0 a814 Magic potion 1 0 0 0 a816 myrrh 28 0 0 0 a825 Scroll 1 0 0 0 a827 ancient scroll 5 0 0 0 a836 plum wine 65 0 0 0 a837 825 Scroll 1 0 0 0 a839 Strange potion 1 0 0 0 a840 813 scroll 1 0 0 0 a843 Scroll 1 0 0 0 a844 sugar 100 0 0 0 a850 obsidian 100 0 0 0 a862 golden staff 10 0 0 0 a863 Scroll 1 0 0 0 a864 enchanted longsword 10 0 0 0 a865 Scroll 1 0 0 0 a867 Trotwood proper 1 0 0 0 a871 sugar 100 0 0 0 a877 Scroll 1 0 0 0 a879 jeweled egg 30 0 0 0 a887 Heal 1 0 0 0 a889 ink 50 0 0 0 a891 Heal 1 0 0 0 a892 purple cloth 100 0 0 0 a901 fccr73 1 0 0 0 a902 Scroll 1 0 0 0 a903 salt 100 0 0 0 a906 Ring of Ancients 10 0 0 0 a926 jeweled egg 30 0 0 0 a927 Orb 1 0 0 0 a937 692 Potion j597 1 0 0 0 a939 Scroll 1 0 0 0 a942 Strange potion 1 0 0 0 a960 ancient scroll 5 0 0 0 a962 cassava 100 0 0 0 a971 Scroll 1 0 0 0 a972 Ice Sword 10 0 0 0 a977 obsidian 100 0 0 0 a978 Palantir 2 0 0 0 a984 Scroll 1 0 0 0 a989 myrrh 28 0 0 0 a995 Golden ring 1 0 0 0 b002 Ring of Norbus 10 0 0 0 b004 Scroll 1 0 0 0 b008 Helm of the Pips-Fiend 10 0 0 0 b012 Hunting Falcon 1 0 0 0 b014 magic longsword 10 0 0 0 b018 Golden idol of the Orcs 0 0 0 0 b021 Orb 1 0 0 0 b023 Hand of Egraal 10 0 0 0 b026 Scroll 1 0 0 0 b032 Orb 1 0 0 0 b034 Orb 1 0 0 0 b040 Scroll 1 0 0 0 b041 Magic potion 1 0 0 0 b043 plum wine 65 0 0 0 b044 Horn of the Savages 0 0 0 0 b048 ancient scroll 5 0 0 0 b066 cassava 100 0 0 0 b068 chocolate 72 0 0 0 b075 Golden idol of the Orcs 0 0 0 0 b081 Mishra's Ball of Brilliance 3 0 0 0 b087 Strange Potion 1 0 0 0 b093 flax 100 0 0 0 b094 Scroll 1 0 0 0 b095 tea 43 0 0 0 b101 rose perfume 15 0 0 0 b102 elven longbow 10 0 0 0 b105 871 Scroll 1 0 0 0 b108 851 Scroll 1 0 0 0 b109 chocolate 72 0 0 0 b111 salt 100 0 0 0 b113 Golden ring 1 0 0 0 b115 obsidian 100 0 0 0 b118 Orb 1 0 0 0 b119 flax 100 0 0 0 b123 silk 45 0 0 0 b127 silk 45 0 0 0 b137 814 1 0 0 0 b139 ratspider 2 0 0 0 b143 Scroll 1 0 0 0 b148 jeweled egg 30 0 0 0 b152 ale 50 0 0 0 b157 806 Scroll 1 0 0 0 b158 Javelin of Pentara 10 0 0 0 b159 chocolate 72 0 0 0 b160 cinnabar 55 0 0 0 b161 Orb 1 0 0 0 b171 Scroll 1 0 0 0 b173 909 scroll 1 0 0 0 b175 enchanted armor 10 0 0 0 b182 Scroll 1 0 0 0 b185 20 10 0 0 0 b190 Magic potion 1 0 0 0 b192 vinegar 38 0 0 0 b197 flowing robes 10 0 0 0 b200 vinegar 38 0 0 0 b204 vinegar 38 0 0 0 b205 linen 100 0 0 0 b215 sugar 100 0 0 0 b220 heal 1 0 0 0 b221 ancient scroll 5 0 0 0 b224 Phylactery 1 0 0 0 b225 806 Scroll 1 0 0 0 b226 Orb 1 0 0 0 b227 Strange potion 1 0 0 0 b237 Potion 1 0 0 0 b249 sugar 100 0 0 0 b253 dead body 100 0 0 0 b254 chocolate 72 0 0 0 b256 obsidian 100 0 0 0 b257 Bow of Thunder 10 0 0 0 b261 Scroll 1 0 0 0 b262 Target E 1 0 0 0 b272 Strange potion 1 0 0 0 b281 ochre 75 0 0 0 b293 heal 1 0 0 0 b309 jade 100 0 0 0 b315 saffron 27 0 0 0 b323 obsidian 100 0 0 0 b329 tea 43 0 0 0 b330 sugar 100 0 0 0 b334 pepper 16 0 0 0 b342 jade 100 0 0 0 b344 saffron 27 0 0 0 b345 Magic potion 1 0 0 0 b355 orange 100 0 0 0 b363 Scroll 1 0 0 0 b378 ochre 75 0 0 0 b398 Magic potion 1 0 0 0 b400 crystal helm 10 0 0 0 b402 Scroll 1 0 0 0 b407 Immunity from Vision 756 1 0 0 0 b408 Farcast: pm29 (Faery) 1 0 0 0 b410 jade 100 0 0 0 b412 639 Scroll 1 0 0 0 b413 ochre 75 0 0 0 b414 pepper 16 0 0 0 b417 808 Scroll 1 0 0 0 b418 saffron 27 0 0 0 b426 885 scroll 1 0 0 0 b427 Scroll 1 0 0 0 b434 honey 100 0 0 0 b444 Discord's Ring 1 0 0 0 b448 incense 30 0 0 0 b452 Scroll 1 0 0 0 b460 Scroll 1 0 0 0 b466 unknown 1 0 0 0 b467 ancient scroll 5 0 0 0 b468 Magic potion 1 0 0 0 b469 Scroll 1 0 0 0 b473 Scroll 1 0 0 0 b474 linen 100 0 0 0 b477 911 Scroll 1 0 0 0 b478 plum wine 65 0 0 0 b488 Magic potion 1 0 0 0 b494 Scroll 1 0 0 0 b496 Scroll 1 0 0 0 b516 Scroll 1 0 0 0 b517 Tongue of Steel 10 0 0 0 b524 Scroll 1 0 0 0 b529 657 Scroll 1 0 0 0 b536 Eldrad 723 1 0 0 0 b538 heal potion 1 0 0 0 b539 Magic potion 1 0 0 0 b542 863 scroll 1 0 0 0 b543 elven shield 10 0 0 0 b544 crystal dart 10 0 0 0 b559 honey 100 0 0 0 b566 purple cloth 100 0 0 0 b567 saffron 27 0 0 0 b570 Heal Potion 1 0 0 0 b572 cardamom 23 0 0 0 b575 Magic potion 1 0 0 0 b601 ancient scroll 5 0 0 0 b602 Scroll 1 0 0 0 b606 Lame de Dragon 10 0 0 0 b610 cinnabar 55 0 0 0 b616 Target C 1 0 0 0 b619 Healing Potion 1 0 0 0 b620 Orb 1 0 0 0 b631 ancient scroll 5 0 0 0 b632 fine cloak 80 0 0 0 b633 magic longsword 10 0 0 0 b640 Orb 1 0 0 0 b641 695 Scroll 1 0 0 0 b644 ochre 75 0 0 0 b646 vinegar 38 0 0 0 b648 Ring of Pictar 10 0 0 0 b653 elven longbow 10 0 0 0 b683 crystal javelin 10 0 0 0 b685 Orb 1 0 0 0 b686 Ring of Obraed 10 0 0 0 b688 ancient scroll 5 0 0 0 b693 ancient scroll 5 0 0 0 b694 myrrh 28 0 0 0 b695 incense 30 0 0 0 b708 rose perfume 15 0 0 0 b709 enchanted helm 10 0 0 0 b710 Magic potion 1 0 0 0 b712 Shield of Baraxes 10 0 0 0 b713 S.Keep 1 0 0 0 b714 Scroll 1 0 0 0 b723 Elven Chainmail 10 0 0 0 b724 Magic Sword 10 0 0 0 b737 Elven Longbow 10 0 0 0 b738 plum wine 65 0 0 0 b739 saffron 27 0 0 0 b741 Strange potion 1 0 0 0 b743 Strange potion 1 0 0 0 b744 Spear of Rhovanth 10 0 0 0 b745 845 1 0 0 0 b749 Orb 1 0 0 0 b750 honey 100 0 0 0 b757 Ebony Blade 10 0 0 0 b758 heal 1 0 0 0 b765 Scroll 1 0 0 0 b767 Scroll 1 0 0 0 b770 Scroll 1 0 0 0 b771 obsidian 100 0 0 0 b777 867 Scroll 1 0 0 0 b780 jade 100 0 0 0 b781 ancient scroll 5 0 0 0 b794 849 Scroll 1 0 0 0 b795 chocolate 72 0 0 0 b814 Strange potion 1 0 0 0 b815 linen 100 0 0 0 b816 Staff of Albrand 10 0 0 0 b821 pepper 16 0 0 0 b823 Scroll 1 0 0 0 b830 891 scroll 1 0 0 0 b831 Scroll 1 0 0 0 b841 Orb 1 0 0 0 b844 Scroll 1 0 0 0 b846 872 Scroll 1 0 0 0 b847 ink 50 0 0 0 b851 salt 100 0 0 0 b855 Healing 1 0 0 0 b862 Golden Ring 3 0 0 0 b863 ancient scroll 5 0 0 0 b869 Scroll 1 0 0 0 b870 Commander Hold'em 10 0 0 0 b874 ale 50 0 0 0 b877 Strange potion 1 0 0 0 b881 Scroll 1 0 0 0 b883 Armor of Lethrys 10 0 0 0 b888 Bronze Axe 10 0 0 0 b898 Scroll 1 0 0 0 b899 808 1 0 0 0 b901 Scroll 1 0 0 0 b902 ivory 100 0 0 0 b903 Orb 1 0 0 0 b904 with 2 workers 2 0 0 0 b907 plum wine 65 0 0 0 b916 Amulet of Tarvik 10 0 0 0 b931 Staff of Smiting 10 0 0 0 b933 Scroll 1 0 0 0 b934 vinegar 38 0 0 0 b937 Scroll 1 0 0 0 b942 farcast cw74 1 0 0 0 b944 Orb 1 0 0 0 b946 Scroll 1 0 0 0 b947 Strange potion 1 0 0 0 b950 Scroll 1 0 0 0 b952 ancient scroll 5 0 0 0 b960 magic sword 10 0 0 0 b963 magic amulet 10 0 0 0 b964 beans 100 0 0 0 b967 sugar 100 0 0 0 b969 814 Scroll 1 0 0 0 b975 magic ring 10 0 0 0 b976 661 Scroll 1 0 0 0 b978 Scroll 1 0 0 0 b986 Orb 1 0 0 0 b987 Strange potion 1 0 0 0 b991 Golden ring 1 0 0 0 c001 silk 45 0 0 0 c002 Scroll 1 0 0 0 c009 Scroll 1 0 0 0 c010 salt 100 0 0 0 c014 Orb 1 0 0 0 c015 Talon Crest Shield 10 0 0 0 c019 walnuts 100 0 0 0 c020 641 1 0 0 0 c029 Golden ring 1 0 0 0 c030 rose perfume 15 0 0 0 c035 fine cloak 80 0 0 0 c037 Orb 1 0 0 0 c039 ale 50 0 0 0 c041 894 scroll 1 0 0 0 c059 872 Scroll 1 0 0 0 c068 Orb 1 0 0 0 c074 Strange potion 1 0 0 0 c075 sugar 100 0 0 0 c080 Scroll 1 0 0 0 c091 linen 100 0 0 0 c101 Orb 1 0 0 0 c102 orange 100 0 0 0 c104 vinegar 38 0 0 0 c108 Aazvhat's Saber 10 0 0 0 c121 obsidian 100 0 0 0 c124 soap 50 0 0 0 c130 Dart of Raskold 10 0 0 0 c133 Healing Elixer 1 0 0 0 c138 Scroll 1 0 0 0 c144 ancient scroll 5 0 0 0 c162 SP 1 0 0 0 c175 Strange potion 1 0 0 0 c179 639 1 0 0 0 c182 Heal Potion 1 0 0 0 c185 Horn of the Savages 0 0 0 0 c190 ancient scroll 5 0 0 0 c192 ancient scroll 5 0 0 0 c195 Scroll 1 0 0 0 c205 myrrh 28 0 0 0 c208 pepper 16 0 0 0 c209 Scroll 1 0 0 0 c210 Magic potion 1 0 0 0 c212 904 1 0 0 0 c221 Magic potion 1 0 0 0 c224 jade 100 0 0 0 c228 639 Scroll 1 0 0 0 c229 Bobo's Rod of Ultimate Power 3 0 0 0 c231 Magic potion 1 0 0 0 c232 Forging 6, by Zwagon 1 0 0 0 c233 dead body 100 0 0 0 c240 Scroll 1 0 0 0 c246 beans 100 0 0 0 c247 heal 1 0 0 0 c249 salt 100 0 0 0 c252 flax 100 0 0 0 c254 ancient scroll 5 0 0 0 c256 Eldrad 707 1 0 0 0 c268 885 scroll 1 0 0 0 c275 cinnabar 55 0 0 0 c282 Magic potion 1 0 0 0 c286 Scroll 1 0 0 0 c288 licorice 50 0 0 0 c297 884 1 0 0 0 c303 Castle Mdnt 5832 FCpotion 1 0 0 0 c306 Scroll 1 0 0 0 c309 812 scroll 1 0 0 0 c310 Banner of the Skeletons 0 0 0 0 c320 walnuts 100 0 0 0 c328 ancient scroll 5 0 0 0 c337 Scroll 1 0 0 0 c347 Heal 1 0 0 0 c349 Scroll 1 0 0 0 c356 ochre 75 0 0 0 c358 Scroll 1 0 0 0 c360 Scroll 1 0 0 0 c365 golden longsword 10 0 0 0 c367 walnuts 100 0 0 0 c370 vinegar 38 0 0 0 c372 heal Jen 1 0 0 0 c376 carnelian wand 10 0 0 0 c380 Magic potion 1 0 0 0 c393 Orb 1 0 0 0 c396 incense 30 0 0 0 c397 golden javelin 10 0 0 0 c401 ochre 75 0 0 0 c402 845 Scroll 1 0 0 0 c404 Heal 1 0 0 0 c407 Magic potion 1 0 0 0 c418 Potion 1 0 0 0 c419 crystal spear 10 0 0 0 c420 Orb 1 0 0 0 c421 fc-f82 1 0 0 0 c426 pepper 16 0 0 0 c429 Scroll 1 0 0 0 c431 692 potion 4460 1 0 0 0 c433 beans 100 0 0 0 c440 ancient scroll 3 0 0 0 c441 Banner of the Skeletons 0 0 0 0 c443 905 Scroll 1 0 0 0 c444 Scroll 1 0 0 0 c446 Scroll 1 0 0 0 c447 cardamom 23 0 0 0 c450 Scroll 1 0 0 0 c458 pipeweed 62 0 0 0 c494 golden dagger 10 0 0 0 c497 licorice 50 0 0 0 c498 Orb 1 0 0 0 c500 pipeweed 62 0 0 0 c504 linen 100 0 0 0 c505 Scroll 1 0 0 0 c510 crystal dagger 10 0 0 0 c523 20 10 0 0 0 c532 flax 100 0 0 0 c533 cp61 1 0 0 0 c543 obsidian 100 0 0 0 c546 Magic potion 1 0 0 0 c551 Strange potion 1 0 0 0 c554 697 Scroll 1 0 0 0 c555 Scroll 1 0 0 0 c558 saffron 27 0 0 0 c559 Scroll 1 0 0 0 c560 potion of healing 1 0 0 0 c564 905 1 0 0 0 c567 cassava 100 0 0 0 c573 Scroll 1 0 0 0 c577 Golden idol of the Orcs 0 0 0 0 c582 Golden ring 1 0 0 0 c586 ivory 100 0 0 0 c589 tea 43 0 0 0 c597 jeweled egg 30 0 0 0 c599 Crown of the Barbarians 0 0 0 0 c602 Magic potion 1 0 0 0 c603 jeweled egg 30 0 0 0 c605 enchanted shield 10 0 0 0 c606 Heal potion 1 0 0 0 c610 walnuts 100 0 0 0 c624 Heart's Flame 1 0 0 0 c626 Horn of the Savages 0 0 0 0 c630 Longsword of Napich 10 0 0 0 c638 Orb 1 0 0 0 c653 Scroll 1 0 0 0 c656 golden staff 10 0 0 0 c663 Crown of the Barbarians 0 0 0 0 c666 Magic potion 1 0 0 0 c669 flax 100 0 0 0 c671 Strange potion 1 0 0 0 c674 fctr59 1 0 0 0 c675 869 Scroll 1 0 0 0 c682 sugar 100 0 0 0 c690 Scroll 1 0 0 0 c693 Ring of Ding 3 0 0 0 c698 flax 100 0 0 0 c699 vinegar 38 0 0 0 c700 pepper 16 0 0 0 c701 Javelin of Dirbrand 10 0 0 0 c705 Scroll 1 0 0 0 c712 Golden ring 1 0 0 0 c713 Scroll 1 0 0 0 c714 Scroll 1 0 0 0 c721 soap 50 0 0 0 c722 Scroll 1 0 0 0 c724 809 Scroll 1 0 0 0 c727 Scroll 1 0 0 0 c729 ancient scroll 5 0 0 0 c731 ivory 100 0 0 0 c735 Orb 1 0 0 0 c743 tea 43 0 0 0 c744 ancient scroll 5 0 0 0 c746 Scroll 1 0 0 0 c747 Lay to rest 754 1 0 0 0 c751 Scroll 1 0 0 0 c763 Magic potion 1 0 0 0 c780 Heal Potion 1 0 0 0 c804 linen 100 0 0 0 c808 Scroll 1 0 0 0 c822 linen 100 0 0 0 c824 Strange potion 1 0 0 0 c828 Scroll 1 0 0 0 c835 ochre 75 0 0 0 c839 ancient scroll 5 0 0 0 c840 Golden idol of the Orcs 0 0 0 0 c848 jeweled egg 30 0 0 0 c851 sugar 100 0 0 0 c864 salt 100 0 0 0 c866 Scroll 1 0 0 0 c871 Strange potion 1 0 0 0 c888 licorice 50 0 0 0 c890 soap 50 0 0 0 c892 pepper 16 0 0 0 c894 linen 100 0 0 0 c903 orange 100 0 0 0 c905 Scroll 1 0 0 0 c906 Magic potion 1 0 0 0 c908 sugar 100 0 0 0 c935 vinegar 38 0 0 0 c938 ancient scroll 5 0 0 0 c940 Scroll 1 0 0 0 c941 Farcast: pm29 (Faery) 1 0 0 0 c949 Scroll 1 0 0 0 c950 Magic potion 1 0 0 0 c951 Scroll 1 0 0 0 c957 salt 100 0 0 0 c961 692 potion 7440 sz5 1 0 0 0 c964 plum wine 65 0 0 0 c965 20 10 0 0 0 c969 Orb 1 0 0 0 c974 Scroll 1 0 0 0 c983 ivory 100 0 0 0 c985 Golden ring 1 0 0 0 c987 Orb 1 0 0 0 c988 Scroll 1 0 0 0 c991 vinegar 38 0 0 0 c999 Golden ring 1 0 0 0 d004 fcbz72 1 0 0 0 d014 Golden ring 1 0 0 0 d020 Ring of Power 1 0 0 0 d022 Scroll 1 0 0 0 d043 Scroll 1 0 0 0 d046 honey 100 0 0 0 d047 Scroll 1 0 0 0 d053 fine cloak 80 0 0 0 d054 Blessing 6 1 0 0 0 d058 silk 45 0 0 0 d060 Magic potion 1 0 0 0 d061 Orb 1 0 0 0 d067 tea 43 0 0 0 d072 ancient scroll 5 0 0 0 d076 Talon of Ys 10 0 0 0 d077 Scroll 1 0 0 0 d079 Scroll 1 0 0 0 d085 Farcast B 1 0 0 0 d089 honey 100 0 0 0 d090 Golden ring 1 0 0 0 d093 Silver Plate 10 0 0 0 d101 Scroll 1 0 0 0 d102 plum wine 65 0 0 0 d104 plum wine 65 0 0 0 d109 Strange potion 1 0 0 0 d110 farcast p10 1 0 0 0 d118 Orb 1 0 0 0 d134 vinegar 38 0 0 0 d135 Scroll 1 0 0 0 d137 obsidian 100 0 0 0 d139 641 Scroll 1 0 0 0 d156 866 1 0 0 0 d158 Strange potion 1 0 0 0 d160 saffron 27 0 0 0 d165 Sunstaff 2 0 0 0 d174 elven shield 10 0 0 0 d175 enchanted armor 10 0 0 0 d178 Crack 1 0 0 0 d181 Golden ring 1 0 0 0 d190 heal potion 1 0 0 0 d193 heal 1 0 0 0 d222 Scroll 1 0 0 0 d225 807 1 0 0 0 d226 ancient scroll 5 0 0 0 d235 Forging 8, by Zwagon 1 0 0 0 d238 cassava 100 0 0 0 d239 Golden ring 1 0 0 0 d243 Scroll 1 0 0 0 d244 jeweled egg 30 0 0 0 d255 692 potion 4126 1 0 0 0 d269 Dagger of Evinob 10 0 0 0 d271 Scroll 1 0 0 0 d272 plum wine 65 0 0 0 d277 Scroll 1 0 0 0 d278 Scroll 1 0 0 0 d279 Strange potion 1 0 0 0 d285 Scroll 1 0 0 0 d290 heal potion 1 0 0 0 d297 814 Scroll 1 0 0 0 d299 Scroll 1 0 0 0 d308 Golden ring 1 0 0 0 d318 889 forge magical bow 1 0 0 0 d319 852 Scroll 1 0 0 0 d320 Orb 1 0 0 0 d323 872 1 0 0 0 d337 Orb 1 0 0 0 d350 orange 100 0 0 0 d355 Magic potion 1 0 0 0 d359 811 Scroll 1 0 0 0 d360 golden dagger 10 0 0 0 d363 licorice 50 0 0 0 d366 Orb 1 0 0 0 d372 linen 100 0 0 0 d374 Crown of the Undead lord 0 0 0 0 d375 Farcast: pm29 (Faery) 1 0 0 0 d378 fine cloak 80 0 0 0 d379 heal 1 0 0 0 d381 honey 100 0 0 0 d382 Orb 1 0 0 0 d383 847 scroll 1 0 0 0 d386 Ring of Aldain 10 0 0 0 d389 Eldrad 639 1 0 0 0 d396 elven sword 10 0 0 0 d403 dead body 100 0 0 0 d404 ale 50 0 0 0 d409 ancient scroll 5 0 0 0 d410 Longsword of Lethrys 10 0 0 0 d420 silk 45 0 0 0 d423 Scroll 1 0 0 0 d425 pepper 16 0 0 0 d434 silk 45 0 0 0 d443 fine cloak 80 0 0 0 d446 Orb 1 0 0 0 d454 saffron 27 0 0 0 d455 Vampiric Touch 1 0 0 0 d463 Helm of the Talon 10 0 0 0 d464 909 Scroll 1 0 0 0 d467 walnuts 100 0 0 0 d483 purple cloth 100 0 0 0 d488 Scroll 1 0 0 0 d489 Scroll 1 0 0 0 d507 myrrh 28 0 0 0 d511 Armor 10 0 0 0 d521 vinegar 38 0 0 0 d529 829 Scroll 1 0 0 0 d539 elven staff 10 0 0 0 d540 saffron 27 0 0 0 d542 Orb 1 0 0 0 d546 Forging 9, by Zwagon 1 0 0 0 d554 Scroll 1 0 0 0 d564 ivory 100 0 0 0 d575 incense 30 0 0 0 d586 walnuts 100 0 0 0 d589 ancient scroll 5 0 0 0 d595 Orb 1 0 0 0 d600 Orb 1 0 0 0 d606 Scroll 1 0 0 0 d607 Heal 1 0 0 0 d612 Orb 1 0 0 0 d615 Ring of High Wizardry 3 0 0 0 d621 Orb 1 0 0 0 d623 Scroll 1 0 0 0 d624 Palantir 2 0 0 0 d627 869 Scroll 1 0 0 0 d636 plum wine 65 0 0 0 d642 obsidian 100 0 0 0 d647 Magic potion 1 0 0 0 d651 Horn of the Savages 0 0 0 0 d653 706 1 0 0 0 d662 806 scroll 1 0 0 0 d663 cinnabar 55 0 0 0 d665 fine cloak 80 0 0 0 d668 heal 1 0 0 0 d669 walnuts 100 0 0 0 d675 891 1 0 0 0 d682 soap 50 0 0 0 d687 Avinia Leaf Extract 1 0 0 0 d688 Scroll 1 0 0 0 d701 elven staff 10 0 0 0 d719 ancient scroll 5 0 0 0 d721 Scroll 1 0 0 0 d722 ale 50 0 0 0 d726 Scroll 1 0 0 0 d735 Magic potion 1 0 0 0 d764 Scroll 1 0 0 0 d769 Scroll 1 0 0 0 d773 Scroll 1 0 0 0 d774 heal 1 0 0 0 d786 ale 50 0 0 0 d787 Ebony Armor 10 0 0 0 d830 jade 100 0 0 0 d837 Scroll 1 0 0 0 d842 Scroll 1 0 0 0 d845 695 1 0 0 0 d847 Magic potion 1 0 0 0 d854 walnuts 100 0 0 0 d855 saffron 27 0 0 0 d862 plum wine 65 0 0 0 d864 Golden ring 1 0 0 0 d874 crystal dagger 10 0 0 0 d875 Scroll 1 0 0 0 d876 809 Scroll 1 0 0 0 d879 orange 100 0 0 0 d882 purple cloth 100 0 0 0 d883 Healing Elixer 1 0 0 0 d889 ochre 75 0 0 0 d890 Strange potion 1 0 0 0 d894 elven shield 10 0 0 0 d926 851 1 0 0 0 d927 flax 100 0 0 0 d932 heal 1 0 0 0 d944 sugar 100 0 0 0 d971 plum wine 65 0 0 0 d987 Heal Potion 1 0 0 0 d989 ancient scroll 5 0 0 0 d990 Orb 1 0 0 0 d994 soap 50 0 0 0 d996 Scroll 1 0 0 0 d998 Orb 1 0 0 0 f003 chocolate 72 0 0 0 f010 enchanted shield 10 0 0 0 f011 chocolate 72 0 0 0 f016 Palantir 2 0 0 0 f021 soap 50 0 0 0 f023 Orb 1 0 0 0 f027 694 1 0 0 0 f028 Scroll 1 0 0 0 f045 Heal 1 0 0 0 f048 867 Scroll 1 0 0 0 f049 ancient scroll 5 0 0 0 f058 Helm of Valor 10 0 0 0 f059 827 scroll 1 0 0 0 f060 Mine mithril 1 0 0 0 f066 Scroll 1 0 0 0 f084 jade 100 0 0 0 f086 868 Scroll 1 0 0 0 f089 Scroll 1 0 0 0 f091 ink 50 0 0 0 f093 Scroll 1 0 0 0 f114 sugar 100 0 0 0 f115 Orb 1 0 0 0 f118 farcast br61 1 0 0 0 f120 tea 43 0 0 0 f122 honey 100 0 0 0 f125 fine cloak 80 0 0 0 f126 Armour of The Gods 10 0 0 0 f130 Scroll 1 0 0 0 f145 Helm of Gravecarn 10 0 0 0 f149 jeweled egg 30 0 0 0 f152 slightly used sheep 1 0 0 0 f163 Scroll 1 0 0 0 f171 soap 50 0 0 0 f176 pipeweed 62 0 0 0 f186 692 potion 4126 1 0 0 0 f194 Magic potion 1 0 0 0 f200 813 Scroll 1 0 0 0 f205 Longsword of Achilles 10 0 0 0 f206 806 Scroll 1 0 0 0 f207 Scroll 1 0 0 0 f208 walnuts 100 0 0 0 f209 Scroll 1 0 0 0 f212 Orb 1 0 0 0 f218 plum wine 65 0 0 0 f220 Orb 1 0 0 0 f221 elven longsword 10 0 0 0 f223 Scroll 1 0 0 0 f226 Horn of the Savages 0 0 0 0 f228 ancient scroll 5 0 0 0 f230 cinnabar 55 0 0 0 f234 heal 1 0 0 0 f243 myrrh 28 0 0 0 f248 Scroll 1 0 0 0 f258 Scroll 1 0 0 0 f259 Farcast m26 in cp69 1 0 0 0 f265 gold 2 0 0 0 f282 Scroll 1 0 0 0 f285 Magic potion 1 0 0 0 f286 ancient scroll 5 0 0 0 f294 Golden ring 1 0 0 0 f299 Forging 13, by Zwagon 1 0 0 0 f301 ale 50 0 0 0 f304 cardamom 23 0 0 0 f312 pepper 16 0 0 0 f328 Scroll 1 0 0 0 f331 Jeweled crown 1 0 0 0 f334 pepper 16 0 0 0 f335 849 Scroll 1 0 0 0 f341 magic longsword 10 0 0 0 f342 Star 2 0 0 0 f387 Golden ring 1 0 0 0 f398 vinegar 38 0 0 0 f400 Heal 1 0 0 0 f402 Ankh Farcast 1 0 0 0 f404 Heal Potion 1 0 0 0 f405 Scroll 1 0 0 0 f415 beans 100 0 0 0 f416 ancient scroll 5 0 0 0 f417 Scroll 1 0 0 0 f419 fine cloak 80 0 0 0 f421 vinegar 38 0 0 0 f422 chocolate 72 0 0 0 f436 cassava 100 0 0 0 f439 Sword of Death 10 0 0 0 f441 Scroll 1 0 0 0 f442 ancient scroll 5 0 0 0 f452 cinnabar 55 0 0 0 f458 cardamom 23 0 0 0 f459 Scroll 1 0 0 0 f460 magic helm 10 0 0 0 f461 Scroll 1 0 0 0 f465 Scroll 1 0 0 0 f475 886 scroll 1 0 0 0 f490 Strange potion 1 0 0 0 f493 Conceal self 641 1 0 0 0 f497 Old worn cloak 10 0 0 0 f498 flax 100 0 0 0 f502 Nether Shield 1 0 0 0 f507 heal 1 0 0 0 f508 purple cloth 100 0 0 0 f513 Scroll 1 0 0 0 f515 incense 30 0 0 0 f516 salt 100 0 0 0 f519 honey 100 0 0 0 f520 salt 100 0 0 0 f523 Strange potion 1 0 0 0 f525 871 1 0 0 0 f527 pepper 16 0 0 0 f536 Scroll 1 0 0 0 f554 Scroll 1 0 0 0 f561 Heal Potion 1 0 0 0 f567 Palantir 2 0 0 0 f569 Scroll 1 0 0 0 f572 Scroll 1 0 0 0 f578 ancient scroll 5 0 0 0 f580 ancient scroll 5 0 0 0 f593 honey 100 0 0 0 f600 Strange potion 1 0 0 0 f618 ochre 75 0 0 0 f619 806 Scroll 1 0 0 0 f621 Heal 1 0 0 0 f622 641 Scroll 1 0 0 0 f627 Scroll 1 0 0 0 f630 ancient scroll 5 0 0 0 f635 sugar 100 0 0 0 f637 licorice 50 0 0 0 f640 beans 100 0 0 0 f642 golden longsword 10 0 0 0 f644 pipeweed 62 0 0 0 f648 Healing Potion 1 0 0 0 f649 Sword of Edginess 10 0 0 0 f650 fcdc69 1 0 0 0 f651 salt 100 0 0 0 f653 chocolate 72 0 0 0 f654 Strange potion 1 0 0 0 f658 Heal 1 0 0 0 f669 elven shield 10 0 0 0 f685 Orb 1 0 0 0 f690 Icy Black Cloak 1 0 0 0 f693 641 Scroll 1 0 0 0 f702 elven helm 10 0 0 0 f708 saffron 27 0 0 0 f711 Magic potion 1 0 0 0 f712 Sword of Axitbar 10 0 0 0 f714 Scroll 1 0 0 0 f725 enchanted bow 10 0 0 0 f737 Scroll 1 0 0 0 f739 rose perfume 15 0 0 0 f752 Orb 1 0 0 0 f775 Scroll 1 0 0 0 f777 linen 100 0 0 0 f783 plum wine 65 0 0 0 f789 Scroll 1 0 0 0 f795 rose perfume 15 0 0 0 f809 Swiss Army Knife 2 0 0 0 f810 heal 1 0 0 0 f813 jade 100 0 0 0 f814 purple cloth 100 0 0 0 f815 tea 43 0 0 0 f819 cassava 100 0 0 0 f820 salt 100 0 0 0 f831 saffron 27 0 0 0 f848 Avinia Leaf Extract 1 0 0 0 f852 honey 100 0 0 0 f854 Armor 10 0 0 0 f856 Shield of Honor 10 0 0 0 f857 flax 100 0 0 0 f858 Scroll 1 0 0 0 f864 Orb 1 0 0 0 f867 Orb 1 0 0 0 f868 vinegar 38 0 0 0 f871 Strange potion 1 0 0 0 f881 beans 100 0 0 0 f884 812 Scroll 1 0 0 0 f885 linen 100 0 0 0 f886 Healing 1 0 0 0 f888 833 Scroll 1 0 0 0 f889 magic helm 10 0 0 0 f893 Scroll 1 0 0 0 f895 Magic potion 1 0 0 0 f898 Luthpro 1 0 0 0 f904 894 1 0 0 0 f911 Eldrad 641 1 0 0 0 f917 Scroll 1 0 0 0 f924 Scroll 1 0 0 0 f929 elven staff 10 0 0 0 f932 Ring of Cospera 10 0 0 0 f944 vinegar 38 0 0 0 f948 755 Scroll 1 0 0 0 f949 cinnabar 55 0 0 0 f958 Scroll 1 0 0 0 f961 Orb 1 0 0 0 f962 Scroll 1 0 0 0 f973 riding horse 3 0 0 0 f974 Crown of the Undead lord 0 0 0 0 f975 Crown of the Barbarians 0 0 0 0 f978 dead body 100 0 0 0 f979 rose perfume 15 0 0 0 f989 honey 100 0 0 0 f991 walnuts 100 0 0 0 f993 ancient scroll 5 0 0 0 f994 linen 100 0 0 0 g016 894 scroll 1 0 0 0 g022 Golden ring 1 0 0 0 g023 pepper 16 0 0 0 g025 elven armor 10 0 0 0 g027 Strange potion 1 0 0 0 g030 obsidian 100 0 0 0 g032 salt 100 0 0 0 g033 honey 100 0 0 0 g037 Scroll 1 0 0 0 g041 813 Scroll 1 0 0 0 g043 sugar 100 0 0 0 g047 rose perfume 15 0 0 0 g053 Scroll 1 0 0 0 g061 vinegar 38 0 0 0 g099 farcast cm46 1 0 0 0 g102 Amulet of Ferenth 10 0 0 0 g104 Scroll 1 0 0 0 g106 Scroll 1 0 0 0 g107 golden shield 10 0 0 0 g109 Magic potion 1 0 0 0 g115 Scroll 1 0 0 0 g119 plum wine 65 0 0 0 g125 orange 100 0 0 0 g126 Scroll 1 0 0 0 g130 Wooden staff 1 0 0 0 g131 Scroll 1 0 0 0 g137 Bow of Bayarth 10 0 0 0 g138 Scroll 1 0 0 0 g140 Healing 1 0 0 0 g141 crystal spear 10 0 0 0 g145 cassava 100 0 0 0 g150 Orb 1 0 0 0 g155 silk 45 0 0 0 g197 ancient scroll 5 0 0 0 g199 honey 100 0 0 0 g202 Golden ring 1 0 0 0 g204 851 Scroll 1 0 0 0 g205 enchanted dart 10 0 0 0 g206 pepper 16 0 0 0 g208 Scroll 1 0 0 0 g210 heal 1 0 0 0 g212 Scroll 1 0 0 0 g213 Scroll 1 0 0 0 g214 825 Scroll 1 0 0 0 g219 pepper 16 0 0 0 g221 Strange potion 1 0 0 0 g222 Scroll 1 0 0 0 g224 Scroll 1 0 0 0 g230 Scroll 1 0 0 0 g233 fine cloak 80 0 0 0 g234 heal 1 0 0 0 g237 Scroll 1 0 0 0 g238 Orb 1 0 0 0 g253 905 scroll 1 0 0 0 g255 flax 100 0 0 0 g256 farcast ch69 1 0 0 0 g257 Atalan Dark Armour 10 0 0 0 g260 ochre 75 0 0 0 g267 Scroll 1 0 0 0 g275 Scroll 1 0 0 0 g276 obsidian 100 0 0 0 g277 ale 50 0 0 0 g279 cassava 100 0 0 0 g280 Strange potion 1 0 0 0 g288 pepper 16 0 0 0 g308 tea 43 0 0 0 g309 Scroll 1 0 0 0 g310 myrrh 28 0 0 0 g316 Strange potion 1 0 0 0 g329 ancient scroll 5 0 0 0 g331 golden sword 10 0 0 0 g332 Scroll 1 0 0 0 g334 golden ring 10 0 0 0 g338 Scroll 1 0 0 0 g339 Scroll 1 0 0 0 g341 incense 30 0 0 0 g342 Scroll 1 0 0 0 g348 Luth 1 0 0 0 g349 cardamom 23 0 0 0 g357 chocolate 72 0 0 0 g358 Strange potion 1 0 0 0 g360 Scroll 1 0 0 0 g363 Forging 5, by Zwagon 1 0 0 0 g371 Heal 1 0 0 0 g372 honey 100 0 0 0 g373 ancient scroll 5 0 0 0 g375 Scroll 1 0 0 0 g388 licorice 50 0 0 0 g398 jade 100 0 0 0 g399 ancient scroll 5 0 0 0 g408 myrrh 28 0 0 0 g417 Strange potion 1 0 0 0 g421 Ring of Lassan 10 0 0 0 g427 845 Scroll 1 0 0 0 g431 849 Scroll 1 0 0 0 g440 myrrh 28 0 0 0 g444 Strange potion 1 0 0 0 g445 magic sword 10 0 0 0 g448 saffron 27 0 0 0 g454 Eldrad 695 1 0 0 0 g455 heal 1 0 0 0 g457 saffron 27 0 0 0 g458 Golden idol of the Orcs 0 0 0 0 g463 enchanted staff 10 0 0 0 g465 old pitted sword 10 0 0 0 g466 832 Scroll 1 0 0 0 g469 Strange potion 1 0 0 0 g473 ink 50 0 0 0 g474 Longsword of Aldain 10 0 0 0 g480 ancient scroll 5 0 0 0 g484 Scroll 1 0 0 0 g493 Scroll 1 0 0 0 g495 Ring of Illusion 10 0 0 0 g506 Scroll 1 0 0 0 g507 846 Scroll 1 0 0 0 g508 911 1 0 0 0 g509 pipeweed 62 0 0 0 g510 honey 100 0 0 0 g514 silk 45 0 0 0 g515 cassava 100 0 0 0 g545 872 Scroll 1 0 0 0 g551 healing potion 1 0 0 0 g559 ochre 75 0 0 0 g565 Strange potion 1 0 0 0 g566 tea 43 0 0 0 g574 Scroll 1 0 0 0 g585 Summon ghost warriors 1 0 0 0 g588 silk 45 0 0 0 g591 heal 1 0 0 0 g592 852 scroll 1 0 0 0 g593 Heal 1 0 0 0 g594 honey 100 0 0 0 g598 Staff of Nuncarth 10 0 0 0 g600 Scroll 1 0 0 0 g601 Dragon Scales 10 0 0 0 g603 Scroll 1 0 0 0 g614 saffron 27 0 0 0 g616 Armour of Gods 10 0 0 0 g618 Dragon skin cloak 10 0 0 0 g620 Scroll 1 0 0 0 g622 heal potion 1 0 0 0 g637 pepper 16 0 0 0 g638 Golden ring 1 0 0 0 g639 Orb 1 0 0 0 g640 Heal Potion 1 0 0 0 g641 Orb 1 0 0 0 g642 licorice 50 0 0 0 g648 rose perfume 15 0 0 0 g661 Scroll 1 0 0 0 g667 ancient scroll 5 0 0 0 g668 linen 100 0 0 0 g669 ancient scroll 5 0 0 0 g673 851 Scroll 1 0 0 0 g677 Scroll 1 0 0 0 g678 walnuts 100 0 0 0 g679 Scroll 1 0 0 0 g694 Stormbringer 10 0 0 0 g700 ancient scroll 5 0 0 0 g701 893 scroll 1 0 0 0 g704 Scroll 1 0 0 0 g705 enchanted sword 10 0 0 0 g721 Farcast m26 in cp69 1 0 0 0 g722 Weriwinkle 10 0 0 0 g725 heal 1 0 0 0 g734 Scroll 1 0 0 0 g741 ancient scroll 5 0 0 0 g748 silk 45 0 0 0 g749 myrrh 28 0 0 0 g751 soap 50 0 0 0 g752 Strange potion 1 0 0 0 g753 Wallace Ring 1 0 0 0 g757 saffron 27 0 0 0 g758 Scroll 1 0 0 0 g759 Strange potion 1 0 0 0 g761 licorice 50 0 0 0 g763 Scroll 1 0 0 0 g766 crystal longsword 10 0 0 0 g770 Scroll 1 0 0 0 g772 ancient scroll 5 0 0 0 g773 Scroll 1 0 0 0 g774 Strange potion 1 0 0 0 g775 849 Scroll 1 0 0 0 g794 Orb 1 0 0 0 g795 849 Scroll 1 0 0 0 g802 Scroll 1 0 0 0 g803 chocolate 72 0 0 0 g809 soap 50 0 0 0 g810 jade 100 0 0 0 g818 ancient scroll 5 0 0 0 g828 vinegar 38 0 0 0 g832 Healing Potion 1 0 0 0 g839 salt 100 0 0 0 g870 pipeweed 62 0 0 0 g871 ancient scroll 5 0 0 0 g876 Gnarled Staff 1 0 0 0 g879 enchanted ring 10 0 0 0 g880 obsidian 100 0 0 0 g881 893 1 0 0 0 g883 ancient scroll 5 0 0 0 g885 pipeweed 62 0 0 0 g889 Eldrad 676 1 0 0 0 g895 Golden ring 1 0 0 0 g909 farcast sd23 1 0 0 0 g910 fccb61 1 0 0 0 g911 Scroll 1 0 0 0 g915 ink 50 0 0 0 g919 tea 43 0 0 0 g935 flax 100 0 0 0 g947 The Torc of the Archmage 1 0 0 0 g948 Magic potion 1 0 0 0 g957 silk 45 0 0 0 g958 fine cloak 80 0 0 0 g961 Scroll 1 0 0 0 g966 Scroll 1 0 0 0 g974 heal potion 1 0 0 0 g975 magic bow 10 0 0 0 g981 Scroll 1 0 0 0 g992 ancient scroll 5 0 0 0 h002 Scroll 1 0 0 0 h006 Scroll 1 0 0 0 h010 Orb 1 0 0 0 h015 heal 1 0 0 0 h024 obsidian 100 0 0 0 h026 Skulls 11 1 0 0 0 h031 heal potion 1 0 0 0 h045 Scroll 1 0 0 0 h048 ink 50 0 0 0 h051 obsidian 100 0 0 0 h060 Strange potion 1 0 0 0 h061 Scroll 1 0 0 0 h065 obsidian 100 0 0 0 h092 tea 43 0 0 0 h094 silk 45 0 0 0 h097 Strange potion 1 0 0 0 h099 golden dart 10 0 0 0 h106 Scroll 1 0 0 0 h108 Scroll 1 0 0 0 h115 851 Scroll 1 0 0 0 h122 rose perfume 15 0 0 0 h127 incense 30 0 0 0 h134 Scroll 1 0 0 0 h141 Target B 1 0 0 0 h143 866 Scroll 1 0 0 0 h146 Armor 10 0 0 0 h149 enchanted helm 10 0 0 0 h151 myrrh 28 0 0 0 h157 Scroll 1 0 0 0 h169 sugar 100 0 0 0 h173 888 scroll 1 0 0 0 h175 cinnabar 55 0 0 0 h181 elven armor 10 0 0 0 h188 sugar 100 0 0 0 h193 fcdb23 1 0 0 0 h199 Pointed Stick of Cain-Kardain 10 0 0 0 h202 812 Scroll 1 0 0 0 h206 ale 50 0 0 0 h207 Orb 1 0 0 0 h209 elven bow 10 0 0 0 h211 purple cloth 100 0 0 0 h212 Scroll 1 0 0 0 h213 847 Scroll 1 0 0 0 h214 904 Scroll 1 0 0 0 h216 Scroll 1 0 0 0 h219 844 Scroll 1 0 0 0 h224 Scroll 1 0 0 0 h225 Scroll 1 0 0 0 h227 Heal 1 0 0 0 h244 Scroll 1 0 0 0 h256 Magic potion 1 0 0 0 h259 Orb 1 0 0 0 h260 Magic potion 1 0 0 0 h268 rose perfume 15 0 0 0 h280 Tym+1 1 0 0 0 h289 Crandor's Ring 3 0 0 0 h291 ancient scroll 5 0 0 0 h300 linen 100 0 0 0 h301 tea 43 0 0 0 h303 Eldrad 636 1 0 0 0 h305 Magic potion 1 0 0 0 h306 soap 50 0 0 0 h313 rose perfume 15 0 0 0 h321 enchanted armor 10 0 0 0 h323 ancient scroll 5 0 0 0 h324 pipeweed 62 0 0 0 h336 heal 1 0 0 0 h340 ancient scroll 5 0 0 0 h353 crystal armor 10 0 0 0 h357 Scroll 1 0 0 0 h366 ancient scroll 5 0 0 0 h385 tea 43 0 0 0 h388 sugar 100 0 0 0 h390 Scroll 1 0 0 0 h399 linen 100 0 0 0 h402 Crown of the Barbarians 0 0 0 0 h404 ochre 75 0 0 0 h413 Shield of Ollayos 10 0 0 0 h414 jeweled egg 30 0 0 0 h415 cinnabar 55 0 0 0 h417 ancient scroll 5 0 0 0 h422 dead body 100 0 0 0 h429 Scroll 1 0 0 0 h433 Scroll 1 0 0 0 h440 Scroll 1 0 0 0 h443 Banner of the Skeletons 0 0 0 0 h451 Scroll 1 0 0 0 h453 Magic potion 1 0 0 0 h454 rose perfume 15 0 0 0 h456 province bv39 1 0 0 0 h474 Dragon Blade 10 0 0 0 h475 Summon Demon Lord 905 1 0 0 0 h476 fccb61 1 0 0 0 h478 jeweled egg 30 0 0 0 h487 Scroll 1 0 0 0 h488 Forging 6, by Zwagon 1 0 0 0 h495 jade 100 0 0 0 h499 Scroll 1 0 0 0 h506 Golden ring 1 0 0 0 h510 plum wine 65 0 0 0 h514 Scroll 1 0 0 0 h520 magic shield 10 0 0 0 h526 salt 100 0 0 0 h527 ink 50 0 0 0 h530 elven ring 10 0 0 0 h532 fine cloak 80 0 0 0 h533 rose perfume 15 0 0 0 h535 rose perfume 15 0 0 0 h536 Scroll 1 0 0 0 h541 Scroll 1 0 0 0 h547 Scroll 1 0 0 0 h549 641 Scroll 1 0 0 0 h551 Scroll 1 0 0 0 h562 Strange potion 1 0 0 0 h564 ancient scroll 5 0 0 0 h575 Magic potion 1 0 0 0 h587 Scroll 1 0 0 0 h588 Scroll 1 0 0 0 h591 Strange potion 1 0 0 0 h602 Horn of the Savages 0 0 0 0 h614 tea 43 0 0 0 h622 ale 50 0 0 0 h623 Magic potion 1 0 0 0 h626 pipeweed 62 0 0 0 h638 Scroll 1 0 0 0 h642 farcast cc61 1 0 0 0 h648 Phylactery 3 0 0 0 h650 licorice 50 0 0 0 h652 Scroll 1 0 0 0 h659 silk 45 0 0 0 h664 Scroll 1 0 0 0 h666 Strange potion 1 0 0 0 h683 Golden ring 1 0 0 0 h684 Sweetwood 1 0 0 0 h685 linen 100 0 0 0 h686 Scroll 1 0 0 0 h687 Scroll 1 0 0 0 h698 myrrh 28 0 0 0 h699 ochre 75 0 0 0 h700 Banner of the Skeletons 0 0 0 0 h704 Peregrine Falcon 3 0 0 0 h705 farcast bs57 1 0 0 0 h715 Scroll 1 0 0 0 h719 salt 100 0 0 0 h723 ancient scroll 5 0 0 0 h724 867 scroll 1 0 0 0 h735 Scroll 1 0 0 0 h736 walnuts 100 0 0 0 h740 ancient scroll 5 0 0 0 h743 Scroll 1 0 0 0 h747 enchanted armor 10 0 0 0 h752 641 Scroll 1 0 0 0 h755 linen 100 0 0 0 h757 farcast cj71 1 0 0 0 h772 crystal shield 10 0 0 0 h776 licorice 50 0 0 0 h778 enchanted spear 10 0 0 0 h779 orange 100 0 0 0 h782 Scroll 1 0 0 0 h788 Heal 1 0 0 0 h791 vinegar 38 0 0 0 h792 Scroll 1 0 0 0 h804 Longsword of Resh 10 0 0 0 h810 sugar 100 0 0 0 h823 Scroll 1 0 0 0 h827 Scroll 1 0 0 0 h830 Heal 1 0 0 0 h837 Strange potion 1 0 0 0 h838 crystal shield 10 0 0 0 h840 vinegar 38 0 0 0 h847 cinnabar 55 0 0 0 h851 cassava 100 0 0 0 h855 Orb 1 0 0 0 h863 Strange potion 1 0 0 0 h868 rose perfume 15 0 0 0 h873 jade 100 0 0 0 h876 purple cloth 100 0 0 0 h877 Strange potion 1 0 0 0 h878 obsidian 100 0 0 0 h882 jeweled egg 30 0 0 0 h884 incense 30 0 0 0 h886 golden armor 10 0 0 0 h887 walnuts 100 0 0 0 h889 Orb 1 0 0 0 h891 Forge weapon 887 1 0 0 0 h896 rose perfume 15 0 0 0 h897 Axe of the Planes 10 0 0 0 h898 Scroll 1 0 0 0 h912 Strange potion 1 0 0 0 h914 jade 100 0 0 0 h915 N. Roundship Farcast 1 0 0 0 h917 licorice 50 0 0 0 h928 Mishakal's Potion 1 0 0 0 h929 cassava 100 0 0 0 h942 814 Scroll 1 0 0 0 h946 Crown of the Barbarians 0 0 0 0 h955 Scroll 1 0 0 0 h956 licorice 50 0 0 0 h960 saffron 27 0 0 0 h961 incense 30 0 0 0 h963 Scroll 1 0 0 0 h965 chocolate 72 0 0 0 h970 887 1 0 0 0 h971 Orb 1 0 0 0 h995 Scroll 1 0 0 0 h998 province cc39 1 0 0 0 j002 Dart of Antresk 10 0 0 0 j003 Scroll 1 0 0 0 j007 Banner of the Skeletons 0 0 0 0 j008 elven helm 10 0 0 0 j016 Golden ring 1 0 0 0 j020 pipeweed 62 0 0 0 j042 ale 50 0 0 0 j043 obsidian 100 0 0 0 j046 ivory 100 0 0 0 j051 Magic potion 1 0 0 0 j055 orange 100 0 0 0 j057 elven shield 10 0 0 0 j060 806 scroll 1 0 0 0 j061 licorice 50 0 0 0 j073 Heal 1 0 0 0 j075 Orb 1 0 0 0 j079 silk 45 0 0 0 j081 Strange potion 1 0 0 0 j082 pipeweed 62 0 0 0 j098 880 scroll 1 0 0 0 j101 Scroll 1 0 0 0 j116 jeweled egg 30 0 0 0 j119 fine cloak 80 0 0 0 j120 ink 50 0 0 0 j122 farcast cf69 1 0 0 0 j132 Sword of Delight 10 0 0 0 j138 Farcasting 849 1 0 0 0 j142 purple cloth 100 0 0 0 j154 ancient scroll 5 0 0 0 j159 incense 30 0 0 0 j160 heal 1 0 0 0 j163 Scroll 1 0 0 0 j167 Scroll 1 0 0 0 j169 dc42 1 0 0 0 j174 Scroll 1 0 0 0 j175 Scroll 1 0 0 0 j187 walnuts 100 0 0 0 j193 silk 45 0 0 0 j196 vinegar 38 0 0 0 j197 Scroll 1 0 0 0 j209 jeweled egg 30 0 0 0 j214 soap 50 0 0 0 j216 Magic potion 1 0 0 0 j223 Golden ring 1 0 0 0 j226 ink 50 0 0 0 j232 crystal amulet 10 0 0 0 j237 licorice 50 0 0 0 j239 Scroll 1 0 0 0 j240 Healing Elixer 1 0 0 0 j243 Golden ring 1 0 0 0 j244 Orb 1 0 0 0 j246 Healing Potion 1 0 0 0 j250 Healing Potion 1 0 0 0 j255 Heart Stone 3 0 0 0 j265 soap 50 0 0 0 j272 ancient scroll 5 0 0 0 j279 ancient scroll 5 0 0 0 j280 Staff of Achilles 10 0 0 0 j283 licorice 50 0 0 0 j289 elven armor 10 0 0 0 j291 ancient scroll 5 0 0 0 j294 Magic potion 1 0 0 0 j309 692 potion 4126 1 0 0 0 j310 Sabre of the Tribes 10 0 0 0 j311 saffron 27 0 0 0 j313 salt 100 0 0 0 j319 Crack 1 0 0 0 j323 Scroll 1 0 0 0 j325 Magic potion 1 0 0 0 j327 808 Scroll 1 0 0 0 j329 Scroll 1 0 0 0 j336 fine cloak 80 0 0 0 j353 cassava 100 0 0 0 j359 vinegar 38 0 0 0 j360 flax 100 0 0 0 j361 ch68 1 0 0 0 j362 YMN YG9 1 0 0 0 j369 Crown of the Undead lord 0 0 0 0 j371 honey 100 0 0 0 j379 Scroll 1 0 0 0 j382 Farcast: pm29 (Faery) 1 0 0 0 j383 cinnabar 55 0 0 0 j388 Avinia Leaf Extract 1 0 0 0 j392 anvil jack 41 1 0 0 0 j394 Scroll 1 0 0 0 j402 magic longsword 10 0 0 0 j404 cardamom 23 0 0 0 j405 heal potion 1 0 0 0 j411 Scroll 1 0 0 0 j413 Orb 1 0 0 0 j416 Scroll 1 0 0 0 j418 Ox Hide Cloak 10 0 0 0 j422 jade 100 0 0 0 j423 Scroll 1 0 0 0 j425 ale 50 0 0 0 j426 silk 45 0 0 0 j429 Scroll 1 0 0 0 j435 cinnabar 55 0 0 0 j444 Scroll 1 0 0 0 j445 Scroll 1 0 0 0 j449 jeweled egg 30 0 0 0 j451 808 Scroll 1 0 0 0 j452 golden spear 10 0 0 0 j455 ivory 100 0 0 0 j460 enchanted helm 10 0 0 0 j465 Golden ring 1 0 0 0 j496 Golden ring 1 0 0 0 j497 honey 100 0 0 0 j498 Scroll 1 0 0 0 j510 Golden ring 1 0 0 0 j511 ochre 75 0 0 0 j520 farcast cm46 1 0 0 0 j523 ale 50 0 0 0 j524 692 potion 4126 1 0 0 0 j525 Magic potion 1 0 0 0 j528 chocolate 72 0 0 0 j536 ancient scroll 5 0 0 0 j541 plum wine 65 0 0 0 j542 myrrh 28 0 0 0 j544 rose perfume 15 0 0 0 j549 Strange potion 1 0 0 0 j559 Comfy Slippers 3 0 0 0 j573 Golden ring 1 0 0 0 j574 636 Scroll 1 0 0 0 j578 Magic potion 1 0 0 0 j584 tea 43 0 0 0 j587 heal 1 0 0 0 j589 fc7472 1 0 0 0 j594 ancient scroll 5 0 0 0 j598 flax 100 0 0 0 j603 692 potion 7440 sz5 1 0 0 0 j605 chocolate 72 0 0 0 j606 soap 50 0 0 0 j608 Golden ring 1 0 0 0 j612 Magic potion 1 0 0 0 j614 Scroll 1 0 0 0 j626 852 Scroll 1 0 0 0 j633 Scroll 1 0 0 0 j658 Scroll 1 0 0 0 j665 salt 100 0 0 0 j683 honey 100 0 0 0 j694 Strange potion 1 0 0 0 j695 641 Scroll 1 0 0 0 j700 Scroll 1 0 0 0 j712 Magic potion 1 0 0 0 j718 909 scroll 1 0 0 0 j719 Scroll 1 0 0 0 j721 Scroll 1 0 0 0 j740 myrrh 28 0 0 0 j752 elven amulet 10 0 0 0 j757 Golden ring 1 0 0 0 j758 Scroll 1 0 0 0 j761 Scroll 1 0 0 0 j771 magic dart 10 0 0 0 j772 Scroll 1 0 0 0 j774 salt 100 0 0 0 j779 love potion 1 0 0 0 j789 crystal spear 10 0 0 0 j793 Scroll 1 0 0 0 j795 silk 45 0 0 0 j797 Scroll 1 0 0 0 j800 pipeweed 62 0 0 0 j803 vinegar 38 0 0 0 j804 Orb 1 0 0 0 j817 walnuts 100 0 0 0 j818 myrrh 28 0 0 0 j819 Orb 1 0 0 0 j820 incense 30 0 0 0 j821 licorice 50 0 0 0 j828 Magic potion 1 0 0 0 j830 rose perfume 15 0 0 0 j833 jeweled egg 30 0 0 0 j835 Scroll 1 0 0 0 j838 Heal Potion 1 0 0 0 j855 elven amulet 10 0 0 0 j859 elven helm 10 0 0 0 j869 Scroll 1 0 0 0 j880 Bow of Ferenth 10 0 0 0 j881 Strange potion 1 0 0 0 j884 ale 50 0 0 0 j886 Scroll 1 0 0 0 j891 ochre 75 0 0 0 j892 Strange potion 1 0 0 0 j894 Scroll 1 0 0 0 j895 Strange potion 1 0 0 0 j897 Scroll 1 0 0 0 j898 cassava 100 0 0 0 j902 Heal 1 0 0 0 j903 Strange potion 1 0 0 0 j906 heal 1 0 0 0 j907 Strange potion 1 0 0 0 j908 tea 43 0 0 0 j909 Golden ring 1 0 0 0 j910 obsidian 100 0 0 0 j911 807 Scroll 1 0 0 0 j928 Golden ring 1 0 0 0 j932 ancient scroll 5 0 0 0 j936 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Scroll 1 0 0 0 k886 Luth 1 0 0 0 k891 enchanted ring 10 0 0 0 k897 Crown of the Undead lord 0 0 0 0 k898 licorice 50 0 0 0 k913 Heal 1 0 0 0 k914 plum wine 65 0 0 0 k915 Scroll 1 0 0 0 k918 enchanted amulet 10 0 0 0 k926 Scroll 1 0 0 0 k931 Golden ring 1 0 0 0 k932 myrrh 28 0 0 0 k940 Irulan's Ring 1 0 0 0 k942 da40 1 0 0 0 k948 Healing 1 0 0 0 k956 ancient scroll 5 0 0 0 k958 Chameleon Cloak 10 0 0 0 k975 fcgd 1 0 0 0 k983 salt 100 0 0 0 k986 Golden ring 1 0 0 0 k991 Strange potion 1 0 0 0 k992 Scroll 1 0 0 0 k994 ink 50 0 0 0 k995 Scroll 1 0 0 0 m001 Orb 1 0 0 0 m005 enchanted dart 10 0 0 0 m008 Crown of the Undead lord 0 0 0 0 m010 orange 100 0 0 0 m014 aa21 1 0 0 0 m021 orange 100 0 0 0 m029 Scroll 811 1 0 0 0 m039 ochre 75 0 0 0 m044 salt 100 0 0 0 m049 cardamom 23 0 0 0 m059 honey 100 0 0 0 m060 Heal 1 0 0 0 m065 Scroll 1 0 0 0 m068 incense 30 0 0 0 m076 Scroll 1 0 0 0 m081 Orb 1 0 0 0 m090 purple cloth 100 0 0 0 m097 Scroll 1 0 0 0 m099 806 Scroll 1 0 0 0 m105 Magic potion 1 0 0 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fccp73 1 0 0 0 m345 ale 50 0 0 0 m364 Helm of Perendor 10 0 0 0 m367 Golden ring 1 0 0 0 m372 jeweled egg 30 0 0 0 m373 walnuts 100 0 0 0 m386 honey 100 0 0 0 m387 Scroll 1 0 0 0 m388 Orb 1 0 0 0 m390 Armor of Balatea 10 0 0 0 m394 jade 100 0 0 0 m399 Sword of Ming 10 0 0 0 m400 Forging 11, by Zwagon 1 0 0 0 m402 Scroll 1 0 0 0 m405 Scroll 1 0 0 0 m411 myrrh 28 0 0 0 m418 cassava 100 0 0 0 m422 Strange potion 1 0 0 0 m424 Magic potion 1 0 0 0 m432 enchanted ring 10 0 0 0 m433 purple cloth 100 0 0 0 m436 Magic potion 1 0 0 0 m437 847 Scroll 1 0 0 0 m440 orange 100 0 0 0 m441 906 Scroll 1 0 0 0 m444 flax 100 0 0 0 m445 Scroll 1 0 0 0 m449 Scroll 1 0 0 0 m451 myrrh 28 0 0 0 m453 Scroll 1 0 0 0 m456 Crown of the Undead lord 0 0 0 0 m459 Golden ring 1 0 0 0 m464 vinegar 38 0 0 0 m466 Magic potion 1 0 0 0 m488 Healing 1 0 0 0 m498 licorice 50 0 0 0 m505 Orb 1 0 0 0 m508 purple cloth 100 0 0 0 m510 cassava 100 0 0 0 m511 vinegar 38 0 0 0 m512 Staff of Nantasarn 10 0 0 0 m514 Strange potion 1 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pepper 16 0 0 0 m873 soap 50 0 0 0 m874 walnuts 100 0 0 0 m881 beans 100 0 0 0 m882 elven longbow 10 0 0 0 m885 crystal bow 10 0 0 0 m887 Orb 1 0 0 0 m899 Magic potion 1 0 0 0 m900 ivory 100 0 0 0 m901 Scroll 1 0 0 0 m917 Crown of the Undead lord 0 0 0 0 m918 Scroll 1 0 0 0 m920 silk 45 0 0 0 m923 Target D 1 0 0 0 m924 Scroll 1 0 0 0 m959 cardamom 23 0 0 0 m961 Golden ring 1 0 0 0 m965 purple cloth 100 0 0 0 m970 826 scroll 1 0 0 0 m972 a Nikkon with zoom lens 10 0 0 0 m998 ancient scroll 5 0 0 0 m999 Strange potion 1 0 0 0 n009 Scroll 1 0 0 0 n011 salt 100 0 0 0 n028 Scroll 1 0 0 0 n030 Heal Potion 1 0 0 0 n031 827 Scroll 1 0 0 0 n032 obsidian 100 0 0 0 n036 golden longsword 10 0 0 0 n039 orange 100 0 0 0 n054 Scroll 1 0 0 0 n055 Orb 1 0 0 0 n056 heal potion 1 0 0 0 n059 ochre 75 0 0 0 n062 One Ring 2 0 0 0 n064 Blivit of Power 1 0 0 0 n070 Longsword of Belgarth 10 0 0 0 n071 ancient scroll 5 0 0 0 n082 cassava 100 0 0 0 n086 Heal? 1 0 0 0 n087 licorice 50 0 0 0 n095 Cloak of Displacement 10 0 0 0 n100 purple cloth 100 0 0 0 n103 Preparatory ritual 753 1 0 0 0 n105 ochre 75 0 0 0 n109 Scroll 1 0 0 0 n110 jeweled egg 30 0 0 0 n116 cardamom 23 0 0 0 n117 Conceal self 641 1 0 0 0 n122 Healing 1 0 0 0 n127 incense 30 0 0 0 n128 Strange potion 1 0 0 0 n144 Strange potion 1 0 0 0 n151 linen 100 0 0 0 n156 Scroll 1 0 0 0 n159 Golden ring 1 0 0 0 n167 licorice 50 0 0 0 n173 Scroll 1 0 0 0 n181 Golden ring 1 0 0 0 n183 ancient scroll 5 0 0 0 n185 ivory 100 0 0 0 n186 walnuts 100 0 0 0 n187 Magic potion 1 0 0 0 n192 Scroll 1 0 0 0 n197 beans 100 0 0 0 n202 salt 100 0 0 0 n204 Scroll 1 0 0 0 n205 Crown of the Undead lord 0 0 0 0 n213 ancient scroll 5 0 0 0 n215 Scroll 1 0 0 0 n216 cinnabar 55 0 0 0 n217 Strange potion 1 0 0 0 n226 Sword of Marius 10 0 0 0 n233 Scroll 1 0 0 0 n235 Scroll 1 0 0 0 n247 906 1 0 0 0 n248 Golden ring 1 0 0 0 n250 pepper 16 0 0 0 n260 incense 30 0 0 0 n263 Scroll 1 0 0 0 n268 Scroll 1 0 0 0 n277 Scroll 1 0 0 0 n280 Farcast: pm29 (Faery) 1 0 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n490 Scroll 1 0 0 0 n492 fine cloak 80 0 0 0 n499 Magic potion 1 0 0 0 n501 Spear of Antresk 10 0 0 0 n502 Scroll 1 0 0 0 n506 tea 43 0 0 0 n507 Strange potion 1 0 0 0 n511 Scroll 1 0 0 0 n515 Heal 1 0 0 0 n516 salt 100 0 0 0 n518 cinnabar 55 0 0 0 n519 silk 45 0 0 0 n520 Scroll 1 0 0 0 n522 Weapon 10 0 0 0 n535 826 scroll 1 0 0 0 n536 Shield of Arrr 10 0 0 0 n559 Mishakal's Potion 1 0 0 0 n563 chocolate 72 0 0 0 n565 Scroll 1 0 0 0 n572 692 potion 7440 sz5 1 0 0 0 n582 Scroll 1 0 0 0 n591 Banner of the Skeletons 0 0 0 0 n594 Golden ring 1 0 0 0 n595 rose perfume 15 0 0 0 n597 Heal 1 0 0 0 n598 rose perfume 15 0 0 0 n599 827 Scroll 1 0 0 0 n601 purple cloth 100 0 0 0 n604 Scroll 1 0 0 0 n607 Amulet of Nuncarth 10 0 0 0 n609 Orb 1 0 0 0 n616 Scroll 1 0 0 0 n627 vinegar 38 0 0 0 n628 851 Scroll 1 0 0 0 n632 saffron 27 0 0 0 n641 plum wine 65 0 0 0 n650 heal 1 0 0 0 n659 Scroll 1 0 0 0 n674 Helm of Areth Lorbin 10 0 0 0 n675 plum wine 65 0 0 0 n686 rose perfume 15 0 0 0 n701 Scroll 1 0 0 0 n702 Scroll 1 0 0 0 n705 868 scroll 1 0 0 0 n711 soap 50 0 0 0 n713 Golden ring 1 0 0 0 n716 Orb 1 0 0 0 n725 ancient scroll 5 0 0 0 n726 jade 100 0 0 0 n733 saffron 27 0 0 0 n734 beans 100 0 0 0 n758 Strange potion 1 0 0 0 n765 walnuts 100 0 0 0 n766 Orb 1 0 0 0 n767 jeweled egg 30 0 0 0 n768 Heal 1 0 0 0 n769 Orb 1 0 0 0 n771 walnuts 100 0 0 0 n777 Strange potion 1 0 0 0 n783 Scroll 1 0 0 0 n789 Healing Potion 1 0 0 0 n790 Healing Potion 1 0 0 0 n792 826 Scroll 1 0 0 0 n799 Heal 1 0 0 0 n802 silk 45 0 0 0 n810 soap 50 0 0 0 n812 Strange potion 1 0 0 0 n817 fine cloak 80 0 0 0 n826 Pointy Stick 10 0 0 0 n827 ale 50 0 0 0 n831 vinegar 38 0 0 0 n832 Orb 1 0 0 0 n833 ancient scroll 5 0 0 0 n834 Beastmastery 1 0 0 0 n839 Magic potion 1 0 0 0 n850 Potion 1 0 0 0 n858 walnuts 100 0 0 0 n861 Heal Potion 3 1 0 0 0 n865 ochre 75 0 0 0 n867 rose perfume 15 0 0 0 n870 Scroll 1 0 0 0 n887 Scroll 1 0 0 0 n897 Heal 1 0 0 0 n900 Golden ring 1 0 0 0 n905 purple cloth 100 0 0 0 n912 silk 45 0 0 0 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1 0 0 0 143291 beans 100 0 0 0 143321 692 potion 4126 1 0 0 0 143382 ochre 75 0 0 0 143448 farcast cn60 1 0 0 0 143648 Scroll 1 0 0 0 143650 ale 50 0 0 0 143810 707 Scroll 1 0 0 0 143863 Elven Longsword 10 0 0 0 143866 ancient scroll 5 0 0 0 143887 Magic potion 1 0 0 0 143907 Scroll 1 0 0 0 143999 obsidian 100 0 0 0 144002 692 potion 4126 1 0 0 0 144074 Magic potion 1 0 0 0 144141 A Ring 1 0 0 0 144149 beans 100 0 0 0 144200 Heal Potion 1 0 0 0 144261 farcast r78 1 0 0 0 144281 beans 100 0 0 0 144303 Magic potion 1 0 0 0 144366 ink 50 0 0 0 144374 Amulet of Raskold 10 0 0 0 144402 Strange potion 1 0 0 0 144442 692 potion 4126 1 0 0 0 144450 fcmm35 1 0 0 0 144455 chocolate 72 0 0 0 144469 Orb 1 0 0 0 144480 Magic potion 1 0 0 0 144490 Eldrad 641 1 0 0 0 144491 Magic potion 1 0 0 0 144579 magic ring 10 0 0 0 144630 Strange potion 1 0 0 0 144688 Orb 1 0 0 0 144723 heal potion 1 0 0 0 144901 Resurrect 752 1 0 0 0 144989 incense 30 0 0 0 144996 obsidian 100 0 0 0 145007 Scroll 1 0 0 0 145039 Golden ring 1 0 0 0 145042 Heal 1 0 0 0 145050 Farcast: pm29 (Faery) 1 0 0 0 145057 Strange potion 1 0 0 0 145070 flax 100 0 0 0 145082 saffron 27 0 0 0 145100 jade 100 0 0 0 145131 692 potion 4126 1 0 0 0 145133 Scroll 1 0 0 0 145158 D28Potion 1 0 0 0 145169 Scroll 1 0 0 0 145173 linen 100 0 0 0 145188 Magic potion 1 0 0 0 145234 beans 100 0 0 0 145265 Scroll 1 0 0 0 145292 Scroll 1 0 0 0 145310 magic dart 10 0 0 0 145385 690 1 0 0 0 145417 rose perfume 15 0 0 0 145471 chocolate 72 0 0 0 145492 Scroll 1 0 0 0 145551 myrrh 28 0 0 0 145595 Adamantium Carapace 10 0 0 0 145611 sugar 100 0 0 0 145614 ancient scroll 5 0 0 0 145675 Armor of Marius 10 0 0 0 145678 Scroll 1 0 0 0 145699 sugar 100 0 0 0 145741 Scroll 1 0 0 0 145770 jade 100 0 0 0 145787 incense 30 0 0 0 145822 Armor of Dirbrand 10 0 0 0 145831 silk 45 0 0 0 145849 cassava 100 0 0 0 145886 641 1 0 0 0 146004 Scroll 1 0 0 0 146049 693 potion 1 0 0 0 146065 sugar 100 0 0 0 146079 641 Scroll 1 0 0 0 146116 752 Scroll 1 0 0 0 146277 Farcast cn60 1 0 0 0 146300 ochre 75 0 0 0 146333 golden armor 10 0 0 0 146400 Horn of the Savages 0 0 0 0 146418 Scroll 1 0 0 0 146446 vinegar 38 0 0 0 146498 golden dart 10 0 0 0 146552 Magic potion 1 0 0 0 146564 enchanted armor 10 0 0 0 146687 Scroll 1 0 0 0 146718 cinnabar 55 0 0 0 146724 Magic potion 1 0 0 0 146786 692 potion 4126 1 0 0 0 146794 beans 100 0 0 0 146799 Crimson Armor 10 0 0 0 146812 Strange potion 1 0 0 0 146845 Scroll 1 0 0 0 146872 plum wine 65 0 0 0 146901 chocolate 72 0 0 0 146913 salt 100 0 0 0 146918 692 potion 4126 1 0 0 0 146926 Scroll 1 0 0 0 146936 saffron 27 0 0 0 146939 Magic potion 1 0 0 0 147011 Scimitar of Jharv 10 0 0 0 147115 Scroll 1 0 0 0 147163 Scroll 1 0 0 0 147175 cassava 100 0 0 0 147185 jade 100 0 0 0 147190 Scroll 1 0 0 0 147209 Jeweled crown 3 0 0 0 147211 soap 50 0 0 0 147244 Scroll 1 0 0 0 147265 jeweled egg 30 0 0 0 147309 df39 1 0 0 0 147375 Golden ring 1 0 0 0 147378 ale 50 0 0 0 147443 Scroll 1 0 0 0 147482 beans 100 0 0 0 147491 jeweled egg 30 0 0 0 147506 Scroll 1 0 0 0 147551 692 potion 4126 1 0 0 0 147641 ink 50 0 0 0 147687 Scroll 1 0 0 0 147688 Orb 1 0 0 0 147787 farcast m97 in cs51 1 0 0 0 147817 pipeweed 62 0 0 0 147920 orange 100 0 0 0 148092 Orb 1 0 0 0 148123 jeweled egg 30 0 0 0 148129 golden armor 10 0 0 0 148143 692 potion 4126 1 0 0 0 148166 jeweled egg 30 0 0 0 148188 ebon hauberk 10 0 0 0 148233 Scroll 1 0 0 0 148269 Orb 1 0 0 0 148356 ochre 75 0 0 0 148360 Strange potion 1 0 0 0 148401 cassava 100 0 0 0 148414 Magic potion 1 0 0 0 148496 soap 50 0 0 0 148523 Heal Potion 1 0 0 0 148657 Armor of Darkness 10 0 0 0 148712 Scroll 1 0 0 0 148731 Scroll 1 0 0 0 148782 Orb 1 0 0 0 148800 jade 100 0 0 0 148844 Ring of Eternal Light 3 0 0 0 148856 crystal dart 10 0 0 0 148939 Record Skill 1 0 0 0 149077 Magic potion 1 0 0 0 149081 magic dagger 10 0 0 0 149092 tea 43 0 0 0 149108 heal 1 0 0 0 149120 ancient scroll 5 0 0 0 149134 Heal Potion 1 0 0 0 149136 Potion of Death 2 0 0 0 149142 Healing Potion 1 0 0 0 149166 myrrh 28 0 0 0 149171 Scroll 1 0 0 0 149179 farcast cb60 1 0 0 0 149186 tea 43 0 0 0 149269 Javelin of Antresk 10 0 0 0 149296 incense 30 0 0 0 149361 soap 50 0 0 0 149372 sugar 100 0 0 0 149425 Orb 1 0 0 0 149440 incense 30 0 0 0 149469 Scroll 1 0 0 0 149495 Werchter 1 0 0 0 149499 Scroll 1 0 0 0 149577 Pike of Delight 10 0 0 0 149606 Strange potion 1 0 0 0 149639 silk 45 0 0 0 149678 Scroll 1 0 0 0 149699 fine cloak 80 0 0 0 149749 692 potion 4460 1 0 0 0 149759 dz68 1 0 0 0 149772 walnuts 100 0 0 0 149780 Wooden staff 1 0 0 0 149789 Staff of Light 1 0 0 0 149796 A Ring 3 0 0 0 149805 beans 100 0 0 0 149830 golden sword 10 0 0 0 149924 Strange potion 1 0 0 0 Skill listing: -------------- Skill schools: 600 Shipcraft three weeks 610 Combat three weeks 630 Stealth four weeks 650 Beastmastery four weeks, 1 NP req'd 670 Persuasion four weeks 680 Construction three weeks 690 Alchemy four weeks 700 Forestry three weeks 720 Mining three weeks 730 Trade three weeks 750 Religion five weeks, 1 NP req'd 800 Magic four weeks, 1 NP req'd 820 Weather magic five weeks, 1 NP req'd 840 Scrying five weeks, 1 NP req'd 860 Gatecraft five weeks, 1 NP req'd 880 Artifact construction six weeks, 1 NP req'd 900 Necromancy six weeks, 2 NP req'd 920 Advanced sorcery six weeks Shipcraft [600] 601 Sailing two weeks 602 Shipbuilding two weeks 603 Fishing two weeks Combat [610] 611 Survive fatal wound four weeks 612 Fight to the death four weeks 613 Construct catapult two weeks 614 Defense two weeks 615 Archery three weeks 616 Swordplay two weeks 617 Weaponsmithing two weeks Stealth [630] 631 Petty thievery two weeks 632 Determine inventory of character two weeks 633 Determine skills of character two weeks 634 Determine character's lord two weeks 635 Conceal faction four weeks 636 Learn of richest nearby noble two weeks 637 Torture prisoner three weeks 639 Sneak into structure three weeks 641 Conceal self four weeks Beastmastery [650] 651 Bird spy three weeks 652 Capture beasts in battle four weeks 653 Use beasts in battle four weeks 654 Breed beasts four weeks 655 Catch wild horses two weeks 656 Train wild horse to riding horse two weeks 657 Train wild horse to warmount three weeks 658 Summon wild men three weeks 659 Persuade wild men to remain three weeks 661 Breed hound three weeks Persuasion [670] 671 Bribe noble two weeks 672 Persuade oathbound noble three weeks 673 Raise peasant mob two weeks 674 Rally peasant mob three weeks 675 Incite mob violence three weeks 676 Train angry peasants two weeks Construction [680] 681 Construct siege tower two weeks 682 Stone quarrying two weeks Alchemy [690] 691 Extract venom from ratspider three weeks 692 Make potion of slavery three weeks 693 Brew healing potion three weeks 694 Brew potion of death three weeks 695 Record skill on scroll three weeks 696 Collect rare elements two weeks 697 Turn lead into gold four weeks Forestry [700] 701 Construct battering ram two weeks 702 Harvest lumber two weeks 703 Harvest yew two weeks 704 Collect rare foliage two weeks 705 Harvest mallorn wood two weeks 706 Harvest opium two weeks 707 Improve opium production two weeks Mining [720] 721 Mine iron two weeks 722 Mine gold two weeks 723 Mine mithril two weeks Trade [730] 731 Conceal identity of trader two weeks 732 Find tradegood for sale two weeks 733 Find market for tradegood two weeks Religion [750] 751 Receive vision four weeks 752 Resurrect dead noble four weeks 753 Preparatory ritual three weeks 754 Lay to rest four weeks 755 Remove blessing from soldiers four weeks 756 Immunity from Vision four weeks Magic [800] 801 Meditate two weeks 802 Perform common tasks for gold two weeks 803 Appear common two weeks 804 View current aura level of others three weeks 805 Reveal abilities of another mage two weeks 806 Tap health for aura three weeks 807 Heal three weeks 808 Modern magic script three weeks 809 Shroud abilities from scry three weeks 811 Detect ability scry three weeks 812 Dispel ability shroud three weeks 813 Advanced meditation three weeks 814 Hinder meditation three weeks Weather magic [820] 821 Fierce wind three weeks 822 Bind storm to ship three weeks 823 Scribe weather symbols three weeks 824 Summon rain three weeks 825 Summon wind three weeks 826 Summon fog three weeks 827 Direct storm three weeks 828 Dissipate storm three weeks 829 Renew storm strength three weeks 831 Lightning bolt four weeks 832 Seize control of storm three weeks 833 Fog of death three weeks Scrying [840] 841 Scry location three weeks 842 Shroud location from magical scry two weeks 843 Dispel location shroud three weeks 844 Ciphered writing of Areth-Pirn three weeks 845 Create magical barrier three weeks 846 Remove magical barrier three weeks 847 Locate character three weeks 848 Detect location scry three weeks 849 Farcasting three weeks 851 Save farcast state three weeks 852 Banish undead three weeks Gatecraft [860] 861 Teleport two weeks 862 Detect gates two weeks 863 Jump through gate two weeks 864 Seal gate two weeks 865 Unseal gate with key two weeks 866 Notify if gate unsealed two weeks 867 Forcefully unseal gate three weeks 868 Reveal gate key three weeks 869 Notify of gate jumps two weeks 871 Language of the Ancients three weeks 872 Reverse jump through gate three weeks Artifact construction [880] 881 Forge auraculum two weeks 882 Reveal creator of artifact two weeks 883 Reveal where artifact was created two weeks 884 Cloak creator of artifact four weeks 885 Cloak region of artifact creation two weeks 886 Curse noncreator loyalty two weeks 887 Forge magical weapon three weeks 888 Forge magical armor three weeks 889 Forge magical bow three weeks 891 Dispel cloaking from artifact three weeks 892 Arcane symbols three weeks 893 Destroy artifact three weeks 894 Forge palantir three weeks Necromancy [900] 901 Transcend death four weeks, 1 NP req'd 902 Runes of Evil three weeks 903 Summon ghost warriors three weeks 904 Raise undead three weeks 905 Summon demon lord three weeks 906 Renew demon bond three weeks 907 Banish demon lord three weeks 908 Eating of the dead four weeks 909 Aura blast three weeks 911 Absorb aura blast three weeks Advanced sorcery [920] 921 Trance four weeks 922 Teleport items four weeks Shipcraft [600] --------------- All skills concerning ocean travel fall under this category. Shipcraft encompasses the building and repair of ships, training of sailors, and navigation at sea. The following skills may be studied directly once Shipcraft is known: num skill time to learn --- ----- ------------- 601 Sailing two weeks 602 Shipbuilding two weeks 603 Fishing two weeks Combat [610] ------------ The student of combat learns the training of soldiers and how to lead them well in battle. With study and experience, the battle lord will find strategies to be used in difficult combat situations. The following skills may be studied directly once Combat is known: num skill time to learn --- ----- ------------- 611 Survive fatal wound four weeks 612 Fight to the death four weeks 613 Construct catapult two weeks 614 Defense two weeks 615 Archery three weeks 616 Swordplay two weeks 617 Weaponsmithing two weeks Stealth [630] ------------- Stealth includes the arts of theft, spying, assassination, kidnapping, and other covert activities. Most stealth skills will not make use of soldiers or other followers, instead relying on the sneakiness of a lone character. The following skills may be studied directly once Stealth is known: num skill time to learn --- ----- ------------- 631 Petty thievery two weeks 632 Determine inventory of character two weeks 633 Determine skills of character two weeks 634 Determine character's lord two weeks 635 Conceal faction four weeks Further skills may be found through research. 636 Learn of richest nearby noble two weeks 637 Torture prisoner three weeks 639 Sneak into structure three weeks 641 Conceal self four weeks Beastmastery [650] ------------------ Beastmastery spans the capture, training and breeding of all manner of animals, both wild and domestic. Common Beastmastery skills are used to capture and train horses for travel or combat. Higher level skills within this category concern the care and use of stranger beasts. The following skills may be studied directly once Beastmastery is known: num skill time to learn --- ----- ------------- 651 Bird spy three weeks 652 Capture beasts in battle four weeks 653 Use beasts in battle four weeks 654 Breed beasts four weeks 655 Catch wild horses two weeks 656 Train wild horse to riding horse two weeks Further skills may be found through research. 657 Train wild horse to warmount three weeks 658 Summon wild men three weeks 659 Persuade wild men to remain three weeks 661 Breed hound three weeks Persuasion [670] ---------------- The skill of smooth-tongued oratators, Persuasion involves the manipulation of others through eloquent verbal dialog. From subverting a noble's loyalty to rousing peasant mobs with firey speeches, Persuasion can a powerful tool or weapon. The following skills may be studied directly once Persuasion is known: num skill time to learn --- ----- ------------- 671 Bribe noble two weeks 672 Persuade oathbound noble three weeks 673 Raise peasant mob two weeks 674 Rally peasant mob three weeks Further skills may be found through research. 675 Incite mob violence three weeks 676 Train angry peasants two weeks Construction [680] ------------------ The domain of engineers, builders and architects, Construction concerns the erection of inns, castles, city walls, and other fortifications. The following skills may be studied directly once Construction is known: num skill time to learn --- ----- ------------- 681 Construct siege tower two weeks 682 Stone quarrying two weeks Alchemy [690] ------------- Called petty magician, druggist, and sometimes fool, the alchemist seeks to brew useful potions from elements and rare extracts. A method to transmute matter into gold is eagerly sought, but remains unknown. The following skills may be studied directly once Alchemy is known: num skill time to learn --- ----- ------------- 691 Extract venom from ratspider three weeks 692 Make potion of slavery three weeks 693 Brew healing potion three weeks Further skills may be found through research. 694 Brew potion of death three weeks 695 Record skill on scroll three weeks 696 Collect rare elements two weeks 697 Turn lead into gold four weeks Forestry [700] -------------- Forestry is skill at managing forests and harvesting their products, such as timber, yew, and rare foliage. The following skills may be studied directly once Forestry is known: num skill time to learn --- ----- ------------- 701 Construct battering ram two weeks 702 Harvest lumber two weeks 703 Harvest yew two weeks 704 Collect rare foliage two weeks 705 Harvest mallorn wood two weeks Further skills may be found through research. 706 Harvest opium two weeks 707 Improve opium production two weeks Mining [720] ------------ Mining is the skill of sinking deep shafts into mountainous provinces for the purpose of extracting valuable elements. Mining skills require a mine shaft to be constructed first with the BUILD MINE order. The likelihood of death because of cave-ins or poisonous gases seeping into the shafts tends to make mining dangerous work. The following skills may be studied directly once Mining is known: num skill time to learn --- ----- ------------- 721 Mine iron two weeks 722 Mine gold two weeks Further skills may be found through research. 723 Mine mithril two weeks Trade [730] ----------- Trade provides the skills necessary to discover and develop markets in rare tradegoods. The following skills may be studied directly once Trade is known: num skill time to learn --- ----- ------------- 731 Conceal identity of trader two weeks 732 Find tradegood for sale two weeks 733 Find market for tradegood two weeks Religion [750] -------------- The study of religion labels a character as a priest. Priests may learn to receive visions of far-away places, characters, or items. Some priests are said to possess miraculous powers, including the ability to bring dead nobles back to life. Religion may only be researched in temples. The following skills may be studied directly once Religion is known: num skill time to learn --- ----- ------------- 751 Receive vision four weeks Further skills may be found through research. 752 Resurrect dead noble four weeks 753 Preparatory ritual three weeks 754 Lay to rest four weeks 755 Remove blessing from soldiers four weeks 756 Immunity from Vision four weeks Magic [800] ----------- No apprentice magician can rightfully don the robes of his order without some knowledge of Magic [800]. Magic contains many spells useful on their own, as well as in conjunction with spells from the other schools of sorcery. The following skills may be studied directly once Magic is known: num skill time to learn --- ----- ------------- 801 Meditate two weeks 802 Perform common tasks for gold two weeks 803 Appear common two weeks 804 View current aura level of others three weeks 805 Reveal abilities of another mage two weeks Further skills may be found through research. 806 Tap health for aura three weeks 807 Heal three weeks 808 Modern magic script three weeks 809 Shroud abilities from scry three weeks 811 Detect ability scry three weeks 812 Dispel ability shroud three weeks 813 Advanced meditation three weeks 814 Hinder meditation three weeks Weather magic [820] ------------------- Weather spells concern the summoning and control of storms. Mild weather may have an effect on battle and ocean navigation. Fierce storms are capable of great damage. The following skills may be studied directly once Weather magic is known: num skill time to learn --- ----- ------------- 821 Fierce wind three weeks 822 Bind storm to ship three weeks 823 Scribe weather symbols three weeks 824 Summon rain three weeks Further skills may be found through research. 825 Summon wind three weeks 826 Summon fog three weeks 827 Direct storm three weeks 828 Dissipate storm three weeks 829 Renew storm strength three weeks 831 Lightning bolt four weeks 832 Seize control of storm three weeks 833 Fog of death three weeks Scrying [840] ------------- Scrying concerns the gathering of information by means of magical spells. Simple spells may allow the mage to learn information about other characters nearby, or to view distant regions. Advanced study delves into spells wrought long ago in by the men of Areth-Pirn as tools to rule their land, including the erection of magical barriers to travel, as well as additional spells of far-seeing. The following skills may be studied directly once Scrying is known: num skill time to learn --- ----- ------------- 841 Scry location three weeks Further skills may be found through research. 842 Shroud location from magical scry two weeks 843 Dispel location shroud three weeks 844 Ciphered writing of Areth-Pirn three weeks 845 Create magical barrier three weeks 846 Remove magical barrier three weeks 847 Locate character three weeks 848 Detect location scry three weeks 849 Farcasting three weeks 851 Save farcast state three weeks 852 Banish undead three weeks Gatecraft [860] --------------- Long ago the Ancients, a race of wise men who ruled the land with the aid of powerful magic, constructed a network of teleportation gateways to connect distant cities. As the reach of their magical portals grew, so grew the reach of their armies and knowledge. At their height the rule of the Ancients extended to every corner of the known world, and beyond. With the passing of the Ancients, the system of gates fell into disuse and decay, and now retains only a hint of its former majesty. Gatecraft, once practiced by the most common among the Ancients, has since been forgotten by nearly all men. The school of Gatecraft retains the only knowledge of the use of these mystical portals. Because knowledge of Gates can be a powerful tool or weapon, Gatecraft spells are jealously guarded even within the school. Some aspects of Gatecraft, such as the secret of their construction, have been completely lost. The following skills may be studied directly once Gatecraft is known: num skill time to learn --- ----- ------------- 861 Teleport two weeks 862 Detect gates two weeks Further skills may be found through research. 863 Jump through gate two weeks 864 Seal gate two weeks 865 Unseal gate with key two weeks 866 Notify if gate unsealed two weeks 867 Forcefully unseal gate three weeks 868 Reveal gate key three weeks 869 Notify of gate jumps two weeks 871 Language of the Ancients three weeks 872 Reverse jump through gate three weeks Artifact construction [880] --------------------------- The domain of high level wizards, artifact construction concerns the creation and manipulation of items which may focus and store aura, contain spells, or have other magical properties. The following skills may be studied directly once Artifact construction is known: num skill time to learn --- ----- ------------- 881 Forge auraculum two weeks 882 Reveal creator of artifact two weeks 883 Reveal where artifact was created two weeks Further skills may be found through research. 884 Cloak creator of artifact four weeks 885 Cloak region of artifact creation two weeks 886 Curse noncreator loyalty two weeks 887 Forge magical weapon three weeks 888 Forge magical armor three weeks 889 Forge magical bow three weeks 891 Dispel cloaking from artifact three weeks 892 Arcane symbols three weeks 893 Destroy artifact three weeks 894 Forge palantir three weeks Necromancy [900] ---------------- The way of the necromancer leads to fresh graves, the pits of Hades, and unspeakable horrors found only in dark corners of men's souls. Power is gained through animation and enslavement of the dead, both followers as well as nobles. A necromancer looks upon a bloody battlefield strewn with the dead as a potential army waiting to be trained. Advanced necromancers wield fierce powers, manipulating evil Runes to effect their will upon the world, and making pacts with demons to obtain power in return for souls. With great power also comes great danger, and necromancy is the most dangerous of the magical arts. Only those willing to risk death at the hands of civilized men, or worse fates meted out by demons sent from the underworld, should even consider its study. The following skills may be studied directly once Necromancy is known: num skill time to learn --- ----- ------------- 901 Transcend death four weeks, 1 NP req'd 902 Runes of Evil three weeks 903 Summon ghost warriors three weeks Further skills may be found through research. 904 Raise undead three weeks 905 Summon demon lord three weeks 906 Renew demon bond three weeks 907 Banish demon lord three weeks 908 Eating of the dead four weeks 909 Aura blast three weeks 911 Absorb aura blast three weeks Advanced sorcery [920] ---------------------- The blackest of the black arts, the tool of the most powerful mages, Advanced sorcery brings deep knowledge of the workings of the mortal and spiritual realms, and the ability to alter them at will. Skills within this category may be found through research. 921 Trance four weeks 922 Teleport items four weeks Sailing [601] ------------- Usage: USE 601 Or: SAIL Requires: character must be ship's captain Time: varies with route taken Pilot a ship in the given direction, or to the specified location. If a location is specified, there must be a direct route to it from the current location of the ship. Compass points may be abbreviated: N, S, E, W. The character issuing the Pilot ship order must occupy the first position inside the ship (the character must be the captain of the ship). The captain must have a crew to assist in the handling of the ship. Galleys require fourteen sailors as oarsmen to row the ship. Roundships require at least eight sailors to man the ship's rigging. ship crew ---- ---- galley 14 sailors roundship 8 sailors If the required number of crew are not available, travel is still possible, but will take an extra day for each hand the crew is short. For example, a galley with only 10 men at the oars will take four extra days to travel across an ocean route. A roundship with no sailors at all would take eight extra days to traverse a route. Galleys perform equally well regardless of wind conditions. Roundships may be becalmed and unable to travel. In the presence of favorable wind they will travel across ocean routes in half the rated time. Overloaded ships do not sail well. They may take longer than expected to travel across routes, and are almost certain to capsize and sink in a storm. Captains should be careful not to leave port in a vessel carrying too much cargo. For convenience, one may use the SAIL order rather than "USE 601". Knowledge of Pilot ship [601] is still required, however. Shipbuilding [602] ------------------ Usage: BUILD galley "Name of ship" or BUILD roundship "Name of ship" Requires: at least three workers [11] 50 wood [77] for a galley, 100 wood for a roundship Time: 250 worker-days for a galley, 500 for a roundship To begin construction of a ship, the shipbuilder should unstack from beneath other characters and issue one of the BUILD orders. One-fifth of the lumber is required to start construction. The rest is deducted as progress on the ship is made (the second fifth at 20% completion, the third fifth at 40% completion, etc.) The shipbuilder and his workers will be placed inside the new ship. As soon as the required number of worker-days has been invested in construction, the ship will be christened and declared seaworthy. To resume construction of a partially completed ship, first enter the ship, then issue the either "build galley" or "build roundship". Ships may only be built in locations with a passable route to an ocean, such as a port city. Fishing [603] ------------- Usage: FISH [number of fish] [days] Requires: at least one sailor Unit must be on a ship on the ocean in order to fish. Each day spent fishing there is a 50% chance that the ship will come across a school of fish. If fish are found, each sailor will produce one fish that day. Provinces generate 50 fish per month which may be obtained by fishing. Examples: fish # obtain as many fish as possible fish 25 # stop after getting 25 fish fish 0 5 # fish for five days fish 25 5 # stop after five days, or 25 fish, whichever # comes first In all cases, fishing will cease as soon as the stocks in the ocean province have been exhausted. Survive fatal wound [611] ------------------------- Usage: implicit Knowledge of 611 confers the ability for a noble to survive a wound which would be normally be fatal. If the noble's health reaches zero, either through combat or by other harm, instead of dying the noble will be restored to full health. Once the skill has been used, it is forgotten. To survive a second fatal would, the noble would have to spend another Noble Point and study for three weeks to learn 611 again. Fight to the death [612] ------------------------ Usage: USE 612 <0|1> Time: 0 days Normally a side will break when its offensive plus defensive total falls by 50% or more. Knowledge of 612 allows a leader to override this default break point and set it to 100% instead. Break at 50% losses: USE 612 1 (default) Fight to the death: USE 612 0 During combat, only the stack leader's setting for 612 is checked. 612 works both for attacking and defending stacks. Note that prisoners may still be taken from a side fighting to the death, as wounded nobles may be too weak to resist being taken captive. Construct catapult [613] ------------------------ Usage: USE 613 Requires: three wood [77] three workers [11] Produces: one catapult [61] Time: fourteen days The engineer directs the construction of a wheeled wooden frame containing a mechanism to supply stress to the end of a long wooden pole. The pole contains a basket which may be loaded with stones or other missiles to be hurled against the enemy's walls, or over them. A winch to lower the pole and a release mechanism finish the siege engine. Catapults are sometimes loaded with the bodies of the enemy's dead and hurled over their walls, to dishearten the besieged and spread disease amongst them. Defense [614] ------------- Usage: USE 614 Time: seven days The noble will spend time and effort practicing skills and techniques of personal and combat defense. Each use of 614 raises the noble's defense rating by 3-5 points if his starting level is less than 100, and 1-3 points thereafter. 5% of the time the noble will have an exceptionally good study period and will gain 10 points. Archery [615] ------------- Usage: USE 615 Time: seven days Learning 615 gives the noble a +50 missile attack rating. Each seven-day use raises the noble's missile rating by 3-5 points if his starting level is less than 100, and 1-3 points thereafter. 5% of the time the noble will have an exceptionally good study period and will gain 10 points. Knowledge of Archery also allows the noble to train archers and elite archers, via the TRAIN order. Swordplay [616] --------------- Usage: USE 616 Time: seven days Use of 616 will cause the noble to spend time and effort practicing swordplay, for use in personal combat. Each seven-day use of 616 raises the noble's attack rating by 3-5 points if his starting level is less than 100, and 1-3 points thereafter. 5% of the time the noble will have an exceptionally good study period and will gain 10 points. Knowledge of Swordplay also allows the noble to train swordsmen, knights, and elite guards, via the TRAIN order. Weaponsmithing [617] -------------------- Usage: MAKE Time: as given Weapons and armor are required for the training of some kinds of fighters. Archers require longbows, for instance, elite guard require plate armor, etc. Weapons and armor are made with the MAKE command. The following weapons and armor may be produced: num item material --- ---- -------- 72 longbow yew [68] 73 plate armor iron [79] 74 longsword iron [79] 75 pike wood [77] 85 crossbow wood [77] One unit of the input material may turned into one of the desired items each day. For example, MAKE 72 2 would spend two days turning two yew [68] into two longbows [72]. See the MAKE command for further information. Petty thievery [631] -------------------- Usage: USE 631 Time: seven days The skill of the common burglar, 631 allows a thief to work a city for gold. The thief may pick pockets, steal from merchants in the market, enter homes in search of loot, or deceive townsfolk into parting with their gold with confidence games. 631 may only be used in a city, where there are many opportunities for the petty thief. Since reports of thievery tend to make the city residents tense and alert, 631 may only be used once per month in each city. A thief will earn between 50 and 150 gold for each successful use of 631. There is a 5% chance that instead of obtaining gold, the thief will be caught and beaten, and receive a 5-15 point health loss. The amount of gold the thief obtains from the city is deducted from the city's tax base for the month. Cities which have recently been pillaged offer no opportunities for petty thievery, as the residents have already been stripped of their valuables, and are wary of strangers. Determine inventory of character [632] -------------------------------------- Usage: USE 632 Time: seven days Sneakily learn the contents of the specified character's inventory. The spy must be in the same location as the target. Determine skills of character [633] ----------------------------------- Usage: USE 633 Time: seven days Sneakily learn what skills the specified character possesses by crafty observation and spying. The spy must be in the same location as the target. Determine character's lord [634] -------------------------------- Usage: USE 634 Time: seven days Reveals what player the specified character is sworn to, unless the target character is concealing its identity. The spy must be in the same location as the target. Conceal faction [635] --------------------- Usage: automatic when necessary Knowledge of 635 causes a character to keep its faction affiliation secret. Other units attempting to learn the what player the unit belongs with the skill Determine character's lord [9521] will fail. Permissions set for the player of a character concealing its faction affiliation will not include the character. For example, suppose unit [5499] is concealing the fact that it belongs to player [613]. Permissions declared for player [613] (such as ADMIT, DEFEND, etc.) will not include the sneaky unit [5499], since [5499] will not admit to an affiliation with [613]. Furthermore, such units will not DEFEND units from their own faction by default, since this might reveal their identity. Learn of richest nearby noble [636] ----------------------------------- Usage: USE 636 Time: seven days Must be used in an inn. The character will chat with the local patrons of the inn, inquiring as to the recent comings and goings of other nearby characters, paying special attention to clues which would indicate the presence of wealthy units. Use of 636 will reveal the identity of the richest noble within three provinces of the inn. Any character with less than 500 gold is not considered wealthy, and is ignored by 636. Torture prisoner [637] ---------------------- Usage: TORTURE Time: seven days Torture is the practice of inflicting pain on a captive prisoner in order to extract information against the victim's will. Torture will attempt to learn what faction the prisoner belongs to. Each torture attempt inflicts a 50 point health loss on the prisoner. The chance of success depends on the prisoner's loyalty: loyalty chance ------- ------ oath-2 0% oath-1 10% contract 50% fear 100% Sneak into structure [639] -------------------------- Usage: SNEAK [building or ship] Time: three days The character will sneak into the specified building or ship. Once inside, other occupants of the structure will see the character in their location reports, unless the unit employs additional methods of concealment. Occupants will not see the character enter, however. To exit the structure by the same means, use SNEAK with no arguments. The unit must be alone in order to sneak into and out of buildings or ships. It may not be stacked with any other characters, or possess any followers, such as peasants, soldiers, workers, etc. Conceal self [641] ------------------ Usage: USE 641 Time: three days This skill allows a character to conceal itself from view. When activiated, other characters will not see the unit in their location reports, and will not see the unit come and go. The unit must be alone in order to conceal itself. It may not be stacked with any other characters, or possess any followers, such as peasants, soldiers, workers, etc. It may also not be the first character inside a sublocation, building or ship. The owners of these small locations are always visible. Hiding takes three days to accomplish. However, turning off concealment takes zero time. Use of the skill will set whether or not the unit is trying to hide from view: use 641 1 # Hide from view, takes three days use 641 0 # Don't conceal self from view, zero days Note that attempts to gain entrance to buildings or ships with the MOVE order will subject to the unit to the ADMIT system. A failure to gain entrance with MOVE will give the unit away to the structure's owner. Bird spy [651] -------------- Usage: USE 651 Time: three days The beastmaster employs the use of a bird to fly into an nearby location and return with a report. A direction may be given, as with the MOVE order, or a destination may be specified. The destination may be any sublocation in the same province, or any neighboring location. For example, a bird could fly from inside a castle in a province to spy on a tower in a city in the same province. The bird could spy on a neighboring province, but not enter sublocations in the neighboring province. Capture beasts in battle [652] ------------------------------ Usage: automatic when needed Wild animals will ordinarily fight to the death. Nobles who enter combat with these creatures must either kill them, or be killed themselves. Beastmasters with knowledge of 652, however, can capture rather than kill these wild animals. The skilled beastmaster will lure the animal into a trap, or carefully engage it until the beast becomes exhausted. If a group of many beasts is attacked, most beasts will die during battle, leaving a few (or sometimes none) for the beastmaster to capture. 652 is used automatically whenever the character attacks (or is attacked by) one of the following wild beasts: nazgul [55] centaur [271] minotaur [272] giant spider [278] rat [279] lion [280] giant bird [281] giant lizard [282] chimera [284] harpie [285] dragon [286] gorgon [288] wolf [289] To capture wild beasts, the noble should ATTACK them. A regular combat will occur, and the noble's stack may suffer casualties. 652 does not change the progress of battle, or the outcome if the noble loses. If the noble is victorious, however, instead of the wild beasts being destroyed, their unit wrapper will be disbanded, and the beast items will be added to the noble's inventory. The beastmaster need not be the stack leader for 652 to work. However, the stack leader will always receive the booty. For example: suppose Osswid is stacked over Feasel, and Feasel knows 652, but Osswid doesn't. Beasts will be captured in battle, but they will go into Osswid's inventory, not Feasel's. Use beasts in battle [653] -------------------------- Usage: automatic when needed This skill grants the beastmaster the ability to control animals in battle. Any wild animals in the possession of the beastmaster will be treated as additional fighters. For example, a character with 10 soldiers [12] and one lion [280] who did not know 653 would only use the soldiers in battle. However, a beastmaster with knowledge of 653 would also employ the lion in combat. Only the beasts directly possessed by the beastmaster will aid combat. Animals owned by units which do not possess knowledge of 653 will not be used in battle. The following animals may be used in combat: nazgul [55] (80,80,0) centaur [271] (30,30,0) minotaur [272] (30,5,0) giant spider [278] (150,100,0) rat [279] (3,3,0) lion [280] (100,100,0) giant bird [281] (200,150,0) giant lizard [282] (45,45,0) chimera [284] (130,130,0) harpie [285] (80,120,0) dragon [286] (500,500,250) gorgon [288] (10,20,0) wolf [289] (5,5,0) hound [295] (1,1,0) Breed beasts [654] ------------------ Usage: BREED Time: varies Attempt to breed two animals together to produce an offspring. Not all animals produce successful offspring. Occasionally, cross-breeding different beasts will produce strange results. For example: To breed two wild horses together: BREED 51 51 To attempt a cross-breed of a horse and an ox: BREED 51 76 Because some animals are often unpredictable and violent, there is a 20% chance that one of the breeding parents will be killed in the attempt. The time necessary for the BREED command to function is dependent on the type of animal produced: beast days ----- ---- dragon [286] 45 giant bird [281] 28 giant spider [278] 21 chimera [284] 21 nazgul [55] 14 lion [280] 14 harpie [285] 14 all other beasts 7 Wild horses [51], riding horses [52] and warmounts [53] may be used interchangably with BREED. Catch wild horses [655] ----------------------- Usage: CATCH [number of horses] [days] Time: as given or necessary Attempt to catch any wild horses found roaming the plains or pastures. Each day the noble will have a 50% chance of catching a wild horse, if any can be found. Up to five horses may be caught per month in a plains province or a pasture. A unit must know the Catch wild horses [655] subskill of Beastmastery [650] in order to catch horses. Examples: catch # catch as many horses as possible catch 1 # stop after catching 1 wild horse catch 0 10 # try to catch horses for 10 days catch 1 10 # stop after catching 1 wild horse, or 10 days, whichever # comes first In all cases, horse-catching ceases when no more horses can be found roaming in the location. Train wild horse to riding horse [656] -------------------------------------- Usage: MAKE 52 Requires: one wild horse [51] Produces: one riding horse [52] Time: three days Wild horses are first broken to saddle, then trained to respect and obey whatever riders they may serve. Once broken, riding horses become too timid and docile to be of any use in battle. Train wild horse to warmount [657] ---------------------------------- Usage: MAKE 53 Requires: one wild horse [51] Produces: one warmount [53] Time: seven days Unlike riding horses, war horses must not be broken. The war horse should be trained without destroying any of its spirit. A warmount is also be taught much more than a simple riding animal, as it must know how to defend itself and its rider and to remain calm in the most frightening situations. Summon wild men [658] --------------------- Usage: USE 658 MAKE 98 1 Time: one day Wild men, or savages, inhabit remote parts of the world. Savages communicate by beating their drums to indicate calls-to-arms, battle challenges, or victory celebrations. Use of 658 will attempt to summon wild men with drumbeats, and persuade them to stack with the noble. Savages will remain with the noble for 3 months, during which time they will participate in any battles the noble fights. To summon wild men, the noble must first use the MAKE 98 1 order to produce a drum [98]. A drum requires 1 mallorn wood [70] to produce. MAKE 98 1 requires knowledge of 658. The drum may be used to summon wild men with the USE 658 order. The noble should be in a remote province, preferably surrounded by areas uninhabited by other characters. The noble should allow time for the savage men to hear and follow the drumbeats. Any wild men summoned to the province will stack with the noble. For example: make 98 1 # make a drum use 658 # use the drum to summon the savages wait time 15 # give savages time to arrive and # stack with us The number of savage units in the world is limited. If all of the available savages have already been summoned, none will come when the drum is used. Persuade wild men to remain [659] --------------------------------- Usage: USE 659 Time: seven days Usage of 659 will induce a group of wild men to remain stacked with the noble that summoned them. An application of 659 will add two months to the duration the wild men will stay with the noble, to a maximum of four months. The savage unit to be persuaded to remain must be specified as an argument to USE 659. Breed hound [661] ----------------- Usage: USE 661 Time: 28 days Breed and train for service one hound [295]. There is a 50% chance that a given hound will bark if any stealth characters enter the same location as the character containing the hound. Hounds also have a 50% chance of barking once per month (on a random day) if any stealth characters are present in the current location. Hounds halve the chance that prisoners will escape from the stack, and will bark each time an escape attempt is foiled. Bribe noble [671] ----------------- Usage: BRIBE [flag] Time: seven days Offer a character gold in an attempt to win their service. The amount must be at least 250 gold, or the receiving noble will not consider it a serious offer. Nobles with oathbound loyalty ignore bribes. They may accept the gift, but they will not renounce loyalty to their lord. Nobles with contract loyalty will consider the bribe if it meets or exceeds their current loyalty rating. For example, a noble of loyalty contract-750 would ignore any bribe of less than 750 gold. Nobles with fear loyalty, or nobles not sworn to any lord, will seriously consider any bribe of at least 250 gold. If the receiving noble considers the bribe, there is a 33% chance they will renounce loyalty to their current lord, and swear fealty to the bribing character. There is also a chance that they will report the bribe or pocket it for themselves. In some cases they may even renounce loyalty to their lord, but not swear fealty to the briber, instead choosing to go off on their own. Characters who are successfully bribed will have loyalty contract-250 to the bribing character. If flag is 1, and the bribe attempt is successful, the bribed character will stack with the briber. Bribes will be refused by characters who have already switched lords during the month because of bribery. For example, suppose Osswid successfully bribes Feasel, and Feasel swears loyalty to Osswid. Later that turn, if Procrustes attempts to bribe Feasel, Feasel will refuse to accept the bribe. The bribing character will lose the number of NPs which have been invested in the bribed character if the bribe is successful. The previous owner of a bribed noble will have the invested NPs returned. Examples: bribe 5499 750 # Offer [5499] 750 gold to switch factions. # If successful, [5499] will not stack with the # briber. bribe 3409 300 1 # Offer [3409] 300 gold to switch factions. # If successful, [3409] will stack with the briber. Persuade oathbound noble [672] ------------------------------ Usage: USE 672 [flag] Time: seven days Attempt to persuade an oathbound noble to defect. There is only a chance of success when used on oath-1 nobles. Oath-2 nobles will not leave their lord under any circumstances. 672 costs 25 gold per use, to pay for gifts, fine meals, handsome clothing, and other props useful in the persuasion attempt. Each seven day use yields a 2% chance of success. If flag is 1, and the persuasion attempt is successful, the target character will stack with the persuading character. In order to assume control over a new noble, the persuader must pay the number of NPs which have been invested in the desired character. The previous owner will receive these NPs when ownership of the character is lost. Raise peasant mob [673] ----------------------- Usage: RAISE Time: seven days The noble gives an impassioned speech, rousing peasants and causing them to gather into a crowd. New peasant crowds will set their GUARD flag to protect their homes from pillaging. Peasant mobs may be formed in provinces and cities. Only one crowd may be raised per location. Only when the raised mob is later killed, or if the peasants return to their homes, may another mob be raised there. Rally peasant mob [674] ----------------------- Usage: RALLY Time: seven days Deliver a fiery speech to an existing crowd of peasants, causing them to stack with the noble. They will remain with the noble for three months. The mob must be specified as an argument to RALLY. Use of 674 on a mob already stacked with the noble will renew the peasants' enthusiasm, and add an additional three months to the time they will remain stacked, to a maximum of five months. Mobs stacked with the noble may not be given any orders, but will participate in any combat the noble encounters. Incite mob violence [675] ------------------------- Usage: INCITE Time: seven days Speak out against the target in such as a way as to inspire public hatred and ire. The target will be made to seem a malicious influence responsibile for all of the common man's troubles. An existing crowd of peasants must be specified as the first argument, and the target of their violence as the second. The mob may not already be stacked under another noble who has rallied it. There is a 50% chance that the mob will be roused to attack the target. There is also a 33% chance that patrons in any local inns will learn that the noble is trying to incite a mob to violence against the target. Train angry peasants [676] -------------------------- Usage: TRAIN 23 [days] TRAIN 10 [days] Time: as given The noble employs persuasive means to rouse mild-tempered peasants into a state of anger. Angry peasants fight with twice the attack value of regular peasants. However, in their excited state they are untrainable to any other kind of man. Examples: train 23 # train all peasants to angry peasants train 23 5 # train five peasants into angry peasants train 10 # calm all angry peasants back into peasants Angry peasants require a monthly maintenance cost of 2 gold each. Construct siege tower [681] --------------------------- Usage: USE 681 Requires: three wood [77] three leather [80] three workers [11] Produces: one seige tower [62] Time: fourteen days The engineer directs three workers to build a wooden tower, covered with treated leather skins or iron plating to protect the tower from burning. The tower contains several ladders and a platform from which soldiers may attack. In battle, the tower is wheeled up against an enemy's walls and used by attacking soldiers to match the height of the defenders. The attackers may then climb from the tower onto the walls. Stone quarrying [682] --------------------- Usage: QUARRY [number of stones] [days] Requires: at least one worker Building stone is used in the construction of temples, castles and towers. Up to 50 stone may be removed from mountain provinces or rocky hills each month, or up to ten stone from desert provinces. Each worker will cut and prepare one building stone [78] per day. Examples: quarry # cut as much building stone as possible quarry 25 # stop after cutting 25 stone quarry 0 5 # quarry stone for five days quarry 25 5 # stop after five days, or 25 stone, whichever # comes first In all cases, quarrying will cease as soon as the supply of ready stone in the province has been exhausted. Extract venom from ratspider [691] ---------------------------------- Usage: USE 691 Required: one ratspider [81] Produces: one ratspider venom [63] Time: seven days The alchemist performs a delicate operation to extract the highly poisonous ratspider venom. The top of the ratspider's head is removed by inserting a sharp knife above the head joint and twisting. Two glands, from which the ratspider venom is later extracted, are removed from behind the mandible. Risk is minimized by taking extreme care when handling the ratspider. The ratspider is killed in the process. Make potion of slavery [692] ---------------------------- Usage: USE 692 Required: one ratspider venom [63] Time: seven days The alchemist brews a potion which, when ingested by a character, causes that character to become a servant of the alchemist. The unfortunate noble will swear fealty to the alchemist and promise to do his bidding. Use of the potion is dangerous: there is a 33% chance that the noble who drinks it will die. The rare and highly poisonous ratspider venom is used in the preparation of this potion. Upon completion, the new potion will be added to the alchemist's inventory. The potion will, of course, be unlabeled. A character wishing to drink the potion should specify it to the USE order. For instance, to drink potion [601], issue the order: USE 601. The creator of a potion must have the necessary NPs to assume control of the character who drinks the slavery potion. The previous owner of the unfornated character will have their NPs returned. Brew healing potion [693] ------------------------- Usage: USE 693 Required: avinia leaf [65] Time: seven days The alchemist brews a potion of healing. Any character ingesting the potion will be cured of any illness and begin to recover. The character may also receive a random increase in their health rating. Upon completion, the potion will be added to the alchemist's inventory. The potion's label will not reveal its purpose. A character wishing to drink the potion should specify it to the USE order. For instance, to drink potion [602], issue the order: USE 602. Brew potion of death [694] -------------------------- Usage: USE 694 Required: lana bark [64] Time: ten days The alchemist brews a potion which will cause instant death to any character which drinks it. Upon completion, the potion will be added to the alchemist's inventory. The potion's label will not reveal its sinister purpose. A character wishing to drink the potion should specify it to the USE order. For instance, to drink potion [603], issue the order: USE 603. Record skill on scroll [695] ---------------------------- Usage: USE 695 Requires: blank scroll [84] Time: seven or more days Record the given skill on a blank scroll. The blank scroll will be consumed, and a new unique scroll will be produced. The new scroll will allow one character to learn the skill. Example: USE 695 nnnn # make a one-time study scroll for skill nnnn Magical skills may not be scribed with this skill. The skill must be known in order to be written. The character will still know the skill after writing it. This skill requires as much time as the recorded skill takes to learn. Writing a skill which requires two weeks of study to learn will take two weeks. Collect rare elements [696] --------------------------- Usage: COLLECT [number] [days] Time: as given or necessary The noble will seek rare elements to collect. See the COLLECT order for details on the syntax of the arguments and an explanation of the columns in the following table. The followings kinds of rare elements may be collected with this skill: num item who where qty skill chance --- ---- --- ----- --- ----- ------ 67 farrenstone noble caves 2 9584 100% 71 pretus bones noble sand pits 1 9584 100% Turn lead into gold [697] ------------------------- Usage: USE 697 [amount] Time: one week Requires: one farrenstone [67] Using obscure chemical processes, the Alchemist may turn lead into gold. One unit of farrenstone is required as a catalyst for the conversion. Up to 20 units of lead may be converted with each use of 697. Amount defaults to 20 or all of the lead in the Alchemist's inventory, whichever is less. Each unit of lead yields 10 gold after conversion. Construct battering ram [701] ----------------------------- Usage: USE 701 Requires: three wood [77] one iron [79] three workers [11] Produces: one battering ram [60] Time: fourteen days The craftsman constructs a battering ram by selecting a large, heavy tree trunk, sharpening the end somewhat and plating it with iron, and then suspending it in a movable wooden frame such that it may be swung back and forth against walls or gates. The frame receives an iron plated roof to protect the operators from boiling oil or pitch, rocks, or other missile weapons hurled down upon them by the enemy. Harvest lumber [702] -------------------- Usage: WOOD [number] [days] Time: as given or necessary Requires: at least one worker [11] Workers enter the forest and select trees which are suitable for felling and sawing. Lumber is used in the construction of ships, buildings and some weapons. Timber is also used to support the roofs of mine shafts. Must be used in a forest province. Forests generate 30 wood [77] each month. Examples: wood # obtain as much wood as possible wood 25 # stop after getting 25 wood wood 0 5 # cut timber for five days wood 25 5 # stop after five days, or 25 wood, whichever # comes first In all cases, timber cutting will cease as soon as the forest's supply of wood for the month has been exhausted. WOOD is an alias for COLLECT 77. Harvest yew [703] ----------------- Usage: YEW [number] [days] Times: as given or necessary Requires: at least one worker [11] Workers enter a yew grove and select yew trees which are suitable for collection. Yew is used in the making of longbows. Must be used in a yew grove. Yew groves generate 5 yew [68] each month. Examples: yew # obtain as much yew as possible yew 1 # stop after getting 1 wood yew 0 4 # cut yew for four days In all cases, yew harvesting will cease as soon as the grove's supply of yew for the month has been exhausted. YEW is an alias for COLLECT 68. Collect rare foliage [704] -------------------------- Usage: COLLECT [number] [days] Time: as given or necessary The noble will seek rare foliage to collect. See the COLLECT order for details on the syntax of the arguments and an explanation of the columns in the following table. The followings kinds of rare foliage may be collected with this skill: num item who where qty skill chance --- ---- --- ----- --- ----- ------ 64 lana bark noble circle of trees 3 704 50% 65 avinia leaf noble mallorn grove 2 704 20% 66 spiny root noble bogs, pits 4 704 25% 66 spiny root noble swamps 1 704 25% Harvest mallorn wood [705] -------------------------- Usage: MALLORN [number] [days] Time: as given or necessary Mallorn groves produce two units of mallorn wood [70] which may be harvested each month. Because of the careful selection required, and the small quantity of mallorn which becomes ready to cut each month, a noble works at this task alone. No workers are needed for mallorn wood cutting. Each day spent using MALLORN gives a 20% chance of obtaining one unit of mallorn wood [70]. Examples: mallorn # obtain as much mallorn wood as possible mallorn 2 # stop after getting 2 mallorn wood mallorn 0 5 # cut mallorn wood for five days mallorn 2 5 # stop after five days, or 2 mallorn wood, whichever # comes first In all cases, mallorn cutting will cease as soon as the groves's supply for the month has been exhausted. MALLORN is an alias for COLLECT 70. Harvest opium [706] ------------------- Usage: OPIUM [number] [days] Time: as given or necessary Poppy fields produce 25 harvestable opium [93] each month. A noble using the OPIUM command will collect one unit of opium each day. Examples: opium # obtain as much opium as possible opium 25 # stop after getting 25 opium opium 0 5 # harvest opium for five days opium 25 5 # stop after five days, or 25 opium, whichever # comes first In all cases, opium harvesting will cease as soon as the field's supply for the month has been exhausted. OPIUM is an alias for COLLECT 93. Improve opium production [707] ------------------------------ Usage: USE 707 Time: seven days Use of 707 causes the noble to pay special attention to the development of a poppy field. Through appropriate fertilization and agressive weed and pest control, the opium production of the poppy field will be doubled in the following month, from 25 to 50 units of opium. Mine iron [721] --------------- Usage: USE 721 Requires: ten workers Time: 7 days Iron is widely used in the making of weapons and armor. It is a required component of many of the weaponsmithing skill uses, and is also used for applying a metal tip to galley rams and battering rams. An iron roof provides a protective cover for siege towers. The character must be in a mine shaft to USE 721. The mine's monthly yield of iron will be obtained. Once mined, no further iron can be mined until the next month. Use of this skill will cause the mine shaft to become one-third of a level deeper. The quantity of iron obtained will vary with the depth of the shaft. The largest deposits of iron are usually found in shallow mines. Mine gold [722] --------------- Usage: USE 722 Requires: ten workers Time: 7 days Gold is widely accepted as a currency in Olympia. Its scarcity lends gold a high value, but it is not so rare that it cannot be used in the everyday exchange of goods. It has a high value, but weighs little, and thus is easy to carry. Gold is also readily assayable to guarantee its value. The character must be in a mine shaft to USE 722. The mine's monthly yield of gold will be obtained. Once mined, no further gold can be mined until the next month. Use of this skill will cause the mine shaft to become one-third of a level deeper. The quantity of gold obtained will vary with the depth of the shaft. Mine mithril [723] ------------------ Usage: USE 723 Requires: ten workers Time: 7 days Mithril is a magical metal used in the by the ancient elf-lords to construct their bright, fearsome weapons. Today mithril is the component of some rare construction skills. The character must be in a mine shaft to USE 723. The mine's monthly yield of mithril will be obtained. Once mined, no further mithril can be mined until the next month. Use of this skill will cause the mine shaft to become one-third of a level deeper. The quantity of mithril obtained will vary with the depth of the shaft. Mithril is usually found only in very deep mines. As the dangers of poison gasses or collapse of the mine shaft increase with depth, mithril mining tends to be risky. Conceal identity of trader [731] -------------------------------- Usage: BUY 1 SELL 1 This skill allows a trader to conceal his identity when dealing with a market. By working through middlemen and employing shady contacts, the trader will not reveal his identity to the other party to his transaction, or to the market at large. To use this skill, the trader should supply a "1" flag as the fifth argument to the BUY or SELL command. Note that The first four arguments must be specified; use "0" for have-left if it is to be left as the default. For example, to conceal one's identity when selling 10 pots for 2 gold each, issue the order: sell 95 10 2 0 1 If the conceal trade flag is supplied, but the character does not know 731, the BUY or SELL order will fail. Find tradegood for sale [732] ----------------------------- Usage: USE 732 Time: 21 days Use of 732 searches for a seller of a new rare tradegood in the city market. At the completion of use, a new tradegood will be created and offered for sale by the city. Up to two tradegoods may be sold by each market. Use of 732 will fail if there are already two rare tradegoods for sale in the city. The tradegood will remain for sale in the city for 24-36 months following its addition to the trade list. At the end of this period it will be removed and no longer offered for sale (lowering the count of tradegoods sold in the city by 1). 732 must be used in a city in part of the regular world (not Hades, Faery, the Cloudlands, or Subworld.) Markets for rare tradegoods created with 732 may be found via the skill Find market for tradegood [733]. Find market for tradegood [733] ------------------------------- Usage: USE 733 Time: 14 days Use of 733 will attempt to find a buyer for a rare tradegood in the local city market. The trader must possess at least one of the tradegood that a buyer is being sought for. Markets to purchase rare tradegoods must be at least 8 provinces away from the market selling the rare tradegood. A city will purchase at most two rare tradegoods. For a given tradegood, there is a 50% chance that a city will purchase it. If successful, the city market will begin buying the rare tradegood. A trader can hope to earn 2000-3000 gold in profit if a full quantity of the tradegood is transported between the originating and consuming cities and sold. When the tradegood ceases to be sold in the originating city, the purchasing city will also remove the item from its purchase list, thus making room for another tradegood to be bought. 733 must be used in a city in part of the regular world (not Hades, Faery, the Cloudlands, or Subworld.) Receive vision [751] -------------------- Usage: USE 751 Time: ten days Receive a vision of a character, place or unique item. A character may only see a vision for a particular target once. Visions will fail if the target is in a different world than the priest, i.e. if the priest is in the normal world, but the target is in Faery or Hades. Each attempt to receive a vision has a 50% chance of success. Resurrect dead noble [752] -------------------------- Usage: USE 752 Time: ten days Resurrect dead noble [752] must be performed by a priest in a temple. The priest must be holding the body of the dead noble. There is a 50% chance of success for each attempt. If successful, the priest will be charged 1 NP for the resurrection. The character will be restored to full health in the priest's location, and be under the command of the original owner. The defense rating of the resurrected noble will be lowered by 25 points. If the noble would have a new defense rating lower than 1, resurrection is not possible. Preparatory ritual [753] ------------------------ Usage: USE 753 Time: three days The priest completes a holy ritual which assures future religious acts of success. Many skills within the Religion category have a 50% chance of failure; completing 753 before use of these skills removes the possibility of their failure. Lay to rest [754] ----------------- Usage: USE 754 Time: ten days Use of 754 will commend a dead noble's body to its final resting place. The priest must possess the body of the deceased, and perform 754 in a graveyard. Upon completion, the dead body will be consumed, and the NPs invested in the deceased character will be returned to the original owner. Remove blessing from soldiers [755] ----------------------------------- Usage: USE 755 Time: ten days Remove the blessing from all of the target's blessed soldiers. Any blessed soldiers possessed by the target will be converted back to regular soldiers. If a target is not specified, the target will default to the priest. The target must be present in the priest's location. This prayer has a 50% chance of success. Immunity from Vision [756] -------------------------- Usage: USE 756 [target] Time: ten days Immunity from Vision allows a character to prevent scrys from the Receive Vision [751] skill, and when they succeed, to detect the identity of the visioning priest. Each use of [756] increases the vision defense count of the target character by one point. If a target is not specified, [756] works on the priest himself. A vision attempt by a priest will fail if the count is 1 or higher, and decrease the count by one. If the count is zero, a vision by another priest against the character will succeed. Characters with Immunity from Vision [756] will be notified of vision attempts against them, and will learn the identity of the visioning priest. Vision defense point are only deceased in response to a vision attempt from another priest. The current vision defense level will be listed in the character's turn report. Meditate [801] -------------- Usage: USE 801 Required aura: none Time to cast: seven days The magician enters a restful trance which regenerates body, mind and current aura level. Current aura level will rise by one point or 5% of the mage's maximum aura level, whichever is higher. Meditation is limited to raising current aura to one point above maximum aura. Perform common tasks for gold [802] ----------------------------------- Usage: USE 802 [days] Required aura: none Time to cast: as given Even powerful magicians sometimes require gold to further their plans. This skill allows the magician to perform trivial or common tasks for the local population of a city or province to earn gold. Examples of common tasks are curing runny noses, concocting love potions, dowsing for water, or performing conjuring tricks. This skill earns 10 gold per day for the mage, while work at common tasks is available. Cities and provinces support 5 days of work at common tasks for each point of civilization level. For example, a civ-2 city will allow a mage to work for 10 days at common tasks, earning 100 gold. If multiple mages work the same location, they compete for the available work. Two mages who each began using 802 on the first day of the month in a civ-2 province would each work for five days, and each would earn 50 gold. See the COLLECT order for more details regarding competition for resources. Appear common [803] ------------------- Usage: USE 803 Required aura: as given Time to cast: one day The caster expends aura to conceal the fact that he is a magician. Nobles who possess magical powers are identified to others in the turn reports with a tag: max aura tag -------- --- 6-10 conjurer 11-15 mage 16-20 wizard 21-30 sorcerer 30+ ?? Use of 803 allows the tag to be suppressed for a number of turns equal to the amount of aura invested in the cast. Uses of 803 are addititive. A mage with 4 turns of concealment remaining who ordered "use 803 3" would have a total of seven turns of concealment. View current aura level of others [804] --------------------------------------- Usage: USE 804 [aura] Required aura: one or more points, as given Required item: Time to cast: seven days The specified aura will be invested to learn the current aura levels of other mages in the location. The default amount of aura to use is one point. The current aura level of other mages present in the same location as the caster will be shown, unless they are shrouding their abilities. If a mage is employing an ability shroud, the aura invested in USE 804 must exceed the shroud's aura, or that mage's current aura level won't be shown. For instance, USE 804 1 will show the current aura for mages that are not shrouding their abilities. USE 804 3 will show the current aura for all mages except those shrouding their abilities with three or more points of aura. Reveal abilities of another mage [805] -------------------------------------- Usage: USE 805 [aura] Required aura: one or more points of aura, as given Required item: Time to cast: seven days Used against another magician, this spell will attempt to reveal all spells known by the other mage within the given magical skill category. If the target is shrouding his abilities, the aura invested in USE 805 must exceed the shroud's aura, or the spell will fail. For instance, USE 805 4 (costing four aura points) is required to overcome a three-aura ability shroud. Tap health for aura [806] ------------------------- Usage: USE 806 Required aura: none Time to cast: seven days The mage will dip into his own health to generate current aura. The health loss received is equal to five times the amount of aura generated. For example, USE 806 10 would generate 10 points of current aura, and cause the mage to receive a 50 point wound. Use of this spell is dangerous, as any wound runs the risk of infection, and death could result. See the section on Health in the rules for more information about wounds and healing. Heal [807] ---------- Usage: USE 807 [aura] Required aura: 1-3 points, as given Required item: Time to cast: seven days Attempt to cure the specified target of illness. Between one and three points of aura may be invested in the attempt. The default is one point. The more aura invested, the less the chance of failure: aura chance of failure ---- ----------------- 1 30% 2 15% 3 5% No healing will take place if the spell fails. If successful, the target will cured of sickness, and the target's health will begin to recover at the normal rate. The target must be in the same location as the caster. Modern magic script [808] ------------------------- Usage: USE 808 Required aura: two points Required item: blank scroll [84] Time to cast: seven or more days Transcribe the given spell onto a blank scroll. The blank scroll will be consumed, and a new unique scroll will be produced. The scroll will permit one character to learn the spell from the scroll. Example: USE 808 nnnn # make a one-time study scroll for spell nnnn Only Magic [800] spells may be scribed with this skill. The spell must be known by the character in order to be written. The character will still know the spell after it has been scribed. This spell requires as much time to cast as the skill takes to learn. It takes two weeks to write a spell which requires two weeks of study to learn. Shroud abilities from scry [809] -------------------------------- Usage: USE 809 [aura] Required aura: one or more points, as given Required item: Time to cast: three days Attempt to prevent other mages from successfully scrying the caster to learn magical abilities. Creates an ability shroud with the given amount of aura. A greater amount of aura must be spent by another mage to pierce the shroud. The default amount of aura is one point. The magical shroud loses one point of aura at the end of each month. Successive uses of 809 are additive; USE 809 1 followed by USE 809 3 will result in an ability shroud with an aura of four points. Detect ability scry [811] ------------------------- Usage: USE 811 Required aura: one point Required item: none Time to cast: seven days Knowledge of 811 will inform the mage of attempts made by other magicians to scry his abilities. No USE is required in order for scry attempts to be detected. The skill is automatically employed whenever the mage is the target of an ability scry spell. USE of the skill will cause the magician to practice scry detection. Practice should improve the experience rating with this skill over time, and cause the mage to become more adept at discovering scry attempts and identifying their source. Aura is only consumed by this spell when it is used for practice. No aura is depleted when a scry is detected. Dispel ability shroud [812] --------------------------- Usage: USE 812 Required aura: three points Required item: Time to cast: three days Dispels any magical shroud inhibiting scrying of the specified character's abilities. Advanced meditation [813] ------------------------- Usage: USE 813 Required aura: none Time to cast: seven days The mage is able to quickly enter a deep meditative state. Current aura level will rise by two points or 10% of the mage's maximum aura level, whichever is higher. Current aura may rise above maximum aura by two points with Advanced Meditation. Hinder meditation [814] ----------------------- Usage: USE 814 [aura] Required aura: one to three points, as given Time to cast: ten days Clouds the target's mind with disturbing images and incoherent thoughts. The target mage will have difficulty achieving the proper mental state during his next attempt at meditation. The next meditate spell issued by the target may fail, resulting in the mage not acquiring a point of current aura. The more aura invested in 814, the greater the chance the target mage will fail: aura chance of failure ---- ----------------- 1 10% 2 25% 3 50% 4 75% 5 90% Hinder meditation [814] directed against mages using Advanced Meditiation [9174] will cause them to only gain half of the normal aura obtained. If the target does not meditate, the spell will lose one point of aura at the end of each month until it has dissipated. Casts by multiple mages accumulate on the target, although the spell may not accumulate more than five points of aura. For example, if two mages each cast USE 814 501 3, character [501] will have a 90% chance of failure in his next attempt to meditate. (One aura point has been wasted, since only five may accumulate on the target). At the end of the month, the strength of the 814 spell against [501] will diminish to two points, and [501] will have a 50% chance of failure during his next meditation. A mage may cast multiple 814 spells; they accumulate on the targets, not on the casting magician. 814 has no effect on non-magicians. The default amount of aura is one point. Fierce wind [821] ----------------- Usage: USE 821 [aura] Required aura: none Time to cast: seven days Use a wind storm to damage a building or a ship. The target will be buffeted with fierce winds, causing an amount of damage to the target equal to the amount of the wind storm's aura spent in the attack. For example, "USE 821 ce90 5" would cause to spend five of its remaining aura points against target [ce90], causing five points of damage. If aura is not specified, the storm will expend all of its remaining energy in the attack. The mage does not need to be in the same location as the storm. Bind storm to ship [822] ------------------------ Usage: BIND Required aura: three or more points Time to cast: seven days Bind an existing storm to a ship. The caster must be the owner of the storm (having summoned it himself, or siezed control of it), and must be on the ship the storm is to be bound to. Subsequent movement of the ship will cause the storm to follow. This can be especially useful if a wind storm is bound to a roundship, as the roundship will enjoy faster travel while the aura of the wind storm lasts. Scribe weather symbols [823] ---------------------------- Usage: USE 823 Required aura: two points Required item: blank scroll [84] Time to cast: seven or more days Transcribe the given spell onto a blank scroll. The blank scroll will be consumed, and a new unique scroll will be produced. The scroll will permit one character to learn the spell from the scroll. Example: USE 823 nnnn # make a one-time study scroll for spell nnnn Only Weather magic [820] spells may be scribed with this skill. The spell must be known by the character in order to be written. The character will still know the spell after it has been scribed. This spell requires as much time to cast as the skill takes to learn. It takes two weeks to write a spell which requires two weeks of study to learn. Summon rain [824] ----------------- Usage: USE 824 ["Name of storm"] Required aura: three or more points Time to cast: seven days Summon a rain weather entity. Rain storms may be summoned from forest or ocean provinces. Once a location has produced a rain storm, another rain storm may not be summoned from that place until the first storm has dissipated. The storm will have a strength of twice the amount of aura invested in its summoning. Storms lose one point of strength at the end of each month. When a storm's strength reaches zero, it dissipates. While the storm exists, the summoner will get a location report for the storm's province. Summon wind [825] ----------------- Usage: USE 825 ["Name of storm"] Required aura: three or more points Time to cast: seven days Summon a wind weather entity. Wind may be summoned from plains, ocean, mountain or desert provinces. Once a location has produced a wind entity, another wind may not be summoned from that place until the first has dissipated. The wind entity will have a strength of twice the amount of aura invested in its summoning. Wind loses one point of strength at the end of each month. When a wind entity's strength reaches zero, it dissipates. While the wind exists, the summoner will get a location report the province that it is in. Summon fog [826] ---------------- Usage: USE 826 ["Name of storm"] Required aura: three or more points Time to cast: seven days Summon a fog. Fog may be summoned from forest, swamp and ocean provinces. Once a location has produced a fog, another fog may not be summoned from that place until the first has dissipated. The fog will have a strength of twice the amount of aura invested in its summoning. Storms lose one point of strength at the end of each month. When a fog's strength reaches zero, it dissipates. While the fog exists, the summoner will get a location report for the province that it is in. Character sightings will not appear in foggy province's location report. Characters in sublocations of the province will still be seen, however. Consequently, automatic HOSTILE attacks do not function in provinces when fog is present. Also, all sublocations of a foggy province are treated as if they are hidden. Thus, if a sublocation is already known to a character, the character will continue to see the sublocation. However, locations which have not been visited by a character will have to be found with EXPLORE before they can be entered (or until the fog passes.) Direct storm [827] ------------------ Usage: USE 827 Required aura: none Time to cast: one day Direct an existing storm which the caster has previously summoned to move to an adjacent province at the end of the month. Storms only move once per month, and may only exist at the province level (they may not move into sublocations or buildings.) The caster need not be in the same location as the storm in order to direct it. At the end of the month, the storm will move to its new province, and the mage will receive a report for the storm's new location. Dissipate storm [828] --------------------- Usage: USE 828 Required aura: none Time to cast: seven days Dissipate an existing storm. The storm must be owned by the mage, and be in the same province as the caster. One-quarter of the remaining strength of the storm will be added to the mage's current aura rating. Renew storm strength [829] -------------------------- Usage: USE 829 Required aura: as given Time to cast: three days Invest aura in an existing storm. The storm must be in the same province as the caster. Each point of the mage's aura used will add two points of aura to the storm's strength. Lightning bolt [831] -------------------- Usage: USE 831 [aura] Required aura: none Time to cast: seven days Use a rain storm to deliver a lightning bolt against a target in the province. Aura is the amount of storm strength to deliver in the blast. If aura is not specified, the storm will expend all of its remaining engery in the bolt. The mage does not need to be in the same location as the storm. The lightning bolt may be delivered against any building or character directly in the storm's province. It will do an amount of damage equal to the strength of the bolt. Seize control of storm [832] ---------------------------- Usage: USE 832 Required aura: five points Time to cast: seven days Seize control of a storm from another mage. The storm must be in the caster's province. Fog of death [833] ------------------ Usage: USE 833 [aura] Required aura: none Time to cast: seven days Use a fog to kill an enemy target's men. Only peasants, soldiers, crossbowmen, workers and sailors are vulnerable to death by fog. Two of the target's men are killed for each point of the storm's aura used. If aura is not given, all of the remaining strength of the storm will be used. The caster does not need to be in the same location as the fog to cast this spell. Scry location [841] ------------------- Usage: USE 841 [aura] Required aura: one or more points, as given Required item: Time to cast: seven days Grants the mage a vision of the specified place, no matter how far away he might be. If the target location is magically shrouded from scry attempts, sufficient aura must be used for 841 to pierce the shroud. For example, a location shroud of three aura would require USE 841 4 to overcome (costing four aura to cast). It is not possible to scry a netherworld location (a location in Hades or Faery) from the real world, or vice-versa. The default aura to use is one point. Shroud location from magical scry [842] --------------------------------------- Usage: USE 842 [aura] Required aura: one or more points, as given Required item: Time to cast: three days Creates a magical shroud over the mage's current province. The shroud hinders attempts by distant mages to view the location by magical scrying. The shroud is invested with twice the aura used in its creation. A mage attempting to view the location from a distance with a scry spell must expend a greater amount of aura than the shroud possesses to succeed. The shroud loses one point of aura at the end of each month. Successive uses of 842 are additive. For example, USE 842 1 followed by USE 842 3 will result in a location shroud with an aura of eight points. The default aura to use is one point. Dispel location shroud [843] ---------------------------- Usage: USE 843 Required aura: three points Required item: Time to cast: three days Dispels any magical shroud inhibiting scrying of the specified location. Ciphered writing of Areth-Pirn [844] ------------------------------------ Usage: USE 844 Required aura: two points Required item: blank scroll [84] Time to cast: seven or more days Transcribe the given spell onto a blank scroll. The blank scroll will be consumed, and a new unique scroll will be produced. The scroll will permit one character to learn the spell from the scroll. Example: USE 844 nnnn # make a one-time study scroll for spell nnnn Only Scrying [840] spells may be scribed with this skill. The spell must be known by the character in order to be written. The character will still know the spell after it has been scribed. This spell requires as much time to cast as the skill takes to learn. It takes two weeks to write a spell which requires two weeks of study to learn. Create magical barrier [845] ---------------------------- Usage: USE 845 [aura] Required aura: one to eight points Required item: Time to cast: ten days Erects a magical barrier which prevents anyone from entering the location. The barrier will lose one point of aura at the end of each turn, and will dissipate when it has no aura remaining. For example, USE 845 1 will create a barrier over the location which lasts until the end of the turn. USE 845 2 will create a barrier which lasts until the end of the next turn. Multiple casts of 845 are additive. A barrier which achieves eight points of aura becomes permanent. Permanent barriers do not decay at the end of each month. They may only be removed by a magician. Aura defaults to one. Remove magical barrier [846] ---------------------------- Usage: USE 846 [aura] Required aura: one to four points, as given Required item: Time to cast: seven days Attempt to remove a magical barrier from the location in the given direction. If direction "0" is given, a barrier over the current location will be removed. The chance that the barrier will be successfully removed is proportional to the aura invested in the attempt: aura chance of success ---- ----------------- 1 10% 2 25% 3 50% 4 75% Locate character [847] ---------------------- Usage: USE 847 [aura] Required aura: one to three points, as given Required item: Time to cast: ten days Attempt to locate the specified character. If successful, the mage will learn the location in which the character is currently located. The more aura expended, the greater the chance that the character will be located. aura chance of success ---- ----------------- 1 50% 2 75% 3 90% It is not possible to locate a character in Hades or Faery if one is in the real world, and vice-versa. Detect location scry [848] -------------------------- Usage: USE 848 Required aura: one point Required item: none Time to cast: seven days Knowledge of 848 will inform the mage of attempts made by other magicians to scry the mage's current location. No USE is required in order for scry attempts to be detected. The skill is used automatically whenever the mage's location is the target of an location scry spell. USE of the skill will cause the magician to practice scry detection. Practice should improve the experience rating with this skill over time, and cause the mage to become more adept at discovering scry attempts and identifying their source. Aura is only consumed by this spell when it is used for practice. No aura is depleted when a scry is detected. Farcasting [849] ---------------- Usage: USE 849 Required aura: distance in provinces to Required item: Time to cast: seven days If successful, the location check for the next spell cast attempted will be made from the given location instead of the location the mage is in. The amount of aura consumed is equal to the distance in provinces from the mage's location to the target location. For instance, to project a cast into an adjoining province requires two aura. To project a cast between any of the sublocations within a province requires one aura. The projected cast state will persist until the mage's next use of magic. The mage may move before casting the next spell; movement will not alter the target location for spell projection. Unless the mage is projecting to the same location he is in, a magical shroud over the target location will cause this spell to fail. Farcasts may not be initiated between Hades, Faery and the real world. Save farcast state [851] ------------------------ Usage: USE 851 Required aura: three Required item: Time to cast: seven days The state where a mage's next cast will be projected to a different location may be saved with this spell. A potion will be created which, upon use, will revive the projected cast state. For example, a mage establishes that his next spell cast will be based from Drassa [cx59]. He then issues USE 851 to preserve this state. Magical potion [8764] is created. He later issues USE 8764 to drink the potion. His next spell will be based from Drassa. The mage will no longer have a projected cast state after use of this spell. Banish undead [852] ------------------- Usage: USE 852 Required aura: number of undead in location Time to cast: seven days Banish all undead from the caster's location. Requires one aura point for every undead to be banished. The spell is all-or-none; if sufficient aura is not available to banish all of the undead at once, the spell fails, and no undead will be banished. (No aura is used if the spell fails, however). Teleport [861] -------------- Usage: USE 861 Required aura: one point for each 50 weight Required item: gate crystal [83] Time to cast: one day This skill allows a mage to teleport to the given location without a gate. A gate crystal is required to fuel the jump. The gate crystal is consumed by the jump. One point of aura is required for each 50 units of weight in the caster's stack to be transported. Teleportation between the netherworlds (Hades & Faery) and the real world is not possible. Detect gates [862] ------------------ Usage: USE 862 Required aura: one point Required item: none Time to cast: seven days Identify any gates present in the current location. If there are no gates in the caster's location, Detect gates [862] will indicate how far away the nearest gate is. Jump through gate [863] ----------------------- Usage: USE 863 [key] Required aura: one point for each 50 weight Required item: none Time to cast: one day The caster will teleport through the specified gate. The gate must be present in the current location. If the gate is sealed with a key, the key must be supplied for the jump to succeed. One point of aura is required for each 50 units of weight in the caster's stack to be transported. Seal gate [864] --------------- Usage: USE 864 Required aura: six points Required item: Time to cast: seven days Seal the gate with the given key. The gate must be present in the current location, and must not already be sealed. The key is a numeric password which will be required for further access to the gate for jumps or other manipulations. Only those who supply the key number will be granted access. The number should be between 1 and 999. For example, if Gate [8192] is sealed with USE 864 8192 123 then the key "123" must be supplied as a parameter to the jump spell, or the jump will fail. Unseal gate with key [865] -------------------------- Usage: USE 865 Required aura: three points Required item: Time to cast: seven days. Remove the seal from a gate by supplying the key. The key will no longer be required for jumps through the gate. For example, if Gate [8192] were sealed with key "123", the spell USE 865 8192 123 would unseal the gate. Jumps through the gate could proceed without supplying the key. Notify if gate unsealed [866] ----------------------------- Usage: USE 866 Required aura: five points Required item: Time to cast: seven days Inform the sealer of the gate if the seal is broken, and of the identity of the mage who removes the seal. The gate must be present in the current location to apply this spell. However, notification will occur wherever the caster happens to be. Forcefully unseal gate [867] ---------------------------- Usage: USE 867 Required aura: eight points Required item: Time to cast: seven days Forcefully remove a seal from a gate without specifying the key. The key will no longer be required to perform jumps through the gate. The gate must be present in the current location. Reveal gate key [868] --------------------- Usage: USE 868 Required aura: ten points Required item: Time to cast: seven days Reveal the numeric key necessary to make use of a sealed gate. The gate must be present in the current location. Notify of gate jumps [869] -------------------------- Usage: USE 869 Required aura: six points Required item: Time to cast: seven days Notify the caster of the identity of any mages jumping through the specified gate. The gate must be present in the current location to apply this spell. However, the caster will be notified if the gate is used, wherever he may be at the time. Only one [869] spell may be active on a gate at a time. Casting this spell on a gate already notifying another mage of jumps will displace the previous mage's spell. Language of the Ancients [871] ------------------------------ Usage: USE 871 Required aura: two points Required item: blank scroll [84] Time to cast: seven or more days The Ancients were a race of wise, powerful men who walked the lands long before the modern inhabitants had arrived. Their language is heavy and descriptive, well suited to expressing their detailed and complex thoughts. Transcribe the given spell onto a blank scroll. The blank scroll will be consumed, and a new unique scroll will be produced. The scroll will permit one character to learn the spell from the scroll. Example: USE 871 nnnn # make a one-time study scroll for spell nnnn Only Gatecraft [860] spells may be scribed with this skill. The spell must be known by the character in order to be written. The character will still know the spell after it has been scribed. This spell requires as much time to cast as the skill takes to learn. It takes two weeks to write a spell which requires two weeks of study to learn. Reverse jump through gate [872] ------------------------------- Usage: USE 872 [key] Required aura: two points for each 50 weight Required item: none Time to cast: one day Gates were long thought to be one way portals through space. Most mages believed that returning to the starting location required a second gate or a conventional journey. However, it is possible to jump back to a gate from the gate's destination. Reversing the direction of teleportation is difficult, so the jump requires twice as much aura as a forward jump. As with a conventional jump, the mage must know the gate's entity number as well as the key, if necessary. Forge auraculum [881] --------------------- Usage: USE 881 "Name" Required aura: as specified by caster Required items: 100 gold, 5 mithril Time to cast: fourteen days Forge a magical auraculum, giving it the specified name. An auraculum is a magical artifact which concentrates and amplifies a mage's power. A permanent investment of maximum aura is made when constructing the auraculum. The artifact doubles the invested aura. However, since a portion of the mage's pneuma has been bound in the auraculum, it is important to safeguard it from being lost or stolen. In addition to depleting the caster's current aura level, the specified aura amount will be permanently removed from the magician's maximum aura rating. The new object, while possessed by its maker, will augment the mage's maximum aura rating by twice the amount of aura invested in its creation. Possession of an auraculum doubles the amount of aura a mage naturally recovers each month, from two points to four. Creation of an auraculum also grants knowledge of the Advanced sorcery magical skill category. Advanced sorcery may not be learned in any other way. Example: A mage of current aura level 10, maximum aura 10 who issues USE 881 5 "Ring of power" will be reduced to current aura level 5, maximum aura level 5. However, the new artifact will add 10 points to the maximum aura rating of its creator, but only while it is in his possession. Current aura: 10 Maximum aura: 10 1: > use 881 5 "Ring of power" 1: Attempt to forge an auraculum. ... 14: Created Ring of power [js80]. 14: Learned Advanced sorcery [166]. Current aura: 5 Maximum aura: 15 (5+10) Characters other than the auraculum's creator do not receive an aura bonus from possession of the object. Since the mage has bound a portion of his aura into the artifact, its destruction would deal him an instant, fatal blow. Thus, the creator of such an object should use all means to prevent it from being lost or stolen. However, magical items of such power are hard to destroy. An auraculum may only be destroyed in the province in which it was created. This spell may only be used once. A magician may only create one auraculum during his lifetime. The creator of the artifact may change its name later with the NAME order. The object must be possessed in order to rename it. > name js80 "Wooden staff" Ring of power [js80] will now be known as Wooden staff [js80]. Reveal creator of artifact [882] -------------------------------- Usage: USE 882 [aura] Required aura: one or more points of aura Required item: Time to cast: seven days Reveal who forged a magical artifact. The artifact in question must be possessed by the caster. The artifact may be shrouded against magical inspection. If so, a greater amount of aura must be specified with 882 than was used to apply the shroud. Reveal where artifact was created [883] --------------------------------------- Usage: USE 883 [aura] Required aura: one or more points Required item: Time to cast: seven days Reveal the location in which a magical magical artifact was forged. The artifact in question must be possessed by the caster. Some magical artifacts may only be destroyed in the location where they were constructed. The artifact may be shrouded against magical inspection. If so, a greater amount of aura must be specified with 883 than was used to apply the shroud. Cloak creator of artifact [884] ------------------------------- Usage: USE 884 [aura] Required aura: one or more points Required item: Time to cast: seven days Inhibit the ability of another mage to learn the identity of the creator of the specified magical artifact. The artifact must be in the inventory of the caster. The more aura used, the more difficult it will be for another mage to overcome the magical cloaking. The default aura to use is one point. Multiple casts of 884 on the same artifact are additive. Cloak region of artifact creation [885] --------------------------------------- Usage: USE 885 [aura] Required aura: one or more points Required item: Time to cast: seven days Inhibit the ability of another mage to learn the region in which the specified magical artifact was created. The artifact must be in the inventory of the caster. The more that is aura used, the more difficult it will be for another mage to overcome the magical cloaking. The default aura to use is one point. Multiple casts of 885 on the same artifact are additive. Curse noncreator loyalty [886] ------------------------------ Usage: USE 886 [aura] Required aura: one or more points, as given Required item: Time to cast: fourteen days Curses a forged magical artifact such that possession by any character other than the creator will cause that character's loyalty to erode. The amount of loyalty lost is proportional to the aura invested with 886. For example, USE 886 8192 10 would place a ten aura noncreator curse on artifact [8192]. Anyone except the artifact's creator would lose ten points of loyalty each turn that they held the object. The actual loss of loyalty will occur on a random day during the month. Multiple uses of 886 on the same artifact are additive. Aura defaults to one. Forge magical weapon [887] -------------------------- Usage: USE 887 "Name of item" Required aura: one or more points Required item: one mithril [82], 500 gold Time to cast: seven days Create a magical weapon. The weapon will grant its owner an attack bonus equal to 5 * the amount of aura invested in its creation. Up to 20 aura may be invested in a magical weapon. Example: use 887 5 "Sword of Death" > created Sword of Death [ha53]. Inventory: 1 Sword of Death [ha53] 0 +25 attack Forge magical armor [888] ------------------------- Usage: USE 888 "Name of item" Required aura: one or more points Required item: one mithril [82], 500 gold Time to cast: seven days Create magical armor. The armow will grant its owner a defense bonus equal to 5 * the amount of aura invested in its creation. Up to 20 aura may be invested in magical armor. Example: use 888 5 "Shield of Achilles" > created Shield of Achilles [ha53]. Inventory: 1 Shield of Achilles [ha53] 0 +25 defense Forge magical bow [889] ----------------------- Usage: USE 889 "Name of item" Required aura: one or more points Required item: one mallorn wood [70], 500 gold Time to cast: seven days Create a magical bow. The bow will grant its owner a missile bonus equal to 5 * the amount of aura invested in its creation. Up to 20 aura may be invested in a magical bow. Example: use 889 5 "Hand of Legolas" > created Hand of Legolas [ha53]. Inventory: 1 Hand of Legolas [ha53] 0 +25 missile Dispel cloaking from artifact [891] ----------------------------------- Usage: USE 891 Required aura: eight points Required item: Time to cast: ten days Remove any cloaking spells from the specified artifact. The artifact must be in the caster's inventory. Arcane symbols [892] -------------------- Usage: USE 892 Required aura: two points Required item: blank scroll [84] Time to cast: seven or more days Transcribe the given spell onto a blank scroll. The blank scroll will be consumed, and a new unique scroll will be produced. The scroll will permit one character to learn the spell from the scroll. Example: USE 892 nnnn # make a one-time study scroll for spell nnnn Only Artifact construction [880] spells may be scribed with this skill. The spell must be known by the character in order to be written. The character will still know the spell after it has been scribed. This spell requires as much time to cast as the skill takes to learn. It takes two weeks to write a spell which requires two weeks of study to learn. Destroy artifact [893] ---------------------- Usage: USE 893 Required aura: two points Required item: a magical artifact Time to cast: seven days Attempt to destroy a magical artifact. The artifact must be in the caster's possession. Some artifacts can only be destroyed in the location in which they were created. Any spells contained in the artifact will be lost when it is destroyed. Any aura trapped in the artifact will be released into the caster's current aura rating. Forge palantir [894] -------------------- Usage: USE 894 Required aura: eight Required items: one mithril [82] one gate crystal [83] Time to cast: ten days A palantir, or stone of far-seeing, is a crystal orb used to view images from a great distance. Once created, the palantir may be used to view a distant location: use For example, if a USE 894 creates Palantir [6289], then one may view City of Drassa [cx61] with the palantir by issuing the order: use 6289 cx61 Use of the palantir takes seven days. Any character may use the palantir; no magical abilities are required. However, a palantir may only be used once each turn. Transcend death [901] --------------------- Usage: automatic when needed Transcend death allows a mortal to pass through Hades unmolested by the foul and dangerous spirits who live there. The necromancer must be alone, however. He cannot be stacked with any other nobles, or be accompanied by any followers. It is also said that when a necromancer with knowledge of 901 dies, the body vanishes, and the mage is recreated somewhere in Hades, albeit lacking any of his worldly possessions. Runes of Evil [902] ------------------- Usage: USE 902 Required aura: two points Required item: blank scroll [84] Time to cast: seven or more days The most basic and powerful of the magical languages, Runes of Evil may represent vast power. Descended from neither man or spirit, they represent the fundamental Commands which shape the world and its events. They may represent concepts which men are incapable of speaking, or even thinking. Transcribe the given spell onto a blank scroll. The blank scroll will be consumed, and a new unique scroll will be produced. The scroll will permit one character to learn the spell from the scroll. Example: USE 902 nnnn # make a one-time study scroll for spell nnnn Only Necromancy [900] spells may be scribed with this skill. The spell must be known by the character in order to be written. The character will still know the spell after it has been scribed. This spell requires as much time to cast as the skill takes to learn. It takes two weeks to write a spell which requires two weeks of study to learn. Summon ghost warriors [903] --------------------------- Usage: MAKE 18 [days] Required aura: one point per day Time to cast: as given Each day of summoning requires one point of aura, and yields two ghost warriors. Ghost warriors [18] are spirits of dead soldiers summoned to fight again on the battlefield. They have no substance, and thus are ineffectual attackers. Opponents will still select them in combat, however, so they are useful for absorbing enemy hits. Ghost warriors have a attack and defense values of zero. One hit by any attacker will cause them to vanish. One ghost warrior returns to the Land of the Dead at the end of each month. Raise undead [904] ------------------ Usage: COLLECT 31 [days] Required aura: none Time to cast: as given Undead [31] are dead bodies animated with foul magic, summoned from their graves. While not particularly swift or strong, their horrifying nature often inspires terror amongst their foes on the battlefield. Thus they fight with combat rating attack-10, defense-10. One undead may be summoned per day from a graveyard. Graveyards furnish up to 15 undead each month. One or two undead may decompose at the end of each month. Summon demon lord [905] ----------------------- Usage: USE 905 [aura] Required aura: three to eight points Time to cast: seven days Summon a demon lord unit from a graveyard. The demon lord will appear with 15-25 undead and stack with the summoner. Each graveyard will support the summoning of one demon lord. No further demon lord units may be summoned from a graveyard until the graveyard's demon lord has been destroyed or banished. The amount of aura invested in the summoning determines the strength of the demon lord. The default aura is three points. aura attack/defense ---- -------------- 3 (100,100) 4 (150,150) 5 (190,190) 6 (220,220) 7 (240,240) 8 (250,250) Each undead accompanying the demon lord fights with attack-10, defense-10. The demon lord's service is secured with a bond which lasts five months, unless renewed. Demon lords should be banished or have their bonds renewed before the five months expires, or they may exercise their wrath on the summoner. Other Necromatic spells provide for banishment of demon lords and renewal of their loyalty bonds. Renew demon bond [906] ---------------------- Usage: USE 906 Required aura: three points Time to cast: seven days Renew the loyalty bond for a demon lord. This spell will cause the demon lord to remain stacked with its summoner for an additional four months. Demon lord loyalty bonds accumulate to a maximum of eight months. It is wise to keep a demon lord's loyalty bond renewed, lest it erode completely, and the demon unit turns on its master. Banish demon lord [907] ----------------------- Usage: USE 907 Required aura: six points Time to cast: seven days Return an demon lord to the Land of the Dead. The demon lord unit must be present in the caster's location. Once banished, a summoner may again call the demon lord from his home graveyard. Eating of the dead [908] ------------------------ Usage: USE 908 Required aura: five points Required item: ratspider venom Time to cast: fourteen days A complex ritual is executed whereby the mage ingests the ratspider venom together with the brains of the dead noble. The mage will learn every skill previously known by the dead noble. There is a 33% chance that the toxic venom of the ratspider will cause the mage to perish during use of this skill. Aura blast [909] ---------------- Usage: USE 909 [aura] [have-left] Required aura: as given Time to cast: one day The mage directs a blast of raw energy at the target character. The target will suffer two points of damage for each point of aura used in the blast. For example, USE 909 5201 25 would send a blast of 25 aura at [5201], causing a 50 point wound. If aura is zero, all available current aura will be used. If have-left is given, at least that much current aura will be retained, and not used for the blast It is not possible to aura blast between Hades, Faery and the real world. Absorb aura blast [911] ----------------------- Usage: USE 911 Required aura: none Time to cast: zero days Knowledge of 911 will, by default, cause the mage to absorb any blasts of aura instead of being harmed by them. If absorbed, half of the aura used in the blast will be added to the aura of the mage being blasted. Instead of absorbing aura, the blast may be reflected back to the attacker. To set this option, specify a flag of 1: use 911 1 # reflect aura blasts back at attacker use 911 0 # absorb aura blasts into current aura Aura blasts may only be reflected once. If a blast is reflected back to an attacker with knowledge of 911, the attacker will be harmed, and will not absorb or reflect the blast. Trance [921] ------------ Usage: TRANCE Required aura: none Time to cast: 28 days Causes the mage enters a deep trance which lasts nearly an entire month. Upon completition, the mage is cured of any illness or injury. The mage's current aura rating will be raised to 2/3 of his maximum effective rating (maximum aura rating plus bonuses from any items held.) If the mage's current aura rating is already higher than 2/3 of his maximum, the current aura rating will be unchanged. Teleport items [922] -------------------- Usage: USE 922 [qty] [have-left] Required aura: three points + one per 50 weight Time to cast: three days Teleport quantity of an item in inventory to another character. Specifying zero for quantity will cause the unit to teleport all of its inventory of the item. An amount specified by have-left will be retained. For example, if Feasel has 100 gold [1]: USE 922 5499 1 50 # Send 50 gold to [5499] USE 922 5499 1 0 # Send all 100 gold to [5499] USE 922 5499 1 100 # Send all 100 gold to [5499] USE 922 5499 1 100 25 # Send 75 gold to [5499] USE 922 5499 1 0 25 # Send 75 gold to [5499] Three points of aura are required to teleport items, plus one extra point of aura for each 50 units of weight to be sent. Use of 922 is subject to the same permission checks as GIVE.