Olympia G2 turn 100 Report for Mad Inc [ma8].

Season "Sunsear", month 4, in the year 13.

Rules The Olympia Times Previous Turn
Game totals: Players: 357 Controlled units: 2,398 Other units: 5,577 Faction [ma8] rank ------------- ---- Characters: 4 232nd Men: 16 230th Gold: 0 270th Land controlled: 0 189th Skills known: 0/74 268th Spells known: 0/79 238th Provinces visited: 0/31,919 263rd Noble points: 7 (0 gained, 5 spent) The next NP will be received at the end of turn 106. The next five nobles formed will be: r891 t377 f595 j467 w933 100 fast study days are left. unit where loyal heal B CA gold peas work sail figh under name ---- ----- ----- ---- - -- ---- ---- ---- ---- ---- ----- ---- q519 r52 o2 100 0 16 Madrak h447 r52 o1 100 0 q519 Michael a872 r52 o1 100 0 q519 Fred the Insane f574 r52 c500 100 0 a872 George ==== ==== ==== ==== ==== 16 Location Stack -------- ----- Provinia Forest [dh78] Yellowleaf [r52] Madrak [q519] Michael [h447] Fred the Insane [a872] George the Cracked [f574] stack total wt walk ride fly ----- -------- ----------- ----------- ----------- q519 2,000 2,000 0% h447 100 100 0% a872 200 200 0% f574 100 100 0% Mad Inc [ma8]
Unclaimed items: qty name weight --- ---- ------ 2,725 gold [1] 0 50 wood [77] 1,500 100 stone [78] 10,000 Madrak [q519]
1: > public 1: Received 100 CLAIM gold. 1: > form h447 "Michael" 7: Michael [h447] stacks beneath us. 8: > form a872 "Fred the Insane" 14: Fred the Insane [a872] stacks beneath us. 15: > study 610 15: Paid 100 gold to begin study. 15: Study Combat for seven days. 22: > study 600 22: Paid 100 gold to begin study. 22: Study Shipcraft for seven days. 30: Maintenance costs are 25 gold, can afford 0 gold. 30: Nine peasants starved. Location: Yellowleaf [r52], in province Forest [dh78], in Provinia Loyalty: Oath-2 Stacked over: Michael [h447] Fred the Insane [a872] Health: 100% Combat: attack 80, defense 80, missile 0 behind 0 (front line in combat) Break point: 50% Skills known: none Partially known skills: Shipcraft [600], 7/21 Combat [610], 7/21 Inventory: qty name weight --- ---- ------ 16 peasants [10] 1,600 cap 1,600 (1,1,0) ====== 1,600 Capacity: 0/1,700 land (0%) Michael [h447]
7: Michael [h447] stacks beneath Madrak [q519]. 8: > oath 1 8: Michael [h447] now bound with oath-1. 9: > claim 1 200 9: Claimed 200 gold. 9: > study 610 9: Paid 100 gold to begin study. 9: Study Combat for seven days. 16: > study 700 16: Paid 100 gold to begin study. 16: Study Forestry for seven days. Location: Yellowleaf [r52], in province Forest [dh78], in Provinia Loyalty: Oath-1 Stacked under: Madrak [q519] Health: 100% Combat: attack 80, defense 80, missile 0 behind 0 (front line in combat) Break point: 50% Skills known: none Partially known skills: Combat [610], 7/21 Forestry [700], 7/21 Michael [h447] has no possessions. Capacity: 0/100 land (0%) Fred the Insane [a872]
14: Fred the Insane [a872] stacks beneath Madrak [q519]. 15: > oath 1 15: Fred the Insane [a872] now bound with oath-1. 16: > claim 1 200 16: Claimed 200 gold. 16: > form f574 "George the Cracked" 22: George the Cracked [f574] stacks beneath us. 23: > Study 610 23: Paid 100 gold to begin study. 23: Study Combat for seven days. 30: > study 680 30: Paid 100 gold to begin study. 30: Study Construction for seven days. Location: Yellowleaf [r52], in province Forest [dh78], in Provinia Loyalty: Oath-1 Stacked under: Madrak [q519] Stacked over: George the Cracked [f574] Health: 100% Combat: attack 80, defense 80, missile 0 behind 0 (front line in combat) Break point: 50% Skills known: none Partially known skills: Combat [610], 7/21 Construction [680], 1/21 Fred the Insane [a872] has no possessions. Capacity: 0/100 land (0%) George the Cracked [f574]
22: George the Cracked [f574] stacks beneath Fred the Insane [a872]. Location: Yellowleaf [r52], in province Forest [dh78], in Provinia Loyalty: Contract-500 Stacked under: Fred the Insane [a872] Health: 100% Combat: attack 80, defense 80, missile 0 behind 0 (front line in combat) Break point: 50% Skills known: none George the Cracked [f574] has no possessions. Capacity: 0/100 land (0%) Forest [dh78], forest, in Provinia, safe haven, civ-3
0: Garrison [2610], garrison, with ten peasants guards Forest [dh78]. 20: Dan the Man [5006], with 36 riding horses, arrived from the north. 21: Dan the Man [5006], with 36 riding horses, entered Yellowleaf [r52]. 29: It has begun to rain. Routes leaving Forest: North, desert, to The Shadowlands [dg78], 8 days East, to Ocean [dh79], Great Sea, impassable South, to Ocean [dj78], Great Sea, impassable West, forest, to The Shadowlands [dh77], 8 days Inner locations: Yellowleaf [r52], port city, safe haven, 1 day It is raining. Seen here: Garrison [2610], garrison, on guard, with ten peasants The Illustrated Man [1010], "General Store, Stables, & Tattoo Parlor", with three peasants, three workers Teram Xifar [3118] Yellowleaf [r52], port city, in province Forest [dh78], safe haven
1: Yellowleaf [r52] bought 15 woven baskets [94] from LEDYARD 1: LEANDER [c247] for 45 gold. 1: Titi [p731] bought 25 wood [77] from Yellowleaf [r52] for 300 gold. 7: Two townspeople complain that their pockets were picked in the town 7: square. 10: Titi [p731] recruited ten peasants. 21: Dan the Man [5006], with 36 riding horses, arrived from Forest [dh78]. 22: Dan the Man [5006] bought 43 ink [x619] from Yellowleaf [r52] for 22: 1,935 gold. 22: Dan the Man [5006] bought 36 purple cloth [m090] from Yellowleaf [r52] 22: for 3,600 gold. Routes leaving Yellowleaf: East, to Ocean [dh79], Great Sea, 1 day South, to Ocean [dj78], Great Sea, 1 day Out, to Forest [dh78], 1 day Cities rumored to be nearby: Alexandria [h11], in The Shadowlands [dj74] Omaha Beach [p97], in North Coast Highlands [dp77] Elantir [s99], in The Shadowlands [dc79] Azrain [z68], in The Shadowlands [dh77] Skills taught here: Shipcraft [600], Combat [610], Stealth [630], Construction [680], Forestry [700], Trade [730], Magic [800], Gatecraft [860] Market report: trade who price qty wt/ea item ----- --- ----- --- ----- ---- buy r52 193 48 30 jeweled eggs [r537] buy r52 2 100 2 fish [87] buy r52 4 15 1 woven baskets [94] sell p731 4 925 1 woven baskets [94] sell f429 4 23 1 woven baskets [94] sell r52 50 10 100 pitch [261] sell r52 12 25 30 wood [77] sell r52 45 43 50 ink [x619] sell r52 100 36 100 purple cloth [m090] Inner locations: Tower of Liss [9120], tower, defense 40, owner: Lisbron [7813] Fool's Guild [8516], tower, defense 40 Quiet Refuge [3050], tower, defense 40, owner: Tavildaran [r225] House of Mirrors [7473], tower, defense 40 The Gray Tower [2928], tower, defense 40 It is raining. Seen here: * Madrak [q519], with 16 peasants, accompanied by: * Michael [h447] * Fred the Insane [a872] * George the Cracked [f574] V0rbiz [z347], with 25 peasants Titi [p731], duke, with 81 peasants, 50 workers, 62 soldiers, eight sailors, 12 wild horses, eight riding horses, one winged horse, two battering rams, five catapults LEDYARD LEANDER [c247], with 20 soldiers Papa Smurf [a180] sayaarra [p663] Elias Swift [g822] Wilderbat [h740] kim [q857] simon [c678] Lord Derfel [7774] Elise [3775] mary [1161] hawk [2354] Destiny [7146] Fiera Radnox [7356] bones [2089] Yellowey [2670] Taisin [9049] Varg Vapentjorde [8331], mage Myrandel Shylantra [f429] Dan the Man [5006], with 49 riding horses Ships docked at port: SwiftWind 1 [3646], galley-in-progress, 78% completed, 0% loaded Whisper [w141], galley, 4% loaded, defense 20, owner: Morgan Walker [c335] Francis Theopholus [d413] EDS Titanic [v607], roundship-in-progress, 18% completed, 4% loaded, owner: Olaf Olafsonn [a809] Sutheeka [n897] Lore sheets
Shipcraft [600] --------------- All skills concerning ocean travel fall under this category. Shipcraft encompasses the building and repair of ships, training of sailors, and navigation at sea. The following skills may be studied directly once Shipcraft is known: num skill time to learn --- ----- ------------- 601 Sailing two weeks 602 Shipbuilding two weeks 603 Fishing two weeks Combat [610] ------------ The student of combat learns the training of soldiers and how to lead them well in battle. With study and experience, the battle lord will find strategies to be used in difficult combat situations. The following skills may be studied directly once Combat is known: num skill time to learn --- ----- ------------- 611 Survive fatal wound four weeks 612 Fight to the death four weeks 613 Construct catapult two weeks 614 Defense two weeks 615 Archery three weeks 616 Swordplay two weeks 617 Weaponsmithing two weeks Construction [680] ------------------ The domain of engineers, builders and architects, Construction concerns the erection of inns, castles, city walls, and other fortifications. The following skills may be studied directly once Construction is known: num skill time to learn --- ----- ------------- 681 Construct siege tower two weeks 682 Stone quarrying two weeks Forestry [700] -------------- Forestry is skill at managing forests and harvesting their products, such as timber, yew, and rare foliage. The following skills may be studied directly once Forestry is known: num skill time to learn --- ----- ------------- 701 Construct battering ram two weeks 702 Harvest lumber two weeks 703 Harvest yew two weeks 704 Collect rare foliage two weeks 705 Harvest mallorn wood two weeks Further skills may be found through research. New players
vm5 SF Crew Jeremy Balcom <Jandka4evr@aol.com> ez7 The Blue Knights Art Clewley <lawdog118@webtv.net> Order template
begin ma8 unit ma8 # Mad Inc unit q519 # Madrak in Yellowleaf [r52] unit h447 # Michael in Yellowleaf [r52] unit a872 # Fred the Insane in Yellowleaf [r52] # > study 680 (executing for six more days) unit f574 # George the Cracked in Yellowleaf [r52] # # Orders for units you do not control as of now # unit f547 oath 1 claim 1 200 study 800 study 800 end