Olympia G2 turn 16
Report for Caliban [ru9].
Season "Dark night", month 8, in the year 2.
Rules The Olympia Times Previous Turn
Game totals:
Players: 217
Controlled units: 965
Other units: 769
Faction [ru9] rank
------------- ----
Characters: 4 108th
Men: 25 104th
Gold: 150 163rd
Land controlled: 0 29th
Skills known: 10/74 94th
Spells known: 1/79 108th
Provinces visited: 4/31,919 137th
Noble points: 5 (0 gained, 0 spent)
The next NP will be received at the end of turn 19.
The next five nobles formed will be: 1377 4107 1643 2659 7121
57 fast study days are left.
unit where loyal heal B CA gold peas work sail figh under name
---- ----- ----- ---- - -- ---- ---- ---- ---- ---- ----- ----
4409 p73 o2 100 0 1 29 7 Trieste Visioso
7128 p73 o1 100 0 105 4409 Fedora Felini
5551 dm51 o1 100 0 15 3 Dermott
2071 dm51 o1 100 0 16 5551 Guiseppe
==== ==== ==== ==== ====
150 15 3 7
Location Stack
-------- -----
Provinia
Forest [dm48]
Sweetwood [p73] Trieste Visioso [4409]
Fedora Felini [7128]
Forest [dm51] Dermott Amhlaoibh [5551]
Guiseppe Iezonne [2071]
stack total wt walk ride fly
----- -------- ----------- ----------- -----------
4409 900 900 0%
7128 100 100 0%
5551 3,710 290 85%
2071 100 100 0%
Caliban [ru9]
0: > public
0: Received 100 CLAIM gold.
Unclaimed items:
qty name weight
--- ---- ------
2,553 gold [1] 0
50 wood [77] 1,500
100 stone [78] 10,000
Trieste Visioso [4409]
1: > move dm49
1: Travel to Forest [dm49] will take eight days.
8: Arrival at Forest [dm49].
9: > move dm48
9: Travel to Forest [dm48] will take eight days.
16: Arrival at Forest [dm48].
16: The province is blanketed in fog.
17: > move p73
17: Travel to Sweetwood [p73] will take one day.
17: Arrival at Sweetwood [p73].
18: > explore
24: A hidden inner location has been found in Sweetwood [p73]!
24:
24: Sewer [c438], sewer, hidden
24:
30: Paid maintenance of 14 gold.
Location: Sweetwood [p73], in province Forest [dm48], in Provinia
Loyalty: Oath-2
Stacked over: Fedora Felini [7128]
Health: 100%
Combat: attack 80, defense 80, missile 0
behind 0 (front line in combat)
Break point: 50%
Current aura: 1
Maximum aura: 1
Skills known:
Combat [610]
Magic [800]
Inventory:
qty name weight
--- ---- ------
29 gold [1] 0
7 soldiers [12] 700 cap 700 (5,5,0)
======
700
Capacity: 0/800 land (0%)
Fedora Felini [7128]
1: > wait day 17
1: Travel to Forest [dm49] will take eight days.
8: Arrival at Forest [dm49].
9: Travel to Forest [dm48] will take eight days.
16: Arrival at Forest [dm48].
16: The province is blanketed in fog.
17: Wait finished: today is day 17.
17: Travel to Sweetwood [p73] will take one day.
17: Arrival at Sweetwood [p73].
18: > use 631
24: Earned 80 gold.
25: > explore
Location: Sweetwood [p73], in province Forest [dm48], in Provinia
Loyalty: Oath-1
Stacked under: Trieste Visioso [4409]
Health: 100%
Combat: attack 80, defense 80, missile 0
behind 0 (front line in combat)
Break point: 50%
Skills known:
Stealth [630]
Petty thievery [631], apprentice
Trade [730]
Inventory:
qty name weight
--- ---- ------
105 gold [1] 0
======
0
Capacity: 0/100 land (0%)
Dermott Amhlaoibh [5551]
1: > explore
7: Rumors speak of hidden features here, but none were found.
8: > claim 1 115
8: Claimed 115 gold.
8: > study 703
8: Paid 100 gold to begin study.
8: Study Harvest yew for seven days.
15: > study 703
15: Study Harvest yew for seven days.
21: Learned Harvest yew [703].
22: > wood
30: Paid maintenance of 21 gold.
Location: Forest [dm51], in Provinia
Loyalty: Oath-1
Stacked over: Guiseppe Iezonne [2071]
Health: 100%
Combat: attack 80, defense 80, missile 0
behind 0 (front line in combat)
Break point: 50%
Skills known:
Forestry [700]
Harvest lumber [702], apprentice
Harvest yew [703], apprentice
Inventory:
qty name weight
--- ---- ------
15 peasants [10] 1,500 cap 1,500 (1,1,0)
3 workers [11] 300 cap 300 (1,1,0)
57 wood [77] 1,710
======
3,510
Capacity: 1,710/1,900 land (90%)
Pending trades:
trade price qty item
----- ----- --- ----
sell 3 1 woven basket [94]
Guiseppe Iezonne [2071]
1: > explore
7: Exploration of [dm51] uncovers no new features.
8: > claim 1 100
8: Claimed 100 gold.
8: > study 601
8: Paid 100 gold to begin study.
8: Study Sailing for seven days.
15: > study 601
15: Study Sailing for seven days.
21: Learned Sailing [601].
22: > explore
28: Exploration of [dm51] uncovers no new features.
Location: Forest [dm51], in Provinia
Loyalty: Oath-1
Stacked under: Dermott Amhlaoibh [5551]
Health: 100%
Combat: attack 80, defense 80, missile 0
behind 0 (front line in combat)
Break point: 50%
Skills known:
Shipcraft [600]
Sailing [601], apprentice
Shipbuilding [602], apprentice
Inventory:
qty name weight
--- ---- ------
16 gold [1] 0
======
0
Capacity: 0/100 land (0%)
Forest [dm48], forest, in Provinia, civ-2
17: Savage [83969] attacks The Leaky Spigot [5717]!
17:
17: Savage [83969], savage
17:
17: The Leaky Spigot [5717], inn, defense 9, 5% damaged, owner:
17: Baccuda [9026], with two workers
17:
17: Baccuda [9026] is victorious!
17:
17: Savage [83969] was taken prisoner.
17:
22: It has become quite windy.
25: Savage [81561] attacks The Leaky Spigot [5717]!
25:
25: Savage [81561], savages, number: 10
25:
25: The Leaky Spigot [5717], inn, defense 9, 5% damaged, owner:
25: Baccuda [9026], with two workers
25:
25: Baccuda [9026] is victorious!
25:
25: Baccuda lost one worker.
25:
25: Savage lost nine savages.
25: Savage [81561] was taken prisoner.
25:
30: It has stopped raining.
Routes leaving Forest:
North, to Forest [dk48], 8 days
East, to Forest [dm49], 8 days
South, to Ocean [dn48], Great Sea, impassable
West, to Forest [dm47], 8 days
Inner locations:
Sweetwood [p73], port city, 1 day
The Leaky Spigot [5717], inn, defense 8, 5% damaged, owner:
Baccuda [9026], with one worker, accompanied by:
Savage [83969], savage, prisoner
Savage [81561], savage, prisoner
Khamath [2514], with six pikemen, accompanied by:
Sir Archibald [1775], with eight crossbowmen
It is windy.
The province is blanketed in fog.
No one can be seen through the fog.
Sweetwood [p73], port city, in province Forest [dm48]
17: Trieste Visioso [4409], with seven soldiers, arrived from Forest [dm48],
17: accompanied by:
17: Fedora Felini [7128]
18: Big Red [3188] exited Calypso [2871].
18: Sweetwood [p73] bought 15 woven baskets [94] from Big Red [3188] for
18: 60 gold.
24: Reports of thievery are heard throughout the city.
25: Yoshi [1985], with five workers, exited Calypso [2871].
25: Yoshi [1985], with one worker, entered Calypso [2871].
Routes leaving Sweetwood:
South, to Ocean [dn48], Great Sea, 1 day
Out, to Forest [dm48], 1 day
Cities rumored to be nearby:
Gutar [g05], in Forest [dk44]
City [s56], in Mountain [dk45]
Harn [t75], in Forest [dm50], safe haven
Skills taught here:
Shipcraft [600], Combat [610], Stealth [630], Persuasion [670],
Construction [680], Forestry [700], Magic [800], Necromancy [900]
Market report:
trade who price qty wt/ea item
----- --- ----- --- ----- ----
buy p73 2 100 2 fish [87]
buy p73 4 15 1 woven baskets [94]
sell p73 50 10 100 pitch [261]
sell p73 12 25 30 wood [77]
Inner locations:
Sewer [c438], sewer, hidden
It is windy.
The province is blanketed in fog.
Seen here:
Garrison [9921], garrison, on guard, with 76 pikemen
* Trieste Visioso [4409], with seven soldiers, accompanied by:
* Fedora Felini [7128]
Big Red [3188]
Ships docked at port:
Square Master [4510], roundship, 0% loaded, defense 10, 5% damaged
Calypso [2871], roundship, 3% loaded, defense 10, owner:
Yoshi [1985], with one worker
Forest [dm49], forest, in Provinia, civ-1
8: Trieste Visioso [4409], with seven soldiers, arrived from the east,
8: accompanied by:
8: Fedora Felini [7128]
9: Trieste Visioso [4409], with seven soldiers, went west, accompanied by:
9: Fedora Felini [7128]
11: Beating drums may be heard to the west.
17: Khamath [2514], with ten pikemen, arrived from the east, accompanied by:
17: Sir Archibald [1775], with ten crossbowmen
18: Khamath [2514], with ten pikemen, went west, accompanied by:
18: Sir Archibald [1775], with ten crossbowmen
22: It has become quite windy.
30: It has stopped raining.
Routes leaving Forest:
North, to Plain [dk49], 7 days
East, to Forest [dm50], 8 days
South, to Ocean [dn49], Great Sea, 2 days
West, to Forest [dm48], 8 days
It is windy.
Forest [dm50], forest, in Provinia, safe haven, civ-3
6: It has become quite windy.
Routes leaving Forest:
North, to Plain [dk50], 7 days
East, to Forest [dm51], 8 days
South, to Ocean [dn50], Great Sea, impassable
West, to Forest [dm49], 8 days
Inner locations:
Harn [t75], port city, safe haven, 1 day
It is raining.
It is windy.
The province is blanketed in fog.
No one can be seen through the fog.
Forest [dm51], forest, in Provinia, civ-1
30: The fog has cleared.
Routes leaving Forest:
North, to Plain [dk51], 7 days
East, to Forest [dm52], 8 days
South, to Ocean [dn51], Great Sea, 2 days
West, to Forest [dm50], 8 days
Inner locations:
Yew grove [n231], yew grove, 1 day
Seen here:
* Dermott Amhlaoibh [5551], with 15 peasants, three workers,
accompanied by:
* Guiseppe Iezonne [2071]
Lore sheets
Sailing [601]
-------------
Usage: USE 601
Or: SAIL
Requires: character must be ship's captain
Time: varies with route taken
Pilot a ship in the given direction, or to the specified
location. If a location is specified, there must be a direct
route to it from the current location of the ship.
Compass points may be abbreviated: N, S, E, W.
The character issuing the Pilot ship order must occupy the
first position inside the ship (the character must be the
captain of the ship).
The captain must have a crew to assist in the handling of the
ship. Galleys require fourteen sailors as oarsmen to row the ship.
Roundships require at least eight sailors to man the ship's rigging.
ship crew
---- ----
galley 14 sailors
roundship 8 sailors
If the required number of crew are not available, travel is still
possible, but will take an extra day for each hand the crew is short.
For example, a galley with only 10 men at the oars will take four
extra days to travel across an ocean route. A roundship with no
sailors at all would take eight extra days to traverse a route.
Galleys perform equally well regardless of wind conditions.
Roundships may be becalmed and unable to travel. In the presence
of favorable wind they will travel across ocean routes in half
the rated time.
Overloaded ships do not sail well. They may take longer than
expected to travel across routes, and are almost certain to
capsize and sink in a storm. Captains should be careful not
to leave port in a vessel carrying too much cargo.
For convenience, one may use the SAIL order rather than "USE 601".
Knowledge of Pilot ship [601] is still required, however.
Harvest yew [703]
-----------------
Usage: YEW [number] [days]
Times: as given or necessary
Requires: at least one worker [11]
Workers enter a yew grove and select yew trees which are suitable for
collection. Yew is used in the making of longbows.
Must be used in a yew grove. Yew groves generate 5 yew [68] each month.
Examples:
yew # obtain as much yew as possible
yew 1 # stop after getting 1 wood
yew 0 4 # cut yew for four days
In all cases, yew harvesting will cease as soon as the grove's supply
of yew for the month has been exhausted.
YEW is an alias for COLLECT 68.
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Order template
begin ru9
unit ru9 # Caliban
unit 4409 # Trieste Visioso in Sweetwood [p73]
unit 7128 # Fedora Felini in Sweetwood [p73]
# > explore (executing for one more day)
unit 5551 # Dermott Amhlaoibh in Forest [dm51]
# > collect 77 0 0 (still executing)
unit 2071 # Guiseppe Iezonne in Forest [dm51]
end