Olympia G2 turn 242
Report for Crusaders [mc3].
Season "Snowmelt", month 2, in the year 31.
Account summary
Account: mc3
18-sep-2001 olympia g2 turn 239 -2.50
25-sep-2001 olympia g2 turn 240 -2.50
2-oct-2001 olympia g2 turn 241 -2.50
9-oct-2001 olympia g2 turn 242 -2.50
Balance: $-72.00
Rules The Olympia Times Previous Turn
Game totals:
Players: 158
Controlled units: 1,667
Other units: 7,934
Faction [mc3] rank
------------- ----
Characters: 5 92nd
Men: 37 75th
Gold: 12,983 67th
Land controlled: 59 67th
Skills known: 24/74 91st
Spells known: 4/79 91st
Provinces visited: 18/31,919 119th
Noble points: 1 (1 gained, 0 spent)
The next NP will be received at the end of turn 250.
The next five nobles formed will be: 81295 130453 93501 91128 149163
65 fast study days are left.
unit where loyal heal B CA gold peas work sail figh under name
---- ----- ----- ---- - -- ---- ---- ---- ---- ---- ----- ----
142709 5282 o2 100 0 41 8 Michael
128500 h862 o1 100 0 3 7645 5 1 7 John
85330 f82 o2 100 0 5229 8 David
97022 f82 o2 100 0 3 68 85330 Kristi
134144 dd14 o1 100 0 1 8 Rebecca
==== ==== ==== ==== ====
12k 5 1 8 23
Location Stack
-------- -----
Great Sea
Ocean [dj10]
Holy Light [5282] Michael [142709]
Provinia
Plain [db13]
Sigil [f82] David [85330]
Kristi Kindramaster [97022]
Castle Silence [h862] John [128500]
Plain [dd14] Rebecca [134144]
stack total wt walk ride fly
----- -------- ----------- ----------- -----------
142709 1,896 (96) 110%
128500 11,400 1,550 0% (1,250) 933%
85330 21,000 4,000 0% 2,000 33% 2,000 33%
97022 100 100 0%
134144 900 900 0%
garr where men cost tax forw castle rulers
---- ----- --- ---- --- ---- ------ ------
121611 cz13 34 41 250 41 h862 128500
120815 cz14 10 20 100 16 h862 128500
3083 cz15 10 20 100 16 h862 128500
b219 cz16 10 20 100 16 h862 128500
128459 cz17 85 170 300 26 h862 128500
7469 cz18 10 20 100 16 h862 128500
93042 da12 10 20 100 16 h862 128500
3768 da13 10 10 200 38 h862 128500
2193 da14 37 73 100 5 h862 128500
2080 da15 25 50 50 0 h862 128500
1445 da16 10 20 50 6 h862 128500
b025 da17 10 20 100 16 h862 128500
100876 da18 10 20 50 6 h862 128500
84982 db11 10 10 100 18 h862 128500
145076 db12 10 10 200 38 h862 128500
131082 db13 12 20 450 - h862 128500
8173 db14 10 20 200 36 h862 128500
a886 db15 10 20 100 16 h862 128500
82489 db16 10 20 50 6 h862 128500
89531 db17 27 50 50 0 h862 128500
103091 db18 10 20 50 6 h862 128500
4272 dc10 64 128 232 20 h862 128500
2264 dc11 10 20 100 16 h862 128500
9916 dc12 30 40 100 12 h862 128500
9468 dc13 10 20 200 36 h862 128500
5218 dc14 16 32 100 13 h862 128500
147295 dc15 22 50 50 0 h862 128500
c706 dc16 10 20 50 6 h862 128500
8922 dc17 11 22 50 5 h862 128500
2921 dc18 30 100 100 0 h862 128500
6166 dd11 10 20 50 6 h862 128500
107860 dd12 20 40 100 12 h862 128500
c667 dd13 30 60 100 8 h862 128500
112131 dd14 25 49 100 10 h862 128500
122208 dd15 30 50 50 0 h862 128500
1973 dd16 10 20 100 16 h862 128500
r478 dd17 27 100 100 0 h862 128500
1118 dd18 10 20 300 56 h862 128500
1214 df12 10 20 150 26 h862 128500
145217 df13 10 20 100 16 h862 128500
9843 df14 31 46 150 20 h862 128500
1366 df15 10 20 100 16 h862 128500
7916 df16 31 62 150 17 h862 128500
123791 df17 10 20 100 16 h862 128500
t196 df18 27 100 100 0 h862 128500
88606 dg13 10 20 50 6 h862 128500
x148 dg14 10 20 100 16 h862 128500
3206 dg15 10 20 50 6 h862 128500
5968 dg16 10 20 100 16 h862 128500
123720 dg17 10 20 50 6 h862 128500
j059 dg18 89 190 200 2 h862 128500
129982 dh14 10 20 50 6 h862 128500
9352 dh15 10 20 50 6 h862 128500
3992 dh16 10 20 50 6 h862 128500
85314 dh17 10 20 50 6 h862 128500
100974 dh18 10 20 50 6 h862 128500
k748 dj16 10 20 50 6 h862 128500
5983 dj17 10 20 50 6 h862 128500
m116 dj18 10 20 50 6 h862 128500
Crusaders [mc3]
Unclaimed items:
qty name weight
--- ---- ------
100 gold [1] 0
100 stone [78] 10,000
Garrison log
30: 1118: Paid maintenance of 20 gold.
30: 1214: Paid maintenance of 20 gold.
30: 1366: Paid maintenance of 20 gold.
30: 1445: Paid maintenance of 20 gold.
30: 1973: Paid maintenance of 20 gold.
30: 2080: Paid maintenance of 50 gold.
30: 2193: Paid maintenance of 73 gold.
30: 2264: Paid maintenance of 20 gold.
30: 2921: Paid maintenance of 100 gold.
30: 3083: Paid maintenance of 20 gold.
30: 3206: Paid maintenance of 20 gold.
30: 3768: Paid maintenance of 10 gold.
30: 3992: Paid maintenance of 20 gold.
30: 4272: Paid maintenance of 128 gold.
30: 5218: Paid maintenance of 32 gold.
30: 5968: Paid maintenance of 20 gold.
30: 5983: Paid maintenance of 20 gold.
30: 6166: Paid maintenance of 20 gold.
30: 7469: Paid maintenance of 20 gold.
30: 7916: Paid maintenance of 62 gold.
30: 8173: Paid maintenance of 20 gold.
30: 8922: Paid maintenance of 22 gold.
30: 9352: Paid maintenance of 20 gold.
30: 9468: Paid maintenance of 20 gold.
30: 9843: Paid maintenance of 46 gold.
30: 9916: Paid maintenance of 40 gold.
30: a886: Paid maintenance of 20 gold.
30: b025: Paid maintenance of 20 gold.
30: b219: Paid maintenance of 20 gold.
30: c667: Paid maintenance of 60 gold.
30: c706: Paid maintenance of 20 gold.
30: j059: Paid maintenance of 190 gold.
30: k748: Paid maintenance of 20 gold.
30: m116: Paid maintenance of 20 gold.
30: r478: Paid maintenance of 100 gold.
30: t196: Paid maintenance of 100 gold.
30: x148: Paid maintenance of 20 gold.
30: 82489: Paid maintenance of 20 gold.
30: 84982: Paid maintenance of 10 gold.
30: 85314: Paid maintenance of 20 gold.
30: 88606: Paid maintenance of 20 gold.
30: 89531: Paid maintenance of 50 gold.
30: 93042: Paid maintenance of 20 gold.
30: 100876: Paid maintenance of 20 gold.
30: 100974: Paid maintenance of 20 gold.
30: 103091: Paid maintenance of 20 gold.
30: 107860: Paid maintenance of 40 gold.
30: 112131: Paid maintenance of 49 gold.
30: 120815: Paid maintenance of 20 gold.
30: 121611: Paid maintenance of 41 gold.
30: 122208: Paid maintenance of 50 gold.
30: 123720: Paid maintenance of 20 gold.
30: 123791: Paid maintenance of 20 gold.
30: 128459: Paid maintenance of 170 gold.
30: 129982: Paid maintenance of 20 gold.
30: 131082: Paid maintenance of 20 gold.
30: 145076: Paid maintenance of 10 gold.
30: 145217: Paid maintenance of 20 gold.
30: 147295: Paid maintenance of 50 gold.
Michael [142709]
1: > Sail south
1: No visible south route from Island [f879].
1: (assuming 'sail out' first)
1: Sailing to Ocean [df10] will take one day.
1: Arrival at Ocean [df10].
2: > Sail south
2: Sailing to Ocean [dg10] will take two days.
3: Arrival at Ocean [dg10].
3: The province is blanketed in fog.
4: > sail South
4: Sailing to Ocean [dh10] will take two days.
5: Arrival at Ocean [dh10].
6: > Sail South
6: Favorable winds speed our progress.
6: Sailing to Ocean [dj10] will take two days.
7: Arrival at Ocean [dj10].
30: Paid maintenance of 16 gold.
Location: Holy Light [5282], in Ocean [dj10], in Great Sea
Loyalty: Oath-2
Health: 100%
Combat: attack 80, defense 80, missile 0
behind 0 (front line in combat)
Break point: 50%
Skills known:
Shipcraft [600]
Sailing [601], journeyman
Shipbuilding [602], apprentice
Fishing [603], apprentice
Inventory:
qty name weight
--- ---- ------
41 gold [1] 0
8 sailors [19] 800 cap 800 (1,1,0)
20 wood [77] 600
198 fish [87] 396
======
1,796
Capacity: 996/900 land (110%)
Pending trades:
trade price qty item
----- ----- --- ----
buy 12 10 wood [77]
John [128500]
1: > Study 632
1: Study Determine inventory of character for seven days.
7: Learned Determine inventory of character [632].
8: > Study 633
8: Paid 100 gold to begin study.
8: Study Determine skills of character for seven days.
30: Collected 765 gold from owned provinces.
30: Collected 215 gold in taxes.
30: Paid maintenance of 21 gold.
Location: Castle Silence [h862], in Sigil [f82], in province
Plain [db13], in Provinia
Loyalty: Oath-1
Health: 100%
Combat: attack 88, defense 102, missile 69
behind 0 (front line in combat)
Break point: 50%
Current aura: 3
Maximum aura: 3
Skills known:
Combat [610]
Construct catapult [613], apprentice
Defense [614], apprentice
Archery [615], apprentice
Swordplay [616], apprentice
Weaponsmithing [617], apprentice
Stealth [630]
Petty thievery [631], apprentice
Determine inventory of character [632], apprentice
Magic [800]
Meditate [801], apprentice
Perform common tasks for gold [802], apprentice
Partially known skills:
Determine skills of character [633], 7/14
Inventory:
qty name weight
--- ---- ------
7,645 gold [1] 0
5 peasants [10] 500 cap 500 (1,1,0)
1 worker [11] 100 cap 100 (1,1,0)
7 soldiers [12] 700 cap 700 (5,5,0)
9 wild horses [51] 9,000
1 riding horse [52] 1,000 ride 150
======
11,300
Capacity: 0/1,550 land (0%), 1,400/150 ride (933%)
David [85330]
1: > move f82
1: Arrival at Sigil [f82].
1: > study 651
1: Paid 100 gold to begin study.
1: Study Bird spy for seven days.
8: > study 652
8: Study Capture beasts in battle for seven days.
14: Learned Capture beasts in battle [652].
30: Paid maintenance of 24 gold.
Location: Sigil [f82], in province Plain [db13], in Provinia
Loyalty: Oath-2
Stacked over: Kristi Kindramaster [97022]
Health: 100%
Combat: attack 92, defense 80, missile 50
behind 0 (front line in combat)
Break point: 50%
Skills known:
Combat [610]
Defense [614], apprentice
Archery [615], apprentice
Swordplay [616], apprentice
Weaponsmithing [617], apprentice
Beastmastery [650]
Capture beasts in battle [652]
Use beasts in battle [653]
Breed beasts [654], apprentice
Catch wild horses [655], apprentice
Train wild horse to riding horse [656], apprentice
Construction [680]
Forestry [700]
Harvest lumber [702], apprentice
Harvest yew [703], apprentice
Partially known skills:
Bird spy [651], 7/21
Inventory:
qty name weight
--- ---- ------
5,229 gold [1] 0
8 pikemen [16] 800 cap 800 (5,30,0)
20 winged horses [54] 20,000 fly 3,000
======
20,800
Capacity: 0/3,900 land (0%), 900/3,000 ride (30%), 900/3,000 fly (30%)
Pending trades:
trade price qty item
----- ----- --- ----
buy 15 10 yew [68]
buy 12 20 iron [79]
Kristi Kindramaster [97022]
1: Arrival at Sigil [f82].
1: > use 615
7: Missile rating raised 2 to 58.
8: > use 615
14: Missile rating raised 2 to 60.
15: > study 820
15: One noble point is required to begin study of [820].
15: > study 820
15: One noble point is required to begin study of [820].
Location: Sigil [f82], in province Plain [db13], in Provinia
Loyalty: Oath-2
Stacked under: David [85330]
Health: 100%
Combat: attack 85, defense 101, missile 60
behind 0 (front line in combat)
Break point: 50%
Current aura: 3
Maximum aura: 3
Skills known:
Combat [610]
Survive fatal wound [611]
Construct catapult [613], apprentice
Defense [614], apprentice
Archery [615], apprentice
Swordplay [616], apprentice
Forestry [700]
Magic [800]
Perform common tasks for gold [802], apprentice
Gatecraft [860]
Partially known skills:
Meditate [801], 7/14
Inventory:
qty name weight
--- ---- ------
68 gold [1] 0
======
0
Capacity: 0/100 land (0%)
Rebecca [134144]
1: > study 802
1: Cannot afford 100 gold to begin study.
1: > study 802
1: Cannot afford 100 gold to begin study.
30: Maintenance costs are 24 gold, can afford 0 gold.
30: Four soldiers deserted.
Location: Plain [dd14], in Provinia
Loyalty: Oath-1
Health: 100%
Combat: attack 80, defense 80, missile 0
behind 0 (front line in combat)
Break point: 50%
Current aura: 1
Maximum aura: 1
Skills known:
Combat [610]
Magic [800]
Inventory:
qty name weight
--- ---- ------
8 soldiers [12] 800 cap 800 (5,5,0)
======
800
Capacity: 0/900 land (0%)
Ocean [df10], ocean, in Great Sea
1: Holy Light [5282], roundship, 7% loaded, defense 10, 5% damaged,
1: departed for Ocean [df10].
1: Holy Light [5282], roundship, 7% loaded, defense 10, 5% damaged, arrived
1: from Island [f879], owner:
1: Michael [142709], with eight sailors
2: Holy Light [5282], roundship, 7% loaded, defense 10, 5% damaged,
2: departed for Ocean [dg10].
Routes leaving Ocean:
North, to Ocean [dd10], 2 days
East, to Ocean [df11], 3 days
South, to Ocean [dg10], 2 days
West, to Ocean [df09], 3 days
Inner locations:
Island [f879], island, 1 day
Ocean [dg10], ocean, in Great Sea
3: Holy Light [5282], roundship, 7% loaded, defense 10, 5% damaged, arrived
3: from Ocean [df10], owner:
3: Michael [142709], with eight sailors
4: Holy Light [5282], roundship, 7% loaded, defense 10, 5% damaged,
4: departed for Ocean [dh10].
27: It has begun to rain.
Routes leaving Ocean:
North, to Ocean [df10], 2 days
East, to Ocean [dg11], 3 days
South, to Ocean [dh10], 2 days
West, to Ocean [dg09], 3 days
It is raining.
The province is blanketed in fog.
No one can be seen through the fog.
Ocean [dh10], ocean, in Great Sea
5: Holy Light [5282], roundship, 7% loaded, defense 10, 5% damaged, arrived
5: from Ocean [dg10], owner:
5: Michael [142709], with eight sailors
6: Holy Light [5282], roundship, 7% loaded, defense 10, 5% damaged,
6: departed for Ocean [dj10].
30: It is no longer windy.
Routes leaving Ocean:
North, to Ocean [dg10], 2 days
East, to Ocean [dh11], 3 days
South, to Ocean [dj10], 3 days
West, to Ocean [dh09], 2 days
Inner locations:
Island [m912], island, 1 day
Ocean [dj10], ocean, in Great Sea
7: Holy Light [5282], roundship, 7% loaded, defense 10, 5% damaged, arrived
7: from Ocean [dh10], owner:
7: Michael [142709], with eight sailors
9: Hungry looking birds circle overhead.
16: Freedom [113743], galley, 34% loaded, defense 20, arrived from
16: Ocean [dj09], owner:
16: Avatar [k834], with one worker, 14 sailors
17: Freedom [113743], galley, 34% loaded, defense 20, departed for
17: Ocean [dj11].
24: Hungry looking birds circle overhead.
24: It has become quite foggy.
24: It has begun to rain.
30: It is no longer windy.
Routes leaving Ocean:
North, to Ocean [dh10], 3 days
East, to Ocean [dj11], 3 days
South, to Ocean [dk10], 3 days
West, to Ocean [dj09], 3 days
It is raining.
The province is blanketed in fog.
No one can be seen through the fog.
Ships sighted:
Holy Light [5282], roundship, 7% loaded, defense 10, 5% damaged, owner:
* Michael [142709], with eight sailors
Plain [cz13], plain, in Provinia, civ-2
0: Garrison [121611], garrison, with ten soldiers, three nazgul,
0: 21 peasants, 44 wild horses guards Plain [cz13].
Plain [cz14], plain, in Provinia, civ-1
0: Garrison [120815], garrison, with ten soldiers guards Plain [cz14].
5: It has begun to rain.
Plain [cz15], plain, in Provinia, civ-1
0: Garrison [3083], garrison, with ten soldiers guards Plain [cz15].
Plain [cz16], plain, in Provinia, civ-1
0: Garrison [b219], garrison, with ten soldiers guards Plain [cz16].
Forest [cz17], forest, in Provinia, civ-3
0: Garrison [128459], garrison, with ten soldiers, 75 workers guards
0: Forest [cz17].
5: It has become quite foggy.
24: It has begun to rain.
Swamp [cz18], swamp, in Provinia, civ-1
0: Garrison [7469], garrison, with ten soldiers guards Swamp [cz18].
5: It has become quite foggy.
Desert [da12], desert, in Provinia, civ-1
0: Garrison [93042], garrison, with ten soldiers guards Desert [da12].
27: It has become quite foggy.
Plain [da13], plain, in Provinia, civ-3
0: Garrison [3768], garrison, with ten peasants guards Plain [da13].
25: It has begun to rain.
Forest [da14], forest, in Provinia, civ-1
0: Garrison [2193], garrison, with ten soldiers, two riding horses,
0: one peasant, 26 workers guards Forest [da14].
Mountain [da15], mountain, in Provinia, wilderness
0: Garrison [2080], garrison, with ten soldiers, 15 workers, ten oxen
0: guards Mountain [da15].
Desert [da16], desert, in Provinia, wilderness
0: Garrison [1445], garrison, with ten soldiers, two winged horses guards
0: Desert [da16].
Mountain [da17], mountain, in Provinia, civ-1
0: Garrison [b025], garrison, with ten soldiers guards Mountain [da17].
Plain [da18], plain, in Provinia, wilderness
0: Garrison [100876], garrison, with ten soldiers guards Plain [da18].
Plain [db11], plain, in Provinia, civ-1
0: Garrison [84982], garrison, with ten peasants guards Plain [db11].
Plain [db12], plain, in Provinia, civ-3
0: Garrison [145076], garrison, with ten peasants guards Plain [db12].
24: It has become quite foggy.
Plain [db13], plain, in Provinia, civ-6
0: Garrison [131082], garrison, with one soldier, nine workers, 36 riding
0: horses, 39 winged horses, 45 wild horses, two rats, 24 oxen guards
0: Plain [db13].
5: It has begun to rain.
Province controlled by Castle Silence [h862], castle, in Plain [db13]
Ruled by John [128500], marquess
Routes leaving Plain:
North, to Plain [da13], 7 days
East, to Swamp [db14], 14 days
South, to Plain [dc13], 7 days
West, to Plain [db12], 7 days
Inner locations:
Sigil [f82], city, "City of Doors", 1 day
It is raining.
The province is blanketed in fog.
No one can be seen through the fog.
Sigil [f82], city, in province Plain [db13]
1: David [85330], with eight pikemen, 20 winged horses, exited Castle
1: Silence [h862], accompanied by:
1: Kristi Kindramaster [97022]
Routes leaving Sigil:
Out, to Plain [db13], 1 day
Cities rumored to be nearby:
Port Aurnos [v63], in Forest [dc10], safe haven
Riverwind [z24], in Forest [cw14]
Skills taught here:
Combat [610], Stealth [630], Beastmastery [650], Persuasion [670],
Construction [680], Magic [800], Weather magic [820]
Market report:
trade who price qty wt/ea item
----- --- ----- --- ----- ----
buy 85330 15 10 3 yew [68]
buy 85330 12 20 10 iron [79]
buy f82 105 41 28 myrrh [s089]
buy f82 4 15 1 woven baskets [94]
sell f82 26 39 55 cinnabar [b160]
sell f82 10 34 16 pepper [b334]
sell f82 11 36 100 linen [t835]
sell f82 100 5 2,000 oxen [76]
sell f82 130 2 1,000 riding horses [52]
sell f82 22 34 27 saffron [w259]
sell f82 13 37 100 flax [m271]
Inner locations:
Castle Silence [h862], castle, defense 80, level 6, owner:
* John [128500], marquess, with five peasants, one worker,
seven soldiers, nine wild horses, one riding horse
Tower Silence [9311], tower, defense 40
The Holy Way [8228], temple, defense 10, owner:
Father Davion [b150], priest
It is raining.
The province is blanketed in fog.
Seen here:
* David [85330], with eight pikemen, 20 winged horses, accompanied by:
* Kristi Kindramaster [97022]
Swamp [db14], swamp, in Provinia, civ-3
0: Garrison [8173], garrison, with ten soldiers guards Swamp [db14].
24: It has begun to rain.
Forest [db15], forest, in Provinia, civ-1
0: Garrison [a886], garrison, with ten soldiers guards Forest [db15].
5: It has begun to rain.
Northern Driftwood Forest [db16], forest, in Provinia, wilderness
0: Garrison [82489], garrison, with ten soldiers guards Northern Driftwood
0: Forest [db16].
5: It has become quite foggy.
Mountain [db17], mountain, in Provinia, wilderness
0: Garrison [89531], garrison, with ten soldiers, four peasants, 13 workers
0: guards Mountain [db17].
Forest [db18], forest, in Provinia, wilderness
0: Garrison [103091], garrison, with ten soldiers guards Forest [db18].
27: It has become quite foggy.
Forest [dc10], forest, in Provinia, safe haven, civ-3
0: Garrison [4272], garrison, with 26 soldiers, 22 workers, four oxen,
0: 16 sailors guards Forest [dc10].
25: It has become quite foggy.
Forest [dc11], forest, in Provinia, civ-1
0: Garrison [2264], garrison, with ten soldiers guards Forest [dc11].
27: It has begun to rain.
Plain [dc12], plain, in Provinia, civ-1
0: Garrison [9916], garrison, with ten soldiers, 20 peasants guards
0: Plain [dc12].
25: It has begun to rain.
Plain [dc13], plain, in Provinia, civ-3
0: Garrison [9468], garrison, with ten soldiers guards Plain [dc13].
27: It has begun to rain.
Driftwood Desert [dc14], desert, in Provinia, civ-1
0: Garrison [5218], garrison, with 13 soldiers, three workers guards
0: Driftwood Desert [dc14].
Mount Driftwood [dc15], mountain, in Provinia, wilderness
0: Garrison [147295], garrison, with seven soldiers, nine workers,
0: six swordsmen guards Mount Driftwood [dc15].
Driftwood Mountains [dc16], mountain, in Provinia, wilderness
0: Garrison [c706], garrison, with ten soldiers guards Driftwood
0: Mountains [dc16].
5: It has become quite foggy.
25: It has begun to rain.
Forest [dc17], forest, in Provinia, wilderness
0: Garrison [8922], garrison, with ten soldiers, one worker guards
0: Forest [dc17].
Mountain [dc18], mountain, in Provinia, civ-1
0: Garrison [2921], garrison, with seven soldiers, six swordsmen,
0: five knights, six elite guard, six pikemen guards Mountain [dc18].
Forest [dd11], forest, in Provinia, wilderness
0: Garrison [6166], garrison, with ten soldiers guards Forest [dd11].
Forest [dd12], forest, in Provinia, civ-1
0: Garrison [107860], garrison, with ten soldiers, ten workers guards
0: Forest [dd12].
Plain [dd13], plain, in Provinia, civ-1
0: Garrison [c667], garrison, with 30 workers guards Plain [dd13].
Plain [dd14], plain, in Provinia, civ-1
0: Garrison [112131], garrison, with ten soldiers, seven archers,
0: eight peasants guards Plain [dd14].
Province controlled by Castle Silence [h862], castle, in Plain [db13]
Ruled by John [128500], marquess
Routes leaving Plain:
North, desert, to Driftwood Desert [dc14], 8 days
East, forest, to Southern Driftwood Forest [dd15], 8 days
South, to Forest [df14], 8 days
West, to Plain [dd13], 7 days
Inner locations:
Old battlefield [z424], battlefield, 1 day
Seen here:
Garrison [112131], garrison, on guard, with ten soldiers, seven archers,
eight peasants
* Rebecca [134144], with eight soldiers
Southern Driftwood Forest [dd15], forest, in Provinia, wilderness
0: Garrison [122208], garrison, with ten soldiers, ten workers,
0: ten peasants guards Southern Driftwood Forest [dd15].
Desert [dd16], desert, in Provinia, civ-1
0: Garrison [1973], garrison, with ten soldiers guards Desert [dd16].
27: It has become quite foggy.
Mountain [dd17], mountain, in Provinia, civ-1
0: Garrison [r478], garrison, with ten soldiers, five knights, 12 elite
0: guard guards Mountain [dd17].
Desert [dd18], desert, in Provinia, civ-3
0: Garrison [1118], garrison, with ten soldiers guards Desert [dd18].
5: It has begun to rain.
Plain [df12], plain, in Provinia, civ-2
0: Garrison [1214], garrison, with ten soldiers, two winged horses guards
0: Plain [df12].
27: It has begun to rain.
Mountain [df13], mountain, in Provinia, civ-1
0: Garrison [145217], garrison, with ten soldiers guards Mountain [df13].
27: It has begun to rain.
Forest [df14], forest, in Provinia, civ-2
0: Garrison [9843], garrison, with 15 soldiers, three oxen, 16 peasants
0: guards Forest [df14].
Forest [df15], forest, in Provinia, civ-1
0: Garrison [1366], garrison, with ten soldiers guards Forest [df15].
Mountain [df16], mountain, in Provinia, civ-2
0: Garrison [7916], garrison, with ten soldiers, 21 workers guards
0: Mountain [df16].
Forest [df17], forest, in Provinia, civ-1
0: Garrison [123791], garrison, with ten soldiers guards Forest [df17].
24: It has become quite foggy.
Desert [df18], desert, in Provinia, civ-1
0: Garrison [t196], garrison, with ten soldiers, five knights, 12 elite
0: guard, one winged horse guards Desert [df18].
Plain [dg13], plain, in Provinia, wilderness
0: Garrison [88606], garrison, with ten soldiers guards Plain [dg13].
25: It has begun to rain.
Plain [dg14], plain, in Provinia, civ-1
0: Garrison [x148], garrison, with ten soldiers guards Plain [dg14].
25: It has begun to rain.
27: It has become quite foggy.
Forest [dg15], forest, in Provinia, wilderness
0: Garrison [3206], garrison, with ten soldiers guards Forest [dg15].
24: It has become quite foggy.
24: It has begun to rain.
Plain [dg16], plain, in Provinia, civ-1
0: Garrison [5968], garrison, with ten soldiers guards Plain [dg16].
Forest [dg17], forest, in Provinia, wilderness
0: Garrison [123720], garrison, with ten soldiers guards Forest [dg17].
Swamp [dg18], swamp, in Provinia, civ-1
0: Garrison [j059], garrison, with 19 soldiers, 29 peasants, 41 pikemen
0: guards Swamp [dg18].
5: It has begun to rain.
Desert [dh14], desert, in Provinia, wilderness
0: Garrison [129982], garrison, with ten soldiers guards Desert [dh14].
27: It has become quite foggy.
Desert [dh15], desert, in Provinia, wilderness
0: Garrison [9352], garrison, with ten soldiers guards Desert [dh15].
Plain [dh16], plain, in Provinia, wilderness
0: Garrison [3992], garrison, with ten soldiers guards Plain [dh16].
27: It has begun to rain.
Forest [dh17], forest, in Provinia, wilderness
0: Garrison [85314], garrison, with ten soldiers guards Forest [dh17].
5: It has begun to rain.
Plain [dh18], plain, in Provinia, wilderness
0: Garrison [100974], garrison, with ten soldiers guards Plain [dh18].
Forest [dj16], forest, in Provinia, wilderness
0: Garrison [k748], garrison, with ten soldiers guards Forest [dj16].
Mountain [dj17], mountain, in Provinia, wilderness
0: Garrison [5983], garrison, with ten soldiers guards Mountain [dj17].
25: It has become quite foggy.
Desert [dj18], desert, in Provinia, wilderness
0: Garrison [m116], garrison, with ten soldiers guards Desert [dj18].
27: It has become quite foggy.
Lore sheets
Determine skills of character [633]
-----------------------------------
Usage: USE 633
Time: seven days
Sneakily learn what skills the specified character possesses by
crafty observation and spying.
The spy must be in the same location as the target.
Bird spy [651]
--------------
Usage: USE 651
Time: three days
The beastmaster employs the use of a bird to fly into an nearby
location and return with a report. A direction may be given, as
with the MOVE order, or a destination may be specified. The
destination may be any sublocation in the same province, or
any neighboring location.
For example, a bird could fly from inside a castle in a province to
spy on a tower in a city in the same province. The bird could spy
on a neighboring province, but not enter sublocations in the
neighboring province.
Order template
begin mc3 # Crusaders
unit mc3 # Crusaders
unit 142709 # Michael in Holy Light [5282]
unit 128500 # John in Castle Silence [h862]
unit 85330 # David in Sigil [f82]
unit 97022 # Kristi Kindramaster in Sigil [f82]
unit 134144 # Rebecca in Plain [dd14]
end