Olympia G2 turn 190 Report for Dead Dogs [en8].

Season "Harvest", month 6, in the year 24.
Account summary
Account: en8 19-sep-2000 olympia g2 turn 187 -2.50 26-sep-2000 olympia g2 turn 188 -2.50 3-oct-2000 olympia g2 turn 189 -2.50 10-oct-2000 olympia g2 turn 190 -2.50 Balance: $-5.50
Rules The Olympia Times Previous Turn
Game totals: Players: 210 Controlled units: 1,920 Other units: 7,463 Faction [en8] rank ------------- ---- Characters: 4 150th Men: 184 83rd Gold: 17,994 65th Land controlled: 0 96th Skills known: 11/74 153rd Spells known: 1/79 153rd Provinces visited: 57/31,919 159th Noble points: 0 (0 gained, 0 spent) The next NP will be received at the end of turn 192. The next five nobles formed will be: 126899 144907 88171 118024 131671 unit where loyal heal B CA gold peas work sail figh under name ---- ----- ----- ---- - -- ---- ---- ---- ---- ---- ----- ---- 113554 db66 o2 100 0 14k 101 Cool Hand Luke 115418 dg64 o1 100 0 1 1980 Bonnie 110355 dg64 o1 100 0 309 2 115418 C W Moss 102007 dk50 o1 100 0 1476 39 42 Ghost of Maddog ==== ==== ==== ==== ==== 17k 39 145 Location Stack -------- ----- Provinia Delzoun prime [db66] Cool Hand Luke [113554] The Shadowlands [dg64] Bonnie [115418] C W Moss [110355] Twilight zone [dk50] The Ghost of Maddog Roy Earl [102007] stack total wt walk ride fly ----- -------- ----------- ----------- ----------- 113554 756,966 48,849 4% 42,184 11% (615,166) -- 115418 400 400 0% 110355 300 300 0% 102007 8,200 8,200 0% Dead Dogs [en8]
0: > admit 2908 0: > hostile x079 0: > hostile s186 z775 w795 8276 0: > hostile x486 148147 k520 0: > hostile s219 h422 h634 0: > hostile m505 b431 98373 0: > hostile s553 x472 5932 0: > hostile 5932 Declared attitudes: hostile 5932 8276 b431 h422 h634 k520 m505 s186 s219 s553 w795 x079 x472 x486 z775 98373 148147 Unclaimed items: qty name weight --- ---- ------ 25 gold [1] 0 50 wood [77] 1,500 Cool Hand Luke [113554]
2: Citadel Adbar [2908] collapses! 3: > attack x079 3: [x079] can not be seen here. 3: > Post 1 4: > attack 5803 4: Warcrown Hall [5803] is unoccupied. 4: We have taken Warcrown Hall [5803]. 5: > raze 6: Warcrown Hall [5803] collapses! 7: > attack 9938 7: Mithral Hall [9938] is unoccupied. 7: We have taken Mithral Hall [9938]. 8: > raze 9: Mithral Hall [9938] collapses! 10: > attack 6603 10: Horseman's Grave [6603] is unoccupied. 10: We have taken Horseman's Grave [6603]. 11: > raze 12: Horseman's Grave [6603] collapses! 13: > attack h183 13: Last resort [h183] is unoccupied. 13: We have taken Last resort [h183]. 14: > raze 15: Last resort [h183] collapses! 16: > attack 9210 16: Unknown direction or destination '9210'. 16: > raze 16: Not in a building. 16: > attack 85717 16: Adbar Mess [85717] is unoccupied. 16: We have taken Adbar Mess [85717]. 17: > raze 17: Adbar Mess [85717] collapses! 18: > move south 18: No visible south route from Adbar [p74]. 18: One noble, 533 men: travel will take an extra 16 days. 18: One noble, 533 men: travel will take an extra 2 days. 18: (assuming 'move out' first) 18: One noble, 533 men: travel will take an extra 2 days. 18: Travel to Delzoun prime [db66] will take three days. 20: Arrival at Delzoun prime [db66]. 21: > move south 21: One noble, 533 men: travel will take an extra 16 days. 21: Travel to Delzoun [dc66] will take 20 days. 28: Prisoner Indis [8718] escaped! 30: Paid maintenance of 457 gold. 30: Three riding horses died. 30: One winged horse died. 30: Four giant lizards died. Location: Delzoun prime [db66], in Provinia Loyalty: Oath-2 Health: 100% Combat: attack 80, defense 80, missile 0 behind 0 (front line in combat) Break point: 50% Prisoners: Pick Seamsunder [6895], health 100 Sir Cumnvent [z950], health 100 Declared attitudes: hostile 2655 3711 5222 b054 h736 k618 s553 x472 111876 148147 Skills known: Combat [610] Partially known skills: Survive fatal wound [611], 2/28 Fight to the death [612], 14/28 Stealth [630], 1/28 Magic [800], 1/28 Inventory: qty name weight --- ---- ------ 14,229 gold [1] 0 69 elite guard [15] 75,900 ride 6,900 (90,90,0) 28 elite archers [22] 2,800 cap 2,800 (10,10,75) 132 riding horses [52] 132,000 ride 19,800 112 winged horses [54] 112,000 fly 16,800 29 centaurs [271] 29,000 ride 4,350 (30,30,0) 389 giant lizards [282] 389,000 (45,45,0) 1 harpie [285] 500 (80,120,0) 5 dragons [286] 12,500 (500,500,250) 4 orcs [287] 400 cap 400 (20,15,0) 1 hound [295] 65 (1,1,0) 1 Scroll [g222] 1 25 sugar [94478] 2,500 ====== 756,666 Capacity: 2,501/51,150 land (4%), 5,466/47,850 ride (11%), 631,766/16,800 fly (3760%) Scroll [g222] permits study of the following skills: ??? (requires Necromancy) Bonnie [115418]
1: > stop 1: > study 653 1: Study Use beasts in battle for seven days. 8: > study 653 8: Study Use beasts in battle for seven days. 14: Learned Use beasts in battle [653]. 15: > move east 15: Travel to The Shadowlands [dg64] will take ten days. 24: Arrival at The Shadowlands [dg64]. 25: > move east 25: Travel to The Shadowlands [dg65] will take eight days. Location: The Shadowlands [dg64], in Provinia Loyalty: Oath-1 Stacked over: C W Moss [110355] Health: 100% Combat: attack 80, defense 80, missile 0 behind 0 (front line in combat) Break point: 50% Current aura: 1 Maximum aura: 1 Skills known: Shipcraft [600] Combat [610] Beastmastery [650] Use beasts in battle [653] Necromancy [900] Partially known skills: Fight to the death [612], 14/28 Transcend death [901], 14/28 Summon demon lord [905], 0/21 Banish demon lord [907], 0/21 Inventory: qty name weight --- ---- ------ 1,980 gold [1] 0 ====== 0 Capacity: 0/100 land (0%) C W Moss [110355]
1: > claim 1 1: Claimed 350 gold. 1: > study 615 1: Study Archery for seven days. 7: Learned Archery [615]. 8: > study 616 8: Paid 100 gold to begin study. 8: Study Swordplay for seven days. 15: Travel to The Shadowlands [dg64] will take ten days. 24: Arrival at The Shadowlands [dg64]. 25: Travel to The Shadowlands [dg65] will take eight days. 30: Paid maintenance of 4 gold. Location: The Shadowlands [dg64], in Provinia Loyalty: Oath-1 Stacked under: Bonnie [115418] Health: 100% Combat: attack 80, defense 80, missile 50 behind 0 (front line in combat) Break point: 50% Skills known: Combat [610] Survive fatal wound [611] Archery [615], apprentice Construction [680] Partially known skills: Swordplay [616], 7/14 Inventory: qty name weight --- ---- ------ 309 gold [1] 0 2 soldiers [12] 200 cap 200 (5,5,0) ====== 200 Capacity: 0/300 land (0%) The Ghost of Maddog Roy Earl [102007]
6: Arrival at Celtic Plain [dk49]. 7: > Press 19 7: Press posted. 7: > move east 7: One noble, 85 men: travel will take an extra 8 days. 7: Travel to Twilight zone [dk50] will take 15 days. 21: Arrival at Twilight zone [dk50]. 22: > attack garrison 22: Attack Garrison [b148]. 22: We won! 22: The Ghost of Maddog Roy Earl [102007] lost four soldiers. 23: > move north 23: One noble, 81 men: travel will take an extra 8 days. 23: Travel to Twilight zone [dj50] will take 15 days. 30: Paid maintenance of 162 gold. Location: Twilight zone [dk50], in Provinia Loyalty: Oath-1 Health: 100% Combat: attack 80, defense 89, missile 54 behind 0 (front line in combat) Break point: 0% (fight to the death) Skills known: Combat [610] Fight to the death [612] Defense [614], apprentice Archery [615], apprentice Forestry [700] Harvest lumber [702], apprentice Inventory: qty name weight --- ---- ------ 1,476 gold [1] 0 39 workers [11] 3,900 cap 3,900 (1,1,0) 42 soldiers [12] 4,200 cap 4,200 (5,5,0) ====== 8,100 Capacity: 0/8,200 land (0%) The Moonlands [cs62], mountain, in Provinia, wilderness
0: Garrison [m433], garrison, with 21 soldiers, eight peasants guards The 0: Moonlands [cs62]. The Moonlands [cs63], forest, in Provinia, civ-1
0: Garrison [r129], garrison, with 11 soldiers, ten peasants, nine workers 0: guards The Moonlands [cs63]. Delzoun [ct59], desert, in Provinia, wilderness
0: Garrison [p558], garrison, with five soldiers guards Delzoun [ct59]. Delzoun [cw50], forest, in Provinia, wilderness
0: Garrison [k917], garrison, with ten soldiers guards Delzoun [cw50]. Delzoun [cw52], forest, in Provinia, wilderness
0: Garrison [b538], garrison, with ten workers, ten peasants guards 0: Delzoun [cw52]. Delzoun [cw56], swamp, in Provinia, wilderness
0: Garrison [s873], garrison, with ten soldiers guards Delzoun [cw56]. Delzoun [cw57], desert, in Provinia, wilderness
0: Garrison [k797], garrison, with ten soldiers guards Delzoun [cw57]. Delzoun [cw58], forest, in Provinia, wilderness
0: Garrison [k590], garrison, with ten soldiers guards Delzoun [cw58]. Delzoun [cw59], plain, in Provinia, wilderness
0: Garrison [t290], garrison, with ten soldiers guards Delzoun [cw59]. Delzoun [cw64], plain, in Provinia, wilderness
0: Garrison [8524], garrison, with ten soldiers, five workers, 11 peasants, 0: one giant lizard, one centaur guards Delzoun [cw64]. Delzoun [cx50], swamp, in Provinia, wilderness
0: Garrison [v903], garrison, with ten soldiers guards Delzoun [cx50]. Delzoun [cx51], mountain, in Provinia, wilderness
0: Garrison [a423], garrison, with 20 soldiers guards Delzoun [cx51]. Swamp [cx52], swamp, in Provinia, wilderness
0: Garrison [8879], garrison, with ten soldiers guards Swamp [cx52]. Delzoun [cx56], forest, in Provinia, wilderness
0: Garrison [k106], garrison, with ten soldiers guards Delzoun [cx56]. Delzoun [cx57], forest, in Provinia, wilderness
0: Garrison [b851], garrison, with ten soldiers guards Delzoun [cx57]. Forest [cx58], forest, in Provinia, wilderness
0: Garrison [d299], garrison, with ten soldiers guards Forest [cx58]. Mountain [cx59], mountain, in Provinia, wilderness
0: Garrison [b950], garrison, with ten soldiers guards Mountain [cx59]. Delzoun [cx65], mountain, in Provinia, wilderness
0: Garrison [6761], garrison, with 16 peasants, six soldiers guards 0: Delzoun [cx65]. Ramtops [cx66], forest, in Provinia, wilderness
0: Garrison [6658], garrison, with ten workers guards Ramtops [cx66]. Delzoun [cz50], plain, in Provinia, wilderness
0: Garrison [111876], garrison, with ten soldiers guards Delzoun [cz50]. Delzoun [cz51], plain, in Provinia, wilderness
0: Garrison [8715], garrison, with ten soldiers guards Delzoun [cz51]. Delzoun [cz54], plain, in Provinia, wilderness
0: Garrison [93942], garrison, with ten soldiers guards Delzoun [cz54]. Plain [cz55], plain, in Provinia, wilderness
0: Garrison [143049], garrison, with ten soldiers guards Plain [cz55]. Delzoun [cz56], mountain, in Provinia, wilderness
0: Garrison [q886], garrison, with ten soldiers guards Delzoun [cz56]. Forest [cz57], forest, in Provinia, wilderness
0: Garrison [r280], garrison, with ten soldiers guards Forest [cz57]. Forest [cz58], forest, in Provinia, wilderness
0: Garrison [h146], garrison, with ten soldiers guards Forest [cz58]. Delzoun [cz60], plain, in Provinia, wilderness
0: Garrison [8027], garrison, with ten peasants, 19 soldiers guards 0: Delzoun [cz60]. Delzoun [cz61], plain, in Provinia, wilderness
0: Garrison [3220], garrison, with ten peasants guards Delzoun [cz61]. Delzoun [cz63], desert, in Provinia, wilderness
0: Garrison [4891], garrison, with ten soldiers guards Delzoun [cz63]. Delzoun [cz65], desert, in Provinia, wilderness
0: Garrison [8218], garrison, with ten soldiers guards Delzoun [cz65]. Ramtop Mountains [cz66], mountain, in Provinia, wilderness
0: Garrison [6070], garrison, with 26 workers, ten peasants guards Ramtop 0: Mountains [cz66]. Delzoun [da51], plain, in Provinia, civ-1
0: Garrison [4848], garrison, with 20 soldiers, five crossbowmen guards 0: Delzoun [da51]. Delzoun [da53], plain, in Provinia, civ-1
0: Garrison [z994], garrison, with ten soldiers guards Delzoun [da53]. Delzoun [da54], mountain, in Provinia, wilderness
0: Garrison [8019], garrison, with nine soldiers, five workers guards 0: Delzoun [da54]. 1: Flunkey [h422] recruited five peasants. Delzoun [da55], desert, in Provinia, wilderness
0: Garrison [130784], garrison, with ten soldiers guards Delzoun [da55]. Delzoun [da56], desert, in Provinia, wilderness
0: Garrison [c969], garrison, with ten soldiers guards Delzoun [da56]. Delzoun [da57], forest, in Provinia, wilderness
0: Garrison [w661], garrison, with ten soldiers, two pikemen guards 0: Delzoun [da57]. Delzoun [da58], forest, in Provinia, wilderness
0: Garrison [s710], garrison, with ten soldiers, five workers guards 0: Delzoun [da58]. Delzoun [da59], forest, in Provinia, wilderness
0: Garrison [d662], garrison, with ten soldiers, ten workers, three riding 0: horses guards Delzoun [da59]. Delzoun [da60], plain, in Provinia, wilderness
0: Garrison [4299], garrison, with 18 peasants, 16 soldiers guards 0: Delzoun [da60]. Delzoun [da61], plain, in Provinia, wilderness
0: Garrison [8853], garrison, with ten peasants guards Delzoun [da61]. Delzoun [da62], plain, in Provinia, wilderness
0: Garrison [j379], garrison, with 17 peasants guards Delzoun [da62]. Delzoun [da63], plain, in Provinia, wilderness
0: Garrison [a518], garrison, with ten peasants guards Delzoun [da63]. Delzoun [da64], swamp, in Provinia, wilderness
0: Garrison [b711], garrison, with ten soldiers guards Delzoun [da64]. Delzoun [da65], plain, in Provinia, wilderness
0: Garrison [8939], garrison, with ten peasants guards Delzoun [da65]. Delzoun [da66], plain, in Provinia, wilderness
0: Garrison [9837], garrison, with ten peasants guards Delzoun [da66]. Delzoun [da67], plain, in Provinia, civ-1
0: Garrison [1630], garrison, with ten peasants guards Delzoun [da67]. Delzoun [da68], forest, in Provinia, wilderness
0: Garrison [4991], garrison, with ten peasants guards Delzoun [da68]. Delzoun [db50], plain, in Provinia, wilderness
0: Garrison [123269], garrison, with ten soldiers guards Delzoun [db50]. Delzoun [db51], forest, in Provinia, civ-1
0: Garrison [91859], garrison, with ten soldiers guards Delzoun [db51]. Delzoun [db52], forest, in Provinia, civ-1
0: Garrison [5701], garrison, with ten soldiers guards Delzoun [db52]. Delzoun [db54], plain, in Provinia, civ-1
0: Garrison [v526], garrison, with ten soldiers guards Delzoun [db54]. Delzoun [db55], forest, in Provinia, wilderness
0: Garrison [104810], garrison, with ten soldiers guards Delzoun [db55]. Delzoun [db56], forest, in Provinia, wilderness
0: Garrison [d264], garrison, with ten soldiers guards Delzoun [db56]. Lands of the Raven [db57], mountain, in Provinia, wilderness
0: Garrison [g025], garrison, with ten soldiers guards Lands of the 0: Raven [db57]. Lands of the Raven [db58], plain, in Provinia, wilderness
0: Garrison [s673], garrison, with ten soldiers guards Lands of the 0: Raven [db58]. Lands of the Raven [db59], plain, in Provinia, wilderness
0: Garrison [3120], garrison, with ten soldiers, ten peasants guards Lands 0: of the Raven [db59]. Lands of the Raven [db60], swamp, in Provinia, wilderness
0: Garrison [s675], garrison, with ten soldiers guards Lands of the 0: Raven [db60]. Lands of the Raven [db61], mountain, in Provinia, wilderness
0: Garrison [5264], garrison, with ten soldiers guards Lands of the 0: Raven [db61]. Lands of the Raven [db62], forest, in Provinia, wilderness
0: Garrison [k942], garrison, with ten soldiers guards Lands of the 0: Raven [db62]. Delzoun [db63], forest, in Provinia, wilderness
0: Garrison [m712], garrison, with ten peasants guards Delzoun [db63]. Delzoun [db64], desert, in Provinia, wilderness
0: Garrison [9879], garrison, with ten soldiers guards Delzoun [db64]. Delzoun [db65], forest, in Provinia, wilderness
0: Garrison [7856], garrison, with 15 workers, ten soldiers guards 0: Delzoun [db65]. Delzoun prime [db66], mountain, in Provinia, civ-1
1: Melbourne Greystreet [s553] went east. 6: Thermopylae [x079], with six winged horses, arrived from Adbar [p74], 6: accompanied by: 6: Amelia [3605], prisoner 7: Thermopylae [x079], with six winged horses, went east, accompanied by: 7: Amelia [3605], prisoner 20: Cool Hand Luke [113554], duke, with 69 elite guard, 28 elite archers, 20: 135 riding horses, 113 winged horses, 29 centaurs, 393 giant lizards, 20: one harpie, five dragons, four orcs, one hound, arrived from 20: Adbar [p74], accompanied by: 20: Pick Seamsunder [6895], prisoner 20: Indis [8718], prisoner 20: Sir Cumnvent [z950], prisoner 21: Cool Hand Luke [113554], duke, with 69 elite guard, 28 elite archers, 21: 135 riding horses, 113 winged horses, 29 centaurs, 393 giant lizards, 21: one harpie, five dragons, four orcs, one hound, went south, 21: accompanied by: 21: Pick Seamsunder [6895], prisoner 21: Indis [8718], prisoner 21: Sir Cumnvent [z950], prisoner 30: It has stopped raining. Routes leaving Delzoun prime: North, plain, to Delzoun [da66], 7 days East, plain, to Delzoun [db67], 7 days South, desert, to Delzoun [dc66], 8 days West, forest, to Delzoun [db65], 8 days Inner locations: Adbar [p74], city, "Behold the City of Doom", 1 day Seen here: Sharazk [x472] Artemis Ghost [5932], "Skeleton-basher" * Cool Hand Luke [113554], with 69 elite guard, 28 elite archers, 132 riding horses, 112 winged horses, 29 centaurs, 389 giant lizards, one harpie, five dragons, four orcs, one hound, accompanied by: Pick Seamsunder [6895], "Gutbuster Brigade", prisoner Sir Cumnvent [z950], prisoner Indis [8718] Adbar [p74], city, in province Delzoun prime [db66]
1: Thermopylae [x079], with 40 pikemen, 25 crossbowmen, 29 elite archers, 1: two winged horses, exited Citadel Adbar [2908]. 1: Thermopylae [x079] attacks Amelia [3605]! 1: 1: Thermopylae [x079], behind 3, with 40 pikemen, 25 crossbowmen, 1: 29 elite archers, two winged horses 1: 1: Amelia [3605], behind 9, with four winged horses 1: 1: Thermopylae [x079] is victorious! 1: 1: Amelia [3605] was taken prisoner. 1: 2: Citadel Adbar [2908] collapses! 3: Thermopylae [x079], with 40 pikemen, 25 crossbowmen, 29 elite archers, 3: six winged horses, entered Moraddin's Forge [9210], accompanied by: 3: Amelia [3605], prisoner 4: [113554] moved into [5803] as a result of combat. 5: Moraddin's Forge [9210] collapses! 6: Thermopylae [x079], with six winged horses, exited Adbar [p74], 6: accompanied by: 6: Amelia [3605], prisoner 6: Warcrown Hall [5803] collapses! 7: [113554] moved into [9938] as a result of combat. 9: Mithral Hall [9938] collapses! 10: [113554] moved into [6603] as a result of combat. 12: Horseman's Grave [6603] collapses! 13: [113554] moved into [h183] as a result of combat. 15: Last resort [h183] collapses! 16: [113554] moved into [85717] as a result of combat. 17: Adbar Mess [85717] collapses! 18: Cool Hand Luke [113554], duke, with 69 elite guard, 28 elite archers, 18: 135 riding horses, 113 winged horses, 29 centaurs, 393 giant lizards, 18: one harpie, five dragons, four orcs, one hound, exited Adbar [p74], 18: accompanied by: 18: Pick Seamsunder [6895], prisoner 18: Indis [8718], prisoner 18: Sir Cumnvent [z950], prisoner Routes leaving Adbar: Out, mountain, to Delzoun prime [db66], 1 day Cities rumored to be nearby: Boryn [k92], in Delzoun [db67] Skills taught here: Combat [610], Stealth [630], Persuasion [670], Construction [680], Mining [720], Magic [800], Scrying [840] Market report: trade who price qty wt/ea item ----- --- ----- --- ----- ---- buy p74 110 36 100 honey [d046] buy p74 154 26 75 ochre [n105] buy p74 243 32 30 jeweled eggs [147265] buy p74 86 45 30 incense [81379] buy p74 7 9 5 clay pots [95] buy p74 90 32 100 honey [p926] sell p74 28 1 10 iron [79] sell p74 30 28 43 tea [99232] sell p74 50 36 72 chocolate [p698] sell p74 14 43 100 flax [103069] sell p74 22 25 100 sugar [94478] Posted in Adbar: Posted by Cool Hand Luke [113554]: "Eat Shit And Die!" Delzoun [db67], plain, in Provinia, civ-2
0: Garrison [143283], garrison, with ten peasants guards Delzoun [db67]. Delzoun [dc63], swamp, in Provinia, wilderness
0: Garrison [b830], garrison, with ten soldiers guards Delzoun [dc63]. Delzoun [dc65], desert, in Provinia, wilderness
0: Garrison [7065], garrison, with ten soldiers guards Delzoun [dc65]. Delzoun [dc66], desert, in Provinia, wilderness
0: Garrison [9186], garrison, with ten peasants guards Delzoun [dc66]. Delzoun [dc67], mountain, in Provinia, civ-1
0: Garrison [8385], garrison, with 27 workers, two gorgons, ten peasants 0: guards Delzoun [dc67]. The Shadowlands [dg63], plain, in Provinia, wilderness
0: Garrison [c637], garrison, with ten soldiers guards The 0: Shadowlands [dg63]. 15: Bonnie [115418] went east, accompanied by: 15: C W Moss [110355], with two soldiers Province controlled by The Fence [9947], castle, in The Shadowlands [dd70] Ruled by Brian Grimm [n061], duke Routes leaving The Shadowlands: North, forest, to The Shadowlands [df63], 8 days East, mountain, to The Shadowlands [dg64], 10 days South, swamp, to Twilight zone [dh63], 14 days West, plain, to Twilight zone [dg62], 7 days It is raining. Seen here: Garrison [c637], garrison, on guard, with ten soldiers The Shadowlands [dg64], mountain, in Provinia, wilderness
24: Bonnie [115418] arrived from the west, accompanied by: 24: C W Moss [110355], with two soldiers 25: Bonnie [115418] went east, accompanied by: 25: C W Moss [110355], with two soldiers Province controlled by The Fence [9947], castle, in The Shadowlands [dd70] Ruled by Brian Grimm [n061], duke Routes leaving The Shadowlands: North, forest, to The Shadowlands [df64], 8 days East, forest, to The Shadowlands [dg65], 8 days South, plain, to Twilight zone [dh64], 7 days West, plain, to The Shadowlands [dg63], 7 days Inner locations: Lair [f901], lair, 1 day Seen here: Garrison [99128], garrison, on guard, with ten soldiers * Bonnie [115418], accompanied by: * C W Moss [110355], with two soldiers Celtic Plain [dk49], plain, in Provinia, wilderness
6: The Ghost of Maddog Roy Earl [102007], with 39 workers, 46 soldiers, 6: arrived from the south. 7: The Ghost of Maddog Roy Earl [102007], with 39 workers, 46 soldiers, 7: went east. 30: It has stopped raining. Province controlled by The Shadow [9718], castle, in The Mountains of Madness [dk45] Ruled by Cymoril [a149], duke Routes leaving Celtic Plain: North, plain, to Plains of Harn [dj49], 7 days East, plain, to Twilight zone [dk50], 7 days South, forest, to E. Druid Forest [dm49], 8 days West, forest, to N. Druid Forest [dk48], 8 days Inner locations: Pasture [v209], pasture, 1 day Seen here: Garrison [148615], garrison, on guard, with ten soldiers Twilight zone [dk50], plain, in Provinia, civ-1
21: The Ghost of Maddog Roy Earl [102007], with 39 workers, 46 soldiers, 21: arrived from the west. 22: The Ghost of Maddog Roy Earl [102007] attacks Garrison [b148]! 22: 22: The Ghost of Maddog Roy Earl [102007], with 39 workers, 46 soldiers 22: 22: Garrison [b148], garrison, with ten peasants 22: 22: The Ghost of Maddog Roy Earl [102007] is victorious! 22: 22: The Ghost of Maddog Roy Earl lost four soldiers. 22: 22: Garrison lost ten peasants. 22: Garrison [b148] was destroyed. 22: 23: The Ghost of Maddog Roy Earl [102007], with 39 workers, 42 soldiers, 23: went north. Routes leaving Twilight zone: North, plain, to Twilight zone [dj50], 7 days East, plain, to Twilight zone [dk51], 7 days South, to Forest [dm50], 8 days West, plain, to Celtic Plain [dk49], 7 days It is raining. Seen here: * The Ghost of Maddog Roy Earl [102007], with 39 workers, 42 soldiers Cola Nicoli [120395], accompanied by: Alexandro Dela [135433] E. Druid Forest [dm49], forest, in Provinia, civ-1
Routes leaving E. Druid Forest: North, plain, to Celtic Plain [dk49], 7 days East, to Forest [dm50], 8 days South, to Ocean [dn49], Great Sea, 2 days West, forest, to C. Druid Forest [dm48], 8 days It is raining. Ships docked at port: Nenais'u [128568], roundship, 0% loaded, defense 10 Lore sheets
Swordplay [616] --------------- Usage: USE 616 Time: seven days Use of 616 will cause the noble to spend time and effort practicing swordplay, for use in personal combat. Each seven-day use of 616 raises the noble's attack rating by 3-5 points if his starting level is less than 100, and 1-3 points thereafter. 5% of the time the noble will have an exceptionally good study period and will gain 10 points. Knowledge of Swordplay also allows the noble to train swordsmen, knights, and elite guards, via the TRAIN order. Order template
begin en8 # Dead Dogs unit en8 # Dead Dogs unit 113554 # Cool Hand Luke in Delzoun prime [db66] # > move south (executing for ten more days) move south move west move west move west move south unit 115418 # Bonnie in The Shadowlands [dg64] # > move east (executing for two more days) unit 110355 # C W Moss in The Shadowlands [dg64] unit 102007 # The Ghost of Maddog Roy Earl in Twilight zone [dk50] # > move north (executing for seven more days) # # Orders for units you do not control as of now # unit 126899 stop claim 1 100 unstack study 610 study 610 unit 144907 stop unstack claim 1 100 study 610 study 610 end