Olympia G2 turn 16 Report for Caliban [ru9].

Season "Dark night", month 8, in the year 2.

Rules The Olympia Times Previous Turn
Game totals: Players: 217 Controlled units: 965 Other units: 769 Faction [ru9] rank ------------- ---- Characters: 4 108th Men: 25 104th Gold: 150 163rd Land controlled: 0 29th Skills known: 10/74 94th Spells known: 1/79 108th Provinces visited: 4/31,919 137th Noble points: 5 (0 gained, 0 spent) The next NP will be received at the end of turn 19. The next five nobles formed will be: 1377 4107 1643 2659 7121 57 fast study days are left. unit where loyal heal B CA gold peas work sail figh under name ---- ----- ----- ---- - -- ---- ---- ---- ---- ---- ----- ---- 4409 p73 o2 100 0 1 29 7 Trieste Visioso 7128 p73 o1 100 0 105 4409 Fedora Felini 5551 dm51 o1 100 0 15 3 Dermott 2071 dm51 o1 100 0 16 5551 Guiseppe ==== ==== ==== ==== ==== 150 15 3 7 Location Stack -------- ----- Provinia Forest [dm48] Sweetwood [p73] Trieste Visioso [4409] Fedora Felini [7128] Forest [dm51] Dermott Amhlaoibh [5551] Guiseppe Iezonne [2071] stack total wt walk ride fly ----- -------- ----------- ----------- ----------- 4409 900 900 0% 7128 100 100 0% 5551 3,710 290 85% 2071 100 100 0% Caliban [ru9]
0: > public 0: Received 100 CLAIM gold. Unclaimed items: qty name weight --- ---- ------ 2,553 gold [1] 0 50 wood [77] 1,500 100 stone [78] 10,000 Trieste Visioso [4409]
1: > move dm49 1: Travel to Forest [dm49] will take eight days. 8: Arrival at Forest [dm49]. 9: > move dm48 9: Travel to Forest [dm48] will take eight days. 16: Arrival at Forest [dm48]. 16: The province is blanketed in fog. 17: > move p73 17: Travel to Sweetwood [p73] will take one day. 17: Arrival at Sweetwood [p73]. 18: > explore 24: A hidden inner location has been found in Sweetwood [p73]! 24: 24: Sewer [c438], sewer, hidden 24: 30: Paid maintenance of 14 gold. Location: Sweetwood [p73], in province Forest [dm48], in Provinia Loyalty: Oath-2 Stacked over: Fedora Felini [7128] Health: 100% Combat: attack 80, defense 80, missile 0 behind 0 (front line in combat) Break point: 50% Current aura: 1 Maximum aura: 1 Skills known: Combat [610] Magic [800] Inventory: qty name weight --- ---- ------ 29 gold [1] 0 7 soldiers [12] 700 cap 700 (5,5,0) ====== 700 Capacity: 0/800 land (0%) Fedora Felini [7128]
1: > wait day 17 1: Travel to Forest [dm49] will take eight days. 8: Arrival at Forest [dm49]. 9: Travel to Forest [dm48] will take eight days. 16: Arrival at Forest [dm48]. 16: The province is blanketed in fog. 17: Wait finished: today is day 17. 17: Travel to Sweetwood [p73] will take one day. 17: Arrival at Sweetwood [p73]. 18: > use 631 24: Earned 80 gold. 25: > explore Location: Sweetwood [p73], in province Forest [dm48], in Provinia Loyalty: Oath-1 Stacked under: Trieste Visioso [4409] Health: 100% Combat: attack 80, defense 80, missile 0 behind 0 (front line in combat) Break point: 50% Skills known: Stealth [630] Petty thievery [631], apprentice Trade [730] Inventory: qty name weight --- ---- ------ 105 gold [1] 0 ====== 0 Capacity: 0/100 land (0%) Dermott Amhlaoibh [5551]
1: > explore 7: Rumors speak of hidden features here, but none were found. 8: > claim 1 115 8: Claimed 115 gold. 8: > study 703 8: Paid 100 gold to begin study. 8: Study Harvest yew for seven days. 15: > study 703 15: Study Harvest yew for seven days. 21: Learned Harvest yew [703]. 22: > wood 30: Paid maintenance of 21 gold. Location: Forest [dm51], in Provinia Loyalty: Oath-1 Stacked over: Guiseppe Iezonne [2071] Health: 100% Combat: attack 80, defense 80, missile 0 behind 0 (front line in combat) Break point: 50% Skills known: Forestry [700] Harvest lumber [702], apprentice Harvest yew [703], apprentice Inventory: qty name weight --- ---- ------ 15 peasants [10] 1,500 cap 1,500 (1,1,0) 3 workers [11] 300 cap 300 (1,1,0) 57 wood [77] 1,710 ====== 3,510 Capacity: 1,710/1,900 land (90%) Pending trades: trade price qty item ----- ----- --- ---- sell 3 1 woven basket [94] Guiseppe Iezonne [2071]
1: > explore 7: Exploration of [dm51] uncovers no new features. 8: > claim 1 100 8: Claimed 100 gold. 8: > study 601 8: Paid 100 gold to begin study. 8: Study Sailing for seven days. 15: > study 601 15: Study Sailing for seven days. 21: Learned Sailing [601]. 22: > explore 28: Exploration of [dm51] uncovers no new features. Location: Forest [dm51], in Provinia Loyalty: Oath-1 Stacked under: Dermott Amhlaoibh [5551] Health: 100% Combat: attack 80, defense 80, missile 0 behind 0 (front line in combat) Break point: 50% Skills known: Shipcraft [600] Sailing [601], apprentice Shipbuilding [602], apprentice Inventory: qty name weight --- ---- ------ 16 gold [1] 0 ====== 0 Capacity: 0/100 land (0%) Forest [dm48], forest, in Provinia, civ-2
17: Savage [83969] attacks The Leaky Spigot [5717]! 17: 17: Savage [83969], savage 17: 17: The Leaky Spigot [5717], inn, defense 9, 5% damaged, owner: 17: Baccuda [9026], with two workers 17: 17: Baccuda [9026] is victorious! 17: 17: Savage [83969] was taken prisoner. 17: 22: It has become quite windy. 25: Savage [81561] attacks The Leaky Spigot [5717]! 25: 25: Savage [81561], savages, number: 10 25: 25: The Leaky Spigot [5717], inn, defense 9, 5% damaged, owner: 25: Baccuda [9026], with two workers 25: 25: Baccuda [9026] is victorious! 25: 25: Baccuda lost one worker. 25: 25: Savage lost nine savages. 25: Savage [81561] was taken prisoner. 25: 30: It has stopped raining. Routes leaving Forest: North, to Forest [dk48], 8 days East, to Forest [dm49], 8 days South, to Ocean [dn48], Great Sea, impassable West, to Forest [dm47], 8 days Inner locations: Sweetwood [p73], port city, 1 day The Leaky Spigot [5717], inn, defense 8, 5% damaged, owner: Baccuda [9026], with one worker, accompanied by: Savage [83969], savage, prisoner Savage [81561], savage, prisoner Khamath [2514], with six pikemen, accompanied by: Sir Archibald [1775], with eight crossbowmen It is windy. The province is blanketed in fog. No one can be seen through the fog. Sweetwood [p73], port city, in province Forest [dm48]
17: Trieste Visioso [4409], with seven soldiers, arrived from Forest [dm48], 17: accompanied by: 17: Fedora Felini [7128] 18: Big Red [3188] exited Calypso [2871]. 18: Sweetwood [p73] bought 15 woven baskets [94] from Big Red [3188] for 18: 60 gold. 24: Reports of thievery are heard throughout the city. 25: Yoshi [1985], with five workers, exited Calypso [2871]. 25: Yoshi [1985], with one worker, entered Calypso [2871]. Routes leaving Sweetwood: South, to Ocean [dn48], Great Sea, 1 day Out, to Forest [dm48], 1 day Cities rumored to be nearby: Gutar [g05], in Forest [dk44] City [s56], in Mountain [dk45] Harn [t75], in Forest [dm50], safe haven Skills taught here: Shipcraft [600], Combat [610], Stealth [630], Persuasion [670], Construction [680], Forestry [700], Magic [800], Necromancy [900] Market report: trade who price qty wt/ea item ----- --- ----- --- ----- ---- buy p73 2 100 2 fish [87] buy p73 4 15 1 woven baskets [94] sell p73 50 10 100 pitch [261] sell p73 12 25 30 wood [77] Inner locations: Sewer [c438], sewer, hidden It is windy. The province is blanketed in fog. Seen here: Garrison [9921], garrison, on guard, with 76 pikemen * Trieste Visioso [4409], with seven soldiers, accompanied by: * Fedora Felini [7128] Big Red [3188] Ships docked at port: Square Master [4510], roundship, 0% loaded, defense 10, 5% damaged Calypso [2871], roundship, 3% loaded, defense 10, owner: Yoshi [1985], with one worker Forest [dm49], forest, in Provinia, civ-1
8: Trieste Visioso [4409], with seven soldiers, arrived from the east, 8: accompanied by: 8: Fedora Felini [7128] 9: Trieste Visioso [4409], with seven soldiers, went west, accompanied by: 9: Fedora Felini [7128] 11: Beating drums may be heard to the west. 17: Khamath [2514], with ten pikemen, arrived from the east, accompanied by: 17: Sir Archibald [1775], with ten crossbowmen 18: Khamath [2514], with ten pikemen, went west, accompanied by: 18: Sir Archibald [1775], with ten crossbowmen 22: It has become quite windy. 30: It has stopped raining. Routes leaving Forest: North, to Plain [dk49], 7 days East, to Forest [dm50], 8 days South, to Ocean [dn49], Great Sea, 2 days West, to Forest [dm48], 8 days It is windy. Forest [dm50], forest, in Provinia, safe haven, civ-3
6: It has become quite windy. Routes leaving Forest: North, to Plain [dk50], 7 days East, to Forest [dm51], 8 days South, to Ocean [dn50], Great Sea, impassable West, to Forest [dm49], 8 days Inner locations: Harn [t75], port city, safe haven, 1 day It is raining. It is windy. The province is blanketed in fog. No one can be seen through the fog. Forest [dm51], forest, in Provinia, civ-1
30: The fog has cleared. Routes leaving Forest: North, to Plain [dk51], 7 days East, to Forest [dm52], 8 days South, to Ocean [dn51], Great Sea, 2 days West, to Forest [dm50], 8 days Inner locations: Yew grove [n231], yew grove, 1 day Seen here: * Dermott Amhlaoibh [5551], with 15 peasants, three workers, accompanied by: * Guiseppe Iezonne [2071] Lore sheets
Sailing [601] ------------- Usage: USE 601 Or: SAIL Requires: character must be ship's captain Time: varies with route taken Pilot a ship in the given direction, or to the specified location. If a location is specified, there must be a direct route to it from the current location of the ship. Compass points may be abbreviated: N, S, E, W. The character issuing the Pilot ship order must occupy the first position inside the ship (the character must be the captain of the ship). The captain must have a crew to assist in the handling of the ship. Galleys require fourteen sailors as oarsmen to row the ship. Roundships require at least eight sailors to man the ship's rigging. ship crew ---- ---- galley 14 sailors roundship 8 sailors If the required number of crew are not available, travel is still possible, but will take an extra day for each hand the crew is short. For example, a galley with only 10 men at the oars will take four extra days to travel across an ocean route. A roundship with no sailors at all would take eight extra days to traverse a route. Galleys perform equally well regardless of wind conditions. Roundships may be becalmed and unable to travel. In the presence of favorable wind they will travel across ocean routes in half the rated time. Overloaded ships do not sail well. They may take longer than expected to travel across routes, and are almost certain to capsize and sink in a storm. Captains should be careful not to leave port in a vessel carrying too much cargo. For convenience, one may use the SAIL order rather than "USE 601". Knowledge of Pilot ship [601] is still required, however. Harvest yew [703] ----------------- Usage: YEW [number] [days] Times: as given or necessary Requires: at least one worker [11] Workers enter a yew grove and select yew trees which are suitable for collection. Yew is used in the making of longbows. Must be used in a yew grove. Yew groves generate 5 yew [68] each month. Examples: yew # obtain as much yew as possible yew 1 # stop after getting 1 wood yew 0 4 # cut yew for four days In all cases, yew harvesting will cease as soon as the grove's supply of yew for the month has been exhausted. YEW is an alias for COLLECT 68. New players
ts9 Kiyanagi Kiyanagi Shuichi ps3 Clan Sternfeuer Sandra Rennecke dk2 bibi Andre Ladouceur fj3 Tyranid's Dragonriders Andreas Ludwig <100577.2754@compuserve.com> ut2 The Dark Crusaders Andrew Ferguson Order template
begin ru9 unit ru9 # Caliban unit 4409 # Trieste Visioso in Sweetwood [p73] unit 7128 # Fedora Felini in Sweetwood [p73] # > explore (executing for one more day) unit 5551 # Dermott Amhlaoibh in Forest [dm51] # > collect 77 0 0 (still executing) unit 2071 # Guiseppe Iezonne in Forest [dm51] end