Olympia G2 turn 10
Report for Silverhelms [em8].
Season "Snowmelt", month 2, in the year 2.
Rules The Olympia Times Previous Turn
Game totals:
Players: 156
Controlled units: 765
Other units: 542
Faction [em8] rank
------------- ----
Characters: 2 137th
Men: 25 87th
Gold: 357 72nd
Land controlled: 0 6th
Skills known: 1/74 140th
Spells known: 0/79 108th
Provinces visited: 0/31,919 138th
Noble points: 10 (0 gained, 2 spent)
The next NP will be received at the end of turn 16.
The next five nobles formed will be: 6101 3879 8470 3384 9105
79 fast study days are left.
unit where loyal heal B CA gold peas work sail figh under name
---- ----- ----- ---- - -- ---- ---- ---- ---- ---- ----- ----
5000 t75 o2 100 0 311 3 18 Zola
2535 t75 c500 100 0 46 4 5000 Dicembre
==== ==== ==== ==== ====
357 7 18
Location Stack
-------- -----
Provinia
Forest [dm50]
Harn [t75] Zola [5000]
Dicembre [2535]
stack total wt walk ride fly
----- -------- ----------- ----------- -----------
5000 4,300 1,100 59%
2535 500 500 0%
Silverhelms [em8]
Unclaimed items:
qty name weight
--- ---- ------
1,975 gold [1] 0
100 stone [78] 10,000
Zola [5000]
1: > Public
1: Received 100 CLAIM gold.
1: > claim 1 900
1: Claimed 900 gold.
1: > study 600 7
1: Paid 100 gold to begin study.
1: Using 7 fast study days to accelerate learning of Shipcraft.
1: > study 610 1
1: Paid 100 gold to begin study.
1: Using 1 fast study day to accelerate learning of Combat.
1: > study 630 1
1: Paid 100 gold to begin study.
1: Using 1 fast study day to accelerate learning of Stealth.
1: > study 680 1
1: Paid 100 gold to begin study.
1: Using 1 fast study day to accelerate learning of Construction.
1: > study 700 1
1: Paid 100 gold to begin study.
1: Using 1 fast study day to accelerate learning of Forestry.
1: > study 730 1
1: Paid 100 gold to begin study.
1: Using 1 fast study day to accelerate learning of Trade.
1: > study 800 1
1: Paid 100 gold to begin study.
1: Deducted one noble point to begin study.
1: Using 1 fast study day to accelerate learning of Magic.
1: > buy 261 1 50
1: Try to buy one pitch [261] for 50 gold.
1: Bought one pitch [261] from Harn [t75] for 50 gold.
1: > form 2535 "Dicembre"
7: Dicembre [2535] stacks beneath us.
8: > give 2535 10 13
8: Gave 13 peasants to Dicembre [2535].
8: > claim 77 50
8: Claimed 50 wood.
8: > study 600
8: Study Shipcraft for seven days.
15: > study 600
15: Study Shipcraft for seven days.
17: Received nine workers [11] from Dicembre [2535].
21: Learned Shipcraft [600].
22: > train 11 9
30: Trained nine workers.
30: Paid maintenance of 39 gold.
Location: Harn [t75], in province Forest [dm50], in Provinia
Loyalty: Oath-2
Stacked over: Dicembre [2535]
Health: 100%
Combat: attack 80, defense 80, missile 0
behind 0 (front line in combat)
Break point: 50%
Skills known:
Shipcraft [600]
Partially known skills:
Combat [610], 1/21
Stealth [630], 1/28
Construction [680], 1/21
Forestry [700], 1/21
Trade [730], 1/21
Magic [800], 1/28
Inventory:
qty name weight
--- ---- ------
311 gold [1] 0
3 peasants [10] 300 cap 300 (1,1,0)
18 workers [11] 1,800 cap 1,800 (1,1,0)
50 wood [77] 1,500
1 pitch [261] 100
======
3,700
Capacity: 1,600/2,200 land (72%)
Dicembre [2535]
7: Dicembre [2535] stacks beneath Zola [5000].
8: Received 13 peasants [10] from Zola [5000].
8: > claim 1 250
8: Claimed 250 gold.
8: > study 600 7
8: Paid 100 gold to begin study.
8: Using 7 fast study days to accelerate learning of Shipcraft.
8: > study 730 1
8: Paid 100 gold to begin study.
8: Using 1 fast study day to accelerate learning of Trade.
8: > train 11 9
16: Trained nine workers.
17: > give 5000 11 9
17: Gave nine workers to Zola [5000].
17: > study 600
17: Study Shipcraft for seven days.
24: > study 600
24: Study Shipcraft for seven days.
30: Learned Shipcraft [600].
30: Paid maintenance of 4 gold.
Location: Harn [t75], in province Forest [dm50], in Provinia
Loyalty: Contract-500
Stacked under: Zola [5000]
Health: 100%
Combat: attack 80, defense 80, missile 0
behind 0 (front line in combat)
Break point: 50%
Skills known:
Shipcraft [600]
Partially known skills:
Trade [730], 1/21
Inventory:
qty name weight
--- ---- ------
46 gold [1] 0
4 peasants [10] 400 cap 400 (1,1,0)
======
400
Capacity: 0/500 land (0%)
Forest [dm50], forest, in Provinia, safe haven, civ-3
1: Reginald Foursquare [6306], with eight sailors, went west,
1: accompanied by:
1: Hakkonson the Black [5058], with four soldiers, eight sailors
1: It has begun to rain.
15: Wynnspur the Drunkard [5680], with five workers, arrived from
15: Harn [t75].
16: Wynnspur the Drunkard [5680], with five workers, went west.
16: The Bastard Heron [1424], with 18 peasants, seven workers, arrived from
16: the west, accompanied by:
16: Ill-Drooned Geordie [6365]
16: Kinmont Willie [2747]
17: The Bastard Heron [1424], with 18 peasants, seven workers, entered
17: Harn [t75], accompanied by:
17: Ill-Drooned Geordie [6365]
17: Kinmont Willie [2747]
30: It is no longer windy.
Routes leaving Forest:
North, to Plain [dk50], 7 days
East, to Forest [dm51], 8 days
South, to Ocean [dn50], Great Sea, impassable
West, to Forest [dm49], 8 days
Inner locations:
Harn [t75], port city, safe haven, 1 day
It is raining.
Seen here:
Villiam [8646], with ten workers
Harn [t75], port city, in province Forest [dm50], safe haven
1: Harn [t75] bought 15 woven baskets [94] from Romulus [7104] for 45 gold.
1: Lt. Greldik [6095] bought one pitch [261] from Harn [t75] for 50 gold.
1: Magister Ludi [4903] entered Sirius [3450], accompanied by:
1: Lt. Greldik [6095], with seven soldiers
1: Korodullin [7085]
1: Zola [5000] bought one pitch [261] from Harn [t75] for 50 gold.
12: Sirius [3450], roundship, 12% loaded, defense 10, departed for
12: Ocean [dn50].
15: Wynnspur the Drunkard [5680], with five workers, exited Harn [t75].
17: The Bastard Heron [1424], with 18 peasants, seven workers, arrived from
17: Forest [dm50], accompanied by:
17: Ill-Drooned Geordie [6365]
17: Kinmont Willie [2747]
19: Golden Hind Quarters [1885], galley, 73% loaded, defense 20, 5% damaged,
19: arrived from Ocean [dn50], owner:
19: Hearty Seafaring Man [2205], with 14 sailors, two riding horses
20: Hearty Seafaring Man [2205], with 14 sailors, two riding horses, exited
20: Golden Hind Quarters [1885].
20: Hearty Seafaring Man [2205], with 14 sailors, entered Golden Hind
20: Quarters [1885].
20: Golden Hind Quarters [1885], galley, 32% loaded, defense 20, 5% damaged,
20: departed for Ocean [dn50].
25: There are rumors that a thief is loose in the city.
Routes leaving Harn:
South, to Ocean [dn50], Great Sea, 1 day
Out, to Forest [dm50], 1 day
Cities rumored to be nearby:
Sweetwood [p73], in Forest [dm48]
Skills taught here:
Shipcraft [600], Combat [610], Stealth [630], Construction [680],
Forestry [700], Trade [730], Magic [800], Gatecraft [860]
Market report:
trade who price qty wt/ea item
----- --- ----- --- ----- ----
buy t75 129 6 50 hides [99]
buy t75 2 100 2 fish [87]
buy t75 4 15 1 woven baskets [94]
sell 6988 2 30 1 woven baskets [94]
sell 7104 3 2 1 woven baskets [94]
sell 2311 4 16 1 woven baskets [94]
sell 6988 215 4 1,000 riding horses [52]
sell t75 50 10 100 pitch [261]
sell t75 15 25 30 wood [77]
sell t75 10 25 100 salt [b111]
sell t75 32 38 100 honey [v247]
Inner locations:
Weather Vane [3831], tower, defense 40, owner:
Tornado [9998], with 14 workers
It is raining.
Seen here:
* Zola [5000], with three peasants, 18 workers, accompanied by:
* Dicembre [2535], with four peasants
Drayden [1929], with 25 peasants
Terror [3336], with 25 peasants
Gordar [5435]
Ganawid [7777], with four peasants
Romulus [7104], with 15 peasants, seven soldiers
Tallarasia [2311], conjurer
Donkey Boy [6988], with four riding horses
Ivory [3931], "Friendly advice to new arrivals"
The Bastard Heron [1424], with 18 peasants, seven workers,
accompanied by:
Ill-Drooned Geordie [6365]
Kinmont Willie [2747]
Ships docked at port:
Anbeorn [3961], galley, 36% loaded, defense 20, owner:
Genrilan [1560], with eight workers, seven sailors
Wayfarer [8352], galley, 28% loaded, defense 20, owner:
Gazbar [4105], with ten sailors
Valandric Tahar [7494], with one peasant
Lore sheets
Shipcraft [600]
---------------
All skills concerning ocean travel fall under this category.
Shipcraft encompasses the building and repair of ships,
training of sailors, and navigation at sea.
The following skills may be studied directly once Shipcraft is known:
num skill time to learn
--- ----- -------------
601 Sailing two weeks
602 Shipbuilding two weeks
603 Fishing two weeks
Combat [610]
------------
The student of combat learns the training of soldiers and how
to lead them well in battle. With study and experience, the
battle lord will find strategies to be used in difficult combat
situations.
The following skills may be studied directly once Combat is known:
num skill time to learn
--- ----- -------------
611 Survive fatal wound four weeks
612 Fight to the death four weeks
613 Construct catapult two weeks
614 Defense two weeks
615 Archery three weeks
616 Swordplay two weeks
617 Weaponsmithing two weeks
Stealth [630]
-------------
Stealth includes the arts of theft, spying, assassination,
kidnapping, and other covert activities. Most stealth
skills will not make use of soldiers or other followers,
instead relying on the sneakiness of a lone character.
The following skills may be studied directly once Stealth is known:
num skill time to learn
--- ----- -------------
631 Petty thievery two weeks
632 Determine inventory of character two weeks
633 Determine skills of character two weeks
634 Determine character's lord two weeks
635 Conceal faction four weeks
Further skills may be found through research.
Construction [680]
------------------
The domain of engineers, builders and architects, Construction
concerns the erection of inns, castles, city walls, and other
fortifications.
The following skills may be studied directly once Construction is known:
num skill time to learn
--- ----- -------------
681 Construct siege tower two weeks
682 Stone quarrying two weeks
Forestry [700]
--------------
Forestry is skill at managing forests and harvesting their
products, such as timber, yew, and rare foliage.
The following skills may be studied directly once Forestry is known:
num skill time to learn
--- ----- -------------
701 Construct battering ram two weeks
702 Harvest lumber two weeks
703 Harvest yew two weeks
704 Collect rare foliage two weeks
705 Harvest mallorn wood two weeks
Further skills may be found through research.
Trade [730]
-----------
Trade provides the skills necessary to discover and
develop markets in rare tradegoods.
The following skills may be studied directly once Trade is known:
num skill time to learn
--- ----- -------------
731 Conceal identity of trader two weeks
732 Find tradegood for sale two weeks
733 Find market for tradegood two weeks
Magic [800]
-----------
No apprentice magician can rightfully don the robes of his order without
some knowledge of Magic [800]. Magic contains many spells useful on
their own, as well as in conjunction with spells from the other schools
of sorcery.
The following skills may be studied directly once Magic is known:
num skill time to learn
--- ----- -------------
801 Meditate two weeks
802 Perform common tasks for gold two weeks
803 Appear common two weeks
804 View current aura level of others three weeks
805 Reveal abilities of another mage two weeks
Further skills may be found through research.
New players
jx6 the truth
keith brice
ws3 wolf
joe
gy7 killerron
Ryan Lamb
qd7 Obsidian Order
Claude Comer
Order template
begin em8
unit em8 # Silverhelms
unit 5000 # Zola in Harn [t75]
unit 2535 # Dicembre in Harn [t75]
end