Olympia G2 turn 242 Report for Crusaders [mc3].

Season "Snowmelt", month 2, in the year 31.
Account summary
Account: mc3 18-sep-2001 olympia g2 turn 239 -2.50 25-sep-2001 olympia g2 turn 240 -2.50 2-oct-2001 olympia g2 turn 241 -2.50 9-oct-2001 olympia g2 turn 242 -2.50 Balance: $-72.00
Rules The Olympia Times Previous Turn
Game totals: Players: 158 Controlled units: 1,667 Other units: 7,934 Faction [mc3] rank ------------- ---- Characters: 5 92nd Men: 37 75th Gold: 12,983 67th Land controlled: 59 67th Skills known: 24/74 91st Spells known: 4/79 91st Provinces visited: 18/31,919 119th Noble points: 1 (1 gained, 0 spent) The next NP will be received at the end of turn 250. The next five nobles formed will be: 81295 130453 93501 91128 149163 65 fast study days are left. unit where loyal heal B CA gold peas work sail figh under name ---- ----- ----- ---- - -- ---- ---- ---- ---- ---- ----- ---- 142709 5282 o2 100 0 41 8 Michael 128500 h862 o1 100 0 3 7645 5 1 7 John 85330 f82 o2 100 0 5229 8 David 97022 f82 o2 100 0 3 68 85330 Kristi 134144 dd14 o1 100 0 1 8 Rebecca ==== ==== ==== ==== ==== 12k 5 1 8 23 Location Stack -------- ----- Great Sea Ocean [dj10] Holy Light [5282] Michael [142709] Provinia Plain [db13] Sigil [f82] David [85330] Kristi Kindramaster [97022] Castle Silence [h862] John [128500] Plain [dd14] Rebecca [134144] stack total wt walk ride fly ----- -------- ----------- ----------- ----------- 142709 1,896 (96) 110% 128500 11,400 1,550 0% (1,250) 933% 85330 21,000 4,000 0% 2,000 33% 2,000 33% 97022 100 100 0% 134144 900 900 0% garr where men cost tax forw castle rulers ---- ----- --- ---- --- ---- ------ ------ 121611 cz13 34 41 250 41 h862 128500 120815 cz14 10 20 100 16 h862 128500 3083 cz15 10 20 100 16 h862 128500 b219 cz16 10 20 100 16 h862 128500 128459 cz17 85 170 300 26 h862 128500 7469 cz18 10 20 100 16 h862 128500 93042 da12 10 20 100 16 h862 128500 3768 da13 10 10 200 38 h862 128500 2193 da14 37 73 100 5 h862 128500 2080 da15 25 50 50 0 h862 128500 1445 da16 10 20 50 6 h862 128500 b025 da17 10 20 100 16 h862 128500 100876 da18 10 20 50 6 h862 128500 84982 db11 10 10 100 18 h862 128500 145076 db12 10 10 200 38 h862 128500 131082 db13 12 20 450 - h862 128500 8173 db14 10 20 200 36 h862 128500 a886 db15 10 20 100 16 h862 128500 82489 db16 10 20 50 6 h862 128500 89531 db17 27 50 50 0 h862 128500 103091 db18 10 20 50 6 h862 128500 4272 dc10 64 128 232 20 h862 128500 2264 dc11 10 20 100 16 h862 128500 9916 dc12 30 40 100 12 h862 128500 9468 dc13 10 20 200 36 h862 128500 5218 dc14 16 32 100 13 h862 128500 147295 dc15 22 50 50 0 h862 128500 c706 dc16 10 20 50 6 h862 128500 8922 dc17 11 22 50 5 h862 128500 2921 dc18 30 100 100 0 h862 128500 6166 dd11 10 20 50 6 h862 128500 107860 dd12 20 40 100 12 h862 128500 c667 dd13 30 60 100 8 h862 128500 112131 dd14 25 49 100 10 h862 128500 122208 dd15 30 50 50 0 h862 128500 1973 dd16 10 20 100 16 h862 128500 r478 dd17 27 100 100 0 h862 128500 1118 dd18 10 20 300 56 h862 128500 1214 df12 10 20 150 26 h862 128500 145217 df13 10 20 100 16 h862 128500 9843 df14 31 46 150 20 h862 128500 1366 df15 10 20 100 16 h862 128500 7916 df16 31 62 150 17 h862 128500 123791 df17 10 20 100 16 h862 128500 t196 df18 27 100 100 0 h862 128500 88606 dg13 10 20 50 6 h862 128500 x148 dg14 10 20 100 16 h862 128500 3206 dg15 10 20 50 6 h862 128500 5968 dg16 10 20 100 16 h862 128500 123720 dg17 10 20 50 6 h862 128500 j059 dg18 89 190 200 2 h862 128500 129982 dh14 10 20 50 6 h862 128500 9352 dh15 10 20 50 6 h862 128500 3992 dh16 10 20 50 6 h862 128500 85314 dh17 10 20 50 6 h862 128500 100974 dh18 10 20 50 6 h862 128500 k748 dj16 10 20 50 6 h862 128500 5983 dj17 10 20 50 6 h862 128500 m116 dj18 10 20 50 6 h862 128500 Crusaders [mc3]
Unclaimed items: qty name weight --- ---- ------ 100 gold [1] 0 100 stone [78] 10,000 Garrison log
30: 1118: Paid maintenance of 20 gold. 30: 1214: Paid maintenance of 20 gold. 30: 1366: Paid maintenance of 20 gold. 30: 1445: Paid maintenance of 20 gold. 30: 1973: Paid maintenance of 20 gold. 30: 2080: Paid maintenance of 50 gold. 30: 2193: Paid maintenance of 73 gold. 30: 2264: Paid maintenance of 20 gold. 30: 2921: Paid maintenance of 100 gold. 30: 3083: Paid maintenance of 20 gold. 30: 3206: Paid maintenance of 20 gold. 30: 3768: Paid maintenance of 10 gold. 30: 3992: Paid maintenance of 20 gold. 30: 4272: Paid maintenance of 128 gold. 30: 5218: Paid maintenance of 32 gold. 30: 5968: Paid maintenance of 20 gold. 30: 5983: Paid maintenance of 20 gold. 30: 6166: Paid maintenance of 20 gold. 30: 7469: Paid maintenance of 20 gold. 30: 7916: Paid maintenance of 62 gold. 30: 8173: Paid maintenance of 20 gold. 30: 8922: Paid maintenance of 22 gold. 30: 9352: Paid maintenance of 20 gold. 30: 9468: Paid maintenance of 20 gold. 30: 9843: Paid maintenance of 46 gold. 30: 9916: Paid maintenance of 40 gold. 30: a886: Paid maintenance of 20 gold. 30: b025: Paid maintenance of 20 gold. 30: b219: Paid maintenance of 20 gold. 30: c667: Paid maintenance of 60 gold. 30: c706: Paid maintenance of 20 gold. 30: j059: Paid maintenance of 190 gold. 30: k748: Paid maintenance of 20 gold. 30: m116: Paid maintenance of 20 gold. 30: r478: Paid maintenance of 100 gold. 30: t196: Paid maintenance of 100 gold. 30: x148: Paid maintenance of 20 gold. 30: 82489: Paid maintenance of 20 gold. 30: 84982: Paid maintenance of 10 gold. 30: 85314: Paid maintenance of 20 gold. 30: 88606: Paid maintenance of 20 gold. 30: 89531: Paid maintenance of 50 gold. 30: 93042: Paid maintenance of 20 gold. 30: 100876: Paid maintenance of 20 gold. 30: 100974: Paid maintenance of 20 gold. 30: 103091: Paid maintenance of 20 gold. 30: 107860: Paid maintenance of 40 gold. 30: 112131: Paid maintenance of 49 gold. 30: 120815: Paid maintenance of 20 gold. 30: 121611: Paid maintenance of 41 gold. 30: 122208: Paid maintenance of 50 gold. 30: 123720: Paid maintenance of 20 gold. 30: 123791: Paid maintenance of 20 gold. 30: 128459: Paid maintenance of 170 gold. 30: 129982: Paid maintenance of 20 gold. 30: 131082: Paid maintenance of 20 gold. 30: 145076: Paid maintenance of 10 gold. 30: 145217: Paid maintenance of 20 gold. 30: 147295: Paid maintenance of 50 gold. Michael [142709]
1: > Sail south 1: No visible south route from Island [f879]. 1: (assuming 'sail out' first) 1: Sailing to Ocean [df10] will take one day. 1: Arrival at Ocean [df10]. 2: > Sail south 2: Sailing to Ocean [dg10] will take two days. 3: Arrival at Ocean [dg10]. 3: The province is blanketed in fog. 4: > sail South 4: Sailing to Ocean [dh10] will take two days. 5: Arrival at Ocean [dh10]. 6: > Sail South 6: Favorable winds speed our progress. 6: Sailing to Ocean [dj10] will take two days. 7: Arrival at Ocean [dj10]. 30: Paid maintenance of 16 gold. Location: Holy Light [5282], in Ocean [dj10], in Great Sea Loyalty: Oath-2 Health: 100% Combat: attack 80, defense 80, missile 0 behind 0 (front line in combat) Break point: 50% Skills known: Shipcraft [600] Sailing [601], journeyman Shipbuilding [602], apprentice Fishing [603], apprentice Inventory: qty name weight --- ---- ------ 41 gold [1] 0 8 sailors [19] 800 cap 800 (1,1,0) 20 wood [77] 600 198 fish [87] 396 ====== 1,796 Capacity: 996/900 land (110%) Pending trades: trade price qty item ----- ----- --- ---- buy 12 10 wood [77] John [128500]
1: > Study 632 1: Study Determine inventory of character for seven days. 7: Learned Determine inventory of character [632]. 8: > Study 633 8: Paid 100 gold to begin study. 8: Study Determine skills of character for seven days. 30: Collected 765 gold from owned provinces. 30: Collected 215 gold in taxes. 30: Paid maintenance of 21 gold. Location: Castle Silence [h862], in Sigil [f82], in province Plain [db13], in Provinia Loyalty: Oath-1 Health: 100% Combat: attack 88, defense 102, missile 69 behind 0 (front line in combat) Break point: 50% Current aura: 3 Maximum aura: 3 Skills known: Combat [610] Construct catapult [613], apprentice Defense [614], apprentice Archery [615], apprentice Swordplay [616], apprentice Weaponsmithing [617], apprentice Stealth [630] Petty thievery [631], apprentice Determine inventory of character [632], apprentice Magic [800] Meditate [801], apprentice Perform common tasks for gold [802], apprentice Partially known skills: Determine skills of character [633], 7/14 Inventory: qty name weight --- ---- ------ 7,645 gold [1] 0 5 peasants [10] 500 cap 500 (1,1,0) 1 worker [11] 100 cap 100 (1,1,0) 7 soldiers [12] 700 cap 700 (5,5,0) 9 wild horses [51] 9,000 1 riding horse [52] 1,000 ride 150 ====== 11,300 Capacity: 0/1,550 land (0%), 1,400/150 ride (933%) David [85330]
1: > move f82 1: Arrival at Sigil [f82]. 1: > study 651 1: Paid 100 gold to begin study. 1: Study Bird spy for seven days. 8: > study 652 8: Study Capture beasts in battle for seven days. 14: Learned Capture beasts in battle [652]. 30: Paid maintenance of 24 gold. Location: Sigil [f82], in province Plain [db13], in Provinia Loyalty: Oath-2 Stacked over: Kristi Kindramaster [97022] Health: 100% Combat: attack 92, defense 80, missile 50 behind 0 (front line in combat) Break point: 50% Skills known: Combat [610] Defense [614], apprentice Archery [615], apprentice Swordplay [616], apprentice Weaponsmithing [617], apprentice Beastmastery [650] Capture beasts in battle [652] Use beasts in battle [653] Breed beasts [654], apprentice Catch wild horses [655], apprentice Train wild horse to riding horse [656], apprentice Construction [680] Forestry [700] Harvest lumber [702], apprentice Harvest yew [703], apprentice Partially known skills: Bird spy [651], 7/21 Inventory: qty name weight --- ---- ------ 5,229 gold [1] 0 8 pikemen [16] 800 cap 800 (5,30,0) 20 winged horses [54] 20,000 fly 3,000 ====== 20,800 Capacity: 0/3,900 land (0%), 900/3,000 ride (30%), 900/3,000 fly (30%) Pending trades: trade price qty item ----- ----- --- ---- buy 15 10 yew [68] buy 12 20 iron [79] Kristi Kindramaster [97022]
1: Arrival at Sigil [f82]. 1: > use 615 7: Missile rating raised 2 to 58. 8: > use 615 14: Missile rating raised 2 to 60. 15: > study 820 15: One noble point is required to begin study of [820]. 15: > study 820 15: One noble point is required to begin study of [820]. Location: Sigil [f82], in province Plain [db13], in Provinia Loyalty: Oath-2 Stacked under: David [85330] Health: 100% Combat: attack 85, defense 101, missile 60 behind 0 (front line in combat) Break point: 50% Current aura: 3 Maximum aura: 3 Skills known: Combat [610] Survive fatal wound [611] Construct catapult [613], apprentice Defense [614], apprentice Archery [615], apprentice Swordplay [616], apprentice Forestry [700] Magic [800] Perform common tasks for gold [802], apprentice Gatecraft [860] Partially known skills: Meditate [801], 7/14 Inventory: qty name weight --- ---- ------ 68 gold [1] 0 ====== 0 Capacity: 0/100 land (0%) Rebecca [134144]
1: > study 802 1: Cannot afford 100 gold to begin study. 1: > study 802 1: Cannot afford 100 gold to begin study. 30: Maintenance costs are 24 gold, can afford 0 gold. 30: Four soldiers deserted. Location: Plain [dd14], in Provinia Loyalty: Oath-1 Health: 100% Combat: attack 80, defense 80, missile 0 behind 0 (front line in combat) Break point: 50% Current aura: 1 Maximum aura: 1 Skills known: Combat [610] Magic [800] Inventory: qty name weight --- ---- ------ 8 soldiers [12] 800 cap 800 (5,5,0) ====== 800 Capacity: 0/900 land (0%) Ocean [df10], ocean, in Great Sea
1: Holy Light [5282], roundship, 7% loaded, defense 10, 5% damaged, 1: departed for Ocean [df10]. 1: Holy Light [5282], roundship, 7% loaded, defense 10, 5% damaged, arrived 1: from Island [f879], owner: 1: Michael [142709], with eight sailors 2: Holy Light [5282], roundship, 7% loaded, defense 10, 5% damaged, 2: departed for Ocean [dg10]. Routes leaving Ocean: North, to Ocean [dd10], 2 days East, to Ocean [df11], 3 days South, to Ocean [dg10], 2 days West, to Ocean [df09], 3 days Inner locations: Island [f879], island, 1 day Ocean [dg10], ocean, in Great Sea
3: Holy Light [5282], roundship, 7% loaded, defense 10, 5% damaged, arrived 3: from Ocean [df10], owner: 3: Michael [142709], with eight sailors 4: Holy Light [5282], roundship, 7% loaded, defense 10, 5% damaged, 4: departed for Ocean [dh10]. 27: It has begun to rain. Routes leaving Ocean: North, to Ocean [df10], 2 days East, to Ocean [dg11], 3 days South, to Ocean [dh10], 2 days West, to Ocean [dg09], 3 days It is raining. The province is blanketed in fog. No one can be seen through the fog. Ocean [dh10], ocean, in Great Sea
5: Holy Light [5282], roundship, 7% loaded, defense 10, 5% damaged, arrived 5: from Ocean [dg10], owner: 5: Michael [142709], with eight sailors 6: Holy Light [5282], roundship, 7% loaded, defense 10, 5% damaged, 6: departed for Ocean [dj10]. 30: It is no longer windy. Routes leaving Ocean: North, to Ocean [dg10], 2 days East, to Ocean [dh11], 3 days South, to Ocean [dj10], 3 days West, to Ocean [dh09], 2 days Inner locations: Island [m912], island, 1 day Ocean [dj10], ocean, in Great Sea
7: Holy Light [5282], roundship, 7% loaded, defense 10, 5% damaged, arrived 7: from Ocean [dh10], owner: 7: Michael [142709], with eight sailors 9: Hungry looking birds circle overhead. 16: Freedom [113743], galley, 34% loaded, defense 20, arrived from 16: Ocean [dj09], owner: 16: Avatar [k834], with one worker, 14 sailors 17: Freedom [113743], galley, 34% loaded, defense 20, departed for 17: Ocean [dj11]. 24: Hungry looking birds circle overhead. 24: It has become quite foggy. 24: It has begun to rain. 30: It is no longer windy. Routes leaving Ocean: North, to Ocean [dh10], 3 days East, to Ocean [dj11], 3 days South, to Ocean [dk10], 3 days West, to Ocean [dj09], 3 days It is raining. The province is blanketed in fog. No one can be seen through the fog. Ships sighted: Holy Light [5282], roundship, 7% loaded, defense 10, 5% damaged, owner: * Michael [142709], with eight sailors Plain [cz13], plain, in Provinia, civ-2
0: Garrison [121611], garrison, with ten soldiers, three nazgul, 0: 21 peasants, 44 wild horses guards Plain [cz13]. Plain [cz14], plain, in Provinia, civ-1
0: Garrison [120815], garrison, with ten soldiers guards Plain [cz14]. 5: It has begun to rain. Plain [cz15], plain, in Provinia, civ-1
0: Garrison [3083], garrison, with ten soldiers guards Plain [cz15]. Plain [cz16], plain, in Provinia, civ-1
0: Garrison [b219], garrison, with ten soldiers guards Plain [cz16]. Forest [cz17], forest, in Provinia, civ-3
0: Garrison [128459], garrison, with ten soldiers, 75 workers guards 0: Forest [cz17]. 5: It has become quite foggy. 24: It has begun to rain. Swamp [cz18], swamp, in Provinia, civ-1
0: Garrison [7469], garrison, with ten soldiers guards Swamp [cz18]. 5: It has become quite foggy. Desert [da12], desert, in Provinia, civ-1
0: Garrison [93042], garrison, with ten soldiers guards Desert [da12]. 27: It has become quite foggy. Plain [da13], plain, in Provinia, civ-3
0: Garrison [3768], garrison, with ten peasants guards Plain [da13]. 25: It has begun to rain. Forest [da14], forest, in Provinia, civ-1
0: Garrison [2193], garrison, with ten soldiers, two riding horses, 0: one peasant, 26 workers guards Forest [da14]. Mountain [da15], mountain, in Provinia, wilderness
0: Garrison [2080], garrison, with ten soldiers, 15 workers, ten oxen 0: guards Mountain [da15]. Desert [da16], desert, in Provinia, wilderness
0: Garrison [1445], garrison, with ten soldiers, two winged horses guards 0: Desert [da16]. Mountain [da17], mountain, in Provinia, civ-1
0: Garrison [b025], garrison, with ten soldiers guards Mountain [da17]. Plain [da18], plain, in Provinia, wilderness
0: Garrison [100876], garrison, with ten soldiers guards Plain [da18]. Plain [db11], plain, in Provinia, civ-1
0: Garrison [84982], garrison, with ten peasants guards Plain [db11]. Plain [db12], plain, in Provinia, civ-3
0: Garrison [145076], garrison, with ten peasants guards Plain [db12]. 24: It has become quite foggy. Plain [db13], plain, in Provinia, civ-6
0: Garrison [131082], garrison, with one soldier, nine workers, 36 riding 0: horses, 39 winged horses, 45 wild horses, two rats, 24 oxen guards 0: Plain [db13]. 5: It has begun to rain. Province controlled by Castle Silence [h862], castle, in Plain [db13] Ruled by John [128500], marquess Routes leaving Plain: North, to Plain [da13], 7 days East, to Swamp [db14], 14 days South, to Plain [dc13], 7 days West, to Plain [db12], 7 days Inner locations: Sigil [f82], city, "City of Doors", 1 day It is raining. The province is blanketed in fog. No one can be seen through the fog. Sigil [f82], city, in province Plain [db13]
1: David [85330], with eight pikemen, 20 winged horses, exited Castle 1: Silence [h862], accompanied by: 1: Kristi Kindramaster [97022] Routes leaving Sigil: Out, to Plain [db13], 1 day Cities rumored to be nearby: Port Aurnos [v63], in Forest [dc10], safe haven Riverwind [z24], in Forest [cw14] Skills taught here: Combat [610], Stealth [630], Beastmastery [650], Persuasion [670], Construction [680], Magic [800], Weather magic [820] Market report: trade who price qty wt/ea item ----- --- ----- --- ----- ---- buy 85330 15 10 3 yew [68] buy 85330 12 20 10 iron [79] buy f82 105 41 28 myrrh [s089] buy f82 4 15 1 woven baskets [94] sell f82 26 39 55 cinnabar [b160] sell f82 10 34 16 pepper [b334] sell f82 11 36 100 linen [t835] sell f82 100 5 2,000 oxen [76] sell f82 130 2 1,000 riding horses [52] sell f82 22 34 27 saffron [w259] sell f82 13 37 100 flax [m271] Inner locations: Castle Silence [h862], castle, defense 80, level 6, owner: * John [128500], marquess, with five peasants, one worker, seven soldiers, nine wild horses, one riding horse Tower Silence [9311], tower, defense 40 The Holy Way [8228], temple, defense 10, owner: Father Davion [b150], priest It is raining. The province is blanketed in fog. Seen here: * David [85330], with eight pikemen, 20 winged horses, accompanied by: * Kristi Kindramaster [97022] Swamp [db14], swamp, in Provinia, civ-3
0: Garrison [8173], garrison, with ten soldiers guards Swamp [db14]. 24: It has begun to rain. Forest [db15], forest, in Provinia, civ-1
0: Garrison [a886], garrison, with ten soldiers guards Forest [db15]. 5: It has begun to rain. Northern Driftwood Forest [db16], forest, in Provinia, wilderness
0: Garrison [82489], garrison, with ten soldiers guards Northern Driftwood 0: Forest [db16]. 5: It has become quite foggy. Mountain [db17], mountain, in Provinia, wilderness
0: Garrison [89531], garrison, with ten soldiers, four peasants, 13 workers 0: guards Mountain [db17]. Forest [db18], forest, in Provinia, wilderness
0: Garrison [103091], garrison, with ten soldiers guards Forest [db18]. 27: It has become quite foggy. Forest [dc10], forest, in Provinia, safe haven, civ-3
0: Garrison [4272], garrison, with 26 soldiers, 22 workers, four oxen, 0: 16 sailors guards Forest [dc10]. 25: It has become quite foggy. Forest [dc11], forest, in Provinia, civ-1
0: Garrison [2264], garrison, with ten soldiers guards Forest [dc11]. 27: It has begun to rain. Plain [dc12], plain, in Provinia, civ-1
0: Garrison [9916], garrison, with ten soldiers, 20 peasants guards 0: Plain [dc12]. 25: It has begun to rain. Plain [dc13], plain, in Provinia, civ-3
0: Garrison [9468], garrison, with ten soldiers guards Plain [dc13]. 27: It has begun to rain. Driftwood Desert [dc14], desert, in Provinia, civ-1
0: Garrison [5218], garrison, with 13 soldiers, three workers guards 0: Driftwood Desert [dc14]. Mount Driftwood [dc15], mountain, in Provinia, wilderness
0: Garrison [147295], garrison, with seven soldiers, nine workers, 0: six swordsmen guards Mount Driftwood [dc15]. Driftwood Mountains [dc16], mountain, in Provinia, wilderness
0: Garrison [c706], garrison, with ten soldiers guards Driftwood 0: Mountains [dc16]. 5: It has become quite foggy. 25: It has begun to rain. Forest [dc17], forest, in Provinia, wilderness
0: Garrison [8922], garrison, with ten soldiers, one worker guards 0: Forest [dc17]. Mountain [dc18], mountain, in Provinia, civ-1
0: Garrison [2921], garrison, with seven soldiers, six swordsmen, 0: five knights, six elite guard, six pikemen guards Mountain [dc18]. Forest [dd11], forest, in Provinia, wilderness
0: Garrison [6166], garrison, with ten soldiers guards Forest [dd11]. Forest [dd12], forest, in Provinia, civ-1
0: Garrison [107860], garrison, with ten soldiers, ten workers guards 0: Forest [dd12]. Plain [dd13], plain, in Provinia, civ-1
0: Garrison [c667], garrison, with 30 workers guards Plain [dd13]. Plain [dd14], plain, in Provinia, civ-1
0: Garrison [112131], garrison, with ten soldiers, seven archers, 0: eight peasants guards Plain [dd14]. Province controlled by Castle Silence [h862], castle, in Plain [db13] Ruled by John [128500], marquess Routes leaving Plain: North, desert, to Driftwood Desert [dc14], 8 days East, forest, to Southern Driftwood Forest [dd15], 8 days South, to Forest [df14], 8 days West, to Plain [dd13], 7 days Inner locations: Old battlefield [z424], battlefield, 1 day Seen here: Garrison [112131], garrison, on guard, with ten soldiers, seven archers, eight peasants * Rebecca [134144], with eight soldiers Southern Driftwood Forest [dd15], forest, in Provinia, wilderness
0: Garrison [122208], garrison, with ten soldiers, ten workers, 0: ten peasants guards Southern Driftwood Forest [dd15]. Desert [dd16], desert, in Provinia, civ-1
0: Garrison [1973], garrison, with ten soldiers guards Desert [dd16]. 27: It has become quite foggy. Mountain [dd17], mountain, in Provinia, civ-1
0: Garrison [r478], garrison, with ten soldiers, five knights, 12 elite 0: guard guards Mountain [dd17]. Desert [dd18], desert, in Provinia, civ-3
0: Garrison [1118], garrison, with ten soldiers guards Desert [dd18]. 5: It has begun to rain. Plain [df12], plain, in Provinia, civ-2
0: Garrison [1214], garrison, with ten soldiers, two winged horses guards 0: Plain [df12]. 27: It has begun to rain. Mountain [df13], mountain, in Provinia, civ-1
0: Garrison [145217], garrison, with ten soldiers guards Mountain [df13]. 27: It has begun to rain. Forest [df14], forest, in Provinia, civ-2
0: Garrison [9843], garrison, with 15 soldiers, three oxen, 16 peasants 0: guards Forest [df14]. Forest [df15], forest, in Provinia, civ-1
0: Garrison [1366], garrison, with ten soldiers guards Forest [df15]. Mountain [df16], mountain, in Provinia, civ-2
0: Garrison [7916], garrison, with ten soldiers, 21 workers guards 0: Mountain [df16]. Forest [df17], forest, in Provinia, civ-1
0: Garrison [123791], garrison, with ten soldiers guards Forest [df17]. 24: It has become quite foggy. Desert [df18], desert, in Provinia, civ-1
0: Garrison [t196], garrison, with ten soldiers, five knights, 12 elite 0: guard, one winged horse guards Desert [df18]. Plain [dg13], plain, in Provinia, wilderness
0: Garrison [88606], garrison, with ten soldiers guards Plain [dg13]. 25: It has begun to rain. Plain [dg14], plain, in Provinia, civ-1
0: Garrison [x148], garrison, with ten soldiers guards Plain [dg14]. 25: It has begun to rain. 27: It has become quite foggy. Forest [dg15], forest, in Provinia, wilderness
0: Garrison [3206], garrison, with ten soldiers guards Forest [dg15]. 24: It has become quite foggy. 24: It has begun to rain. Plain [dg16], plain, in Provinia, civ-1
0: Garrison [5968], garrison, with ten soldiers guards Plain [dg16]. Forest [dg17], forest, in Provinia, wilderness
0: Garrison [123720], garrison, with ten soldiers guards Forest [dg17]. Swamp [dg18], swamp, in Provinia, civ-1
0: Garrison [j059], garrison, with 19 soldiers, 29 peasants, 41 pikemen 0: guards Swamp [dg18]. 5: It has begun to rain. Desert [dh14], desert, in Provinia, wilderness
0: Garrison [129982], garrison, with ten soldiers guards Desert [dh14]. 27: It has become quite foggy. Desert [dh15], desert, in Provinia, wilderness
0: Garrison [9352], garrison, with ten soldiers guards Desert [dh15]. Plain [dh16], plain, in Provinia, wilderness
0: Garrison [3992], garrison, with ten soldiers guards Plain [dh16]. 27: It has begun to rain. Forest [dh17], forest, in Provinia, wilderness
0: Garrison [85314], garrison, with ten soldiers guards Forest [dh17]. 5: It has begun to rain. Plain [dh18], plain, in Provinia, wilderness
0: Garrison [100974], garrison, with ten soldiers guards Plain [dh18]. Forest [dj16], forest, in Provinia, wilderness
0: Garrison [k748], garrison, with ten soldiers guards Forest [dj16]. Mountain [dj17], mountain, in Provinia, wilderness
0: Garrison [5983], garrison, with ten soldiers guards Mountain [dj17]. 25: It has become quite foggy. Desert [dj18], desert, in Provinia, wilderness
0: Garrison [m116], garrison, with ten soldiers guards Desert [dj18]. 27: It has become quite foggy. Lore sheets
Determine skills of character [633] ----------------------------------- Usage: USE 633 Time: seven days Sneakily learn what skills the specified character possesses by crafty observation and spying. The spy must be in the same location as the target. Bird spy [651] -------------- Usage: USE 651 Time: three days The beastmaster employs the use of a bird to fly into an nearby location and return with a report. A direction may be given, as with the MOVE order, or a destination may be specified. The destination may be any sublocation in the same province, or any neighboring location. For example, a bird could fly from inside a castle in a province to spy on a tower in a city in the same province. The bird could spy on a neighboring province, but not enter sublocations in the neighboring province. Order template
begin mc3 # Crusaders unit mc3 # Crusaders unit 142709 # Michael in Holy Light [5282] unit 128500 # John in Castle Silence [h862] unit 85330 # David in Sigil [f82] unit 97022 # Kristi Kindramaster in Sigil [f82] unit 134144 # Rebecca in Plain [dd14] end