Although though the attack ratio is 500/500 vs. 55/55 the odds are
reported as even. I think this has to do with the fact that the
dragon has only a 1 in 12 chance of gaining the initiative and must do
so 11 times to win (assuming fight to the death). The soldiers will
get in a fairly large number of attacks before they die.
If anything, the combat system should be modified to IMPROVE the
performance of strong units. There is not much of an incentive in the
game to produce swordsmen and knights because the combat system favors
numerical advantage over strength.
I agree that there is an economic advantage to beasts. One possible
solution is to require a noble-point for beastmastery like magic
skills. That would at least limit the number of beast masters.
Possibly, also require a noble point for breed beasts.
Brian
---fight -b 'dr1 * s11' Olympia II Battle Simulator version 1.5 Parameters: -b dr1 * s11 5000 battles fought in 4 seconds, 1250.00 battles/s
ATTACKER (Fighting to the death) :
1 dragon (500,500,0) [0.53]
DEFENDER (Fighting to the death) :
11 soldiers (5,5,0) [3.77]
Average losses : 7 soldiers
LIKELIHOOD OF WIN 53.28% v ----
fight -b 'dr1 * ap18' Olympia II Battle Simulator version 1.5 Parameters: -b dr1 * ap18 5000 battles fought in 7 seconds, 714.29 battles/s
ATTACKER (Fighting to the death) :
1 dragon (500,500,0) [0.51]
DEFENDER (Fighting to the death) :
18 angry peasants (2,2,0) [6.43]
Average losses : 12 angry peasants
LIKELIHOOD OF WIN 50.96%
In article <3uj7sr$eij@raptor.eng.pyramid.com>, Keith Hearn <khearn@pyramid.com> wrote: > >I'll bet if beasts started costing in proportion to their strength, > you'd see these huge beast-stacks start to melt down to a more > reasonable size.