After an initial horror at the faction specialization rules in Atlantis
2.0 I discovered that I didn't really mind the idea. Can you picture
playing Olympia while being restricted to, say, four skill/spell cate-
gories for your whole faction? Two categories? One? Or link the
categories available to the loyalty bond of the noble :
East Ilion Corporation :
Oath-2 - sailing, persuasion, stealth, weather magic
Oath-1 - sailing, persuasion, stealth
Contract - sailing, persuasion
Fear - sailing
The Chardian Inquisition :
Oath-2 - religion, combat, persuasion, scrying
Oath-1 - religion, combat, persuasion
Contract - religion, combat
Fear - religion
etc...
Tim