But Scott, what you suggest plainly makes too much sense. I mean, it's too
straight forward and easy to understand. :-)
|> And while you're at it, why not eliminate skill levels in the skills
|> as well? Or at least knock them down to something like 3 levels
|> (Novice, Veteran, Expert). It seems to me that trying to accomodate
|> 10 levels stretches Olympia in some undesirable ways.
You could be right here. I do feel that some differentiation in levels
is valuable (the three that you suggest seem reasonable). No harm is
done by keeping a finer granularity and simply mapping to a coarser one.
For exmaple:
Novice = levels 1-3
Veteran = levels 4-7
Expert = levels 8-10
The finer granularity will allow the player to more acurately gauge their
unit's progression.
|> Of course, if it were up to me, I'd also eliminate omniscient
|> learning. You'd be able to learn some basic skills in any city, but
|> anything else you'd have to be taught by another unit, or RESEARCH it
|> at *considerably* more time and expense than being taught. But this
|> practically begs for NPC teachers, which may be too much to implement
|> at this time.
I agree completely.
-- ------- Joel M. Rives INTERNET: jrives@eng.tridom.com O-O Analysis, Design & Implementation UUCP: joel@ad.UUCP Avalon Designs, Inc. VOICE: (404) 514-3398 Consulting with AT&T Tridom (404) 377-0764 -------