1. If they are arbitrarily distributed, skill points don't solve the
"initial character" problem.
2. Using skill points at any time except to create your initial
character is extremely unrealistic, methinks. Have a battle on the
second day of the month ? Just buy level 8 military skill instantly
without any requirements on day 1 a.s.o.
3. 30 skill points seems an awful lot. Even if they are rated to cost
more for higher levels, I don't think that anyone should be able to
start the game with total mastery of one subject - something for
which other characters might have needed dozens of months. 10th level
magical research should be earned.
Instead, I would propose a system like this. Make up a number of
"profiles" i.e.
- "The mage": level 6 magic research, member of magicians guild, one
or two random spells
- "The general": level 5 military leadership, levels 2 or 3 in
combat, archery and equestrian. Has a little extra money
- "The warrior": level 8 combat, level 2 or 3 in military leadership,
archery and equestrian. Starts with a warhorse, platemail and a good
sword aso.
aso.
When a new faction gets generated, the player simply selects one of
these "profiles" for his initial character. Only the original
characters of advanced players will be a lot better, and it will take
the player quite a while to create characters of comparable skill.
Carl Edman, aka BtA [801]
-- Test