Re: Sublocation attacks
Steve Chapin (sjc@mcs.kent.edu)
Mon, 24 Oct 1994 11:59:11 -0400
>> I think that if you try to attack a unit, and that unit is in a zero
>> time sub-location *with no defensive value* (e.g. an inn, or a partially
>> completed structure), then the attack should go forward (this might be
>> a little tricky since you'd want DEFEND [unit/structure] to still work
>> right).
I'm not sure about completed structures with no defensive value, but I
agree definitely agree on partially-completed structures. I don't
mind so much that someone can dodge combat by throwing up their free
tower; that's a one-shot deal, and keeping that option open means that
you can't build any other towers, so there is a cost.
sc
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