Re: Player Interaction: IF-THEN-ELSE

Kevin Davis Connery (keradwc@rahul.net)
Sat, 22 Oct 1994 18:43:17 -0700 (PDT)

> Actually, if there were an IF-THEN-ELSE constuct in the game, this
> would allow enforcement and lots of other cool possibilities.

While I seem to recall Rich being somewhat opposed to the idea, I'd like
to note:

Please don't.

It adds at least one extra level of complexity to an otherwise straightforward
design.


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