Player Interaction

David desJardins (desj@ccr-p.ida.org)
Fri, 21 Oct 1994 14:55:07 -0400

> All the units mentioned in the ENFORCE section must have the ENFORCE
> as their command at the same day. If they don't all get to the exact
> same ENFORCE at the exact same time, then none of them execute the
> ENFORCE.

If the ENFORCEment mechanism depends on what orders the players are
_executing_ at a particular time, rather than on what they write, then
it becomes a complicated way to write conditional orders of the sort
that (some people think) are very bad.

If you are going to do this, you might as well just allow conditionals.
Simpler and probably equivalent.

David desJardins


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