Re: (none)

Rich Skrenta (skrenta@pbm.com)
Fri, 30 Sep 1994 08:50:27 -0400 (EDT)

> Why is a "bad thing" if targets of attacks are delayed one day? Only makes
> sense to me, that being attacked should should slow you down. I supose if it
> "stop"ed a move, that WOULD be bad, but making the move take a day longer,
> that seems right. I know that people will use small, throw away stacks to
> slow large stacks, but if your willing to sacrafice NP's to slow an enemy,
> why not.

This was my original thinking, but a couple of players argued that it
makes turns too hard to predict, and that it's unreasonable for a single
kamikaze unit to be able to delay a huge killer stack for a day.

> Why 6? This seems kind of low, especially since Mt. Olympus is already civ-7.

6 leaves a three province ripple effect, and some people already interpreted
the rules as saying there was a cap at six.

> I'm still kind of wary of this. I know SWEAR can be a "bad thing", but I
> also see times when it is a "good thing".

Agreed. There are definitely legitimate uses for SWEAR. Unfortunately
it's too easy to abuse, even with restrictions in place.

--
Rich Skrenta <skrenta@pbm.com>


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