The map though can always be grown, simply by making you go through an
inner portal to a new region. I expect that if the game continues to grow
and lives, this will be atleast considered in atmost a real-time year.
The interesting thing by the map being set-up as a set of graphed nodes is
that the nodes do not have to be adjacent.
"You are in a maze of twisty passages"
Walt Pesch
walt@solgrp.chi.il.us