- Stack: when attacking, attempt a truce in which attack will be
averted in return for all gold and goods (combat-capable entities
excepted) carried by the defender
- Stack: automatically attempt to flee if the attack strength of
an attacker is above a specified threshold (success of the attempt
to flee should be affected by movement rates)
- Stack: if an attempt to flee has failed, automatically accept the
conditions of the above-described truce if the attack strength of
an attacker is above a specified threshold
- Stack: automatically break if defense strength drops below a
specified threshold
- Individual Noble: automatically surrender if an attack would
otherwise kill (or wound?)
<< Brent