Re: surrender/accept order

Brent R. Johnson (Brent.Johnson@cs.hh.ab.com)
Mon, 26 Sep 1994 12:36:35 -0400

I'd prefer something like the following:

- Stack: when attacking, attempt a truce in which attack will be
averted in return for all gold and goods (combat-capable entities
excepted) carried by the defender

- Stack: automatically attempt to flee if the attack strength of
an attacker is above a specified threshold (success of the attempt
to flee should be affected by movement rates)

- Stack: if an attempt to flee has failed, automatically accept the
conditions of the above-described truce if the attack strength of
an attacker is above a specified threshold

- Stack: automatically break if defense strength drops below a
specified threshold

- Individual Noble: automatically surrender if an attack would
otherwise kill (or wound?)

<< Brent


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