1 dragon vs. 5 lions: dragon wins 11.5%
1 peasant, 1 dragon vs. 5 lions: dragon wins 10.2%
The cause here is that the peasant in this case became the stack
leader. He attacks, but cannot be attacked, so the stack's attack
factor is effectively halved.
Running summary:
* The "break" rule causes nonintuitive results (very minor).
* The "stack leader" rule causes nonintuitive results (can be major).
* The 4:1 rule causes nonintuitive results with missile troops
(medium).
Where nonintuitive results == add units, get less combat effectiveness.
I'll try Tim's xbow example when I have the time.
-- Scott T.