So if there are 20 wolves vs. a noble, if the noble gets his 1/20 chance
to hit, all the wolves are wasted. Meanwhile the wolves get their 6.5%
hits in.
It seems wrong, but I suppose it could work out in the end in the
numbers. But the idea of this warrior letting wolves snap at him
for a while, then suddenly killing them all in a blaze of fury...
I don't know.
It seems like this throws things really far in favor of an arbitrary
level of outclassing. Someone else on the list suggested weighting
attacks to the attack factor (speed=af), which has a similar effect,
but one which takes over more gradually, without the hard threshold.
-- Rich Skrenta <skrenta@pbm.com>