Re: Another combat factor

Patrick McLaughlin (pmcl@cts.com)
Tue, 20 Sep 1994 15:01:04 -700 (PDT)

THere's a difference between a combat system being unpredictable--which
one does want--and being uncertain, which people usually want as well.
It's nice to be able to forecast the likely results. It's also really
nice, from a gaming point of view, to have there be a perceptible risk
(not necessarily large) that things will go bad and somethign unpleasant
will be the result.


Main Index  |  Olympia  |  Arena  |  PBM FAQ  |  Links