Re: Another combat factor
Patrick McLaughlin (pmcl@cts.com)
Tue, 20 Sep 1994 14:51:24 -700 (PDT)
>
> All but 6-in-a-row are tunables, and could be added to g1 without
> any effect. 6-in-a-row drastically changes combat, so that won't
> go into g1, but I like it for g2. The "blessed bit" factor ("hit
> bounce"?), which I had forgotten about, even removes much of the need
> for speed.
I see, God will protect his own. <G> Captured monsters die on an
effective hit, but wild ones--God's monsters--those buggers _just won't
die_. <G>
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