I'm not convinced that totally predictable combat is the "right thing"
but I'll grant that it does make planning much easier.
But there's at least some things that aren't in the docs, such as the
fact that NPCs don't break like PC units do.
>I like 6-in-a-row-max...
When did you go from 4:1 to 6:1?
Incidentally, I blew the numbers in my 4:1 example. I used (80,80)
for the chimera, so instead of chimera read "nazgul" :-).
-- Scott T.