> I still like the idea of HOSTILE ALL. You can never be sure of what might
> wander in your path and you may end up losing a fairly large stack just due
> to attrition. I think it's probably the only way to be a successful pirate
> because the odds on ending up in the same sea square as a <victim> are pretty
> low.
I dunno about that last bit: there's been one successful piracy that I
know of in game 1. And it's not that hard to find victims; find 2
ports that have a lucrative trade route. Put a spy in the source to
watch for a noble to buy the item and climb on a ship. Declare the
ship hostile and go looking for it...
-- O
(why'd I think that up? erm, defensive purposes. yeah, that's it.)